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Destiny 2 PC Aim Assist Needs to be FIXED

Something WILL happen regardless of what some want or think because exploiters ruin the fun for everyone. You can't make every single person happy.
Wut.

The post says they anticipated the feedback they're seeing but makes no certain mention of action. If anything showing you knew about it beforehand but kept it as-is suggests a lack of motivation to change. I would say them gutting AA is one of the least likely outcomes as a result.

Edit: Might be worth adding it as an update in the OP though.
 
You don't need statistics to understand that people cheat in every game. Not to mention this lets them do it for free while being undetected. Last I read, some people were cheating in some fishing game on steam with 300 players.. you think people aren't going to cheat in a huge ass game like Destiny wheres there is no consequences? Is this your first PC game?
You do need statistics. Why does it even bother you that much that if someone cheats.... there is always someone who cheats one way or another. You won't even be able to tell is you got pwned because of a cheater or it was just a good player. Extra motivation to get better at game. There are also other benefits like higher framerate, ultrawide etc on PC.
 
You do need statistics. Why does it even bother you that much that if someone cheats.... there is always someone who cheats one way or another. You won't even be able to tell is you got pwned because of a cheater or it was just a good player. There are also other benefits like higher framerate, ultrawide etc on PC.

Higher framerates and ultrawide doesn't snap your crosshair to your head.. Most of you guys in this thread that argue have silly responses honestly

The ๖ۜBronx;247499336 said:
Wut.

The post says they anticipated the feedback they're seeing but makes no certain mention of action. If anything showing you knew about it beforehand but kept it as-is suggests a lack of motivation to change.

I mean the post says "this is why we test". It suggests that they knew the current settings they have in place for AA would be a hot topic.. not to mention they knew users would exploit the AA on kb/m. Theres no reason to "test" if they weren't going to change anything.. but with all the complaining going on everywhere, I see them changing it in PVP.
 
honestly I'm not sure of the top of my head where on an enemy player the reticle snaps to currently, so if it's to the head them yeah that seems like it'd help! I just want to be able to play on PC with a controller and have it feel as much like the console version as reasonably possible.

I played the beta on my pc with my ds4 and was like playing on ps4, the scheme and interface are exactly the same and just need to plug in, no external software
 
The ๖ۜBronx;247499336 said:
Wut.

The post says they anticipated the feedback they're seeing but makes no certain mention of action. If anything showing you knew about it beforehand but kept it as-is suggests a lack of motivation to change. I would say them gutting AA is one of the least likely outcomes as a result.

Edit: Might be worth adding it as an update in the OP though.

Holy shit... that Bungie response literally is "We knew this was going to happen, but ehhh... ¯\_(ツ)_/¯"
 
Went to play pvp with ps4 controller last night. Got wrecked. Didn't feel any good mode AA. I am very comfortable playing console fps. Switched to kb/m and did so much better.

The biggest issue is AA with kb/m for me at this point
 
Higher framerates and ultrawide doesn't snap your crosshair to your head.. Most of you guys in this thread that argue have silly responses honestly
Yeah but they provide other benefits. Even if cheater snaps to your head more easily he loses in other areas compared to raw input because he is using controller scheme. This was discussed on previous page.

We also only have a few clips from unknown sources who might have their own motives to paint picture that benefits them. And those clips go viral. So you need statistics and internal testing. It's time to put this issue to rest. At least until the final build.
 
There's something wrong with Warlocks. They've been prerolled to be the best classes on the beta. Their Bullet Magnetism is insanely high for some stupid reason.
 
It is absolutely cheating.

I plugged my controller in and used my kb/m and had insane numbers of kills. I unplugged the controller and used my kb/m and was average.

It's obviously cheating, how can people argue that it's not?

are you saying that there is bullet magnetism with controller plugged but not when unplugged? because soft lock there is not because i play with controller plugged...
 
this is a non issue for me. I'll take the good with the bad. I appreciate being able to play with a gamepad from time to time. I prefer M/KB but I get pains from using it. this will allow me to keep playing when my forearms are hurting and stay competitive. I say keep it.
 
