timetokill
Banned
Just finished the game about an hour ago. Quick backstory so you know where I'm coming from -- I was a huge fan of the original Dead Space, and I'm one of the few that bought Extraction on Wii at full price.
So here are my thoughts. I'm going to keep the pro's pretty short because I liked a ton of things about the game, but I'd like to go into some details on things I didn't like much.
Pros:
- Insanely good visuals. And it ran perfectly smoothly at max settings on my PC. Truly gorgeous areas.
- Gunplay is as good as ever. I went through with the following four guns: Plasma Cutter, Javelin, Ripper and Prox Mine. Only weird stuff was with the bubbling creatures that would not die from explosions... just didn't feel right.
- Some good new characters. I liked Ellie a lot and Strauss was all right. Ellie especially had some good give-and-take with Isaac which I thought worked well to dispel some of the tension at key moments. (
).
- Great voice acting. This was largely true in Extraction as well, so I was expecting good things here and I wasn't disappointed. Isaac is voiced really well as well as Ellie and some of the more minor characters.
- Great sound. Just like Dead Space 1, DS2 had a great knack for good sound effects. I played it the entire time with headphones and it was a treat, just as the original was. Great stuff.
- Zero G Upgrades. After playing the demo, I said I missed the Zero-G mechanics of the original. But after playing with it more in Dead Space 2, I really enjoyed the new mechanics, and it fit well with this game.
-
. best part in the game. Loved it!
Cons:
- Some poor characters. I don't know if there was anybody that was surprised by the "twist" regarding
It was so completely obvious and it took a bit of the wind out of the beginning of the game, which was a shame after the excellent intro which was a nice callback to the original game. Additionally, the other "antagonist"
was really underdeveloped... he was really just an annoyance, and we didn't get really any development between him and Isaac.
- Weak sense of place. This is a weird one, but what was I think most interesting about the
was how it cast light on how poorly designed the space of the Sprawl was.
- End chapters. I was not happy to see the return of the
which was the worst thing about the first game. It felt anticlimactic how the game basically abandoned
- Not scary. I guess the guys weren't joking when they said they wanted to make it less scary, because I think I only jumped maybe once or twice the entire time. Part of this is the game does a lot less build-up compared to previous games. I didn't feel a sense of oncoming dread in this game. Instead, I knew the game was going to have things jump out at me, and I was just mentally prepared for it the whole time. That said, the times when they abused their "safe" feelings were the best jump scares in the game. Examples:
- Too much of a badass. I guess this is a weird "complaint" but it ties into my previous point. I don't know if we're supposed to think that Isaac is still an engineer, or if he turned into some sort of super-soldier. Some of the stuff he does in the game is pretty ridiculous and took me out of it a little. As "cool" as it is, the
sections are really over-the-top and unrealistic. This in addition to the lack of weight to the character that I felt in the first game, ended up making him seem really agile and capable, more like a soldier than a systems engineer.
- ... her?
- This, over and over again:
"Isaac, I'm here on the video comm to tell you where the next place you have to go to is."
"Okay, can you tell me anything else? Plot details? Who you are? Why I should do what you say? Anything else at all?"
"Sorry, I think .. I'm going through a tunnel I guess? Anyway reception's real bad, talk to you next time the player needs critical info!"
".. shit!"
It was just so frequent that it became unintentionally hilarious. I understand why this trope is used, but I really hope they can figure a more natural way for things to happen with the next game.
------------------
Okay, all of that out of the way, I really did enjoy the game, and I played through it pretty quickly, which means I was hooked on it. I don't finish a lot of games, especially in the span of a few days, so this game was doing a lot of things right, and it was very polished and enjoyable to play. I admit I wasn't looking forward to this game much, especially after all that was said by EA about it before release. I loved the first game and the sidestories along with it, and I loved Extraction as well -- in general, I just really love the Dead Space universe. But my main concern was that DS2 was going to be the disappointing RE5 to the incredible RE4.
Those concerns aside, the game ended up being a lot of fun, but somewhat less inspiring than previous entries. I kind of hope we don't see Isaac again as the main character in the inevitable Dead Space 3. I'd like to see a new take, a new setting, a new set of characters, and how they deal with what is hopefully a fresh new situation.
So here are my thoughts. I'm going to keep the pro's pretty short because I liked a ton of things about the game, but I'd like to go into some details on things I didn't like much.
Pros:
- Insanely good visuals. And it ran perfectly smoothly at max settings on my PC. Truly gorgeous areas.
