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Dead State Kickstarter project by DoubleBear Productions [Ended, $332K funded]

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zkylon

zkylewd
I love how Kickstarter has conditioned us to ask more of dev transparency. It's a funny duddy little psychological thing.
I don't think W2 actually advertised that they were gonna do dev diaries or anything, but I think the honest insight we got on game development (not the glamorous PR stuff you see on AAA dev diaries) has already made the whole Kickstarter revolution worth it and are an amazing inspiration for up and comer developers such as myself.

So yeah, entitlement :D
 

Derrick01

Banned
Saw a reminder on the kickstarter page. They're doing a Reddit AMA tonight from 5-8pm pacific (8-11 eastern). Brian and Oscar will be the ones doing it.

I personally hope someone asks if there will be a buy/sell system or at least a bartering system. It would probably be more realistic to just trade for stuff than use cash after society falls :p
 

Derrick01

Banned
I'm going to post some of the questions and answers from the AMA that I thought were particularly interesting.

What kind of enemies and/or challenges can we expect to face in the game?

OscarVelzi- Apart from the zombies, you'll face different humans enemies like common looters, biker gang and militia. More organized groups have different equipment and behavior, making them much more dangerous. With zombies, the challenge comes from the noise and panic mechanic. If you make too much noise, you will attract more and more zombies, which can affect the morale of your team, leading to panic and possible disaster :)

What can we expect in the way of vehicles and weaponry?

OscarVelzi- Vehicles will be similar to what the car was in Fallout 2, mostly modifying the range you can travel around the world map. You won't be able to run it around town and enter combat with it.
Regarding weapons, there are melee and ranged ones. Ranged ones go from small firearms to rifles, and have several mods that can be attached to them. Melee weapons have special abilities, and we have improvised weapons like clawhammers and screwdrivers, and others like bats, knives, axes, baton, etc.

bmitsoda- Also, guns are powerful but loud - they are pretty much a dinner bell to the zombies. Melee weapons are quieter, but you have to get within range of zombies/humans to use them. We also have special weapons such as noisemakers to lure zombies and Molotov cocktails to set anything in a small area on fire.

Have you decided when and how players will be able to save their game in Dead State?

bmitsoda- Yes, and partially we're tying that into difficulty. You can save anytime in the normal mode, but for higher difficulty levels, you will be restricted to a save at the beginning of the day and an autosave if you quit out. We're still tweaking those settings, but we want a harder mode for people who don't like to be tempted to back out of bad decisions or dead allies, to make it more realistic.

How will dialogue work as far as stats/skills are concerned? Will you be able to use one of your skills (like science) to convince someone that you know what you're talking about or is it more like in Alpha Protocol, that you can choose whatever you want?

bmitsoda- We have leadership/negotiation skills. They offer up more dialogue options, but unlike most games, they are not the win - you might have to promise an ally something (like finishing a task faster) or give them extra food, but obviously the result you're after is either better for you or works to get them respect you more. We want the player to have to carefully consider choices. Occasionally your other skills might come into play, so if you're a "doctor" type, you might be able to make a medical judgment call.

Hey Brian, considering that the focus of the game is on humanity and how it develops under the duress of a zombie apocalypse, what are your goals in writing the characters for the game? Are you going to explore sociopolitical themes such as: misogyny, racism, sexism, class issues, drug abuse, and morality? Thanks for reading and answering our questions!

bmitsoda- We definitely don't want to shy away from obvious issues that come with throwing a bunch of humans together and turning up the tension, but we don't want to end up doing anything that's closer to exploitation or cliche. We're handling it in a pretty mature way. Also, we want to make sure the player feels that they are the leader and people are more upset by their choices than their race or gender, which would get old pretty quick. If we throw in sociopolitical commentary, it will be subtle - I hate being beat over the head with that stuff. It just smacks of a writer trying too hard. Hope that makes sense. I definitely could have emphasized some of the scenarios in our game for controversy points in the press (coughLara Croftcough) but I hate doing that sort of thing.

lol ^

How will the allies gain new skills?Will the ones you take with you be able to advance faster or all your allies will get some points when an objective is met?What is the exact system for this?

bmitsoda- Every ally gains a skill point a day, no matter what they do. They have predetermined skill/stat paths that make sense for them. Through interaction, the player can influence their perks. The player gains skill points for achieving objectives and can spend them however they like.

