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Destiny Beta Thread: Moon wizards make Pet Sounds with space magic in a bottle

What is your favorite class?


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Pyccko

Member
WOOP WOOP found a new place to climb

7tIGDc4.jpg
 
Has anyone else not been able to connect to the game world at all? I played literally 10 seconds, got dropped, and haven't been able to connect again. I've opened ports, reset my network settings and all that non-sense and nothing :/ any help?
 

Hindle

Banned
So does Destiny have vehicular based combat like Halo? The different vehicles really helped make Halo world class, the Banshee, Warthog etc. Im hoping Destiny has its equivalents.
 

alr1ght

bish gets all the credit :)
Bungie games have always had tons of autoaim. I definitely prefer how Halo plays compared to this, but it's not bad.
 

pantsmith

Member
You shall forevermore be known as The Dreamcrusher to me. You sir, have unintentionally ruined my deepest desire, a new Bungie Myth game.

I seriously did not know this. :(

I know, I know. I died a little bit when it happened.

The good news is its not like 2K is doing anything with the IP. Who's to say they don't buy it back some day (however unlikely)?
 
You mean aim assist? Because there's no auto-aim.

And I don't even notice the aim assist.
Sure - though to be honest I'm not up on the particulars. Its the magnetism I notice most where my aim is moved without my input to follow an enemy who has run past.

I'm very much used to Killzone on the PS4 though so if anything I've been spoiled.
 

Orayn

Member
Yeah, I find the aim assist to be pretty sticky, though it's usually not overly distracting. Mostly comes in the form of your reticle slowing down over enemies, or following moving enemies when using ADS.
 

Maybesew

Member
Are the heavy weapons underwhelming? Or should I have chosen the rocket launcher instead of the machine gun? The damage from the machine gun doesn't seem to be much more than my regular rifle.
 
Cmon, the aim assist is extremely generous, if you don't see it you are choosing to ignore it.

It's really obvious and generous. I don't mind it because Halo had huge amounts of it but this is definitely a console game with not much strafing allowed and hipfire not as rewarded compared to ADS.
 

cresto

Member
The aim assist is a lot more noticeable in SP/FR then MP. I would like the options to be a little more fleshed out and user friendly for more customization like that. Aim assist normally hampers me than help
 
Played some more to test out ADS, and yeah, ADS > hipfire a vast majority of the time. There is just so much inaccuracy in hipfiring that it becomes useless. This is total contradictory to the jumpy nature of the game.

I absolutely feel like they messed up here, as you pretty much have no choice but to rely on ADS.

The precision of ADS can drop an enemy incredibly fast, and if you're trying to hipfire, you are guaranteed to miss your shots.

I really hope this gets changed. Hipfiring should be the dominant style of play, especially with how much jumping and floating and health there is.

ADS should be used for those mid-long distances where you need that precision.

Even though ADS removes radar and slows you down, you are much more likely to finish off an enemy by ADSing right in front of them. It just does not feel right.

With ADS, you also go down a whole lot faster, but with hipfiring, the gameplay feels just about right, minus the inaccuracy. If they can make hipfire more viable, but not as precise as ADS, it'd make TTK and mobility much more smoother/fun IMO.
 
I'm totally loving this. I played a bit more last night with a Titan which at first I did worse than the Hunter with. But I stick with it and now I'm loving their Super Smash.
 

Shanlei91

Sonic handles my blue balls
Cmon, the aim assist is extremely generous, if you don't see it you are choosing to ignore it.

But I feel so pro when I use it!

I've only had one issue so far where an enemy ran behind another enemy, I was pointing my sniper rifle at, and the aim flung around.
 

Orayn

Member
Played some more to test out ADS, and yeah, ADS > hipfire a vast majority of the time. There is just so much inaccuracy in hipfiring that it becomes useless. This is total contradictory to the jumpy nature of the game.

I absolutely feel like they messed up here, as you pretty much have no choice but to rely on ADS.