- Gunplay is as good as ever. I went through with the following four guns: Plasma Cutter, Javelin, Ripper and Prox Mine. Only weird stuff was with the bubbling creatures that would not die from explosions... just didn't feel right.
- Some good new characters. I liked Ellie a lot and Strauss was all right. Ellie especially had some good give-and-take with Isaac which I thought worked well to dispel some of the tension at key moments. (
though unfortunately, there wasn't that much tension to begin with
- Great voice acting. This was largely true in Extraction as well, so I was expecting good things here and I wasn't disappointed. Isaac is voiced really well as well as Ellie and some of the more minor characters.
- Great sound. Just like Dead Space 1, DS2 had a great knack for good sound effects. I played it the entire time with headphones and it was a treat, just as the original was. Great stuff.
- Zero G Upgrades. After playing the demo, I said I missed the Zero-G mechanics of the original. But after playing with it more in Dead Space 2, I really enjoyed the new mechanics, and it fit well with this game.
-
Return to the Ishimura
Cons:
- Some poor characters. I don't know if there was anybody that was surprised by the "twist" regarding
Daina's character.
Tiedemann
- Weak sense of place. This is a weird one, but what was I think most interesting about the
return trip to the Ishimura
When going through the corridors of the Ishimura I could really see the contrast between how well I remembered the space of the Ishimura and how it was laid out, compared to the Sprawl, which right now I couldn't tell you all that much about. The layout of the Ishimura was interesting and it made sense, it had context, and I think part of that is how key it was to give you a constant visual layout of the place. In Dead Space 1 you frequently saw maps of the ship and how it was laid out. In comparison, Dead Space 2 ended up feeling more like a run down a bunch of hallways. I felt lost for the most part, just following that blue line, and as a result it didn't leave an impression on me. When walking the Ishimura, I knew where everything was, even on the return visit, and it was amazing. But most of all, it made me realize how much I missed having that really solid sense of place. The one exception to this was the Unitology church area, which was really well put-together and very memorable.
- End chapters. I was not happy to see the return of the
ubermorph
going for atmosphere and tension and just went for throwing a ton of enemies at you.
- Not scary. I guess the guys weren't joking when they said they wanted to make it less scary, because I think I only jumped maybe once or twice the entire time. Part of this is the game does a lot less build-up compared to previous games. I didn't feel a sense of oncoming dread in this game. Instead, I knew the game was going to have things jump out at me, and I was just mentally prepared for it the whole time. That said, the times when they abused their "safe" feelings were the best jump scares in the game. Examples:
scares in the elevator, and the hallucination of the tentacle on the Ishimura.
- Too much of a badass. I guess this is a weird "complaint" but it ties into my previous point. I don't know if we're supposed to think that Isaac is still an engineer, or if he turned into some sort of super-soldier. Some of the stuff he does in the game is pretty ridiculous and took me out of it a little. As "cool" as it is, the
rocketeer
- ... her?
Nicole again? Sigh. I get that Isaac isn't over her but dealing with Nicole again made the story feel pretty samey after the first one. It's nice to get a little resolution on it I guess this time, though. And it does lead to a perfect ending shot of Ellie saying: "... what?" -- really loved that.
- This, over and over again:
"Isaac, I'm here on the video comm to tell you where the next place you have to go to is."
"Okay, can you tell me anything else? Plot details? Who you are? Why I should do what you say? Anything else at all?"
"Sorry, I think .. I'm going through a tunnel I guess? Anyway reception's real bad, talk to you next time the player needs critical info!"
".. shit!"
It was just so frequent that it became unintentionally hilarious. I understand why this trope is used, but I really hope they can figure a more natural way for things to happen with the next game.
------------------
Okay, all of that out of the way, I really did enjoy the game, and I played through it pretty quickly, which means I was hooked on it. I don't finish a lot of games, especially in the span of a few days, so this game was doing a lot of things right, and it was very polished and enjoyable to play. I admit I wasn't looking forward to this game much, especially after all that was said by EA about it before release. I loved the first game and the sidestories along with it, and I loved Extraction as well -- in general, I just really love the Dead Space universe. But my main concern was that DS2 was going to be the disappointing RE5 to the incredible RE4.
Those concerns aside, the game ended up being a lot of fun, but somewhat less inspiring than previous entries. I kind of hope we don't see Isaac again as the main character in the inevitable Dead Space 3. I'd like to see a new take, a new setting, a new set of characters, and how they deal with what is hopefully a fresh new situation.