sixteen-bit
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Developer: Cave
Publisher: Aksys Games (North America) | Rising Star Games (Europe)
Platform Xbox 360
Genre: 2D Shooting
ERSB: T for Mild Language, Animated Blood, Fantasy Violence, Mild Suggestive Themes, Partial Nudity
Release Date: June 29, 2010 (North America) | February 25, 2011 (Europe)
Features:
• Online co-op
• Online leaderboards
• 5 playable characters
• Replay save/playback
• Japanese version Mega Black Label DLC included free of charge on disc
Limited Edition [North America]
All first-run printings of the game include the following limited edition goodies:
• Deathsmiles Xbox 360 Faceplate - Not compatible with new 360 design lulz
• Deathsmiles Premium Arrange Album - includes 15 tracks selected by Manabu Namiki
Screenshots:
Videos:
Aksys Debut Trailer
Gameplay 1|2|3|4|5
Reviews:
OXM: 8/10
"You'll need dozens of playthroughs to get a handle on everything that's going on, and Deathsmiles is addictive enough to keep you replaying." [Aug 2010, p.79]
EDGE UK: 8/10
"Scrolling shooters deserve a Street Fighter IV, a game that reminds casual or drifted gamers what it was that made its genre so entertaining in the first place. It would be fitting if Deathsmiles, with its range of difficulties, high def visual remake, online modes, DLC and freeform mechanics, could be that game."
IGN: 7.5/10
"The $50 price tag is also hard to swallow for a game that would make more sense on Xbox Live Arcade."
GAMEPRO: 4/5
To me, this game is well worth the dough -- Cave's superior development quality is more apparent to those who play these games a lot. If you have any interest in these games, it's well worth a shot.
more as they come.