AHA-Lambda
Member
It's interesting that, unlike the other big RPG kickstarters, this one hasn't received any "big" pledges of $2k or more.
Cos those games are the AAA of the kickstarter indie games, I know it's an oxymoron but it fits
It's interesting that, unlike the other big RPG kickstarters, this one hasn't received any "big" pledges of $2k or more.
No. This is a pure late 90s style single player PC wrpg, and IMO better than anything Day Z could be because that is multiplayer only. It'll be just as hardcore minus the perma death and you'll have to manage even more than in Day Z because you're going to be in a small community full of people that have their own behaviors and needs.
In fact the devs have said they don't even consider it a zombie game. They're there when you go out to scavenge for supplies but the core of the game is managing and dealing with humans to survive. Also some of these people have serious past wrpg experience like Vampire: Bloodlines. This game will be no joke for sure.
How anyone could read this and not fund the game is beyond my ability to fathom.Definitely, we were inspired by Jagged Alliance and X-Com, and also Fallout, which was pretty much the game that directly got me into the industry I applied to Interplay directly after playing it. Our allies can die, same as the characters in any of those games.
Id say we were also mildly influenced by the base-building in the old PlayStation game Suikoden, and some of the turn-based mechanics/balance of Final Fantasy Tactics. As far as the dialogue goes, I wanted to make sure that the characters were as strong as the dialogue that people associate me with for Bloodlines, but with a deeper morale and political aspect to the management of the many personalities in the shelter.
Yes, that bit resold the game for me. Dead State is such a gathering of great ideas that it's a shame it doesn't get a truckload of money. Then again, it's safely funded, so I guess we should be more cheerful. ARGH Conflicting Emotions!The Forbes article (+ interview) is really good. Everyone go read it.
How anyone could read this and not fund the game is beyond my ability to fathom.
Yes, that bit resold the game for me. Dead State is such a gathering of great ideas that it's a shame it doesn't get a truckload of money. Then again, it's safely funded, so I guess we should be more cheerful. ARGH Conflicting Emotions!
I would back this but I want a Steam copy not a DRM free version.
I'd approve of your reasons if this wasn't an indie developer with forward-thinking design ideas.I would back this but I want a Steam copy not a DRM free version.
I don't have much experience with other kickstarters but I thought some of the other high-profile ones mentioned a steam copy (not 100% sure).
Knowing how I play games I would forget I ever owned this if they are just going to send out an email with a link to the DRM free version. Having it on Steam will mean one day I will see it in my library and actually play it.
I don't have much experience with other kickstarters but I thought some of the other high-profile ones mentioned a steam copy (not 100% sure). Knowing how I play games I would forget I ever owned this if they are just going to send out an email with a link to the DRM free version. Having it on Steam will mean one day I will see it in my library and actually play it.
Was this game being made in Unity?
I can relate, but really, if you do what Minsc say, you won't forget about the game existing and if you back them now you get the game at half-price and support indie devs when it's needed.I don't have much experience with other kickstarters but I thought some of the other high-profile ones mentioned a steam copy (not 100% sure). Knowing how I play games I would forget I ever owned this if they are just going to send out an email with a link to the DRM free version. Having it on Steam will mean one day I will see it in my library and actually play it.
Add a non-steam shortcut to it today in steam. Problem solved. Even though the shortcut doesn't work until it's released and you update it, you won't forget about it as it will be in your steam list.
Nice avatar Wuvcraft.
I loved the writing in VTMB so I've been interested in this for a while, it's nice to see something a bit more fleshed out after tidbits over however long it's been since this was first revealed. Get paid soon and will certainly back this project, any idea when this is looking to come out?
I assume most of what they've said is their target. I wonder if we'll ever get a design document?
We've laid out most of the systems (straight out of our documents sometimes) on our developer updates. There's a topic in the forum that collects them by week. Also, there's a few people on the forums that know where to point you if you're looking for specific information.
Man, why do the new areas have to be 210K? lol, I want that more than weapons honestly.
I'm sure it'll pass that one before it's over. I'm more worried about the city and the expansion.
I'm annoyed the "expansion" (it's really just weapons and a few new areas it sounds like) is for backers only. This didn't work at all for Shadowrun, and as much as I don't really give a fuck about if stuff is backer-only or not (within reason), it could hurt more than help.
$360k – A mini-expansion that fills in back story for a major character, adds military-grade weapons, and adds zones of control – free for Kickstarter patrons.
This expansion will add significant gameplay options and new challenges and variety in the gameplay. The expansion will be the first content created to expand the core game.
This goal will allow us to hire on additional support members as needed (production, bug-testing, sound) and keep the core team working right after release and into expanded content.
HP_Wuvcraft said:I'm annoyed the "expansion" (it's really just weapons and a few new areas it sounds like) is for backers only. This didn't work at all for Shadowrun, and as much as I don't really give a fuck about if stuff is backer-only or not (within reason), it could hurt more than help.
