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Mine doesn't either. WTF!I AM JOHN! said:My plasma cutter doesn't light up.
Mine doesn't either. WTF!I AM JOHN! said:My plasma cutter doesn't light up.
I AM JOHN! said:My plasma cutter doesn't light up.
JohngPR said:*commercial guy voice* Batteries not included.
Can someone give me the chronological order of all of the Dead Space stuff from the motion comic all the way up to Dead Space 2?
BrokenBox said:Does the Hacker RIG from Dead Space: Ignition unlock when you first boot the game? I'm playing on PS3, received the refurbished Plasma Cutter and a message about the Conduit Rooms, but no confirmation about the Hacker RIG and I beat Ignition once.
-Mikey- said:Is the PS3 version solid performance wise?
Square Triangle said:
-Mikey- said:Is the PS3 version solid performance wise?
Animator said:Does anyone feel like the player camera is higher in this one compared to DS1? I feel like I am a nba player following isaac and keep trying to adjust the camera over and over.
Square Triangle said:
I'm sure that's exactly what we'll get when we get Dante's Inferno 2 and/or the Jack the Ripper fights prostitute-murdering demons in London game.taoofjord said:Anyway, I hope the people at Visceral mature as developers for the next game. Artistic integrity, please!
BrokenBox said:Does the Hacker RIG from Dead Space: Ignition unlock when you first boot the game? I'm playing on PS3, received the refurbished Plasma Cutter and a message about the Conduit Rooms, but no confirmation about the Hacker RIG and I beat Ignition once.
Draft said:The hacker rig is not in the shop at first. The other special rig you get for buying the CE is.
The hacker rigschematic is in a room shortly after the second chapter begins.
Bildocube said:where the hell do you put the batteries in this replica plasma cutter?
Ehhhhhh... I'm really tempted to call bullshit on this but I will wait until I've delved further into Dead Space 2. Everything I've seen/played so far seems in keeping with pulp sci-fi horror, and if you're not down with that you've probably picked the wrong series. It's particularly worthless getting your panties in a bunch over the spin-offs and marketing when they've delivered so thoroughly with the main games though. Who cares if the comics, animated movies, etc. are shit? In fact, I find it hard to believe someone so concerned with avoiding cliches and cheesy writing would bother with extended universe fluff.taoofjord said:I'm really torn with Visceral Games. There are some hugely talented people working there. And as an extremely picky person when it comes to the aesthetic design (sci-fi especially), there's not much in the medium that is as great looking as the Dead Space universe. BUT, some (all?) of the developers there are really forcing this edginess in all of their games and it ends up being lame. I'm not against excessive gore or shocking your audience but Visceral tends to throw everything at the wall in an effort to make something stick. Instead of pacing their scares and only using the most creative and memorable, they throw in an absurd amount of cliche stuff in between them. I was fine with it in the first game due to the tight gameplay, great art direction, and rich atmosphere, but it's wearing on me in this one. Not to mention how obnoxious the marketing for this game has been. And the cheesy writing of the Dead Space spin-offs (which is pretty bad -- at least the video game writing, which is nothing particularly special, is minimal and usually happening while you're focused on playing the game).
Anyway, I hope the people at Visceral mature as developers for the next game. Artistic integrity, please!
Pace the scares, be more creative, and improve the writing.
I AM JOHN! said:Do they still have the achievement for using only the Plasma Cutter? I played the first game on hard doing that, and I fucking loved it. I kind of want to do it again for DS2 since that's what Dead Space was all about for me.
GrotesqueBeauty said:Ehhhhhh... I'm really tempted to call bullshit on this but I will wait until I've delved further into Dead Space 2. Everything I've seen/played so far seems in keeping with pulp sci-fi horror, and if you're not down with that you've probably picked the wrong series. It's particularly worthless getting your panties in a bunch over the spin-offs and marketing when they've delivered so thoroughly with the main games though. Who cares if the comics, animated movies, etc. are shit? In fact, I find it hard to believe someone so concerned with avoiding cliches and cheesy writing would bother with extended universe fluff.
Don't expect that to change though. The game's most obvious weak point is that 90% of the enemies are exact copies from DS1. And there's a huge lack of real boss fights.WickedLaharl said:there just isn't enough variety to enemy encounters (so far).
Bummer.Square Triangle said:Nope =/ I wish, it was so freaking fun. Not that it missing a trophy would stop me.
