The Gorby Congressmanz
Banned
>As you scream after reading the title, I want to mention I am not saying that Homecoming is a good game or not, so let's get that out of the way first.
Resident Evil is the most successful mainstream horror game franchise, and despite it mostly being a shoot bang TPS from the start (and more so after 4) it has become the go to example of a horror video game franchise post death of Alone in the Dark(or phantasmagoria which came out right before RE1). Which is funny because the first few games torn from the Alone in the Dark series, which sold worse and worse as it became more action based in the sequels, which Resident Evils popularity came from in the first place being a more action-based cinematic fast-paced Alone in the dark. Quite the Irony. But in recent years, Silent Hill is usually the first franchise people think of as competing against RE, but it never really competed, at all, except maybe, maybe the first game.
I know what you're thinking? Homecoming? That game is bad for xyz reasons you heard on an internet board but never actually played yourself. Before people come in saying otherwise, I have you covered too, I agree, Homecoming is NOT like Silent Hill 1, 2, and 3, or even 4. I get it, but here's the thing you need to consider, Silent Hill: Home Coming, it's mechanics, it's plot setup, it's world, it's icons and symbolism, it's action, it's bosses, it's pace, it's exactly what was needed for Silent Hill to take off on consoles.......in spite of the fanbase.
Let's be truthful hear because I know the torches are out and you are losing your mind right now but we need to be blunt, outside somewhat the 1st Silent Hill game, SH has never been competitive with RE, or even the western horror games that have done well, which currently are the only ones that have came close to selling like an RE game and still not quite there. After SH2 which wasn't a firecracker, Silent Hill had sold like shit every other entry. Every other entry.
Sales NPD (Silent Hills biggest market and focused market)
Can't find downpour for some reason but I know it was double digits when I saw it before.
Anyway, here's the thing, the lack of momentum and fanbase hammering most releases including 4 for some time, along with other factors kind of screwed over the series, it just never really evolved beyond an niche of (declining) fans and curious gamers, and that fell per entry. All except for Silent Hill Homecoming, which saved the franchise from falling for a short time. Yes Homecoming did that.
Silent Hill 1 was a success with around 2 million copies sold and that momentum never really happened, one very lazy and poor excuse I keep seeing is that RE sells because it's some action style tps zombie horror game, while Silent Hill is psychological and atmospheric, but we have had those type of games do way better than Silent Hill. This seems like an excuse recycled from 2002 honestly, and it honestly has never really made any sense. It's really just a crazy rapidly declining fanbase over the years, inconsistent game quality, and other factors that really kept the series niche.
But here's the truth, Homecoming may not be your game and you may think it sucks, and that may or may not be true but it was what could have finally brought the series too the mainstream attracting the average gaming audience on consoles. It had all the checklists of RE but kept the unique core characteristics of Silent Hill opposite of RE whether they were good or not. It has the atmosphere, the symbolism, the isolation, the psychological horror, + a great ost, good combat, and great bosses. A perfect combo to attract the masses.
If the fanbase (which also impacted reviews) hadn't beat the shit out of the franchises critical reputation to the ground, which also led to Konami neglect due to lack of sales performance, and didn't freak out on the internet over Homecoming, the series might have ended up being more mainstream. Would it compete with RE? Maybe maybe not, but it would have at least been a solid multi-million selling series. 2 or 3 million here, and million there, not super big but healthy.
There's a reason that Konami for the longest time only decided to put Homecoming on Steam. Literally the one game that didn't have declining sales in the series.
Now with that being said, reminder - please keep in mind I never said Homecoming is a good or bad game just that it may have been the best chance to have finally put Silent Hill on the map which would have been a necessary evil to broaden it's reach on consoles (or good if you thought the game was good).
(Also yes I know that Origins had a PSP game, but I wanted to focus on consoles, especially since that's where the budget and focus of the series is. Plus the PSP had a few factors that were outliers helping it which weren't there for the PS2 version, hence the lower sales on the console version.