When you emulate a controller and use KB/m your turning speed aand mouse look speed is bound by the maximum speed allowed by a controller which is SIGNIFICANTLY lower in Destiny compared to the the turn speed controllers have in games like COD, let alone even compare it to the turn speed you get out of using non emulated KB/m. Not to mention the incredibly large recoil difference. So no it's not an automatic advantage, or a cheat or whatever. The people who do this would be considerably limiting their mouse movements because even the highest turn speed in Destiny using a controller is awfully low.

The gifs and videos you are seeing in this thread prove absolutely nothing because you cannot really determine just how much tracking the player is actually doing and how much the AA is helping. I see a few gifs where the aim is basically tracking the opponent 100% and pretending that it's all the AA. Having played Destiny for 3 years I can tell you that the game's aim assist would not let you do that without any user inputs at all.

Lastly, considering how heavy the AA is in Destiny it will just feel unnatural and go against your years of muscle memory to play with a KB/m control that not only has a limitation on max speed but also has the added nuance of an AA that keeps going in directions that you don't want. It's different with a controller because AA is a system built around the requirements of a controller, having that on a KB/m would feel incredibly jarring for starters and this is discounting the prior fact that you'll never actually be able to get even half the precision and speed of an actual mouse when emulating the controller in this particular game i.e. Destiny 2.

So it's not so clear cut as a lot of people are trying to put it out.


Bravo.
 
Titanfall 1 &2 had excellent aim assist on PC. Was this a problem for those games? (not a sarcastic question, I'm actually really curious)
 
Emulating an analog stick is not raw mouse input. For example someone emulating controller through xim cannot flick any faster than the red titan in this clip.


https://twitter.com/asacre45/status/902838422183624704

Overblown nonissue is overblown.
Exactly, someone needs to gif that video and post it here.

The difference here is staggering and the "unfair advantage" and "cheat" doesn't exist due to how much precision and speed you lose by doing that. The amount of people that'd use this exploit and benefit would be so small that'd it'd be inconsequential and the alternative i.e. removing AA from controllers would affect a far far greater population that's legit and honest. And again, all this is discounting the fact that when you make the game recognise your input as a controller the recoil difference is immense.

Destiny is a game that has its aim assist and recoil patterns fine tuned for a controller and as such exploiting it to use those changes on a different input method like KB/m that has it's own system of mouse movement and recoil patterns specifically designed for it won't necessarily provide you with an advantage. The issue is far more severe and worse in games like COD where controllers can actually turn at 4-5x the speed that they do in Destiny.
 
It'll stop when bungie pushes out their statement after beta ends!
Unless it's anything other than gutting it I don't see most of the people here being satisfied to be honest. Credit to yourself though, you've always gone for the multiple solutions and seem like you'd be cool with it just turned down.
 
The ๖ۜBronx;247409450 said:
Fucking lol.

"The benefits I have over players are fine but please fix the ones they have over me."

Both of them need fixing. Again, let's not pretend it's one sided. One issue shouldn't have a book dedicated to it whilst ignoring the other.

Controller players on a PC MP FPS don't matter.
 
Is this your last bastion of defense :)?

You're one salty person. I'm simply saying it'll stop when Bungie releases a statement regardless of what their decision is. Then again, your posts in this thread were more of a joke than the AA in this game so i shouldn't even take you seriously.
 
You're one salty person. I'm simply saying it'll stop when Bungie releases a statement regardless of what their decision is. Then again, your posts in this thread were more of a joke than the AA in this game so i shouldn't even take you seriously.

The real joke was you dodging every post from forom and more explaining why emulating an analog stick in destiny is not the monster unfair input you were trying to frame it as.
 
don't be so savage. controller is ok. aim assist is not. makes zero sense to want help with your frags because you can't do alone...

