Scarecrow said:whew! disc 1 done and haven't saved yet. Hopefully that checkpoint is for real. Not in a hurry to experiment with that.
Out of curiosity Scarecrow how long did that take you?
Scarecrow said:whew! disc 1 done and haven't saved yet. Hopefully that checkpoint is for real. Not in a hurry to experiment with that.
As far as I know you should save before turning the console off, since the checkpoint is only temporaryScarecrow said:whew! disc 1 done and haven't saved yet. Hopefully that checkpoint is for real. Not in a hurry to experiment with that.
It's all a blur, man. I'd estimate b/n 3-4 hours.Grisby said:Out of curiosity Scarecrow how long did that take you?
Monkey Pants said:It's nowhere in there.
It's not hidden, or in Unitology script. When it appears, it's right in front of your face.
quinntendopower said:by 90 score, does that also equal the total amount of minutes spent on the enemy placement and combat scenarios? whoops!
Monkey Pants said:Sorry GAF. Someone on Twitter got it.
Check the back of the chair that Isaac uses to escape the Solar Array:
http://www.gametrailers.com/video/gc-10-dead-space-2/703064
Monkey Pants said:Sorry GAF. Someone on Twitter got it.
Check the back of the chair that Isaac uses to escape the Solar Array:
http://www.gametrailers.com/video/gc-10-dead-space-2/703064
Monkey Pants said:Sorry GAF. Someone on Twitter got it.
Check the back of the chair that Isaac uses to escape the Solar Array:
http://www.gametrailers.com/video/gc-10-dead-space-2/703064
WhiskeyKnight said:Is it worth it to get the PS3 version just for Extraction? It should be noted that I don't have a Move, so I would be playing it with a controller...
quinntendopower said:by 90 score, does that also equal the total amount of minutes spent on the enemy placement and combat scenarios? whoops!
Scarecrow said:Something I've noticed on this playthrough: I've been ignoring schematics for inventory space. But the store thinks I get them anyway. What's the point of finding schematics if the store is going to upload things anyway?
Fuuuuuuuuuuuuuuuuquinntendopower said:by 90 score, does that also equal the total amount of minutes spent on the enemy placement and combat scenarios? whoops!
Monkey Pants said:The store will automatically get things, but levels later than you would have them if you get the schematics.
Or maybe even an extra button to put the helmet on and off, I sometimes switched the suit at the store just to see again how the helmet "build" itself up around Issacs head.LiK said:kinda wish you guys included an armor gallery so we could easily check them out in the menu. love the designs.
quinntendopower said:by 90 score, does that also equal the total amount of minutes spent on the enemy placement and combat scenarios? whoops!
Kinyou said:Or maybe even an extra button to put the helmet on and off, I sometimes switched the suit at the store just to see again how the helmet "build" itself up around Issacs head.
Scarecrow said:Oh, thank jeebus! I made it to the ship! Save one, done.
Scarecrow said:Oh, thank jeebus! I made it to the ship! Save one, done.
Yurt said:I have nothing to discuss. I'm just here to say that the game is FUCKING AWESOME, I loved every bit of it and it exceeded my expectations, I'm just glad there's a dev here reading this !
I wasn't expecting to like the voice acting as much as I did, Isaac and everyone else were REALLY great and added so much to the game.
DLC please ?
quinntendopower said:by 90 score, does that also equal the total amount of minutes spent on the enemy placement and combat scenarios? whoops!
Monkey Pants said:Sorry GAF. Someone on Twitter got it.
Check the back of the chair that Isaac uses to escape the Solar Array:
http://www.gametrailers.com/video/gc-10-dead-space-2/703064
This is what I hope to see in DS3.gdt5016 said:Dead Space does need more boss fights. Man, they could come up with what ever they wanted, really. Boss fights in outer space, please.
gdt5016 said:Dead Space does need more boss fights. Man, they could come up with what ever they wanted, really. Boss fights in outer space, please.
Sidzed2 said:The lack of compelling antagonists is one of the chief (albeit very few) failings of the series so far.
Sidzed2 said:The lack of compelling antagonists is one of the chief (albeit very few) failings of the series so far.
If I remember correctly, Monkey Pants said thatluxarific said:(in addition to the necromorph minions it apparently controls directly).
Hypertrooper said:If I remember correctly, Monkey Pants said thatthe marker doesn't control the necromorphs
Sidzed2 said:The lack of compelling antagonists is one of the chief (albeit very few) failings of the series so far.
Whatever it takes! That was a great scene. I liked that it wasn't a cutscene. Much scarier.Dyno said:I just played the beginning of Chapter 14:
This is after Isaac runs from the Earth Gov. blockade. He gets up to the control room and pulls the power which opens the doors and lets all the necromorphs in. This time through I got to watch all the necros stream in and I saw the ubermorph stroll in like a boss.
So Isaac unleashed hell on other humans, he used the necromorphs for his dirty work. I didn't quite catch that the first time through. I know he was desperate in that situation but it's also pretty damn dark.It don't like it or dislike it, it's just disturbing.
I stopped for the night before going any further. From here in its all hard times.
The real Dead Space starts here...
Lol yeah the whole time I was thinking "Poor bastards.... Fuck. Now I have to go down there ".LiK said:Whatever it takes! That was a great scene. I liked that it wasn't a cutscene. Much scarier.