ghosts, I never even realized they were there!
- What is a paper boat? A boat without a bottom, and the physical surrogate of a heart lacking one as well.
- Coming from the mod, the change from the mere hull and headlights of a car in the cave to a fully-realized submerged highway is a revelation. That moment already had poignancy, but this just engages all the senses. I got chills swimming past those shattered and empty cars, it was like passing through a dream.
- "Ive begun my voyage in a paper boat without a bottom; I will fly to the moon in it. I have been folded along a crease in time, a weakness in the sheet of life. Now, youve settled on the opposite side of the paper to me; I can see your traces in the ink that soaks through the fibre, the pulped vegetation. When we become waterlogged, and the cage disintegrates, we will intermingle. When this paper aeroplane leaves the cliff edge, and carves parallel vapour trails in the dark, we will come together."
- On dying, death, and being reunited.
- The vistas, my god, the
vistas. I lost count of how many times I got goosebumps looking down from the cliffside, hearing the wind and the last words of a man at his end.
- I had a
theory about the game. Had. I'm not sure anymore, about if the narrator and Donnelly are different people, about if Jacobson was even the culprit of the crash at all. Is the island a figment, or is it all too real? Is every alcove a shrine in truth to Esther and not just of mind, graced with stolen medical equipment and other mementos? Or is it like I wondered before, both a place real and unreal, remembered and hallucinated by a man in his death throes? Regardless of what (if anything) is concrete, remembrance seems to be key. Each voyageur is remembered in turn by those who come after, and the narrator alludes to you yourself, your act of remembrance as you ascend to the aerial.
- I'm surprised at how it all came flooding back, played this in 2009 and so much of it stayed with me. I don't expect I'll be able to forget it.
- Spent 2.1 hours on the first playthrough, smelling roses and whatnot. Judging by the other dialogue snippets shared in this thread, I'm going to need more playthroughs to get a broader impression of the story (a playthrough of the mod and this still isn't enough to get everything, it would seem).
- I will fly.