Heisenberg007
Gold Journalism
14% attach rate. Best for any Souls-borne game, EVER.Sold less than what I had expected the game to perform commercially.
14% attach rate. Best for any Souls-borne game, EVER.Sold less than what I had expected the game to perform commercially.
It was console launch title and it's logical to have a good attach rate early on especially with limited number of first party games on the first year of the console. The attach rate will become much lower as the console sales increase over the time.14% attach rate. Best for any Souls-borne game, EVER.
Yes, it will. And even if it settles at 5-6%, it will still be better than big established franchises of similar games such as Dark Souls 3 (4% attach rate), and it's a remake. By that time, it'd have sold > 3 million copies. A HUGE commercial success.It was console launch title and it's logical to have a good attach rate early on especially with limited number of first party games on the first year of the console. The attach rate will become much lower as the console sales increase over the time.
That was always going to happen. The PS3 version did not do well. It got a cult following, but the Souls series didn't really take off until Dark Souls. If it didn't pass the original that would have been a huge failure.That's fantastic for Demon's Souls. So the remake on PS5 has already surpassed the original's sales? Fantastic work BluePoint.
Miles Morales is the only PS5 launch title that I considered as a massive commercial success.Yes, it will. And even if it settles at 5-6%, it will still be better than big established franchises of similar games such as Dark Souls 3 (4% attach rate), and it's a remake. By that time, it'd have sold > 3 million copies. A HUGE commercial success.
It already is a massive commercial success at this stage.
Put a number to your expectation otherwise the narrative you're trying to create is bullshit. Give us some stats to work off of instead of "it's lower than I thought". Tell us so we can smoke some of that peyote with you.Miles Morales is the only PS5 launch title that I considered as a massive commercial success.
Also, regarding the attach rate you mentioned above, 14% is true for 10M consoles sold at the end of Q1 FY2021 but the PR stated since launch, indicating it wasn't from the Q1 report for DeS remake sales, which means the current attach rate is lower than 14% since PS5 has sold more units after Q1 report numbers (10M). We don't have the latest figure of 3 months data after Q1 PS5 sales to measure the attach rate of DeS.
Miles Morales is the only PS5 launch title that I considered as a massive commercial success.
Bodo, and the other Nintendo press secretary, would be spinning this as a major victory for jrpgs, if this was on the Switch or a Nintendo exclusive.Put a number to your expectation otherwise the narrative you're trying to create is bullshit. Give us some stats to work off of instead of "it's lower than I thought". Tell us so we can smoke some of that peyote with you.
Please share to use what are you smoking...I'm going to say that Sony expected to knock it out of the park with Demon's which is why it was positioned as their launch killer app.
Dark Souls 3 did over 10 million, and while that was multiplat to a much larger userbase, it also had a lot more competition than Demon's did at launch.
If we look at launch killer apps, in 2017 BOTW opened up selling more copies than Switch did. It had over 100% attach rate selling 1.3 million copies on Switch with 102% attach rate during its launch. Yes, the Switch version alone sold more copies of software than Switch did hardware.
My point is simply that when people buy new consoles it is often paired with an "it" game and becomes a killer app.
Respectfully, Dark Souls obviously doesn't have the same recognition, so I would agree Sony wasn't expecting that kind of reception, but I think after 10 million console sales, they would have been impressed with anything in the range of 2.5 million units in sales. I don't think 1.4 million is a failure but it's not the killer app they probably hoped for either.
Let's not forget, that Demons Souls is the OG of the entire Souls movement that has spawned an entire genre and the games graphics are truly next gen. With Mo-Cap and a live orchestra I'm sure it wasn't cheap.
Demon's Souls (PS5) turned out to be massively successful. For reference:
The game still hasn't sold below $50 yet. I suspect it will sell at least more than 3 million copies by the time Bluepoint's next project releases. Considering it's a remake, it would have cost Sony no more than $20 million. 1.4 million copies at $60 (not $70) means $84 million.
- Demon's Souls (PS5) has an attach rate of 14%.
- Dark Souls 3 had an attach rate of 4%.
