PixelatedBeast
Member
You're welcome to stop playing them and go back to jerking off to the next souls clone on your overpriced 5090 if mindless action is what you crave.

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Wrong (IMO). There are plenty of other ways to develop characters. Sony think that slow, boring, talking sections are what gamers want. Wrong. I fail to see how cleaning up MJ's apartment does anything for either character in the game, apart from boring the shit out of me.All depends on how it's done.
For uncharted 4, it was important for their characters and development.
I decided to give Spider-Man 2 another shot. I figured maybe it gets better later on. In comes the part where I have to meet up with MJ at Peter's house. I'm forced into doing house chores like picking up trash I need to throw away while they reminisce about stuff I don't care about. It goes on and on and on. Next, I have to go upstairs and find some hidey-hole behind a frame on Peter's wall. This excruciating section finally ends after a bit more vapid dialogue. Fine, I'm ready to play as Spider-Man again. Nope. Enter Harry and he has me bike with him to their old school to find a USB thumb drive. I'm forced into a terrible "stealth" section where all I do is avoid some stupid security guard. It once again drags on and I have to repeat the exercise several times. Is it done? Nope. I gotta shoot hoops with Harry in the gymnasium
First playthrough matters far moreThe problem lies within the second playthrough.
Never said it didn't.First playthrough matters far more
You're welcome to stop playing them and go back to jerking off to the next souls clone on your overpriced 5090 if mindless action is what you crave.
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Hmm mindless action or brainless dialogue. Tough choice. Not.You're welcome to stop playing them and go back to jerking off to the next souls clone on your overpriced 5090 if mindless action is what you crave.
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Did I say anything about that?Wrong (IMO). There are plenty of other ways to develop characters. Sony think that slow, boring, talking sections are what gamers want. Wrong. I fail to see how cleaning up MJ's apartment does anything for either character in the game, apart from boring the shit out of me.
Go play Doom Eternal.It's miscalculated dynamism. They want their action scenes to pop and wow, but if it's all action all the time, it gets boring. So they make sections that are intended to reset the energy and go overboard making jt mind-numbingly boring.
Persona games are basically visual novels/video games. That'd be like complaining about a puzzle game having too many puzzles. However, one could complain there are too many puzzles in Zelda games (and I've seen that complaint). Same way I wouldn't complain about cutscenes in Life is Strange or Until Dawn.Certain games are more egregious than others, but honestly Spiderman 2 has pretty awesome pacing. Yeah, there's mundane sections there but they're minutes long, not nearly an hour like in some games.
Surprised you have this nit picky of a view because there are far worse offenders like metaphor and persona …like the entire game has massive hours long sections of you doing nothing but repetitive mundane things
persona 5 many times go overboard with being too talkative, characters repeat concepts at nauseum, they are hardly perfect or excusable just because of the genre.Persona games are basically visual novels/video games. That'd be like complaining about a puzzle game having too many puzzles. However, one could complain there are too many puzzles in Zelda games (and I've seen that complaint). Same way I wouldn't complain about cutscenes in Life is Strange or Until Dawn.
Can't tell if this is sarcasm or if you agree with himand then you get into regular missions and all you do is press button prompts that the game tells you to press.
it's such a deeply flawed game. it's legitimately insane how badly designed it is. it's the most lazily designed video game you could ever make.
barely any systemic interactions, everything is context sensitive so that the devs can just script everything (less actual level design needed), and not for even 1 second are you allowed to have a unique thought while playing. it's all laid out to you. Press X, Press L2/R2, Press Triangle, Press Circle... it's insane... it is IN...SANE... how bad it is.
That's true for Persona. Sometimes it does drag on for a lot longer than it should. Actually, not just sometimes, a lot of the time.persona 5 many times go overboard with being too talkative, characters repeat concepts at nauseum, they are hardly perfect or excusable just because of the genre.
The yakuza games sometimes suffer from this aswell.
Japanese devs don't have any summarizing skill, just look at fucking death stranding where characters repeat the same cringe shit 10x times more than it is needed.
Same for yakuza, i love these games but sometimes the characters talk and talk and talk without actually saying muchThat's true for Persona. Sometimes it does drag on for a lot longer than it should. Actually, not just sometimes, a lot of the time.
I mean that game is a pure fps and has forced platforming sections that a lot of people hate, no game is perfect, eternal especially is very controversial because it introduced stuff that goes in the way of just pure mindless shooting of doom2016 or older games.Go play Doom Eternal.
The game is pure fun from beginning to end.
Most games are fucking boring.
Useless dialogue.
Forced walking.
Pointless open world travel.
The platforming lasts 10 seconds at most.I mean that game is a pure fps and has forced platforming sections that a lot of people hate, no game is perfect.
Already played through it and 2016 3 times.Go play Doom Eternal.
The game is pure fun from beginning to end.
Most games are fucking boring.
Useless dialogue.
Forced walking.
Pointless open world travel.
Maybe they were not annoying to you but they were annoying to many other people, i heard way too many times people shitting on eternal platforming to really assest if it was a real problem or not.The platforming lasts 10 seconds at most.
The endless monologuing in most games goes on for eternity.
Yeah no, there is no control of pace when during the main mission characters speak for 30 min to say stuff that could be said in 5 min.Yeah that shit is terrible, specially when it fucks up with the pacing or when the writters don't have a clue of how to write interesting dialog.
People have mentioned Yakuza but at least in those games you are the one in control of the pacing, being able to choose between story, side missions, minigames and what not. In more linear games, those long walk + talk sequences can really be a problem. It's a videogame, not a movie.
