Destiny Beta Thread: Moon wizards make Pet Sounds with space magic in a bottle

What is your favorite class?


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Kyoufu

Member
The beta only has normal difficulty but you can choose to play higher level versions of each mode. The alpha had Legend difficulty too so someone will have to draw comparisons between them.
 
BTW is it just my weapons or are shotguns absolutely terrible in this game? Feels like they hardly do any damage unless you are right next to the enemies and you'd rather just melee at that point.
 

thenexus6

Member
^ Yeah shotguns aren't that good.

I feel like I got the most out of the Alpha I will continue playing the Beta a little not to as much..
 

Semper88

Member
When is this pvp event they speak off? (UK time wise) cant seem to get it.

Shotgun is underpowered, it needs pointblanc even with choke modifier.
 

Papercuts

fired zero bullets in the orphanage.
BTW is it just my weapons or are shotguns absolutely terrible in this game? Feels like they hardly do any damage unless you are right next to the enemies and you'd rather just melee at that point.

Yeah, in PvE they don't seem too good, especially with how strong the melee attack itself is.
 

Gekidami

Banned
PVP:
Unbalanced. Vehicles are too powerful
I havent been bothered by vehicles too much myself, but the times i've gotten behind the wheel of the tank i've cause some heavy carnage to the point where i'm thinking to myself "this isnt very fair".

From what i can gather the issue is that Bungie have put Halo vehicles in a game that doesnt play like Halo. In Halo you'd just pick up the RL from around the map, even if its already been taken, kill the guy who has it, take it off him. Or pick up plasma grenades and stick it to the vehicle or stun it with a plasma pistol or just run up and hi-jack/destroy it.

In Destiny heavy ammo is rare and your powers take some time to charge up so you dont have many option,s when it comes to taking down vehicles besides other vehicles or getting in lucky shots.
 

nubbe

Member
This game just doesn't do it for me.
The gun play and visuals are great.

But I just keep thinking to my self how much more fun I would have playing borderlands 2 instead
 

8BiTw0LF

Consoomer
I love this game! This is me takin' down a Devil Walker by myself.
abcb51d6ef0741660c16a40116ca1187.gif

Titan is a beast up close
 

NoTacos

Member
When is this pvp event they speak off? (UK time wise) cant seem to get it.

Shotgun is underpowered, it needs pointblanc even with choke modifier.

back in alpha it was overpowered so I guess they nerfed it too much.

Im also not a big fan of the titan shields in PvP
 

glottis8

Banned
So... playing the boss level, i was grouped with these 2 other guys. One of them played along, the other one was inactive for the whole time. Now.. if there is a way to do this i don't know. But i looked around and could not find a way to kick the player off the team.

I hope they add support for that.

Also.. soloing in hard can be tough. Specially since you don't get to revive.. you have a checkpoint and you have to start all over again. I like it haha

I do appreciate that if you team up with friends, once the match or campaign you do you still are team up, even when you go the tower. Good stuff. Can't wait to play it all day tomorrow.
 

Stoze

Member
BTW is it just my weapons or are shotguns absolutely terrible in this game? Feels like they hardly do any damage unless you are right next to the enemies and you'd rather just melee at that point.

Yeah I stopped using them in PvE, very good in PvP imo.

Also I just got my first uncommon AR rifle and accidentally dismantled it, fuck me.
 

Kyoufu

Member
This game just doesn't do it for me.
The gun play and visuals are great.

But I just keep thinking to my self how much more fun I would have playing borderlands 2 instead

I played and enjoyed Borderlands 2 a lot but there's no way I'd want to play that over Destiny. The gun play, the teamwork in Strikes, the combat system and character customization... I would never go back.

I've been playing the same Strike this whole time and it never gets old because the core gameplay is great. I'd love it more if they allowed us to jump and shoot accurately in PVE.
 

Pimpwerx

Member
Glitch at the end of the strike, when you fight the orb. There's a window on the platform to the left. You can junk through the glass in part of it and there's a modeled room in there. You can't shoot out and enemies can't see you. I kept hopping in to recharge health and grenades, then jumping out to attack. Cheesy, but I figure a dev might read and fix it.

In the Cosmo drome by the helicopters, I got the suicide trick to work on a hallowed knight in story mode. I went to try it in exploration mode and there was a hallowed ogre with a laser beam coming from its head. It wasn't following me over the edge, and shoot me dead in midair a couple times. Pretty cool.

Weapons aren't rated as high, but do as much damage as the alpha. I wonder what the level 99 stuff just be like now. PEACE.
 

glottis8

Banned
Also... PvP.. i am getting slaughtered. Played one match and i had no idea what was going on haha. They really need to do a better job at teaming you and matching you against people around your same level and stats.

I am sure i'll get into it eventually.
 

Spades

Member
I think I've played enough to get together my impressions for the beta.

PvE:
After doing the story missions and some sidequests, I couldn't shake this itching feeling that the game was borderlands lite. Less guns, less interesting enemies, same ADS and about the same movement speed. Hell, getting the Speeder for the first time felt like getting your runner for the first time in borderlands, without scooter there to make it funny.

