Anyone know if anything harder than normal difficulty has to be unlocked by playing through normal first?
Anyone know if anything harder than normal difficulty has to be unlocked by playing through normal first?
Is there a story recap of the first 2 in the game? Or do I have to watch the youtube story recaps. I forget wtf is going on other than the Marker is back and pissed off
Anyone know if anything harder than normal difficulty has to be unlocked by playing through normal first?
Why is that even a question?
Is there a story recap of the first 2 in the game? Or do I have to watch the youtube story recaps. I forget wtf is going on other than the Marker is back and pissed off
How did you guys unlock the game on Origin using the date/time trick? It didn't work for me.
Because it's a regrettable trait found in many games.
Name one game where you have to unlock a hard mode by playing through normal first. No I'm not talking about modes like hardcore etc.
How did you guys unlock the game on Origin using the date/time trick? It didn't work for me.
Alan Wake.
From earlier in this thread:Can anyone else confirm that flashlight isn't casting real time shadows? This effect was present in DS2 but I'm not getting any in this one...
Yes, they're still in there although they are area dependent. The second player (if he's there) will not cast shadows from his flashlight.
From earlier in this thread:
No. You had Normal and Hard, by playing through either you unlocked Nightmare.
Well damn that area dependant happens often... I did whole chapter 1 and now on 2 and it's not there. Okay you'll say who cares and move on, but it's little details like this that immerse me...
I'm genuinely disapointed by the game. I don't know why but everything feels off. Even the gunplay with super very fast enemies is turning me off. I only did chapter 1 so far...
Where's the Dead Space 1 quality? Even sound design was better!
Well damn that area dependant happens often... I did whole chapter 1 and now on 2 and it's not there. Okay you'll say who cares and move on, but it's little details like this that immerse me...
I'm genuinely disapointed by the game. I don't know why but everything feels off. Even the gunplay with super very fast enemies is turning me off. I only did chapter 1 so far...
Where's the Dead Space 1 quality? Even sound design was better!
Getting ready to order this(digitally) so I can play tonight, is there any coupon that works on GMG or is 60 dollars the only option everywhere?
wondering if there is a cheap PCGetting ready to order this(digitally) so I can play tonight, is there any coupon that works on GMG or is 60 dollars the only option everywhere?
Also wondering, are the shadows area dependent on the PC version as well? Imagine so given the equality statement but one can hope.
This game is out tomorrow right ?
Still no reviews ? Is this weird ?
This game is out tomorrow right ?
Still no reviews ? Is this weird ?
As for the flashlight, the only thing that changed versus the previous two is that the shadows look a lot better in DS3. It was area dependent in the previous games as well and had the same restrictions in multi-player.
Happend with MoH : Warfighter look how it ended. Even before everyone got a review copy on the day it was released.
PC version is pretty good. Got up to chapter 2 and liking it so far.
Started on Impossible.
As for the rest of the game so far, it's an expansion to Dead Space 2. Make of that what you will. It doesn't feel like a co-op game at all when played solo, which is definitely a good thing. You can't tell where things were changed or cut. That being said, I got enough Dead Space out of the first 2. I really didn't need more of the same.
How's everyone's performance on the PC side? Obviously Visceral returns with their shitty vsync, so we have to force it. I get around 70 without vsync and high shadows turned on (hd 7970, i7). Soft high shadows is a performance killer and doesn't even look better IMO. Get odd drops when people are talking to me too.
Also, could that menu be any more annoying?
How's everyone's performance on the PC side? Obviously Visceral returns with their shitty vsync, so we have to force it. I get around 70 without vsync and high shadows turned on (hd 7970, i7). Soft high shadows is a performance killer and doesn't even look better IMO. Get odd drops when people are talking to me too.
Also, could that menu be any more annoying?
Got up to chapter 2 and liking it so far. Started on Impossible.
Is the PC version only 30fps? I got everything maxed out on a 660ti/3570k and looks pretty good with SMAA on.
I'm really not enjoying the first few hours. I may have to drop it from hard to normal because it doesn't feel like Hard was designed for anything other than New Game+. Enemies need several shots for a single limb to be severed and the early weapons fire so slowly that you get swamped too easily. I am having to conserve ammo a lot but it's just frustrating. Isaac's movement is the same as before but it's starting to feel clunky and can really get in the way, especially due to the tight corridors which don't exactly make his evade rolls easy to use. I'm usually all for a challenge but it just feels cheap what with the crazy distance closing moves that some of the enemies have at their disposal. I'm also someone who never uses stasis and never did in the previous games so this might be a factor but the gunplay just feels unsatisfying for me on hard right now.
No offense to your post or stance on the series, but see this is the back and forth mentality with games we get now a days. Sometimes they change too much (DmC for example) and people don't buy it. Stay to close to the same and people say it should have been an expansion, not worth the new game price tag. Though I'd say in this case, this is probably more a relief for people to hear since that proves it more of the Dead Space the fans have come to enjoy and not the other way around.
Yeah, it'll please some people for sure as it definitely feels the same but I fully recognise that I've kind of lost interest in the series.
I liked the original a lot more than most did on its release and liked the second a lot less than others. I still thought that number 2 was a very good game, just not to the same extent as a lot of the press seemed to. I've sort of had my fill of Dead Space's combat and on not having encountered any really 'new' enemies so far (humans and what appear to be actual zombies barely count as you fight them in exactly the same way) it's just starting to feel a little monotonous. I know that might just be me though.
For any ardent fans of the series who are eagerly anticipating this game, I haven't come across much that would rub them the wrong way. If anything, it might exactly what they want.
I have this weird hunch that it might be a good idea not to just arbitrarily ignore a core facet of the game's combat!
It's not arbitrary. The first two games conditioned me to completely ignore it as it was pretty much worthless outside of the puzzles.
And it's not so much the lack of stasis that is tipping the balance in the enemy's favour but how vastly underpowered the weapons feel. I certainly prefer my horror protagonists to be more on the vulnerable side but when it takes an entire clip from your high powered line cutter to fell a single enemy,the guns just don't feel good to shoot.
Give me more aggressive enemies in larger packs for a better challenge instead of just nerfing my damage. Right now I just feel crippled as a player. RE4 did this right. The guns still felt great to shoot on harder difficulties as you could still bring down enemies quickly but you had to be more careful in doing so as you went down just as easily.
I really do think that hard might be geared around a New Game+ playthrough but I don't know for sure. I could be wrong. I could just suck at this game but, considering how easily I beat the prior entries on the tougher difficulties, I don't feel like that's the case.