Dead Space 3 is not a good game.

It was a good game to me, then again I am less critical and enjoy games for what they are other then what they could have been.
 
My favorite was DS2. There was a bit more variety with the encounters in the previous games. It feels like DS3 became a shotgun only affair. The optional missions were also repetitive and boring as sin.
 
I loved Dead Space 1 & 2 but stayed away from the third.
Watched quicklooks, previews, trailers, etc and none of it really evoked what made Dead Space appealing to me.

Painfully unwarranted character drama and interactions, tons of weapons, universal ammo, microtransactions, bland co-op, repeating sections, none of it looked like it belonged in a Dead Space game at all, and overall it looked like it didn't live up to the quality Dead Space established.

I had a huge smile on my face after beating Dead Space 2 but by the time the third game came out, I hardly noticed or cared :[
 
Yeah the demo was pretty horrible
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Game wasn't bad but was just so utterly forgettable, and a step back in so many areas. Dead Space 2 is my favorite in the series, played it 3 times back to back to back (Normal -> Hardcore -> Zealot). 2 months after Dead Space 3 came out and I already find myself forgetting about it when thinking about games I played this year. So mediocre, bland, and boring.
 
The demo! It deflated my entire hype for the game. I couldn't even play it to completion, it was so annoying and so not what I liked about Dead Space before.

If you liked DS at all you shouldn't even be discussing the demo.

DS 1 demo was freaking horrible, Visceral even admitted so and the game was still great.

DS3 demo was pretty much the same thing as the DS1 demo except with co op.
 
Spacewalk section was good. The rest was boring and uninspired.

Also, please make a sequel to Dead Space 1 with Dead Space 1 mechanics and level design.
 
In DS 1 and 2 enemy balance was perfect, specially on 2. Enemy balance on DS3 is a little fucked even on single player.
From chapter 10 onwards, the enemy balance in DS2 goes out the fucking window. Every room is a monster closet. I remember the mining area, I couldn't take five steps forward without another spawn, usually in front and behind me at the same time, lost count of how times I was attacked from behind. And then there's those burnt looking enemies who your explosive canisters just bounce off like they have a forcefield. I'm at the start of chapter 12 now and don't think I'll go back to it.

What I disliked most about DS2 was its insistence on talking to other characters on the holo intercom every few minutes. It completely ruins the tension and atmosphere that was so great in the first game.
 
Breaking news! Someone doesn't like a new addition to a franchise, game sucks as a result.

Come on now, it might not have been the best Dead Space but as far as it being a bad game... please.
 
Its ok, none of them were that good to begin with, and the series got progressively worse with each addition.
 
It turned out way better than I thought it would, but between the micro-transactions and the worst weapon upgrade system since FFVIII, a major step down for the series (I don't care if the micro-transactions weren't mandatory, stay out of my console games)
 
From chapter 10 onwards, the enemy balance in DS2 goes out the fucking window. Every room is a monster closet. I remember the mining area, I couldn't take five steps forward without another spawn, usually in front and behind me at the same time, lost count of how times I was attacked from behind. And then there's those burnt looking enemies who your explosive canisters just bounce off like they have a forcefield. I'm at the start of chapter 12 now and don't think I'll go back to it.

Enemies spawning in front and behind you simultaneously is a staple in the series, but they are really taking it too far now. It's kinda like the jumping out of windows windows dogs/zombies in RE lol!

If you didn't like enemy balance in DS2 you're going to hate it on DS3.

Personally I think it was great in DS2 up until to the very end where you
fight the regenerative Ubermorph and other necros again and again.

DS3 made things worse since enemies take way more shots now to be dismembered or killed since they had to balance things for 2 players and it affected even the single player IMO.
 
I lost interest during the second game. I dunno, the first was a perfect survival horror for this gen and I love it, the second one just kinda wore me out and I lost interest maybe a 3rd of the way through.
 
Loved DS3, the games attention to detail in both design and art direction is arguably the best in the industry. At some points in the game I swore I was playing a next ten title.
 
I thought all three of the games were okay. Not terrible, they didn't make any major missteps, but they didn't do anything exceptional either.

