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Destiny Beta Thread: Moon wizards make Pet Sounds with space magic in a bottle

What is your favorite class?


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Fracas

#fuckonami

Good writeup. Captures how I feel, though I'm a bit more positive. The game clicks more for me when I'm playing with people. I don't see it keeping my attention long term though, especially with the onslaught of releases this fall.

And yeah PvP is mediocre. I expected as much, so whatever. I'm not buying it for competitive MP anyway.
 
A "beta" that is released 6 weeks before the game launches isn't a beta - it's a next gen marketing term for a demo. The reason it's labeled a "beta" is damage control. It can enable consumers to mislead themselves: "Oh I don't like this or the game is lacking this.. but I guess it is just a beta after all." Of course they will make small tweaks here and there but don't expect anything major.

Nod.

I said the same thing back in "Alpha". Those terms have no meaning at all when they happen the way they are right now. The game is gonna launch as is with a few tweaks, think more loot, difficulty adjustments, etc.
 
Probably a silly question but abilities unlock and gain xp towards progression just based on generally gathering xp, not playing or doing anything specifically (head shots, melee kills, etc.), correct?
 

jediyoshi

Member
A "beta" that is released 6 weeks before the game launches isn't a beta - it's a next gen marketing term for a demo. The reason it's labeled a "beta" is damage control. It can enable consumers to mislead themselves: "Oh I don't like this or the game is lacking this.. but I guess it is just a beta after all." Of course they will make small tweaks here and there but don't expect anything major.

I think you were too excited getting on your semantic soapbox to pick up on the actual comment. If you still take it given that beta and demo are interchangable, it's still a valid question given the amount that this beta/demo are sectioning off content wise. There aren't a lot of RPGs where you can feel out the entirety of its systems within the first 8 levels. That's like making a judgement call on the amount of content in WoW only playing its starting zones.
 
Game is fun but i´m concerned over the lack of variety in weapons and skills. Where are my crazy combinations ? I thought this would be more MMO style with TriArch elements but so far all 3 classes plays exactly the same. No real healer, no supporter, no tank with taunt etc. pp. Wish their would be more then just "Bomb A skill, Superblast B skill". For example the constant lack of ammo in this game drives me crazy. So why no class that can spam some ammo for the group ? There is many potential but I don´t see it yet. Hope this is just the lack of content in the Beta and the final game offers more.
Other subclasses, skill unlocks, and weapons will probably give you what you're looking for. No, there is no strict trinity, but each class, set up in certain ways, is best suited to specific combat situations.
 

Daaruz

Banned
A "beta" that is released 6 weeks before the game launches isn't a beta - it's a next gen marketing term for a demo. The reason it's labeled a "beta" is damage control. It can enable consumers to mislead themselves: "Oh I don't like this or the game is lacking this.. but I guess it is just a beta after all." Of course they will make small tweaks here and there but don't expect anything major.

So, there's little hope for the XB1 version to actually hit 1080p as mentioned by Bungie this week?

Kind of makes sense, there was hardly any difference between Titanfall Beta and Final Build.
 

Trickster

Member
Um, I found this on my own. I don't recognize it from any of the missions I've gotten (if you're talking about beacon quests).

Great discovery. I was just seeing if I could get on the cliff by hopping off the plane's wings.

Guess you just never got that beacon quest, but yeah that sounds like the beacon quest where you need to jump off the airplane wing in order to access the cave that you need to check out as the objective.
 

jett

D-Member
I didn't notice and I had spent four straight hours on Destiny tonight. Wat. I think I pretty much explored nearly everything that can be explored on the beta version of Old Russia. All loot is randomized and scales to your level.

This game is really awesome, in co-op mode anyway. I'm iffy on the crucible, I have no idea how is something like that supposed to have any sort of balance.

I also spent all my cash on a new, seemingly useless ship. SPACE YOLO
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Even if, maybe most of the content is available to "max lvl" players. I am not sure how content is connected to the players level.

Then I don't understand the point of leveling at all. If it's all done with in just a few hours, it's superfluous at best. Leveling needs to be a gradual increase over time, so each level has actual weight.
 
So I was doing a public event earlier where a target showed up and had to be killed. Me and about 4 random guys were laying into the guy and he tried to run. We gave chase and he just vanished and the event ended about 2 minutes early. Is that supposed to happen? Seemed odd. All the guys looked around for him, but he had just disappeared completely.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
In general, I'm worried that the RPG aspects (leveling, skills) are not enough. I really hope level cap is above 20, because I would lose interest pretty quickly, unfortunately. The core gameplay is fun, but the RPG trappings are what draw me to the game.