As for the public events: Those feel like they were ripped straight out of defiance(the game). Defiance had Arc fall events on the gigantic open world map it had that anyone could see on the map and go to to participate in, just like these public events(on a much smaller map). The part that annoys me about this is the simple fact that Destiny uses this mechanic in a much less interesting manner. Arc falls had a series of complicated objectives, bosses etc. to motivate you, and the amount of people who would come in numbered anywhere from 4-40, so you got a lot of variety. In this, you've got either the big bad(for the beta that's the devil tank) that you have to take out that you can also find elsewhere in the world without the event if you wanted to, or the stereotypical "Kill a bunch of bad guys going after this point. Because, reasons."

Don't get me wrong I was visually impressed by these events when they came up, but the actual execution was lackluster.

Story:

I know it's just the beta and all, but it's completely unfleshed out. Your motivation for doing anything in this game is simply a floating robot telling you what to do. Oh, and humanity's nearly dead bla bla bla traveler is awesome, saved everyone bla bla bla. It really feels like they could have gone somewhere with the plot points they have in place, fleshed out the world and the precise history of it to make it interesting and give the player motivation, but they don't even give you a character you can vaguely sympathize with. Hell, they could have at least put a description of what each of the races are in the character creation screen so you know what the hell an exo and an awakened are.

In either case, suffice to say story in this game is really lacking.

PVP:
Unbalanced. Vehicles are too powerful, powers break everything worse than armor abilities in reach. Autoaim is way to hand-holdly here, especially with the vehicles.


All this being said, I'm not cancelling my preorder and I expect to have a bit of fun with this waiting for more interesting multiplayer stuff to release.

Best summary of the game I've read. Agree on mostly all points. Bravo.
 

Kyoufu

Member
BTW is it just my weapons or are shotguns absolutely terrible in this game? Feels like they hardly do any damage unless you are right next to the enemies and you'd rather just melee at that point.

The shotgun I use has an upgrade that increases range when ADS. I can kill enemies standing 10-15 feet away easily with it.
 

Kyoufu

Member
Also... PvP.. i am getting slaughtered. Played one match and i had no idea what was going on haha. They really need to do a better job at teaming you and matching you against people around your same level and stats.

I am sure i'll get into it eventually.

But stats are normalized in PVP unless you play the Iron Banner event tonight where stats are counted.

Edit: sorry double post.
 

glottis8

Banned
But stats are normalized in PVP unless you play the Iron Banner event tonight where stats are counted.

Edit: sorry double post.

They do? i could not tell. LIke metioned before vehicles slaughter you in a second. People with higher level have access to better weapons that kill pretty fast. In an even encounter where you shoot as much as the other guy does and he wins by a long shot is kinda funky to me. So i dunno where the balancing comes. I was level 5, and i was fighting level 8s.
 
AI is a bit better on hard, just died for the first time trying to get the warp drive. Seems to more a combination of enemies taking more damage than any significant AI improvements though. They do chase/rush you more though, so that's nice.

Definite room for improvement, but it's not as bad as it was on normal.
 

Zombine

Banned
Really enjoyed the Alpha, and I have been loving the Beta a bit more. The closest thing I have to a concern in regards to this game is that I hope you don't hit the level cap too fast. I wouldn't want the player count to drop in the official game because you can hit it in a week. I also hope that PVP introduces a skill/weapon based playlist because I'm not so sure how much fun it will be if I'm level 20+ and I get to walk all over guys who just started. I have a feeling that will scare new players away from
PVP and kill the community.
 
I'm confused at how the game will drop you into a mission with a handful of other players, but everyone can progress the mission solo vs as a team. Everyone the game matches me to play with just wants to run around by themselves.
 

bombshell

Member
I'm confused at how the game will drop you into a mission with a handful of other players, but everyone can progress the mission solo vs as a team. Everyone the game matches me to play with just wants to run around by themselves.

If they are not in your fireteam, they are not necessarily playing the same mission as you, they are just in the same shared world as you.
 
AI is a bit better on hard, just died for the first time trying to get the warp drive. Seems to more a combination of enemies taking more damage than any significant AI improvements though. They do chase/rush you more though, so that's nice.

Definite room for improvement, but it's not as bad as it was on normal.
You get different classes of enemies on higher difficulties.
 

Marvel

could never
Holy crap our NeoGAF fireteam just steam rolled a few teams. Poor bastards lol.

Times like these I really hate being a human and having to eat... I don't want to turn it off.
 

Altima

Member
Am I the only one here who satisfy because this game has a feeling like Halo ?

I'm quite ok with this little deversity of skill and weapon since there is no skill in Halo.

Anyway, I expect a pvp mode with random weapon scatter around the level.
 
You get different classes of enemies on higher difficulties.

Yeah, those elder fallen that come out when you try to get the warp drive kinda remind me of the elites from Halo.

They are also a lot more aggressive in charging and have actually caused me to die four times. They are a bit of bullet sponge though, then again most enemies seem to be if you're plying a mission on hard.

In that sense, it does kinda remind me of Borderlands in that the level of an enemy is more important than anything else.
 