Great stuff, I can already see myself drooling over every bit of content this game will offer. I think I'm now more excited for Dead State than Wasteland 2.
Dead State is all about human survival and psychology in the wake of a global disaster. You need allies for security, but they also need food, and that can lead to morale issues. Your goal is to keep the shelter from falling apart, going out into the dead-filled streets and towns looking for food and other supplies, dealing with the much smarter and unpredictable humans, and trying to keep your shelter fence up while improving the conditions inside.
Allies bring issues to you, are assigned jobs, build items, upgrade the shelter and handle crises. On the area map, you can travel to known locations, find random encounters or events, and harvest wild sources of food. On the combat maps, you can explore in real time, find items and supplies, enter turn-based combat with humans or zombies, and sometimes meet other characters or groups.
Definitely, we were inspired by Jagged Alliance and X-Com, and alsoFallout, which was pretty much the game that directly got me into the industry – I applied to Interplay directly after playing it. Our allies can die, same as the characters in any of those games.
I’d say we were also mildly influenced by the base-building in the old PlayStation game Suikoden, and some of the turn-based mechanics/balance of Final Fantasy Tactics. As far as the dialogue goes, I wanted to make sure that the characters were as strong as the dialogue that people associate me with for Bloodlines, but with a deeper morale and political aspect to the management of the many personalities in the shelter.
One of the biggest components of Dead State is the writing. With dozens of characters, item descriptions, and loads of game text, there’s a lot to experience. We’ve got over 10,000 lines of branching dialogue – to give you some perspective, the average screenplay contains about 1000 lines of linear story. For our dialogue, we need to create reactivity for relationships with other allies, the character’s respect for the player, character mood, concerns for events happening in and out of the shelter, and personal requests. As you can imagine, this takes a bit of scripting and time to write, rewrite, and implement – and every ally in the shelter has dozens of nodes of reactivity, including some random events.
We’ve got dozens of potential allies currently, and we’d like to add to that eventually – whether that’s from a stretch goal or post-release support. There’s a lot of dialogue and scripting for each one – around the same amount or more than the most complex Bloodlines characters – so adding them isn’t trivial.
In Dead State, anyone who gets bit turns into a zombie within three days. For some reason, antibiotics will keep the disease at bay, but only if an infected human keeps taking them. Since bites are pretty easy to spot, there’s never any mystery of who is infected, but you better believe keeping around infected people is a contentious position at the shelter. When antibiotics start to run out, you will have to handle the situation, and let’s say the options are not always going to make everyone happy.
No game is going to be completely reactive AI that generates new responses on the fly, but we’re going to provide a lot of reactivity, lots of branching in character arcs, lots of dependencies on the situation and what other allies are there. We don’t think every player is going to find every ally, nor are they going to have every ally alive for all possible scenarios. We have a lot of dependencies that roll a situation into the next ally on the list – for example, if a character is targeting a certain personality type at the shelter for a conflict, if their primary “target” isn’t there, they will go with the next best one. It’s the same with allies imparting information – if you’ve heard about a place from one of them, the other won’t tell you. We have some random elements thrown in on quite a few dependencies too. It’s a lot of scripting, but interaction is one of our key features.
Great stuff, I can already see myself drooling over every bit of content this game will offer. I think I'm now more excited for Dead State than Wasteland 2.
Me too, and that game has based God (Avellone) working on it. That's pretty special for another RPG to pull that off for me.
Well, Mitsoda's pretty high up the RPG deity scale, it just seems like we haven't had the chance to witness all his work, which is a shame. I get the feeling he didn't end up on great terms with Obsidian, or else we'd be seeing a little more support from Fargo, MCA, etc., and Dead State could use some big names do it some promotion.Me too, and that game has based God (Avellone) working on it. That's pretty special for another RPG to pull that off for me.
My biggest problem with Wasteland 2 is that I'm personally not pleased with how they've been doing with updates. Like, the vision document and the concept art was all top notch but other Kickstarter projects (I'm thinking DFA, The Banner Saga, even Dead State has shown a lot of stuff these days, but that's not really fair since they had a big head start) have been updating more often and with a lot of interesting stuff, and I simply think their forums are hideous and look like something out of 1997. You know, like Fallout's old horrible offical website. Then again, MCA...I can't choose right now between Wasteland 2 and Dead State. MCA is God-tier, but Mitsoda isn't far behind for me personally.
Also really hyped for Shadowrun Returns, but Wasteland and this are at the top.
Haha, that is true about the forums. And yeah, I get what you're saying about the updates. Hoping we get to see some interesting stuff soon.My biggest problem with Wasteland 2 is that I'm personally not pleased with how they've been doing with updates. Like, the vision document and the concept art was all top notch but other Kickstarter projects (I'm thinking DFA, The Banner Saga, even Dead State has shown a lot of stuff these days, but that's not really fair since they had a big head start) have been updating more often and with a lot of interesting stuff, and I simply think their forums are hideous and look like something out of 1997. You know, like Fallout's old horrible offical website. Then again, MCA...
edit: sorry for the double post...