A skill point a day ? But I thought a playthrough was suppose to go for some weeks at least ? If you keep an ally alive for 72 days he'll be all 9/10 ? Or do they stop levelling after maxing the skills that fits with their character ?

bmitsoda- It costs a higher number of skill points to buy into the higher levels of a skill. It's not 1 for 1.
Also, don't forget that some allies start out as specialists in certain skills.
 

zkylon

zkylewd
I'm going to post some of the questions and answers from the AMA that I thought were particularly interesting.

lol ^
I loved Mitsoda's response to my dialogue question. Hit all the right marks. Happy to skip a few games in the Steam sale just to pay the extra buck for Dead State.

And while we're at it, 200k pledged!
 

Derrick01

Banned
I loved Mitsoda's response to my dialogue question. Hit all the right marks. Happy to skip a few games in the Steam sale just to pay the extra buck for Dead State.

And while we're at it, 200k pledged!

Yeah I'm glad he explained that better, there was quite a bit of new (at least new to me) information in that. I was laughing at his Tomb Raider mention though, good stuff.

Also Brian we have to get you to play Alpha Protocol sometime probably after Dead State is finished. Such an amazing game even with Sega screwing with it so much, I just recently finished it for the 3rd time and I still run into so much new stuff.
 

mclem

Member
I don't think W2 actually advertised that they were gonna do dev diaries or anything, but I think the honest insight we got on game development (not the glamorous PR stuff you see on AAA dev diaries) has already made the whole Kickstarter revolution worth it and are an amazing inspiration for up and comer developers such as myself.

So yeah, entitlement :D

Honestly? I think I'm content with what I spent on DFA from the documentaries alone. And that's coming from someone who already has a background in game development, so the basics aren't new to me.
 

zkylon

zkylewd
Maybe it's time to make some changes to the pledge rewards to make them more appealing. There's little incentive to go 50$ since it's basically paying an extra 20 bucks for a pdf (maybe ask for 40 instead of 50 or some additional incentive like special modifiers or items or something...), and the big rewards could maybe be dropped from 2000 to 1500 and from 5000 to I dunno, 2k or 3k.
 

Derrick01

Banned
Should be able to get enough to have the first batch of extra areas. New areas in these kinds of games excite me greatly, I just wish we could have gotten high enough to get the City but oh well maybe after the game comes out and hopefully sells well enough to fund post release content.

The important thing is the base game was funded and that's a great thing for this industry. No matter where it ends up finishing, congrats again Brian and the rest of the team.
 

bmitsoda

Dead State Dev
All I can say is that it's not over until it's over. Plenty of project made over $100k in the last few days. It just takes a concentrated fan effort. Everything we've talked about in the updates about getting extra eyes on the page are still true. We've got five days left - a lot can happen in that time, we just need to keep getting the word out.

And just to clarify, it is much easier to train up new people and do expanded content now than after the game comes out - also provides a better game for the first playthrough. We can guarantee it if we hit the goals through Kickstarter, but we have no idea what post-release is going to be like or when we might get around to adding new features or expansions. That's why it's crucial to us to plan for those added features now, if possible.
 

zkylon

zkylewd
All I can say is that it's not over until it's over. Plenty of project made over $100k in the last few days. It just takes a concentrated fan effort. Everything we've talked about in the updates about getting extra eyes on the page are still true. We've got five days left - a lot can happen in that time, we just need to keep getting the word out.

And just to clarify, it is much easier to train up new people and do expanded content now than after the game comes out - also provides a better game for the first playthrough. We can guarantee it if we hit the goals through Kickstarter, but we have no idea what post-release is going to be like or when we might get around to adding new features or expansions. That's why it's crucial to us to plan for those added features now, if possible.
Suck us dry with DLC, Mitsoda!
 

Trigger

Member
I hope the updates stay frequent. It feels like forever since I head something new about Wasteland 2, and I forgot how long it takes to make a game.
 
The important thing is the base game was funded and that's a great thing for this industry.

Not unless it sells (which it will, I'm just saying). The media is already sick of Kickstarters, what do you think will happen if they don't make money?

The worst thing that could happen right now is Gamestarters being huge financial flops.