Actually I was pretty shocked at Dead Space 1's... "mediocrity" is a strong word so I'll say "flatness." That game did a whole lot of things that I wished other games would do in terms of the control, UI, and the devices they use to convey the story (not the story itself). It felt like it took all the elements of survival horror and action adventure games and properly modernized them. Despite that I didn't feel anything playing DS1. It wasn't scary for me, and I didn't really care about what was going on at all. The game worked almost flawlessly, and I could immediately tell that Visceral knows how to assemble a good action adventure game, but I guess it still didn't feel like it had enough of its own flavor.

I guess the one specific thing I've always found issue with in Dead Space is how it handled supplies and ammo. In every Dead Space game I'm pretty much always overflowing with ammo. In DS1 I ended up with more ammo for a particular weapon than I could carry, which made me feel almost invincible. The DS games are trying to use survival horror mechanics but the feeling of "survival" isn't really there at all. I actually tried doing a "no combat" run of DS1 once just to see if I could force the game to be scary.

In Dead Space 2 the action mechanics and controls felt much tighter, and it even has moments where they pulled off the "atmospheric horror" element better than DS1 did. I started that game on "survivalist" difficulty (one step above normal) and while I was running out of ammo and health a lot, I noticed that the game always managed to drop one more clip or health pack RIGHT when I needed it. At some point I realized the game was manipulating the resource economy which broke the illusion.

Dead Space 3 to me is kinda just... another Dead Space game. The crafting system was unnecessary to me. Being able to craft resources finally and completely broke any feeling of scarcity, not to mention the microtransactions.

The Dead Space trilogy for me is one of those games that I recognize is objectively good but I still could never get hyped for it. Might be because it's a poor man's System Shock. I don't know.
 
There's one section in (I believe) Chapter 15 that made me cast the game off entirely. I beat it but I can score it no higher than 1/10 for that section.

Could you be a bit more specific, maybe use spoiler tags? I'm now really curious what was the issue in that chapter.
 
Dead Space 3 was entertaining enough for me, but I definitely wouldn't call it good game design. It goes on too long, doing a whole lot of nothing. Walk, necromorphs pop out, you shoot them, repeat. Nothing interesting really happens. Furthermore, they took a universe that had (maybe still has) so much potential and made a completely uninteresting story. Again, nothing really happens. We still don't really know anything about the necromorphs origin, the race that created them, their motivations, etc. Instead we get some stupid story about bad moons.
 
I personally made it to Chapter 7 before giving up out of sheer boredom.

Game didn't actively anger me, nor did it seem terribly made. It was just insanely boring. I haven't been that bored playing a game in a long time.

So I suppose I agree, OP. For reference, I love Dead Space a great deal, and Dead Space 2 felt like one step forward and three steps back, but I still enjoyed it a bit.
 
I loved it. Floating in space going from one spacecraft to another, using the tram system to go from one station to another, the atmosphere, the tension, the gun building. I loved all 3 dead space games. I'm never getting rid of these beauties especially after Capcom ruined Resident Evil.
 
Breaking news! Someone doesn't like a new addition to a franchise, game sucks as a result.

Come on now, it might not have been the best Dead Space but as far as it being a bad game... please.

If one doesn't like it, "Dead Space 3 is bad and a dissapointing addition to the franchise" (one because of the other or both at the same time) seems like a completely logical and coherent opinion. It's not like being part of an established franchise in itself means something is better by default.
 
I enjoyed the first two games for the most part. The series has always felt mostly like an "also ran" to me - they hit a lot of the right notes on the first two, and definitely filled and under-served niche, but never really drew me in. I think part of it had to do with the creepiness of the game's atmosphere being diminished by the enemies behaving like shrieking attention whores (which seemed worse in the 2nd installment).

I hated the third one. The shift in tone ruined the atmosphere for me. A lot (most) of the fights were just annoying zergs, with enemies predictably charging you while the next one was spewed out of the omnipresent ceiling/wall vents behind wherever you were standing. The crafting system wasn't bad, but some of the weapons that could be made almost trivialized the combat.