- Bloodborne had an attach rate of 3% on PS4.
That's a 4x ROI already. Fantastic!
Man for you Bloodborne was a utter failure lolA 14% attach rate isn't great considering there were only a handful of PS5 exclusive games to pick from. And DS was probably the second biggest hyped game too after Spiderman MM. After DS, the games drop to Returnal, Godfall, Sackboy and Bugsnax.
I'm sure Thunder Force II and Tommy Lasroda Baseball at Genesis launch had high attach rates too. I did my part. Got Super Thunderblade, TF2, TL Baseball and Arnold Palmer Golf. It was such slim pickings I think the only launch games we didnt get were Space Harrier II and Super Hang On. And when the new year rolled around, we got Revenge of Shinobi and that shitty Last Battle game.
?Seems a little low but we all know souls game have passionate fanbase but sells ok-ish.
If this was named DarkSouls4 then that would be underwhelming.
The series never spiked in sales... it was always niche.The series started gaining traction with Dark Souls. Demons Souls is still Asian import copies with ENG language. From Software also massively improved with Dark Souls.
With that initial sales on a hard to buy platform I will say Demon's Souls (PS5) has big changes to be the best selling Souls games ever in PlayStation.It was console launch title and it's logical to have a good attach rate early on especially with limited number of first party games on the first year of the console. The attach rate will become much lower as the console sales increase over the time.
I'm going to say that Sony expected to knock it out of the park with Demon's which is why it was positioned as their launch killer app.
Dark Souls 3 did over 10 million, and while that was multiplat to a much larger userbase, it also had a lot more competition than Demon's did at launch.
If we look at launch killer apps, in 2017 BOTW opened up selling more copies than Switch did. It had over 100% attach rate selling 1.3 million copies on Switch with 102% attach rate during its launch. Yes, the Switch version alone sold more copies of software than Switch did hardware.
My point is simply that when people buy new consoles it is often paired with an "it" game and becomes a killer app.
Respectfully, Dark Souls obviously doesn't have the same recognition, so I would agree Sony wasn't expecting that kind of reception, but I think after 10 million console sales, they would have been impressed with anything in the range of 2.5 million units in sales. I don't think 1.4 million is a failure but it's not the killer app they probably hoped for either.
Let's not forget, that Demons Souls is the OG of the entire Souls movement that has spawned an entire genre and the games graphics are truly next gen. With Mo-Cap and a live orchestra I'm sure it wasn't cheap.
You don't gauge a game's success based on attach rate.A 14% attach rate isn't great considering there were only a handful of PS5 exclusive games to pick from. And DS was probably the second biggest hyped game too after Spiderman MM. After DS, the games drop to Returnal, Godfall, Sackboy and Bugsnax.
I'm sure Thunder Force II and Tommy Lasroda Baseball at Genesis launch had high attach rates too. I did my part. Got Super Thunderblade, TF2, TL Baseball and Arnold Palmer Golf. It was such slim pickings I think the only launch games we didnt get were Space Harrier II and Super Hang On. And when the new year rolled around, we got Revenge of Shinobi and that shitty Last Battle game.
My point is simply that when people buy new consoles it is often paired with an "it" game and becomes a killer app.
Not if Souls games aren't your thing. Why force yourself to pay for something you just know you won't like either due to the mechanics, overall pace, learning curve, or any other reason? Just because it's there and is a "true next-gen" title doesn't make it an automatic get. Unlike the PS4 the PS5 has BC to fallback on so it gives their consumer the choice of just waiting it out until something comes along that they like while still enjoying PS4 games (and boosted at that for some). Switch doesn't give you that option so you're stuck either with a paperweight or impulsively buying a game because you want something to play.It's a shame these games are so underappreciated by the masses, if you have a PS5 wouldn't this be a must play with so few "true next-gen" titles and the great reviews?
speaking of attach rate. U got to somewhat attribute launch bundles, correct?
because my PS5 came with Demons souls
Indeed, fandom is bizarre. You’re comparing an esoteric horror RPG famous for its difficulty level with an American dude bro boneheaded action co-op shooter. They’re worlds apart. This is a massive win for gamers who are not into the typical mainstream title.It's funny.
