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Destiny Beta Thread: Moon wizards make Pet Sounds with space magic in a bottle

What is your favorite class?


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pantsmith

Member
I wouldn't count on it, Bungie is pretty terrible at story telling, overly convoluted, and nerdily pretentious. They need to keep their stories simpler, and more personal to be succesful. I feel Halo 1 was there only decent, un-cringewothy story. And also ODST. With no real main character and in a coop MMO setting, it is even going to be more difficult to make a good story. i am just hoping for good believable game scenarios, and clear understanding of lore and conflicts.

Are you just basing this on Halo? Because Myth would like a word with you.
 
I get where you're coming from, but I don't agree. I'm not judging the game's story based on the first hour. I'm judging how effective the first hour is at making me feel invested in what's happening. It's VERY important that games, books, TV shows, etc. introduce things in a manner that hooks you so that you want to keep playing/reading/watching. Destiny is one of the rare times in games where I've felt so disinterested in the setup, and baffled by why my character is just quietly going along with the proceedings. And the story/events feel really disjointed, providing little motivation or explanation for why they're happening. Exposition isn't always necessary to make you feel invested. But if there isn't much exposition there should be some strong character development so that you feel compelled to fight for the characters, if not to progress the story.

I hear what you're saying. For me personally, I found that the story, while it didn't wow me with quality VA, left me wanting to know more. Like who is this Rasputin warmind and what is it that he is protecting in the cosmodrome? What exactly is the Traveller? Where does it come from? We know so little. The game just basically says hey, you were dead, the ghost brought you back to life. The Traveller helped bring about a golden age and humans spread across the solar system only to have the Darkness, which we know nothing about, nearly wipe humans out. Now you have been brought back to life to help reclaim what was lost and stop the Darkness from finishing the job it sent out to do however long ago. That premise alone gives me a nerdy boner. I think it also sets the stage for a lot of really cool stories about the past lore to fit into the games narrative, like who you were in the past and why you are so important, were you a soldier during "the collapse"? Who knows? I feel they have done a good job just giving us a basic idea of whats going on without spoiling too much of the story. But to each his own I guess. I can see where you are comming from too though I'm more in the happy with what Ive seen so far camp.
 
To be fair shit will get more interesting later with sub classes. Like a buffer helping teammates out then taking care of the mobs, other two attacking and flanking main baddy, etc....


Right now the main tactics are to distract and build up super, killing baddies in meantime

That's true. It'll be interesting to see how the classes' abilities will further differentiate the encounters and their outcomes.
 

Orayn

Member
If that's the case why would there be quarter masters for PVP gear? Or unless you just used the gear to PVE.

You get to keep everything but the damage/armor ratings, so I imagine the PvP gear looks cool and has affixes that are useful in PvP.

Not entirely sure how armor factors into this, since you can also increase that through class abilities.
 
-what is the point of the dead ghosts that you can repair?

-why can't we map melee to circle (B) like Halo was?

I cannot get used to trigger melee. Never heard of such a thing. the fuck bungie
 
Ouch, that sucks.

But I've also seen plenty of games that only partially install and then do the rest in-game, and as I said in my last post that's a really shitty system because then you can't even play another game while it downloads.

Agreed.

I did this last night, but you can close the Destiny Beta application during the download and it will still download in the background (can verify by pressing Options button on the Tile and viewing Information). I was able to play other games while I finished the download.
 

majik13

Member
Are you just basing this on Halo? Because Myth would like a word with you.

pretty much and what i have seen of Destiny, Dont think I played Myth, or very little if I did. Played Marathon on Mac as a Kid, but that didnt realy have much in the way of complex story compared to modern games iirc.

edit: Its just in more recent times as they have become bigger, making more modernized games with grander stories, that they just havent been succesful or as engaging. That somehow making things mysterious and cool for just the sake of being cool, and using big religious words, and being broody, and convoluted will make for an engaging story. For me it is just a turn off.
 

Orayn

Member
Warlock's jump is tricky. Seems like you need to time it somewhat carefully to gain any height, otherwise it's just slow, floaty disappointment.
 
Jump glide has advantages. My issue with grenade is that it doesn't bounce so it's essentially a sticky grenade without the sweet damage. I calculate throwing grenades based on bounce. But personally buffing party members is too good to pass up for a support class nut such as myself.
 

KOHIPEET

Member
Tomorrow I wanna launch an all-in assoult on the grotto cave and massacre those question-marked bastards.

Who's with me?

Infinite deaths imminent.
 
I did this last night, but you can close the Destiny Beta application during the download and it will still download in the background (can verify by pressing Options button on the Tile and viewing Information). I was able to play other games while I finished the download.
Good to see that works here.