Resident Evil is the most successful mainstream horror game franchise, and despite it mostly being a shoot bang TPS from the start (and more so after 4) it has become the go to example of a horror video game franchise post death of Alone in the Dark(or phantasmagoria which came out right before RE1). Which is funny because the first few games torn from the Alone in the Dark series, which sold worse and worse as it became more action based in the sequels, which Resident Evils popularity came from in the first place being a more action-based cinematic fast-paced Alone in the dark. Quite the Irony. But in recent years, Silent Hill is usually the first franchise people think of as competing against RE, but it never really competed, at all, except maybe, maybe the first game.
I know what you're thinking? Homecoming? That game is bad for xyz reasons you heard on an internet board but never actually played yourself. Before people come in saying otherwise, I have you covered too, I agree, Homecoming is NOT like Silent Hill 1, 2, and 3, or even 4. I get it, but here's the thing you need to consider, Silent Hill: Home Coming, it's mechanics, it's plot setup, it's world, it's icons and symbolism, it's action, it's bosses, it's pace, it's exactly what was needed for Silent Hill to take off on consoles.......in spite of the fanbase.
Let's be truthful hear because I know the torches are out and you are losing your mind right now but we need to be blunt, outside somewhat the 1st Silent Hill game, SH has never been competitive with RE, or even the western horror games that have done well, which currently are the only ones that have came close to selling like an RE game and still not quite there. After SH2 which wasn't a firecracker, Silent Hill had sold like shit every other entry. Every other entry.
Sales NPD (Silent Hills biggest market and focused market)
- Silent Hill 2 - 512k
- Silent Hill 3 - 279k
- Silent Hill 4 - 209k
- Silent Hill Origins: 80k (PS2)
- Silent Hill 5 - 73k (360), 84k (PS3) = 157k
Can't find downpour for some reason but I know it was double digits when I saw it before.
Anyway, here's the thing, the lack of momentum and fanbase hammering most releases including 4 for some time, along with other factors kind of screwed over the series, it just never really evolved beyond an niche of (declining) fans and curious gamers, and that fell per entry. All except for Silent Hill Homecoming, which saved the franchise from falling for a short time. Yes Homecoming did that.
Silent Hill 1 was a success with around 2 million copies sold and that momentum never really happened, one very lazy and poor excuse I keep seeing is that RE sells because it's some action style tps zombie horror game, while Silent Hill is psychological and atmospheric, but we have had those type of games do way better than Silent Hill. This seems like an excuse recycled from 2002 honestly, and it honestly has never really made any sense. It's really just a crazy rapidly declining fanbase over the years, inconsistent game quality, and other factors that really kept the series niche.
But here's the truth, Homecoming may not be your game and you may think it sucks, and that may or may not be true but it was what could have finally brought the series too the mainstream attracting the average gaming audience on consoles. It had all the checklists of RE but kept the unique core characteristics of Silent Hill opposite of RE whether they were good or not. It has the atmosphere, the symbolism, the isolation, the psychological horror, + a great ost, good combat, and great bosses. A perfect combo to attract the masses.
If the fanbase (which also impacted reviews) hadn't beat the shit out of the franchises critical reputation to the ground, which also led to Konami neglect due to lack of sales performance, and didn't freak out on the internet over Homecoming, the series might have ended up being more mainstream. Would it compete with RE? Maybe maybe not, but it would have at least been a solid multi-million selling series. 2 or 3 million here, and million there, not super big but healthy.
There's a reason that Konami for the longest time only decided to put Homecoming on Steam. Literally the one game that didn't have declining sales in the series.
Now with that being said, reminder - please keep in mind I never said Homecoming is a good or bad game just that it may have been the best chance to have finally put Silent Hill on the map which would have been a necessary evil to broaden it's reach on consoles (or good if you thought the game was good).
(Also yes I know that Origins had a PSP game, but I wanted to focus on consoles, especially since that's where the budget and focus of the series is. Plus the PSP had a few factors that were outliers helping it which weren't there for the PS2 version, hence the lower sales on the console version.