I bought this game on Day 1, played for about 1 hour and then I put it aside even if I was very intrigued by it.
I have more time now so I start playing again this weekend and I was shocked at how dogshit the actual gameplay was. I literally had to stop playing multiple times in disbelief with my mouth open. Is that really what it's about? Walking around slowly for miles with cargo? Struggling to keep your balance? Bad terrain, weather, invisible enemies, anything to make you drop your shit and stop your progress? Rocking a BB? Inventory management, stats, likes and all kind of other pointless shit.
I'm now in the middle of Chapter 3, I have finally access to vehicles, roads, power skeleton etc. and I'm starting to see what was their vision. I'm having fun now. The gameplay of Chapter 3 should be how you start the game. I don't blame people that drop it after playing Chapter 1 and 2. It's absolute garbage, I've never been this frustrated with a game before. What were they thinking? Everything you do up to that point is pointless busywork.
I filled a personal locker in the Distribution Center West of Capital Knot City with things I didn't need to carry, by the time I got to the Waystation West of Capital Knot City my personal locker was empty. So I presume every outpost has it's own personal locker that I can only access there? If this is the case I'm a bit disappointed. Accessing resources that I know I have in storage only at specific locations is a bit tiresome considering the amount of travelling I'm already doing.
I was devastated when I noticed they were independent and totally useless. Just another awful decision to stop your progress. I never went back to get my stuff in the private lockers, I lost all that shit. Fuck that.
You should have access to fast travel and a shared private locker between hubs right at the beginning. It might not be as useful later but you have to keep players engaged day 1.
Hopefully PC players will be able to hack it and they won't have to suffer with this nonsense.