In the end, I'm enjoying the beta, but I get the awful feeling that the full game is going to be fairly lean on content, and I'll end up just going back to FFXIV after I hit max level and get endgame gear. (I'm especially worried that there won't be an endgame to speak of)
 
So I was doing a public event earlier where a target showed up and had to be killed. Me and about 4 random guys were laying into the guy and he tried to run. We gave chase and he just vanished and the event ended about 2 minutes early. Is that supposed to happen? Seemed odd. All the guys looked around for him, but he had just disappeared completely.

Probably the event where he is immune to everything and you are supposed to kill him before he gets to the location.
 

Steel

Banned
I think I've played enough to get together my impressions for the beta.

PvE:
After doing the story missions and some sidequests, I couldn't shake this itching feeling that the game was borderlands lite. Less guns, less interesting enemies, same ADS and about the same movement speed. Hell, getting the Speeder for the first time felt like getting your runner for the first time in borderlands, without scooter there to make it funny.

As for the public events: Those feel like they were ripped straight out of defiance(the game). Defiance had Arc fall events on the gigantic open world map it had that anyone could see on the map and go to to participate in, just like these public events(on a much smaller map). The part that annoys me about this is the simple fact that Destiny uses this mechanic in a much less interesting manner. Arc falls had a series of complicated objectives, bosses etc. to motivate you, and the amount of people who would come in numbered anywhere from 4-40, so you got a lot of variety. In this, you've got either the big bad(for the beta that's the devil tank) that you have to take out that you can also find elsewhere in the world without the event if you wanted to, or the stereotypical "Kill a bunch of bad guys going after this point. Because, reasons."

Don't get me wrong I was visually impressed by these events when they came up, but the actual execution was lackluster.

Story:

I know it's just the beta and all, but it's completely unfleshed out. Your motivation for doing anything in this game is simply a floating robot telling you what to do. Oh, and humanity's nearly dead bla bla bla traveler is awesome, saved everyone bla bla bla. It really feels like they could have gone somewhere with the plot points they have in place, fleshed out the world and the precise history of it to make it interesting and give the player motivation, but they don't even give you a character you can vaguely sympathize with. Hell, they could have at least put a description of what each of the races are in the character creation screen so you know what the hell an exo and an awakened are.

In either case, suffice to say story in this game is really lacking.

PVP:
Unbalanced. Vehicles are too powerful, powers break everything worse than armor abilities in reach. Autoaim is way to hand-holdly here, especially with the vehicles.


All this being said, I'm not cancelling my preorder and I expect to have a bit of fun with this waiting for more interesting multiplayer stuff to release.
 

Sushi Nao

Member
So I'm loving what I got to play of the beta, but a couple of tiny and totally unreasonable things are throwing me off a bit. The whole of the game feels so Borderlandsian that I'm getting uncanny gameplay valleys from things that aren't, such as the wider turning radius when sprinting, and also how the sprint interrupts reloading.

I'm still a huge fan so far, and will be playing the hell out of it this fall.
 

HardRojo

Member
Here's a little trick I discovered during the Alpha but probably lots of people know about it now, I never entered Destiny threads so I have no idea whether it's known or not, it probably is because it isn't hard to pull off.

If you want to cancel the animation when you swap weapons you simply need to do the following:

Swap - Sprint - Aim
Triangle - Click L3 - L2

Sprint immediately after you press Triangle and Aim right after that, you will swap weapons in no time and will not have to go through the whole swap animation.
 
Probably the event where he is immune to everything and you are supposed to kill him before he gets to the location.

I don't know. The objective was simply "Eliminate the target" and it had a timer. Why would his reaching the location not only not correlate with the timer, but be a whole 2 minutes off the timer?
 

Ivory Samoan

Gold Member
Oh holy lord, I have discovered how to actually play in the Crucible.

Now I can't stop.. it's so much fun.

Please, for the love of Talos, save me from this addiction.
 

Trickster

Member
I think I've played enough to get together my impressions for the beta.

PvE:
After doing the story missions and some sidequests, I couldn't shake this itching feeling that the game was borderlands lite. Less guns, less interesting enemies, same ADS and about the same movement speed. Hell, getting the Speeder for the first time felt like getting your runner for the first time in borderlands, without scooter there to make it funny.

