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Destiny Beta Thread: Moon wizards make Pet Sounds with space magic in a bottle

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Seven

Banned
After playing Destiny finally, all I can say is ouch. Bungie really just fucked Microsoft. I feel like they just stole Halo back. I really don't see myself picking Halo 5 by 343 over Destiny. Destiny is more like Halo than Halo is now.

Also, by the way, not to start a war but how the fuck did people who played both this and Titanfall anoint Titanfall the king of new gen shooters? It seems pretty clear with the available feature sets of both games being exposed now which one is clearly superior in terms of legs.

Why?

You realize that it's a multiplatform game right? Not really sure how they fucked Microsoft by releasing on Xbox as well.

Knee jerk reactions like yours aren't taken seriously by anyone who actually stops and thinks about these things.

This game is not like Halo when Halo was the king. Halo 2 and Halo 3 were the most influential games in that series. That's when Bungie was king. Those games didn't have powers or abilities or half the things you see in Destiny. When armor abilities and all those extra things started making their way into Halo, it started dying. Reach wasn't liked by anyone.

Destiny isn't doing anything new or interesting in terms of multiplayer shooters. No doubt it seems fun from the small amount we have seen, but what exactly it so revolutionary about it? Powers? Kill streak super moves? Vehicles? Turrets? Game modes?

You bring up Titanfall and it made me laugh. Titanfall on the other hand does do something completely different. No other shooter currently available offers anything like it in terms of player movement and agility. It's unlike anything else. It also manages to mix two completely different shooting experiences into one game. The mechs and the humans work perfectly together.

Titanfall has an incredibly high skill ceiling if you're willing to give it the time it needs. Learning routes and mastering wall running and traversal add a new dimension to the gameplay that other shooters just don't have.

Titanfall's biggest weakness was the complete package. The "single player" was a joke and it's campaign and story are atrocious. They take away from the core experience. Destiny looks like it will have a good if not great story with a meaningful story experience.

I'll hold off judgment until the full game is released, but after playing the alpha and the beta, there is nothing in this PVP experience that would make me play it over Titanfall. It's just not different enough.
 
It's not really fucking Microsoft. They wanted control of their own IP and more freedom. Microsoft didn't give that. They had a great relationship but when it was time to break it off they said their goodbyes.

Also at first I thought this was going to turn into that gaf repost of "write a letter of apology because you fucked up" or something like that lol.

Don't get me wrong. I am so stoked for Bungie. I honestly feel like they stole their IP back and I'm incredibly happy for them.

They deserve it. Fuck Microsoft. They still have a lot to prove to me before I stop seeing them as a shady, disreputable company. I guess I'm not as forgiving as some.

I have an Xbox One by the way but I doubt it gets used again until sunset overdrive.
 
so i played a bit of the beta today. story missions - the main reason im excited for this game - seem a bit disconnected. and theres no plot theyre focusing on. hope its just the first couple of missions.
 

Woorloog

Banned
This game hasn't made me smile yet. A bad sign, i think.

Also, the UI is atrocious, fucking "mouse cursor" on a console game? FUCK THAT!
 

Xeroblade

Member
That's because casual chat isn't turned on. You'd have to be in a fireteam. Weird decision by Bungie but I would've loved a proximity chat with randoms.

Also agreed on those saying there should be a pre-game lobby. Smack talk is great in those.

I am sure they wanted to stay away from what they originally created with Halo 2, but yes pre-game lobby is needed and proximity chat too, Bungie mastered this with Halo why stop now?
 

Korben

Banned
That's because casual chat isn't turned on. You'd have to be in a fireteam. Weird decision by Bungie but I would've loved a proximity chat with randoms.

Also agreed on those saying there should be a pre-game lobby. Smack talk is great in those.

Yep, we've talked about it in the Alpha Withdrawal Thread, Bungie need to (at least) adopt an ingame audio chat like DayZ (for example).

I know you're reading this thread, Bungie's employees, so listen to the Admiral.
 