The precision of ADS can drop an enemy incredibly fast, and if you're trying to hipfire, you are guaranteed to miss your shots.

I really hope this gets changed. Hipfiring should be the dominant style of play, especially with how much jumping and floating and health there is.

ADS should be used for those mid-long distances where you need that precision.

Even though ADS removes radar and slows you down, you are much more likely to finish off an enemy by ADSing right in front of them. It just does not feel right.

With ADS, you also go down a whole lot faster, but with hipfiring, the gameplay feels just about right, minus the inaccuracy. If they can make hipfire more viable, but not as precise as ADS, it'd make TTK and mobility much more smoother/fun IMO.

Wolfenstein: TNO had a really nice balance, IMO. That's what more modern games should strive for.
 
Played some more to test out ADS, and yeah, ADS > hipfire a vast majority of the time. There is just so much inaccuracy in hipfiring that it becomes useless. This is total contradictory to the jumpy nature of the game.

I absolutely feel like they messed up here, as you pretty much have no choice but to rely on ADS.

The precision of ADS can drop an enemy incredibly fast, and if you're trying to hipfire, you are guaranteed to miss your shots.

I really hope this gets changed. Hipfiring should be the dominant style of play, especially with how much jumping and floating and health there is.

ADS should be used for those mid-long distances where you need that precision.

Even though ADS removes radar and slows you down, you are much more likely to finish off an enemy by ADSing right in front of them. It just does not feel right.

With ADS, you also go down a whole lot faster, but with hipfiring, the gameplay feels just about right, minus the inaccuracy. If they can make hipfire more viable, but not as precise as ADS, it'd make TTK and mobility much more smoother/fun IMO.
dont hold your breath, its unlikely bungie are going to be changing it but i agree with everything u said. looks like i am just gona have to wait for halo 5 beta
 

Slime

Banned
FINALLY got to play it for a bit after a bunch of distractions and connection mishaps.

It was neat finally seeing the lore in-context after being teased with it for so long. It was almost surreal to have an in-game source just flat-out saying "you're dead!" right off the bat. OK, then!

I told myself I was going to dig into the content slowly to over the course of the beta, but I don't see how that's possible. Case in point: after shutting down my PS4 to come on here and type this, I'm off to play for another couple hours. Bungie, why do you do this to me!?
 
Dinklage voice so much better than the alpha. The names of things grate my ears still, it's like they're afraid of coming up with new proper nouns.
 

Oozer3993

Member
I need to check against the stuff I recorded during the Alpha, but there appears to be a healthy amount of new music here. I just need to figure out a way to get the music from the Devil's Lair Strike and the final part of The Last Array.
 
I remember during the F&F period I had this one Warlock guy follow me around while I made my way to a story objective. Instead of taking the road that slopes up to the building with the huge satellite dish, I jumped up to where I needed to be through a collapsed section of the hill it was on.

The guy who had the Warlock was having such a hard time following me up the wall because of the glide. It was really funny to watch.

Bs2dQ2OIgAAPEgR.jpg:large
 

Orayn

Member
How does that game do it?

ADS doesn't increase your actual accuracy by very much, it's mostly there for zooming in. Hip-fire accuracy also resets to normal very quickly after you stop firing, as opposed to something like Borderlands or CoD where your reticle will stay expanded for several seconds after firing a long burst from the hip.

In all the versions of the game I've played I don't remember my reticule being pulled from one enemy to the next.

So, I guess I haven't noticed it.

In my experience it only "pulls" if you're aiming down the sights at a target that starts moving.

Everywhere else it mostly manifests as your aiming speed slowing down when your crosshairs are on an enemy. Try sweeping your camera across a single enemy some time.
 
What is up with some of these crucible weapons in the Tower?

300+ damage for a shotgun... I hope these are Heavy weapons and not side weapons, because that is some insane damage.
 

mindsale

Member
I played a short while last night, and I am enamored of this game. I didn't think it would play nearly as smoothly as it does, but everything feels great. I love the customization options, the character models all look really good.
 
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