As for the public events: Those feel like they were ripped straight out of defiance(the game). Defiance had Arc fall events on the gigantic open world map it had that anyone could see on the map and go to to participate in, just like these public events(on a much smaller map). The part that annoys me about this is the simple fact that Destiny uses this mechanic in a much less interesting manner. Arc falls had a series of complicated objectives, bosses etc. to motivate you, and the amount of people who would come in numbered anywhere from 4-40, so you got a lot of variety. In this, you've got either the big bad(for the beta that's the devil tank) that you have to take out that you can also find elsewhere in the world without the event if you wanted to, or the stereotypical "Kill a bunch of bad guys going after this point. Because, reasons."

Don't get me wrong I was visually impressed by these events when they came up, but the actual execution was lackluster.

Story:

I know it's just the beta and all, but it's completely unfleshed out. Your motivation for doing anything in this game is simply a floating robot telling you what to do. Oh, and humanity's nearly dead bla bla bla traveler is awesome, saved everyone bla bla bla. It really feels like they could have gone somewhere with the plot points they have in place, fleshed out the world and the precise history of it to make it interesting and give the player motivation, but they don't even give you a character you can vaguely sympathize with. Hell, they could have at least put a description of what each of the races are in the character creation screen so you know what the hell an exo and an awakened are.

In either case, suffice to say story in this game is really lacking.

PVP:
Unbalanced. Vehicles are too powerful, powers break everything worse than armor abilities in reach. Autoaim is way to hand-holdly here, especially with the vehicles.


All this being said, I'm not cancelling my preorder and I expect to have a bit of fun with this waiting for more interesting multiplayer stuff to release.

Kinda agree with everything you said except the comment about uninteresting enemies, I like the enemy design so far. I just hope that when I'm fighting lvl 20 fallen and hive enemies, that they will look and fight differently than the low level ones we're fighting in the beta.
 

Gator86

Member
I've gotten more enjoyment and playtime out of both the alpha and beta than most full games. Everything is working for me except those damn vehicles in pvp. They're just broken. Only way to stop them is supers or heavy weapons. It's hard to even get those when you're fighting nothing but vehicles. This is probably the game of the year.
 
I don't know. The objective was simply "Eliminate the target" and it had a timer. Why would his reaching the location not only not correlate with the timer, but be a whole 2 minutes off the timer?

The timer is unreliable, but the gist of the mission was to kill him as soon as possible.

Had to unleash like 10 supers on him from 4 different guardians to kill him. Effing tank.
 
D

Deleted member 22576

Unconfirmed Member
OMG I just discovered that the grimoire is where lots of story is! It's such a fun idea! You have little trading cards on your phone that you unlock each day and when they flip over they have a couple paragraphs of lore on each one! That's so neat.
 

Einchy

semen stains the mountaintops
Was worried that the single player wouldn't feel like an actual single player campaign and it seems like I was correct.

Having really short missions that once you complete have you wait 30 seconds to then be taken back into the menu is kinda shitty. Having missions spawn you in the same spot and having to trouble through the area you were just in for the previous mission is also shitty.

That completely ruins the feeling of having a campaign, makes the missions seem like B tier sidequests.
 

Steel

Banned
OMG I just discovered that the grimoire is where lots of story is! It's such a fun idea! You have little trading cards on your phone that you unlock each day and when they flip over they have a couple paragraphs of lore on each one! That's so neat.

I thought the exact opposite when I found that out. I mean, couldn't they have put that in the game? Doesn't seem difficult. Maybe even throw a Mass Effect-esque codex narrator. Not to mention finding stuff in game and having a pop-up direct you to bungie.net to find out what the hell you just got is pretty annoying.

Kinda agree with everything you said except the comment about uninteresting enemies, I like the enemy design so far. I just hope that when I'm fighting lvl 20 fallen and hive enemies, that they will look and fight differently than the low level ones we're fighting in the beta.

Well, to each their own. I just hope there's a lot more enemies outside those groups as you said.
 
PvP is just ok atm. Should be a lot more interesting at higher levels looking at the crucible gear. The only thing that makes it any different from other games now are the supers which are OHKOs
 
Really liking this game. Hope XB1 version isnt too gimped in content and visuals since friends play on that platform. Sad knowing I am buying the inferior version of the game.

Pretty much this. I'm the only one in my friends group with both consoles, so that means i'm getting the XBOX ONE version. Hoping and praying its not a screen tearing mess next week. I actually hope Bungie will rethink 1080p and drop back to 900p for launch if it will give us a rock solid 30fps and vsync.

Seriously, if Bungie would have just stored the characters centrally like an MMO, i would be picking up both the PS4 and XBOX ONE versions.
 
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