Obviously I love Destiny, but I think it might be important to jot down some new criticisms of the game now that we've received a better look at it.

Story missions are often short and use much of the same assets of the exploration mode.

The story missions we play in the Beta aren't necessarily repetitive: Old Russia is a large area, and the story missions are more focused and tailored combat scenarios using places on the map. However, by reusing the same space, this can cause problems in some respects.

I love the tutorial. I think it's a great way to introduce players to certain gameplay mechanics and slowly phase their way into Destiny's structure. I loved the cutscenes (though they need to be skippable by release). What I couldn't help but notice though, nor ignore, was a certain element of "drag" that was present the first time I played through the tutorial. This sense of drag has its roots in familiarity; some fights are dressed differently, but they're still the same type of fights you get in exploration mode. And once I played a few story missions is the pattern where I feel the story missions drag: its those parts, even in the siphoned-off portions where you're by yourself, that make you feel like you're still in exploration mode. There are certain parts of the story missions where you wouldn't be able to tell if you were in explore or in a story mission, and it's those moments that bring down the experience.

However – and this is a good 'however' – I do think that the structure of the game, as it is, allows it to overcome this sense of drag and even make it disappear entirely. The story missions (and the Strike, to an extent) are at their best and feel the most fresh when they offer a thoroughly different experience from the exploration mode. Any sense of drag I have disappears entirely when I'm fighting that huge Fallen guy to get the warp drive for my ship, or I see that array rise out of that structure in the distance and I'm fighting a wave of Hive with enemies you don't necessarily see while exploring. Sure, you've seen these places before, but the combat is entirely different and unique, making the place feel almost new.

And this is the way Bungie can freshen up the story missions: tweak them so there are hardly any parts that feel like you're still playing exploration mode.

As a side note, I've noticed some people complain that the story missions are too repetitive. I don't think that's necessarily fair. As it is, they might seem all the same because they're all we have, but out of the five, here's how they're structured: we have two story missions that end in a "defend this point," we have two that have you fighting to a certain point kind and killing a creature (the tall Fallen or the wizard), and then we have the tutorial. Obviously, like everyone else, I want variety in the story missions we'll get during release, but there's some variety among the ones we have to play.

Level differences between players.

This is a hard criticism. And by that, I mean I'm not sure how Bungie will escape this problem given the nature of the game they've made. I was playing with sploatee by myself for an hour or so before Everyday Math joined us. During that time, I wanted to go into the Strike mission, but I was hesitant given sploatee's level at the time, and I didn't want the experience to turn into a grind fest.

I'm worried how much I'll encounter that situation upon release. If I'm playing with some friends, and I've unlocked everything, I don't like having to exclude certain areas of the game to play simply because the other person in my party is at too low of a level.

Also, ADS needs to go, but that's a whole other discussion.
 

DNAbro

Member
You realize that it's a multiplatform game right? Not really sure how they fucked Microsoft by releasing on Xbox as well.

Knee jerk reactions like yours aren't taken seriously by anyone who actually stops and thinks about these things.

This game is not like Halo when Halo was the king. Halo 2 and Halo 3 were the most influential games in that series. That's when Bungie was king. Those games didn't have powers or abilities or half the things you see in Destiny. When armor abilities and all those extra things started making their way into Halo, it started dying. Reach wasn't liked by anyone.

Destiny isn't doing anything new or interesting in terms of multiplayer shooters. No doubt it seems fun from the small amount we have seen, but what exactly it so revolutionary about it? Powers? Kill streak super moves? Vehicles? Turrets? Game modes?

You bring up Titanfall and it made me laugh. Titanfall on the other hand does do something completely different. No other shooter currently available offers anything like it in terms of player movement and agility. It's unlike anything else. It also manages to mix two completely different shooting experiences into one game. The mechs and the humans work perfectly together.

Titanfall has an incredibly high skill ceiling if you're willing to give it the time it needs. Learning routes and mastering wall running and traversal add a new dimension to the gameplay that other shooters just don't have.

