Haven't played the Alpha/Beta myself, but it does not appear to be so.
http://www.youtube.com/watch?feature=player_detailpage&v=heEl5TU55FY#t=29
I'm in total agreement with you. It's a shame they no longer own the rights to the series :*(
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Bungie are such teases man. The later game gear is just plain phenomenal
If only we could disable the auto-aim. The game doesn't need it.This game really makes me appreciate the DS4. Perfect controller.
If only we could disable the auto-aim. The game doesn't need it.
You shall forevermore be known as The Dreamcrusher to me. You sir, have unintentionally ruined my deepest desire, a new Bungie Myth game.
I seriously did not know this.![]()
Sure - though to be honest I'm not up on the particulars. Its the magnetism I notice most where my aim is moved without my input to follow an enemy who has run past.You mean aim assist? Because there's no auto-aim.
And I don't even notice the aim assist.
There's one or two offensive vehicles so far. But doubt it'll be a vehicle fest like Halo.So does Destiny have vehicular based combat like Halo? The different vehicles really helped make Halo world class, the Banshee, Warthog etc. Im hoping Destiny has its equivalents.
Cmon, the aim assist is extremely generous, if you don't see it you are choosing to ignore it.
Cmon, the aim assist is extremely generous, if you don't see it you are choosing to ignore it.
There's one or two offensive vehicles so far. But doubt it'll be a vehicle fest like Halo.
Cmon, the aim assist is extremely generous, if you don't see it you are choosing to ignore it.
Played some more to test out ADS, and yeah, ADS > hipfire a vast majority of the time. There is just so much inaccuracy in hipfiring that it becomes useless. This is total contradictory to the jumpy nature of the game.
I absolutely feel like they messed up here, as you pretty much have no choice but to rely on ADS.
The precision of ADS can drop an enemy incredibly fast, and if you're trying to hipfire, you are guaranteed to miss your shots.
I really hope this gets changed. Hipfiring should be the dominant style of play, especially with how much jumping and floating and health there is.
ADS should be used for those mid-long distances where you need that precision.
Even though ADS removes radar and slows you down, you are much more likely to finish off an enemy by ADSing right in front of them. It just does not feel right.
With ADS, you also go down a whole lot faster, but with hipfiring, the gameplay feels just about right, minus the inaccuracy. If they can make hipfire more viable, but not as precise as ADS, it'd make TTK and mobility much more smoother/fun IMO.
Worst thing about this game IMO
I iced five (or "generated 5 orbs of light") with my Warlock super.I challenge to a "how many people can you kill with your super" competition.
No titans allowed.
dont hold your breath, its unlikely bungie are going to be changing it but i agree with everything u said. looks like i am just gona have to wait for halo 5 betaPlayed some more to test out ADS, and yeah, ADS > hipfire a vast majority of the time. There is just so much inaccuracy in hipfiring that it becomes useless. This is total contradictory to the jumpy nature of the game.
I absolutely feel like they messed up here, as you pretty much have no choice but to rely on ADS.
The precision of ADS can drop an enemy incredibly fast, and if you're trying to hipfire, you are guaranteed to miss your shots.
I really hope this gets changed. Hipfiring should be the dominant style of play, especially with how much jumping and floating and health there is.
ADS should be used for those mid-long distances where you need that precision.
Even though ADS removes radar and slows you down, you are much more likely to finish off an enemy by ADSing right in front of them. It just does not feel right.
With ADS, you also go down a whole lot faster, but with hipfiring, the gameplay feels just about right, minus the inaccuracy. If they can make hipfire more viable, but not as precise as ADS, it'd make TTK and mobility much more smoother/fun IMO.
Warlock Q: What do orbs of light do? How do I use them? How do I buff teammates?
How does that game do it?Wolfenstein: TNO had a really nice balance, IMO. That's what more modern games should strive for.
It's important to say this stuff now so maybe they can change possibly change it for the sequel.dont hold your breath, its unlikely bungie are going to be changing it but i agree with everything u said. looks like i am just gona have to wait for halo 5 beta
So its more or less confirmed progress will be reset at the end of the beta, I wonder will that include the Grimoire?
I remember during the F&F period I had this one Warlock guy follow me around while I made my way to a story objective. Instead of taking the road that slopes up to the building with the huge satellite dish, I jumped up to where I needed to be through a collapsed section of the hill it was on.
The guy who had the Warlock was having such a hard time following me up the wall because of the glide. It was really funny to watch.
In all the versions of the game I've played I don't remember my reticule being pulled from one enemy to the next.Yeah aim assist is obvious. No way you can not notice it.
How does that game do it?
In all the versions of the game I've played I don't remember my reticule being pulled from one enemy to the next.
So, I guess I haven't noticed it.