Seems a bit high... I can see, maybe 500k. Especially since they have code they can reuse from Defense Grid.
1 Million though, for a sequel? For a Tower Defense game?
Sign of our stupid times.
Seems a bit high... I can see, maybe 500k. Especially since they have code they can reuse from Defense Grid.
1 Million though, for a sequel? For a Tower Defense game?
Sign of our stupid times.
How much, exactly, do you think games cost to produce?
Don't just throw a number out there. Tell me how you reached that number.
Tell me the number of people you think it takes to create a game, how much it costs to employ those people, how much extra business costs add to that total, and then consider taxes, the cut of the total money Kickstarter and Amazon both take out of the total, and then how much they need to profit so that they can continue to exist in the future rather than simply breaking even.
I eagerly await your response.
Would have thought that they made more than enough for a sequel and were already working on it.
How much do you even have to pledge to get a copy of the game when it's released?
A million dollars for a Tower Defense game
The lowest amount ($15) grants you access to all content that is successfully funded through Kickstarter. So if you contribute the lowest amount and they reach $1 million, you'll get Defense Grid 2. If they only hit $250,000, then you only get Defense Grid: Containment.
Hmm. Loved the first one, excited for the sequel but...why do they need money ? The first one clearly did well on PC and the XBLA version probably reached 150k. Not to mention CS:GO.
Why do they need a Kickstarter? They are pretty much on Valve's payroll now as CSGO developers. Defense Grid was very successful on Steam too. I have no doubt Valve would finance the sequel.
If we had the money to make DG2 on our own, we would absolutely do it. There's a lot that goes into a game business, and while Valve and us are partners on CSGO, it doesn't extend at the moment to financing our own projects.
WARNING: LOTS OF SKEPTICISM AHEAD.
I have the first one, and it's a fantastic game (it and Killing Floor were the reasons I created my Steam account). I also agree that TD is a niche genre and isn't very popular, but the first game has done incredibly well for an indie game:
Now they're saying they need 1 mil? Hmm, I don't know, how about throw in another Steam sale, see how much they got first? Apparently they doesn't need money that badly, since the lowest tier reward gives you DG1. Also apart from DG1, I don't know any other game from Hidden Path, and working with Valve in CS:GO? Excuse my bluntness, but so does Valve's employees' favorite grocery stores.
- Top 10 sale every time it's on sale (except during big sale, for obvious reason)
- Very few sale (on the top of my head, I can count about 5, and that's included the latest 3 Steam-wise sale).
- Game is generally accepted to be top-notch (maybe a little biased, but wherever I goes, DG and Sol Suvivor are synonymous to TD.
f you have any specific questions, I'll try to answer them.
Real answer: takes a lot of money to make games (especially ones with 3d art instead of 2d sprites), and we don't have enough to make DG2 on our own. We've been pitching it for several years but it's not f2p social (where the money is now in small games), or AAA (where the money is in big games). We still think there's enough interest to be successful, but that's what we're finding out by doing a kickstarter. Because kickstarters have been oversaturated, we wanted to change it up a little by finding partners (AMD, Razer) who could help us with getting the word out.
(and we've doing primary development on CS:GO for 3 years now, but that's a different question )
What happened to the profits the original made?
We were in a situation before with some investment that let us borrow money for DG, then pay back with its profits. Unfortunately we aren't in that situation any more, and the profits aren't enough to cover DG2 (we've reinvested heavily already though)
Yep, hope it can at least get to $500,000. $750,000 would be awesome to get that level editor and it on Linux.Son. Of. a. bitch. They* finally found something to throw up on kickstarter that I will put up money for. Son of a bitch. God defense grid was so good.
What a shitty kickstarter seems like a complete scam.
So with Kickstarters, you have to donate money and when/if the project releases, buy it as well?
So you get the game for free when it releases? Just making sure.
First, you get a Steam code for a free copy of the original Defense Grid (PC) game immediately: as soon as we know you are a backer, even before funding closes. Then in December (we estimate), you'll get a digital copy of DG:Containment, and after that you'll get any new DG content funded from this Kickstarter when development is complete. We'll also create a new private forum for backers that you can join.
It's one of the very very few games that I chase a high score with.Huh. Didn't realize this was so popular. I thought the first one kind of blew, especially compared to the plethora of tower defense flash games out there.
What happened to the profits the original made?
We were in a situation before with some investment that let us borrow money for DG, then pay back with its profits. Unfortunately we aren't in that situation any more, and the profits aren't enough to cover DG2 (we've reinvested heavily already though)
This still doesn't explain what happened to all their profits. The game has done gangbusters on Steam, XBLA and they have CS:GO. You're telling me they still don't have enough? Bullshit. I bet members of the community can create those 8 levels for free rather than the 250000 asking price.
i bought on pc and xbla. where did all the money go?
I love TD games and pick up pretty much every one that comes out. And I loved DG. More towers, more maps , MP and i'd keep buying expansions as long as they released them.
For some reason i'm hugely sceptical about the amount of money they are asking for. I've put in for other kickstarters well above the minimum ($375 for Grim Dawn, $150 Carmageddon and $100 for Dead State). This one just seems off.
To me it seems like the Kickstarter is for a new engine rather than the actual game. And that engine will be used in other progects, which is fair enough but the Kickstarter isn't for a new engine it's for the game. False advertising?
If I believed that the full 1 Million was for DG2 (still can't get my head around it) then i'd be in there with a decent pledge. Just can't do it...Nope
I dont think you guys understand what games actually cost to make if you want things like QA or "good art" or a reasonable amount of content. $1m is still really low for a budget on something like Defense Force. I'd bet that the original budget on the original was at least $2.5m given console skus and the like.
costing $1 million more to build than we can self-finance
Holy... David Perry (in the intro of the KS video) still looks so young.
they funded the first one and it made its money back. so do the same for the second one. Seems a handy coincidence that they are exactly $1m short. Nice round number.
I find it odd how most of these kinds of things have the early tiers give you the product they are raising money for. On that basis aren't they just going to repeat the cycle of covering their costs, as they are shrinking the addressable market that will actually have to pay for their game when its made.
How about they put some tiers up there where you get a percentage back of profit?
I find it odd how most of these kinds of things have the early tiers give you the product they are raising money for. On that basis aren't they just going to repeat the cycle of covering their costs, as they are shrinking the addressable market that will actually have to pay for their game when its made.
Annual income twenty pounds, annual expenditure nineteen pounds nineteen and six, result happiness. Annual income twenty pounds, annual expenditure twenty pounds ought and six, result misery
How about they put some tiers up there where you get a percentage back of profit?
What can be offered as a reward?
Rewards are typically items produced by the project itself a copy of the CD, a print from the show, a limited edition of the comic. Most projects also offer creative experiences: a visit to the set, naming a character after a backer, a personal phone call. Anything that brings backers into the creative process is a great approach.
There are some limitations on what can be offered as a reward. Investment and loan solicitations are forbidden, as are lotteries, raffles, sweepstakes, and coupons/discounts on future goods. See below for more.
Next up we can kickstart sequels to other indie games that struggled to break even, such as Audiosurf and Braid. The World of Goo sequel is probably held up due to a lack of funds as well. We should fund that too.