Titanfall's biggest weakness was the complete package. The "single player" was a joke and it's campaign and story are atrocious. They take away from the core experience. Destiny looks like it will have a good if not great story with a meaningful story experience.

I'll hold off judgment until the full game is released, but after playing the alpha and the beta, there is nothing in this PVP experience that would make me play it over Titanfall. It's just not different enough.

uhh yeah this is doing something not seen in most shooters. The shared world/mmo aspect of it hasn't really been done by any other shooter to this degreee. PVE is going to be a huge in this.
 
so i played a bit of the beta today. story missions - the main reason im excited for this game - seem a bit disconnected. and theres no plot theyre focusing on. hope its just the first couple of missions.

I am sure they wanted to stay away from what they originally created with Halo 2, but yes pre-game lobby is needed and proximity chat too, Bungie mastered this with Halo why stop now?

Yep, we've talked about it in the Alpha Withdrawal Thread, Bungie need to (at least) adopt an ingame audio chat like DayZ (for example).

I know you're reading this thread, Bungie's employees, so listen to the Admiral.
Maybe it's a decision to immerse players and give them the soothing feeling the game delivers via its art style, level design and soundtrack. But I'm already finding random players and starting a dance party. I don't care about immersion when I'm playing with 2 other guys and talking shit the whole time. It's fun to talk with people. This game is meant to be an mmo hybrid. I seriously at least want the option because that's such a great aspect of games like dayz. How fun is it to find a psycho who starts following you and breathing heavy? I love shit like that.
 
My main problem right now is loading screens. I don't understand why they're so long. Most of the time I'm travelling from one zone to the tower, and back to that zone again.

There needs to be training dummies in the tower as well, or somewhere to test our guns. After buying or finding a kickass weapon, I want to be able to see what it does immediately.
 

Seven

Banned
uhh yeah this is doing something not seen in most shooters. The shared world/mmo aspect of it hasn't really been done by any other shooter to this degreee. PVE is going to be a huge in this.

I was talking about the competitive PVP side.

I'm definitely more excited about the PVE portion of the game. That is what makes it stand out.

Maybe someone can clarify, but are the strike missions only up to 3 players?
 

matmanx1

Member
I like that Destiny feels more like a polished, more smartly developed Borderlands than an MMO-Halo.

Don't get me wrong, I like Halo. A lot. But the focus here is clearly on the cooperative nature of the Guardians against all of these different threats and the game feels much more massive and interesting because of it.

I've never been a big FPS PVP guy and I doubt that Destiny is going to change my mind in that regard. I consider PVP in these games to be sort of a diversion and can sometimes be fun with a few friends but what really has me excited is the (hopefully) wealth of cooperative content. Players versus environment, MMO meets shooter.
 
I was talking about the competitive PVP side.

I'm definitely more excited about the PVE portion of the game. That is what makes it stand out.

Maybe someone can clarify, but are the strike missions only up to 3 players?
Yes, but that seems to be for any Fireteam right now so that may change in the future
 
I ran into a bug when starting a mission in Russia. I walked up a hill to get a height advantage over some enemies I saw, 2 of those red hovering things and 1 regular grunt. I was able to get to the top of a cliff directly above them, not more than 15' or so high. They were really close at this point and still hadn't seen me up there. So I start shooting and my bullets do nothing, health bars don't go down, they don't move or shoot back, they just stayed there in their idle animation. So I jumped down to see if melee would work, and they sprang to life and attacked and I was able to shoot them no prob.
 
am I the only one that can't stand pre game lobby chat? and fireteam chat? I havent had a problem at all with the fireteams I picked up online. Everyone knew what to do and we beat it pretty easily.

I don't need some armchair commander yelling at me or some kid.

let us all be guardians and just do our job ala Journey.
 

jett

D-Member
Speaking of space magic in the thread title, I wish there was more interesting music when you're in a mission. The only pieces of music I've noticed have been in cut-scenes and whatnot.
 

tjohn86

Member
so i played a bit of the beta today. story missions - the main reason im excited for this game - seem a bit disconnected. and theres no plot theyre focusing on. hope its just the first couple of missions.