Epic deliberately left the Gears of War franchise because each game seemingly had a sales ceiling and the cost to make each game kept rising.
Demons Souls sells half of the worst selling Gears of War game (3.2 million vs 1.4 million), and it's probably more expensive to make considering it's a PS5 exclusive.
But let's throw a parade for Bluepoint? Fandom is so bizarre.
Indeed, fandom is bizarre. You’re comparing an esoteric horror RPG famous for its difficulty level with an American dude bro boneheaded action co-op shooter. They’re worlds apart. This is a massive win for gamers who are not into the typical mainstream title.
But your using an imaginary number that you seem to be scared to share as the bases of your argument.I'm actually not.
I'm comparing level of investment to level of result.
In no way did I try to compare game genre's. Not interested in that.
You are indirectly comparing completely different genres and types of games.I'm actually not.
I'm comparing level of investment to level of result.
In no way did I try to compare game genre's. Not interested in that.
Same, still don't have a PS5 eitherI bought the digital deluxe edition.
You are indirectly comparing completely different genres and types of games.
That same logic can be applied to something like car sales by simply naming the car and not directly calling out the type of car.
Again no, I'm not.
I'm comparing the cost to produce each vs the net sales of each game.
I'm looking at this strictly from a financial viewpoint. You think Jim Ryan is laying shirtless on a couch eating grapes opining about the artistic validity of game genres while a harp player regales him?
No, he's looking at spreadsheets.
Granted, I'm making some estimations (we all are) but fanboys are flocking to this thread because it comes with the territory.
Yeap, cancel everything that doesn't have micro transactions since that's where the big, big bucks are! Fuck core gamers and their niche titles.So we should all movie over to freemium mobile games then should we?
So we should all movie over to freemium mobile games then should we?
Demon Souls came out on PS5 releases on late 2020 dude when barely anyone can have the systemIt's funny.
Epic deliberately left the Gears of War franchise because each game seemingly had a sales ceiling and the cost to make each game kept rising.
Demons Souls sells half of the worst selling Gears of War game (3.2 million vs 1.4 million), and it's probably more expensive to make considering it's a PS5 exclusive.
But let's throw a parade for Bluepoint? Fandom is so bizarre.
Social media rewards extreme opinions. Parade for Sony vs Bluepoint firings incoming. It's probably most appropriate to view Demons Souls numbers as...
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Social media rewards extreme opinions. Parade for Sony vs Bluepoint firings incoming. It's probably most appropriate to view Demons Souls numbers as...
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Before you were claiming this number was due to the price dropping which was false. Now you are throwing water on the news because the game isn't selling Gears of War numbers and pretending to know costs when you don't? Most of us who you claim are "throwing a parade" are comparing Demon Souls Remake to past Souls games. While you compare it to Gears? If you want to talk about "extreme opinions" then start there.
Future instalments on a remake?These games are getting more and more expensive to make. If sales aren't going up to counter that fact, they're pretty clearly going to have a choice to make on future installments.
Future instalments on a remake?
Like re-remake for PS7.
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How about we cherish what we have for now and stop being concerned about the future.These games are getting more and more expensive to make. If sales aren't going up to counter that fact, they're pretty clearly going to have a choice to make on future installments.
How about we cherish what we have for now and stop being concerned about the future.
These games are getting more and more expensive to make. If sales aren't going up to counter that fact, they're pretty clearly going to have a choice to make on future installments.
Lets see, Men or Sony's expectations on Demon's Souls. Hymm, tough decesion.Going into deciding to remake Demon Souls, do you really think Sony was ignorant to what the game would cost to make or how many copies it was expected to sell? Come on. This is the third time Sony has put money behind a Souls game. Sony has plenty of historical data in these games. Sony has explicitly said in the past that their expectations are NOT for every game to make money so no, you don't have to worry about "future installments". Demon Souls Remake did well enough that Sony bought Bluepoint. I can't think of a better way of expressing their satisfaction with the results.
Lets see, Men or Sony's expectations on Demon's Souls. Hymm, tough decesion.