Miniboss1232
Member
NH Apache said:I kind of agree with you here, but to play the flip side, you can not tell how good a movie is going to be from a trailer.except for The Dark Knight
If a preview is bad, then most likely the movie will be bad. There are exceptions on all sides. But that's why they have scores of marketing people making sure that previews DON'T look bad. It's what sells the product.
It's interesting, because Dyack wants gaming to work like the movie industry, yet by his own comments, he doesn't seem to want to play by even those rules.
Look, Dyack, speaking as a developer myself, there's ALWAYS going to be some people that talk negatively about your game. There's no way to please everyone. If you have a vision, and you really think that vision is worth sticking to 100%, then by all means do it. But don't have a hissy fit and claim that people don't understand it or aren't giving it a chance. Last I checked, most people don't want to be screwed out of $60 just to "put up or shut up". Consumers need confidence in a product before they will buy it. These tantrums are NOT giving consumers (at least the ones on GAF and those who read various blogs and sites) the sort of confidence you need to sell a game.
Games can be art, but games are usually often products. Don't be surprised when art doesn't sell or click with the majority. And if you're just trying to make a product, be prepared to play by the rules.