Yeah I agree. Also the NPCs in town need some flavor conversations when you meet them or something.
 
Speaking of space magic in the thread title, I wish there was more interesting music when you're in a mission. The only pieces of music I've noticed have been in cut-scenes and whatnot.

actually I had a question about this.

i was playing with a buddy last night and I could hear some epic fucking music coming over his headset. while my game was silent.

does anyone know if this is a bug?

like he had drums and stuff during our firefight.
 

Seven

Banned
Yes, but that seems to be for any Fireteam right now so that may change in the future

I hope so.

They should have designed it around 4 at the very least.

I also wanted some massive boss encounters with 10-15 people all fighting at once. I don't see that happening.
 
Speaking of space magic in the thread title, I wish there was more interesting music when you're in a mission. The only pieces of music I've noticed have been in cut-scenes and whatnot.
I've had some nice intense battle music while merk'n mofos in PVE.
 
Speaking of space magic in the thread title, I wish there was more interesting music when you're in a mission. The only pieces of music I've noticed have been in cut-scenes and whatnot.

Did you play the mission where you defend the array? The music there is phenomenal.
 
So does anybody know why the game uses a "cursor" interface on consoles? I mean, that's perfectly suited for PC when it releases there next year but everything on the menu screens should be easily moved through with the regular selection methods.
 

Number45

Member
2kM2kOd.png
Anyone know what this downloads?
 

Blanquito

Member
My PS4 Destiny beta app was having problems last night: the sound would skip every 5 seconds in addition to being a good 2 seconds behind the gameplay.

It also took my almost twice as long to load new areas (the Tower, Old Russia, etc) than those in my fireteam. They would have it loaded and be off running and I would sit there in the loading screen for an additional 3 minutes or so. Really annoying stuff.

I deleted the beta app and am redownloading it, in hopes that this fixes the problem. Anyone else have something similar?
 
So does anybody know why the game uses a "cursor" interface on consoles? I mean, that's perfectly suited for PC when it releases there next year but everything on the menu screens should be easily moved through with the regular selection methods.
Bungie being Bungie. I actually like it though.
 
I hope so.

They should have designed it around 4 at the very least.

I also wanted some massive boss encounters with 10-15 people all fighting at once. I don't see that happening.
I've seen that kinda happen while Exploring in the form of a Random Event, with this one level 9 or so Ultra that 7-8 people were shooting at once
 

Korben

Banned
I like that Destiny feels more like a polished, more smartly developed Borderlands than an MMO-Halo.

...

Destiny isn't doing anything new or interesting in terms of multiplayer shooters.

...

You bring up Titanfall and it made me laugh. Titanfall on the other hand does do something completely different.

Titanfall has an incredibly high skill ceiling if you're willing to give it the time it needs. Learning routes and mastering wall running and traversal add a new dimension to the gameplay that other shooters just don't have.

oaXui9O.gif
 

Fehyd

Banned
Speaking of space magic in the thread title, I wish there was more interesting music when you're in a mission. The only pieces of music I've noticed have been in cut-scenes and whatnot.

There's a mission that has this bombasticly epic score that takes place during a firefight. Anyone who has played it will know what I mean.
 
You realize that it's a multiplatform game right? Not really sure how they fucked Microsoft by releasing on Xbox as well.

Knee jerk reactions like yours aren't taken seriously by anyone who actually stops and thinks about these things.

This game is not like Halo when Halo was the king. Halo 2 and Halo 3 were the most influential games in that series. That's when Bungie was king. Those games didn't have powers or abilities or half the things you see in Destiny. When armor abilities and all those extra things started making their way into Halo, it started dying. Reach wasn't liked by anyone.