This combined badly with the plot being both extremely boring and completely ridiculous. How many times can someone fall off a goddamn ledge and become separated from his team in one lifetime? To say nothing of the asinine love triangle between Isaac, Ellie and Norton.

Overall I would give it a 6.5/10 as a standalone game, and a 5/10 as the third entry in the series.
 
It pains me to say this but I agree with you OP. The story/pacing is plodding, the MP makes the story stupid and the save system broken, and the setting is absolutely uninteresting.

I haven't even mentioned the insipid human enemy and ridiculous gang bang.

I love the 1st and 2nd Games so I have no idea how they fucked it up. I'd guess it's their attempt to monetize the game.
 
Resident Evil 6 is better than Dead Space 3.

I said it.
Eww

Really? Oh man... that ain't good at all.
Wait people actually liked DS2? Color me surprised
Surprises me too. The first one one was great. The second one just kept going and going and going. The second game just overstayed it's welcome and felt like a series of "boo" scares with barely any atmosphere.
Returning to the Ishimura
was a real treat, though. One of the few tense moments in DS2.
 
I only liked the first one. It was great to see a good new IP from EA. It was nice mix of RE4 and System Shock elements. I really enjoyed it for a tittle that basically came out of nowhere.

To bad EA wanted the series to sell millions more copies instead of just keeping it 'just' a profitable and successful franchise. This franchise was never gonna do it. And trying to reach that audience hurt the game A LOT.

That's turning out to be the story of this gen though. Franchises going after those magical COD numbers and forgetting what made the franchise good and original in the first place. Eventually failing horribly.
 
I am just now getting back into the game after not playing for a little while, and I was actually thinking of making a post similar to this. I loved the first one, and the second was enjoyable for me, but it kinda hit me today that I'm not really having much fun at all with this one. I just finished Ch.15
putting together Rosetta
. For lack of a better description, it's just a chore to play through right now. Open a door, get swarmed by 4-8 black necromorphs with ice axes, mixed with either a herd of the skinny ones or a couple ones with the exploding arm. Repeat. I'm sure I'll find a way to finish the game, but I can't see myself replaying it like the first 2.
 
I disrespectfully disagree. I find the game to be very entertaining and fun despite it not being as good as the first two.
 
I forgot to mention that 4 playthroughs just to plat the game is fucking annoying and an absolute bore. The length is ridiculous and repetitive. Whereas I was excited to plat Dead Space 2 ASAP, I'd need a day or two between chapters of each mode just to limit the boredom level.
 
First game was great, a total surprise since I never really played survival horror (action) games too much before. DS2 was okay, I saw what they were trying to do but a lot more scripted.

DS3 though, it put me to sleep at times, and not in any good way (that would be impossible), and it dragged on for hours at a time. As soon as I notice vents in a room, I know it's going to lock behind me as I try something and then have to deal with 15 or so necromorphs. Well, thank god for safety guard+rocket launcher. I tried to run most of the game with a plasma cutter, but even then most of the time it was easier to just wait for them to group up to dispatch them with something stronger versus using a plasma cutter (even if it did end up one-shotting most regular necros)
 
I understand that you can love DS1 and dislike the sequels
but considering DS2 "amazing" and think DS3 is bad is beyond me.

Visceral received the task to craete a more action oriented dead space game, and I think they really pulled it off and created an enjoyable game that did not betray the franchise and played and felt good, I consider the part where you travel around the flotilla one of the best in the whole series.

I finished it twice in a row.
 
Dead Space 1: Got my trusty Plasma Cutter here.. okay probably a bad guy or two here, I'll stasis him, take off a limb use TK + limb on second one, finish off first one, low on ammo have to be careful.
On normal difficulty you had to be straight up bad to ever run low on ammo in DS1. It felt like an action game with less enemies to me. It was a good one though.

Dead Space 2 was the best in the series.
 
The person that designed the save system...

and the person that signed off on the save system should be fired.



Universal ammo ruined a significant amount of the thrill.


Love triangles...yeah...awesome.

Visceral doesn't give a fuck anymore. One need only play the first two and then play the third to realize this.
 
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