I'm not as big a fan of Eternal as some are BUT, he's right in that the game is just pure fucking gameplay. No bullshit stopping and wasting time. It's what video games should be. We are PLAYING games, not watching films. A game, if it's smart, is able to develop characters on the run during gameplay instead of slowing down and stopping shit.I mean that game is a pure fps and has forced platforming sections that a lot of people hate, no game is perfect, eternal especially is very controversial because it introduced stuff that goes in the way of just pure mindless shooting of doom2016 or older games.
We had multiple topics on gaf about that.
Like i said in another post, any sandboxy\open world let you roam the map and kill enemies for 50 hours straight if you want to do that, even stuff like sp2 can be non-stop action for as much as you want it to be.I'm not as big a fan of Eternal as some are BUT, he's right in that the game is just pure fucking gameplay. No bullshit stopping and wasting time. It's what video games should be. We are PLAYING games, not watching films. A game, if it's smart, is able to develop characters on the run during gameplay instead of slowing down and stopping shit.
But these cutscenes were skippables. Make the longest cutscenes ever, just make sure players can skip themI consider this an issue that stemmed from too many people complaining about extremely long cutscenes during the PS360 generation. Kojipro and Square Enix were most guilty of this.
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Both of your examples would simply be shown through nice camera work and cinematography. Now devs try to make you 'play' through cutscenes as much as possible to make a game feel more interactive and less like you're watching a movie, which in turn also helps the developer save on budget.
I think you kind of missed the point of those sections. The entire point was to give you that feeling of being stuck doing a job and the boring home life and him yearning for adventure again in his loft. Its a pretty short section in the grand scheme of things and was actually interesting in letting you live out his now mundane life and knowing why he betrayed Elena for that life again.You remember them, absolutely sleep-inducing parts such as the diving section in Uncharted 4 or the one where you're in the house and have to fetch dinner for Elena after Drake exposes his midlife crisis.
Based Druckmann.The entire point was to give you that feeling of being stuck doing a job and the boring home life
The same dumbasses that laugh at this, say they love Hellblade 2. What a joke.I kinda like em, because I have a brain.
i was like "i have the motivation to play some videogames" i fire up Persona 5, then i was reading dialog for 2 Hours....
2 HOURS!!!!
I kinda get it, but this is just developers trying to come up for a solution for exposure in games. Astro bot don't need it because there is no dialogue on that game.
Besides, cutscenes were worse because there used to be loading for cutscenes too. Also, if the dialogue happens while you are playing a tense gameplay moment, you will simply miss what they talked about.
In The last of us part 2, where you are in the religious site.... It's the biggest stupidity of the game...It's probably not one person but a group of idiots who feel that people actually enjoy those sections. You remember them, absolutely sleep-inducing parts such as the diving section in Uncharted 4 or the one where you're in the house and have to fetch dinner for Elena after Drake exposes his midlife crisis.
I decided to give Spider-Man 2 another shot. I figured maybe it gets better later on. In comes the part where I have to meet up with MJ at Peter's house. I'm forced into doing house chores like picking up trash I need to throw away while they reminisce about stuff I don't care about. It goes on and on and on. Next, I have to go upstairs and find some hidey-hole behind a frame on Peter's wall. This excruciating section finally ends after a bit more vapid dialogue. Fine, I'm ready to play as Spider-Man again. Nope. Enter Harry and he has me bike with him to their old school to find a USB thumb drive. I'm forced into a terrible "stealth" section where all I do is avoid some stupid security guard. It once again drags on and I have to repeat the exercise several times. Is it done? Nope. I gotta shoot hoops with Harry in the gymnasium.
Got fed up, turned that shit off. I probably spent 30 minutes between cutscenes, picking up trash, and listening to characters rambling.
Why do they keep doing this? It's not just Spider-Man either. In God of War Ragnarok, you're often forced into long walking sections and the first two hours of the game move at a glacial pace. The Atreus sections in Asgard, the dreaded Ironwood, and more. Why am I in Asgard and listening to Odin going on about his daily routine? Am I not playing God of War? In TLOU Part I, same shit at the start of the game. You walk with Tess and almost nothing happens for the first hour. You just go from place to place listening to boring shit. Just put this in a cutscene I can skip. It's like someone realized gamers hate long cutscenes, so what's their solution? Make them interactive! Except it's the same thing but worse because you cannot just skip them. You have to relive them every time. You push the stick to walk at a snail's pace. Instead of Drake just opening the fridge himself to get the food, you have to do it and actually look at what's inside and pick this up yourself. Why interrupt me shooting and fighting to do that?
They really need to stop this.
On the plus side, I finished Astro Bot which has none of that nonsense and is a million times better.
Vanquish, Ninja Gaiden, FEAR, It's action all the time and they're great.It's miscalculated dynamism. They want their action scenes to pop and wow, but if it's all action all the time, it gets boring. So they make sections that are intended to reset the energy and go overboard making jt mind-numbingly boring.
Mad máx Fury Road had that and was nominated for an Oscar because it's great.Why aren't all action moves not just two hours of car explosions, over the top fist fights and crashing buildings?
Slow walk and chats are the absolute worst modern gaming trope.
<50iq?They are much better than Puzzles. Puzzles should be skippable in every single game. Fuck them.
In fear you turn into a PTZ camera through sections of the game where you have to listen to people babbling. It's the same thing but with even less interactivity.Vanquish, Ninja Gaiden, FEAR, It's action all the time and they're great.