Destiny isn't doing anything new or interesting in terms of multiplayer shooters. No doubt it seems fun from the small amount we have seen, but what exactly it so revolutionary about it? Powers? Kill streak super moves? Vehicles? Turrets? Game modes?

You bring up Titanfall and it made me laugh. Titanfall on the other hand does do something completely different. No other shooter currently available offers anything like it in terms of player movement and agility. It's unlike anything else. It also manages to mix two completely different shooting experiences into one game. The mechs and the humans work perfectly together.

Titanfall has an incredibly high skill ceiling if you're willing to give it the time it needs. Learning routes and mastering wall running and traversal add a new dimension to the gameplay that other shooters just don't have.

Titanfall's biggest weakness was the complete package. The "single player" was a joke and it's campaign and story are atrocious. They take away from the core experience. Destiny looks like it will have a good if not great story with a meaningful story experience.

I'll hold off judgment until the full game is released, but after playing the alpha and the beta, there is nothing in this PVP experience that would make me play it over Titanfall. It's just not different enough.

Dude. No need to get all pedantic and condescending. Just a matter of opinion. However if you can't see that anything that competes directly with Halo fucks Microsoft, then you, my friend are wearing blinders. Umm, especially so when it is Bungie doing the making. It's no "knee jerk" reaction. Maybe you should consider it? Im sure Phil Spencer and friends are. Destiny might be "multi-plat" but its clear who Bungie have aligned themselves with. That spells bad news for Microsoft and the abomination that used to be Halo.

Enjoy Titanfall, its great. For me it was only great for a month or so. I doubt I DL the new DLC even though I got the season pass. It got boring quick. Check the player counts if you doubt me, going by that it seems like I'm not the only one of this opinion.

Edit; Oh yeah, I loved Reach too. Maybe thats my problem. It was certainly better than Halo 4...
 

JB1981

Member
Destiny isn't doing anything new or interesting in terms of multiplayer shooters. No doubt it seems fun from the small amount we have seen, but what exactly it so revolutionary about it? Powers? Kill streak super moves? Vehicles? Turrets? Game modes?

Please point me to another FPS game on the market right now which offers a persistent world MMO experience with this level production value and this level of tight gameplay mechanics one would expect from a traditional single player or co-op campaign. And please don't mention borderline because the shooter aspects of that game are ass despite the millions of guns
 
Picture-thingy
Titanfall, in terms of pure gameplay, is amazing and I give the devs tons of credit.
The problem I have with the game is repetition in the form of NO SINGLEPLAYER!
Destiny is worse from a purely-PvP standpoint IMHO, but much much MUCH better overall than Titanfall EVER will be
 

gatti-man

Member
After playing Destiny finally, all I can say is ouch. Bungie really just fucked Microsoft. I feel like they just stole Halo back. I really don't see myself picking Halo 5 by 343 over Destiny. Destiny is more like Halo than Halo is now.

Also, by the way, not to start a war but how the fuck did people who played both this and Titanfall anoint Titanfall the king of new gen shooters? It seems pretty clear with the available feature sets of both games being exposed now which one is clearly superior in terms of legs.

Why?
Which has better legs? Destiny by a country mike. Which is the better shooter? Easily Titanfall. Imagine destiny with titanfall mechanics, now imagine titanfall with destiny mechanics. Pretty easy answer which one is superior after that example.
 
Please point me to another FPS game on the market right now which offers a persistent world MMO experience with this level production value and this level of tight gameplay mechanics one would expect from a traditional single player or co-op campaign. And please don't mention borderline because the shooter aspects of that game are ass despite the millions of guns
Firefall on the PC to an extent, for sure.
Great MMOFPS/TPS that's very polished and about to full release.
 

wiggleb0t

Banned
First dose of space crack.
Games atmosphere & music is really doing it for me. Enemies not my kinda liking though finding it really fun and it's presentation is impressive. Feels like a blockbuster sci-fi with the some of the cutscenes and the enviroment is filled with variety in details.

Glad I could try the beta as the videos werent doing much for me.
 
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