The industry will become more open to them (because it is definitely paying attention) when/if the first few games make a decent profit. Not amazing, but decent.
 

zkylon

zkylewd
Not unless it sells (which it will, I'm just saying). The media is already sick of Kickstarters, what do you think will happen if they don't make money?

The worst thing that could happen right now is Gamestarters being huge financial flops.

The industry will become more open to them (because it is definitely paying attention) when/if the first few games make a decent profit. Not amazing, but decent.
Yeah, agree. Games like Dead State will sell great on Steam, though.
 

bmitsoda

Dead State Dev
We hit our second stretch goal for new areas this morning. We also posted an update showing off some of the contents of the Splendid Box last night.
 

Derrick01

Banned
Not unless it sells (which it will, I'm just saying). The media is already sick of Kickstarters, what do you think will happen if they don't make money?

The worst thing that could happen right now is Gamestarters being huge financial flops.

The industry will become more open to them (because it is definitely paying attention) when/if the first few games make a decent profit. Not amazing, but decent.

Yeah I don't know when Schafer's game or Wasteland 2 are coming out but those are the 2 biggest gaming projects yet so there's a lot of pressure on them to be great and sell well. I'm personally almost as excited for W2 as I am with this. I just hope normal people don't balk at the larger prices. $30+ for indie games could be a lot to ask for especially for Steam people who are used to buying them for sub $10 prices. I know this game and wasteland will be worth that much due to how much content they're going to have but for others it'll be up to making sure they know it's not some 2 hour platformer.

We hit our second stretch goal for new areas this morning. We also posted an update showing off some of the contents of the Splendid Box last night.

Wow that was a pretty solid jump from when I looked last night, then I noticed someone finally jumped for one of the $5,000 rewards. Glad we got the new areas though, that kind of stuff are my personal favorites of all the stretch goals.
 

bengraven

Member
This is probably my most anticipated Kickstarter game.

Sucks we have to wait for the actual game to get, you know, made and finished and all. ha
 

Grayman

Member
Has anything been said about what the 2 allies and upgrades for the stretch goal may be?

I meant people not following this, or maybe aren't big RPG fans. Anyone outside of here I guess.

Or even people who like RPGs but their only experiences are the more casual ones like Fallout 3 and the Mass Effects.
At 30 dollars I think steam may even give a hard time about listing the game. The price to visible production value mix is one that targets the connoisseur crowd. With digital releases though there probably isn't a lot of damage done by launching high and lowering later if it is handled like a relaunch. So make the hardcore players sales around 30 bucks and in a few months coincide a drop to 20 with a patch, mini expansion, or mutators, follow that up with a 10 dollar weekend in a few months and hopefully double bear has their next game funded by profits of dead state.
 

Soule

Member
If we get that close to the City and fail I'll be so sad.

Surely the stretch goals that are missed will eventually be implemented as an update/DLC/Expansion? Those extras sound so good I'd be pretty bummed if we miss out, so happy that the mall area and others are already locked in. Zombies and Malls go hand in hand.
 

Llyranor

Member
I'm hoping for 260k, at least. 360k would be amazing (which isn't even that much, considering how much funding other RPGs have gotten - it's really too bad... Kickstarter/zombie fatigue, maybe?)
 

Rootbeer

Banned
I just backed. I'd gladly give more money but nothing above the $15 level seems enticing to me. I hope they can reach more of their stretch goals.

Only thing that bugs me is it's set in Texas. We already have The Walking Dead set in Georgia, how about somewhere other than the south? DoubleBear is in Washington, I think that would make a cool setting. Ahh well.

Kickstarter fatigue is setting in on me too, but I think it will let up once some of these games i'm backing start releasing.
 

Derrick01

Banned
Definitely Kickstarter fatigue.

I agree. There are very few ones that I've looked at that have been as well made as this and Wasteland 2's, but people and the media lump them all together as a bunch of people desperately trying to grab attention and instead of picking and choosing what to report on (which would actually mean doing research, aka part of their job) they just choose to refuse it altogether.

I did appreciate rock paper shotgun for taking a bit of an interest in it early on. This type of game is right up their alley though. Once the game is really rolling along and preview times come up I expect they'll be one of the ones excited to see it.
 

Wiktor

Member
, what do you think will happen if they don't make money?
That's extremely unlikely with KS, since the projects get funded by it. So unless devs pumped a lot of their own cash beforehand those will all make profit. THe only question is how much.
 
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