X26 said:Might be fucked with the solar panels.Low health, little to no ammo. Once I rearrange the first mirror and those things start flying at me I'm fucked. Problem is there is no checkpoint after the first mirror, you have to start all the way back in that elevator(?) which sucks. I'll get through it eventually but what a headache.
Pulp can take itself seriously and still be pulp. If it didn't it would descend into mere parody. Lovecraft is pulp, for example, but that takes nothing away from the feelings his stories evoke. Pulp doesn't have to be tongue in cheek, just lacking a certain degree of sophistication, which is something I don't particularly expect from a game where I'm running around dismembering vomit spewing space zombies anyhow. The whole scenario of Dead Space, the O. Henry-esque plot twists, the jump scares, all strike me as pulp sci-fi horror. Maybe they do it so well that you can't help but wish for more from it, but I don't particularly think that's fair when they're so damn good at what they do. As for the pacing of scares, I think there's only so much wiggle room while making a game consistently entertaining, especially one that invites repeat play-throughs as Dead Space does. Again, all this is through the lens of having only glimpsed the tip of the iceberg for Dead Space 2, but I can't shake the feeling you're judging the game by unfair criteria.taoofjord said:I don't bother with any of the side stuff. I like Extraction though.
I'm all about pulp horror but Visceral Games feel less like they're trying to make pulp and more like they're trying to make a thoroughly scary, immersive horror game. It just takes itself too seriously for it to be labeled as pulp.
X26 said:Might be fucked with the solar panels.Low health, little to no ammo. Once I rearrange the first mirror and those things start flying at me I'm fucked. Problem is there is no checkpoint after the first mirror, you have to start all the way back in that elevator(?) which sucks. I'll get through it eventually but what a headache.
JohngPR said:*commercial guy voice* Batteries not included.
Can someone give me the chronological order of all of the Dead Space stuff from the motion comic all the way up to Dead Space 2?
brandonh83 said:I am so glad that chapters aren't divided up via tram.
This shit is holy crap incredible.
GrotesqueBeauty said:Pulp can take itself seriously and still be pulp. If it didn't it would descend into mere parody. Lovecraft is pulp, for example, but that takes nothing away from the feelings his stories evoke. Pulp doesn't have to be tongue in cheek, just lacking a certain degree of sophistication, which is something I don't particularly expect from a game where I'm running around dismembering vomit spewing space zombies anyhow. The whole scenario of Dead Space, the O. Henry-esque plot twists, the jump scares, all strike me as pulp sci-fi horror. Maybe they do it so well that you can't help but wish for more from it, but I don't particularly think that's fair when they're so damn good at what they do. As for the pacing of scares, I think there's only so much wiggle room while making a game consistently entertaining, especially one that invites repeat play-throughs as Dead Space does. Again, all this is through the lens of having only glimpsed the tip of the iceberg for Dead Space 2, but I can't shake the feeling you're judging the game by unfair criteria.
Despera said:If you have the Line Gun, use alternate fire on that fucker. One of those is enough to finish it off.
Shouldn't be too hard
brandonh83 said:I am so glad that chapters aren't divided up via tram.
This shit is holy crap incredible.
Right on. I should probably note that I do understand where you're coming from btw. I have a habit of dissecting movies and games even if I enjoy them... especially if I enjoy them, lol. It's almost easier to be hard on something you really like, because you actually give a damn about it. The original Dead Space got a lot right so the sequel is understandably going to be held under a magnifying glass by those who dug the first one. I'm sure I'll be in this thread nitpicking this section or that between play sessions in no time.taoofjord said:Maybe I am. You bring up good points. And in the end I'm having a great time with the game anyway. I'm not sure if I'll be able to shake the feeling that they didn't have pulp in mind when they created the series, but I'll put that in the back of my mind and enjoy it for what it is.
To those who have the PC version does the mouse control the same as the original? For reasons beyond my understanding the aiming sensitivity is amazingly slow compared to when looking around. I've found it particularly frustrating to say at the least.
Despera said:Haven't beaten it yet (10th chapter), but I highly recommend the Detonator. Extremely satisfying when used against.Stalkers
And of course, Plasma Cutter is mandatory.
btw, I've noticed something strange.More Marker pieces are appearing in the main menu every time I launch the game, and more text in that strange language as well.