gollumsluvslave
Member
Half-way through Chapter 3 on my Zealot playthrough, and some further observations on difficulty and comparisons vs DS.
1. I don't think it's actually that much more difficult, but for me the change in button mappings are making me make a LOT of mistakes - mostly due to Stasis now being on Y. I think I would find DS2 MUCH easier if Stasis had been left on X, and reload left on A. I know I'm going to die so many times in Hardcore because of trying to Stasis with X. It'd be interesting to hear from a Dev why they changed it.
2. It feels much more solid and smooth, and the graphics are definitely improved.
3. It's really obvious after recent runs through DS that Audio Logs were seriously scaled back, which I think really hurts the narrative.
4. The Sprawl is definitely a more varied setting, but all the pros of more varied environment comes with a loss of the sense of claustrophobia that the Ishimura had in spades.
5. The seamless change of Chapters works really well in DS2, and really aids in the immersion. That said, it's easy to miss when you have switched, and I kind of miss the sense of achievement and the 'breather' that DS gave when using the Tram as Chapter end points.
1. I don't think it's actually that much more difficult, but for me the change in button mappings are making me make a LOT of mistakes - mostly due to Stasis now being on Y. I think I would find DS2 MUCH easier if Stasis had been left on X, and reload left on A. I know I'm going to die so many times in Hardcore because of trying to Stasis with X. It'd be interesting to hear from a Dev why they changed it.
2. It feels much more solid and smooth, and the graphics are definitely improved.
3. It's really obvious after recent runs through DS that Audio Logs were seriously scaled back, which I think really hurts the narrative.
4. The Sprawl is definitely a more varied setting, but all the pros of more varied environment comes with a loss of the sense of claustrophobia that the Ishimura had in spades.
5. The seamless change of Chapters works really well in DS2, and really aids in the immersion. That said, it's easy to miss when you have switched, and I kind of miss the sense of achievement and the 'breather' that DS gave when using the Tram as Chapter end points.