Jedeye Sniv said:I don't understand the lust for the hand cannon. Yeah it's gigglesome but by the time you've done hardcore you've finished all there is to do. I hate it when games give you the uber weapon after the game is finished. I could have used this 20 hours ago you bastards! lol
SamuraiX- said:Why is it that people complain about backtracking in the first Dead Space?
From what I remember, there's only backtracking through theMedical Deck, the Bridge, and the Flight Deck. That still gives you like nine chapters in the game with distinctive levels.
Also, am I the only one who actually enjoyed the backtracking? Felt like by the end of the game you knew the Ishimura inside and out, compared to not knowing shit about how the ship was structured when you first crash landed onto it. Loved that feeling.
SamuraiX- said:Why is it that people complain about backtracking in the first Dead Space?
From what I remember, there's only backtracking through theMedical Deck, the Bridge, and the Flight Deck. That still gives you like nine chapters in the game with distinctive levels.
Also, am I the only one who actually enjoyed the backtracking? Felt like by the end of the game you knew the Ishimura inside and out, compared to not knowing shit about how the ship was structured when you first crash landed onto it. Loved that feeling.
subversus said:ok, so I picked a flamethrower schematic. Is it really useful in close combat? Do enemies die instantly? What is alternative fire mode? I have Ripper for close combat currently. Also I'm tempted by Javelin, but I think there's going to be another upgraded costume down the line (chapter 6). Currently I'm rocking Line Gun, Ripper, machine gun and the plasma gun setup but I'm a bit dissapointed in machine gun because it runs out of ammo quickly . Still very useful.
subversus said:ok, so I picked a flamethrower schematic. Is it really useful in close combat? Do enemies die instantly? What is alternative fire mode? I have Ripper for close combat currently. Also I'm tempted by Javelin, but I think there's going to be another upgraded costume down the line (chapter 6). Currently I'm rocking Line Gun, Ripper, machine gun and the plasma gun setup but I'm a bit dissapointed in machine gun because it runs out of ammo quickly . Still very useful.
I loved it in DS1 because areas were worth backtracking through.SamuraiX- said:Why is it that people complain about backtracking in the first Dead Space?
From what I remember, there's only backtracking through theMedical Deck, the Bridge, and the Flight Deck. That still gives you like nine chapters in the game with distinctive levels.
Also, am I the only one who actually enjoyed the backtracking? Felt like by the end of the game you knew the Ishimura inside and out, compared to not knowing shit about how the ship was structured when you first crash landed onto it. Loved that feeling.
Rez said:I loved it in DS1 because areas were worth backtracking through.
DS2 areas... not so much.
luxarific said:No, I loved the backtracking too. Makes the game feel much less like a tunnel and more like an actual place in space and time. Missed it in DS2 (and in Bioshock 2 for that matter). That's one of the reasons I'm looking forward to the DS2 DLC - we most probably will be going through these areas again. Now if they'll go ahead and announce a release date already.....
EDIT: There actually is a small backtracking section in DS2, thoughthe bit with the open complex mall area (where you enter the Unitology recruitment center on your way to the Unitology church and then on your return, where you meet Ellie for the first time). Speaks well to how it feels like a totally new area given the physical changes it's undergone by the time you go through a second time and meet Ellie.
Replicant said:I think people just have a case of nostalgia of DS1. Let me tell you what I remember on each level of DS1:
1. The same waiting room front area (the one where the train is) on each level. You normally get attacked here during the last stage of a chapter before boarding the train to another section.
Replicant said:2. The same level corridor leading up to the main area. Some surprise normally awaits you here.
Replicant said:3. Some variation of the main area but ultimately, it's always a large room with a save point, a shop, and somewhere nearby, a node upgrade machine.
Replicant said:I think the difference is that, the Ishimura does make you feel that you're in a space. Whereas the space station sometimes feel like you're in a mall and later a church. Needs more outdoor shot, I think.
luxarific said:Contact Beam still beats it hand down for the final boss, imo. Took me five hits with primary Contact Beam fire (when it's maxed out), three on Nicole, two on the Marker heart, to beat the boss battle. About 45 seconds total, I think. I was never even touched by the shadow mob.
Rez said:the giant Ishimura sign in the docking bay is freaking godly.
"yep, here I fucking am"
bigdaddygamebot said:I still don't understand the physics and the need for the "rocket booster chair" in the "solar array control room". I don't get why Isaac needs to rocketeer/fall with style from atop the solar array all while dodging debris and floating buildings.
Replicant said:Wasn't something is about to leave and Isaac needs to catch up? Or something about to explode and therefore Isaac needs to get out of there pronto? Eileen mentioned something about "There's no way you can make it in time" but Isaac tells her that he'd take care of that. At any rate, it looks cool and awesome and since I'm no space engineer, I'd have no clue if it's feasible or not.
bigdaddygamebot said:I get that part. What I don't get is why is it even there to begin with?
StevePharma said:Seriously, people in this thread need to learn to read posts and click links, I'll provide it again for the new page.
YOU ONLY NEED THE JAVELIN GUN ! SELL ALL YOUR SHIT AND UPGRADE IT PEOPLE !
SamuraiX- said:Another thing I love about the first Dead Space is that every new objective given to you in the current chapter that sets the stage for the next chapter always felt important and purposeful in a way. Nothing felt like filler bull shit. This is all my opinion, of course, and regardless whether you agree with me or not, what did you think of the goals/objectives in Dead Space 2?
SamuraiX- said:I haven't booted up Dead Space 2 just yet, but quick question to those who've played through it:
How's the quality of the objectives laid out for you in each chapter?
Another thing I love about the first Dead Space is that every new objective given to you in the current chapter that sets the stage for the next chapter always felt important and purposeful in a way. Nothing felt like filler bull shit. This is all my opinion, of course, and regardless whether you agree with me or not, what did you think of the goals/objectives in Dead Space 2?