Don't make this about skill and purity and bullshit lol. Controllers require aim assistance and there's nothing wrong with it, especially for a game like Destiny which is about movement and shooting with instincts. Unless you're implying you know more about design than Bungie, a studio that pioneered FPS gamplay on a controller. It's not "because you can't do it alone" it's assisting you with something because the input is limiting in nature in the first place and without aim assistance they might as well not play the game at all if playing with controller is what they want to do.

And it's not your place to judge who plays using what...especially for a platform that prides in the choices it presents to the users.
 
The ๖ۜBronx;247504136 said:
Touchpads.

I can compromise. My only argument against AA was for actual competitive play. But honestly at the end of the day Destiny is group play first and PVP towards the end of the list. I don't really want to see controllers go.
 
Just a reminder: CoD has AA on PC for Controllers.

Destiny is published by Activision, so don't expect the miracle of AA disappearing, maybe a little lower AA.

Also, being an elitist prick because you don't want to hang with Controller players doesn't make you a good person or a "Master Race"
 
Destiny literally has a mode called "Competitive" in it, but okay. Aim assist should not exist in any form in a PC FPS that has PvP. It's really that simple from the point of view of just about anyone who plays PC shooters. If you want to play a multiplayer PC shooter with a controller, good luck to you.

Luckily for people who enjoy controllers, Bungie disagrees with you. I mean I'm using KB/M in the beta and have zero issues with things as they are...if the cheating becomes rampant, revisit it, but as of now and my 100 or so beta matches, I've yet to see it be a problem. I think it's shitty that cheaters get to ruin the enjoyment of people who would be more comfortable with a controller.

The competitive mode has no ranking system, it's a more fringe/hardcore set of game types than it is being an actual ranked mode.
 
The real joke was you dodging every post from forom and more explaining why emulating an analog stick in destiny is not the monster unfair input you were trying to frame it as.

Actually I read them when I got on my phone. I'm not sitting here 24/7 trying to defend something. I offered what I thought would be the best two solutions that would at least keep controller players somewhat happy. You have your opinion and thats cool.. but like I said its up to Bungie at the end of the day (Not you, Dr Lupo, or whoever else) and whatever decision they make will piss off one part of the community for sure.
 
Don't make this about skill and purity and bullshit lol. Controllers require aim assistance and there's nothing wrong with it, especially for a game like Destiny which is about movement and shooting with instincts, unless you're implying you know more about design than Bungie that pioneered FPS gamplay on a controller. It's not "because you can't do it alone" it's assisting you with something because the input is limiting in nature in the first place and without aim assistance they might as well not play the game at all if playing with controller is what they want to do.

And it's not your place to judge who plays using what...especially for a platform that prides in the choices it presents to the users.

there is people right in this thread that play on controller and said he would prefer not having any assist. so the "controller need assist" talking is bullshi*. you are actually saying "i need aim assist"...
 
Actually I read them when I got on my phone. I'm not sitting here 24/7 trying to defend something. I offered what I thought would be the best two solutions that would at least keep controller players somewhat happy. You have your opinion and thats cool.. but like I said its up to Bungie at the end of the day (Not you, Dr Lupo, or whoever else) and whatever decision they make will piss off one part of the community for sure.

Theres no solutions to be proposed. All of this was under the assumption that you can 'exploit' and have the best of both worlds but turns out its not the case and actually raw mouse is just plain better than analog emulation.
 
Theres no solutions to be proposed. All of this was under the assumption that you can 'exploit' and have the best of both worlds but turns out its not the case and actually raw mouse is just plain better than analog emulation.

Like I said, its up to Bungie at the end of the day =)
 
there is people right in this thread that play on controller and said he would prefer not having any assist. so the "controller need assist" talking is bullshi*. you are actually saying "i need aim assist"...

This isn't a strong argument. Controllers have restrictions on design and usage that require them to have aim assist. That's a generally accepted view in the industry which is why we have aim assist to begin with. A couple of controller users in the thread being fine without it doesn't change that. Your opinion on aim assist doesn't either.
 
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