I remember first installing NFS Rivals - and all I got was the intro tutorial stuff before getting a screen with a long progress bar. I quit out hoping it would install in the background but it didn't. Had to keep the game up and running until it finished. That was closer to launch though, so hopefully that has changed across the board.
 

pantsmith

Member
Could have sworn you said Myth and Marathon, pantsmith

I did- I was responding to the "bad" criticism and, upon re-reading, noticed he mentioned thinking their stories were needlessly convoluted. Ooops.

Marathon is amazing, but I don't think its the best counter to the claim "needlessly convoluted" haha

I thought Myth and Marathon told you everything you needed to know through gameplay and cinematics, while still having enough world for anyone who wanted to do a bit of reading. I feel roughly the same way about Halo and Destiny.

pretty much and what i have seen of Destiny, Dont think I played Myth, or very little if I did. Played Marathon on Mac as a Kid, but that didnt realy have much in the way of complex story compared to modern games iirc.

Marathon had you read terminals A LOT, so you'd be forgiven for not remembering what was going on.
 

X-Frame

Member
Has anyone switched the button layout to anything other than default?

If so, which one and which other shooting game is it mostly like? I am at work so can't check, but not sure I want melee on R1 and crouch as Circle.
 

Philippo

Member
Gaming is a-fucking-mazing much more than alpha, especially with friends.

But i suck big time at Fps, i can barely aim at enemies and tend to finish last in conquest.
Any tips?
 

Orayn

Member
Jump glide has advantages. My issue with grenade is that it doesn't bounce so it's essentially a sticky grenade without the sweet damage. I calculate throwing grenades based on bounce. But personally buffing party members is too good to pass up for a support class nut such as myself.

Yeah, vortex grenade is kind of unintuitive in that a very large portion of its damage is still tied up in the initial explosion. The damage over time is still considerable and works great for mopping up extra kills in PvP, but the actual vacuum effect is kind of weak and it's really not a Borderlands singularity grenade like some people might assume.
 
It happened to me and also people who did/tried to do the EU preload trick

Well EU preload tricksters aside (does that count at all since they were actively trying to break the system, and they had the whole game already downloaded, so no need to do it remotely), could you explain what happened to you in detail? Did you have the installer waiting on the PS4 when you got home, but a 0% download status after you reset the license?
 
Has anyone switched the button layout to anything other than default?

If so, which one and which other shooting game is it mostly like? I am at work so can't check, but not sure I want melee on R1 and crouch as Circle.

This is what I was complaining about a few posts up. Who's genius idea was it to map melee to a trigger? There is nothing wrong with circle melee as per tradition and muscle memory.

or, at the very least, give us the option to MAP OUR OWN FUCKING BUTTONS!

Bungie = settings nazis since the beginning of time

would also love to turn off music for PvP.
 

RoKKeR

Member
Jump glide gets too much hate, you have to learn to master it. Really have to quick tap the jump button in order for you to soar up quickly, and you can then tap it again to drop back down.

I was playing with Hunter yesterday and I still think the glide is better than the double jump because you have just a bit more control over your trajectory, even if you aren't moving quite as fast.
 

Codiox

Member
Has anyone switched the button layout to anything other than default?

If so, which one and which other shooting game is it mostly like? I am at work so can't check, but not sure I want melee on R1 and crouch as Circle.

I switched to puppet master or something like that.


Also: THE MUSIC IS SO FUCKING AWESOME!!!

can I buy the OST anywhere??
 
I remember during the F&F period I had this one Warlock guy follow me around while I made my way to a story objective. Instead of taking the road that slopes up to the building with the huge satellite dish, I jumped up to where I needed to be through a collapsed section of the hill it was on.

The guy who had the Warlock was having such a hard time following me up the wall because of the glide. It was really funny to watch.
 

Egg0

Banned
Not sure how the special ammo pick ups work. I had ammo for my shotgun, but then I switched over to my sniper rifle, my ammo went down to 0. I switched back to my shotgun, it was still 0.

Do you pick up only what you have equipped?
 
I remember during the F&F period I had this one Warlock guy follow me around while I made my way to a story objective. Instead of taking the road that slopes up to the building with the huge satellite dish, I jumped up to where I needed to be through a collapsed section of the hill it was on.

The guy who had the Warlock was having such a hard time following me up the wall because of the glide. It was really funny to watch.

Ya, being a warlock takes skill, it doesnt hold your hand like those other classes.
 

KOHIPEET

Member
Is there anyone else here who finds the Shingen-C auto rifle a bit
very much
op?

I mean I have it, and ever since I use it I own, but I'm not that good.
 

Orayn

Member
Not sure how the special ammo pick ups work. I had ammo for my shotgun, but then I switched over to my sniper rifle, my ammo went down to 0. I switched back to my shotgun, it was still 0.

Do you pick up only what you have equipped?