Lion Heart said:If anyone has a Chapter 11 or maybe 12 save file (PC) I would really appreciate it. Thanks.
Sidzed2 said:Really ironic you should say that, because I feel almost exactly the opposite about the original Dead Space.
I felt that the domino effect of technical malfunctions aboard the Ishimura were all a bit uninspiring and unbelievable. I know Isaac is an engineer, but by golly did he feel like a beleaguered electrician getting ordered around by ambiguous older man and shrill young woman.
One of the things I liked about Dead Space 2 was that there was a little bit more context to the game's objectives. Not much more, but hey, it involved me in the story a bit more.
luxarific said:Definitely no filler. Objectives are clearly noted and they all seem essential and to flow rationally from what you're trying to do at the moment and your overall goal. The chapter-to-chapter transition is seamless, much more so than in DS1. In fact, it's almost too seamless. If you blink, you can easily miss the fact that you're in a new chapter. Pace is definitely quicker than DS1, which I didn't really like, but this was intentional on the part of Visceral, from what I understand. Think Aliens as opposed to Alien and that basically sums up the pace.
henhowc said:I haven't finished DS2 yet but was the ending of DS1 not considered canon?You know the part where his dead GF jumps out? Or was it canon and just assumed that Issac dismembered her?
Replicant said:It sounds kinda dumb to ask this now that I've finished the game. But regarding the final boss:
Did Isaac ends up destroying the marker on the Titan station or not? I thought the whole killing ghostly Nicole and the marker only happens inside his head. I really don't understand that part. If it all only happened inside his mind then how did he destroy the real thing? Or is his mind able to destroy it just by having that internal battle?
Apoc29 said:And what's the deal with all these aliens? Do they really sit inside the wall all fucking day waiting for someone to walk by? I'm the last guy alive on the planet; it could be hours or days before anyone steps foot near them. I'm sure they're having the time of their lives twiddling their thumbs inside the wall; "today's gonna be the day, I can feel it!"
luxarific said:It's the latter, I think. The physical destruction of the Marker you see at the very end after the boss battle, is essentially a side effect of something more important - Issac's prevention of the culmination of the Convergence Event. The Marker (or whatever entity is controlling it or embodied by it) was trying to trick him into completion/convergence. (I'm not 100% sure that completion = convergence, but it's what I'm going with right now.)
Replicant said:I don't thinkconvergence = completion. I think convergence happened when Isaac finally injects his eyes with the needle, thus allowing him access to the Marker's mind and vice versa. My guess is that the marker intended the process to control him so they can reach completion but instead Isaac fought back and defeated it.
luxarific said:Also new vid: Your Mom's Really Bad at Multiplayer.
I admit I laughed. Seriously though, are these real people or actors? I can't tell.
so three or four times should be enough on survivalist? i'm sure i can manage that with what i have.Pancho said:My tactic for the final battle made it painfully easy, finished the fight in less than a minute or so all I did wasStasis Nicole and throw a Line Gun grenade. I had it upgraded so it exploded quickly one shotting here. Then I shot the Marker with the plasma cutter. Rinse and repeat 2 or 3 more times and the battle ended. The little shadow things never even got a chance to spawn
Haeleos said:Just finished it on Survivalist. I was totally scoffing at people saying this game takes a nosedive in the last 2-3 chapters, but you guys weren't kidding. What a way to put a sour note at the end of an A+ game. I did it in 3-4 tries, but I can tell why a lot of people were frustrated. It's not even difficult, it's just really bad design. It's certainly discouraged me from attempting hardcore.
This is exactly how I felt about this game. The first made me feel like a total badass toward the end of the game. This one just got frustrating.DOO13ER said:I said the first for Dead Space 1, the latter for this one.
i still feel that the issue is that they don't properly introduce theDOO13ER said:Developers have to tread incredibly carefully when it comes to planning out enemy gangbangs, because there's a razor thin line between a refreshing, "Holy hell I can't believe I just beat all that" and "Well I'm glad I got through all that bullshit."
I said the first for Dead Space 1, the latter for this one.
plagiarize said:i really enjoyed those last couple of levels because i played them correctly, but its absolutely the fault of the designers for not giving people enough indicators as to how they were supposed to approach those sections. the number of people complaining about them, doesn't say that they aren't fun, or that they're badly designed in terms of gameplay, it says to me that the game drops the ball in feedback.
Monkey Pants said:Hi Everybody!
Just wanted to say that we appreciate the thoughtful feedback and analysis here. I can't go into line by line explanations or dialogues about everything, but we read every word and it will help make future games better.
- The DS team.
PS. So far, my main takeaways are that you want lots more infinite respawn Necromorph gang fights and asteroid shooting sequences. Right?
Monkey Pants said:PS. So far, my main takeaways are that you want lots more infinite respawn Necromorph gang fights and asteroid shooting sequences. Right?
Monkey Pants said:PS. So far, my main takeaway is that you want to know when the DLC is coming out. Right?
To be quite honest, I was a tad disappointed there wasn't one in DS2. The lack of decent boss fights disturbed me more though!Monkey Pants said:Hi Everybody!
Just wanted to say that we appreciate the thoughtful feedback and analysis here. I can't go into line by line explanations or dialogues about everything, but we read every word and it will help make future games better.
- The DS team.
PS. So far, my main takeaways are that you want lots more infinite respawn Necromorph gang fights and asteroid shooting sequences. Right?
luxarific said:Also new vid: Your Mom's Really Bad at Multiplayer.
I admit I laughed. Seriously though, are these real people or actors? I can't tell.
lolStruct09 said:Don't forget more, two at a time would be great.unkillable necromorphs