You lose your current stock of special ammo when you equip a different special weapon. I assume the same goes for heavy ammo, but I haven't switched heavies in the field before.
 

Kane1345

Member
I'm sorry if this has been asked many times already but the thread is so massive now. Anyway, does anyone know why I can't see my character on the bungie site or on my companion app? All I get is a silhouette. I've tried other browsers with the same result.
 
I remember during the F&F period I had this one Warlock guy follow me around while I made my way to a story objective. Instead of taking the road that slopes up to the building with the huge satellite dish, I jumped up to where I needed to be through a collapsed section of the hill it was on.

The guy who had the Warlock was having such a hard time following me up the wall because of the glide. It was really funny to watch.
You ass lol
 
Ok so far this are my concerns with the game :

- The group boss fights, are the most ridiculous and boring boss fights I've ever done. I got so bored from shooting and reloading that after finishing the encounter I didn't touch the game since yesterday.

I have to agree on this part. The boss fights are kinda uninspired. They can be cheesed fairly easily thus making the only "challenging" aspect to them the trash mob spawns.

The Devil Walker in particular is very easy to exploit and get free damage on him. Taking out its orb cannon and then walking in and out of "melee" range gets it stuck in a pattern where your team mates can shoot almost uninterrupted. There are also spots where you can position yourself and shoot freely without worrying about it's splash damage attacks.

Sepiks has one move (teleport) that makes it difficult aside from the trash mob spawns. Clever positioning and strafing will negate Sepiks splash damage attacks and then it just becomes a bullet sponge.

I would like to see future boss fights be more dynamic without relying on them having huge health pools. Maybe incorporate environmental attacks or splitting up the fire team so each has to quickly clear an area to save the others, have a member get focused and then have to kite the boss while the others do damage to slow it down, etc. I'm hoping Bungie gets super creative and doesn't fall back on the "shoot the weak spot for massive damage" idea.
 

tranciful

Member
Not sure how the special ammo pick ups work. I had ammo for my shotgun, but then I switched over to my sniper rifle, my ammo went down to 0. I switched back to my shotgun, it was still 0.

Do you pick up only what you have equipped?

yeah they don't want you constantly switching
 
Has anyone switched the button layout to anything other than default?

If so, which one and which other shooting game is it mostly like? I am at work so can't check, but not sure I want melee on R1 and crouch as Circle.

Greenthumb/Inverted Look...the only way to roll. My kid wanted to start his own Warlock, and got frustrated when he started to play because everything was default. He's used to playing on my profile and needed melee to be on R3 and Inverted just like his dad.
 

majik13

Member
I did- I was responding to the "bad" criticism and, upon re-reading, noticed he mentioned thinking their stories were needlessly convoluted. Ooops.

Marathon is amazing, but I don't think its the best counter to the claim "needlessly convoluted" haha

I thought Myth and Marathon told you everything you needed to know through gameplay and cinematics, while still having enough world for anyone who wanted to do a bit of reading. I feel roughly the same way about Halo and Destiny.



Marathon had you read terminals A LOT, so you'd be forgiven for not remembering what was going on.

vagualy remeber. And I enjoy this type of story telling to a degree. You can dive into lore as much as you want or dont want. Metroid Prime is another good example of this.
 

majik13

Member
Not sure how the special ammo pick ups work. I had ammo for my shotgun, but then I switched over to my sniper rifle, my ammo went down to 0. I switched back to my shotgun, it was still 0.

Do you pick up only what you have equipped?

yeah its a design choice. Pro/Con to switching out a special weapon. I think you keep your primary, not sure about heavy. You probabaly loose that ammo too.
 

JB1981

Member
I hear what you're saying. For me personally, I found that the story, while it didn't wow me with quality VA, left me wanting to know more. Like who is this Rasputin warmind and what is it that he is protecting in the cosmodrome? What exactly is the Traveller? Where does it come from? We know so little. The game just basically says hey, you were dead, the ghost brought you back to life. The Traveller helped bring about a golden age and humans spread across the solar system only to have the Darkness, which we know nothing about, nearly wipe humans out. Now you have been brought back to life to help reclaim what was lost and stop the Darkness from finishing the job it sent out to do however long ago. That premise alone gives me a nerdy boner. I think it also sets the stage for a lot of really cool stories about the past lore to fit into the games narrative, like who you were in the past and why you are so important, were you a soldier during "the collapse"? Who knows? I feel they have done a good job just giving us a basic idea of whats going on without spoiling too much of the story. But to each his own I guess. I can see where you are comming from too though I'm more in the happy with what Ive seen so far camp.

Very much agree and some of the set-up/storytelling may have been abbreviated for the beta. We don't know.
 
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Bungie are such teases man. The later game gear is just plain phenomenal
 
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