Does Titan actually have more health than, say, Warlock? In PVE it sounds like a bad idea to go pop that melee super if there is a huge stack of high level enemies.
 

Vodh

Junior Member
Have found quite the opposite honestly. Hunters have a very significant advantage with the double jump, throwing knife and Golden Gun. The knife almost completely kills enemies and has a really good range. The double jump is quick, agile and you can change directions in mid air. You can also jump at any time before you land on the ground.

People tremendously underestimate the Golden Gun as well. For 10 seconds (longer if you use a certain upgrade with the knife), you are super charged. You can run into a building and clear two people out and then run out of it and snipe a guy across the map. Or you can take out 3 Pikes on your own. Or you can snipe an Interceptor across the map. Or you'll use it too early and run around frantically looking for someone to shoot (lol), and in a lot of cases you do find somebody.

The Titan has the benefit of being able to use his super quickly in CQB or on an approaching vehicle (and he's practically invincible while doing it). Outside of that, it's [currently] useless at range. Nova Bomb is devastating and almost impossible to dodge if you're in its radius, but it has a slow travel time and it's easy to miss from a distance. Both of these things are over in an instant, whereas Golden Gun makes you the BAMF on the map for 10 seconds at any range.

The scavenger skill also allows you to use the grenade and knife much more frequenetly, which further enhances a Hunter's arsenal. The Hunter's only drawback IMO is its lighter armor, but that can also be upgraded.

I'd say they're all well balanced. I think the invincibility on the Titan and Warlock supers should be removed though, and you should be able to survive them if you jump high enough.

Sooooo... You're saying you believe Hunter is the best class in PvP and both Warlock and Titan should be nerfed?

Gosh I hope you're not a game designer.
 

Deadly

Member
I love this game! This is me takin' down a Devil Walker by myself.
abcb51d6ef0741660c16a40116ca1187.gif

Titan is a beast up close
What. How?! Jesus this took so long for me. The two guys I was with were freakin stupid and didn't know what cover or blind spots were. Not even sure if they knew about the weak spots too because I took down 3-4 legs on my own. Died multiple times and after awhile one guy left which sure didn't help the process.
I think I've played enough to get together my impressions for the beta.

PvE:
After doing the story missions and some sidequests, I couldn't shake this itching feeling that the game was borderlands lite. Less guns, less interesting enemies, same ADS and about the same movement speed. Hell, getting the Speeder for the first time felt like getting your runner for the first time in borderlands, without scooter there to make it funny.

As for the public events: Those feel like they were ripped straight out of defiance(the game). Defiance had Arc fall events on the gigantic open world map it had that anyone could see on the map and go to to participate in, just like these public events(on a much smaller map). The part that annoys me about this is the simple fact that Destiny uses this mechanic in a much less interesting manner. Arc falls had a series of complicated objectives, bosses etc. to motivate you, and the amount of people who would come in numbered anywhere from 4-40, so you got a lot of variety. In this, you've got either the big bad(for the beta that's the devil tank) that you have to take out that you can also find elsewhere in the world without the event if you wanted to, or the stereotypical "Kill a bunch of bad guys going after this point. Because, reasons."

Don't get me wrong I was visually impressed by these events when they came up, but the actual execution was lackluster.

Story:

I know it's just the beta and all, but it's completely unfleshed out. Your motivation for doing anything in this game is simply a floating robot telling you what to do. Oh, and humanity's nearly dead bla bla bla traveler is awesome, saved everyone bla bla bla. It really feels like they could have gone somewhere with the plot points they have in place, fleshed out the world and the precise history of it to make it interesting and give the player motivation, but they don't even give you a character you can vaguely sympathize with. Hell, they could have at least put a description of what each of the races are in the character creation screen so you know what the hell an exo and an awakened are.

In either case, suffice to say story in this game is really lacking.

PVP:
Unbalanced. Vehicles are too powerful, powers break everything worse than armor abilities in reach. Autoaim is way to hand-holdly here, especially with the vehicles.


All this being said, I'm not cancelling my preorder and I expect to have a bit of fun with this waiting for more interesting multiplayer stuff to release.
Completely agreed.
 

ILoveBish

Member
Played through Devils Lair with my cousin, what an absolute BLAST. I thought the alpha was good but wow, just loving everything in the beta. Its a day 1 purchase, no question in my mind.
 
Normally I avoid playing the Pvp Mode in Games, because I don't like it very much, but the MP Part of Destiny is a shitload of fun. LOVE IT , although I'm probably the whorst PvP Player in the known Universe!
 
I think I've played enough to get together my impressions for the beta.

PvE:
After doing the story missions and some sidequests, I couldn't shake this itching feeling that the game was borderlands lite. Less guns, less interesting enemies, same ADS and about the same movement speed. Hell, getting the Speeder for the first time felt like getting your runner for the first time in borderlands, without scooter there to make it funny.

As for the public events: Those feel like they were ripped straight out of defiance(the game). Defiance had Arc fall events on the gigantic open world map it had that anyone could see on the map and go to to participate in, just like these public events(on a much smaller map). The part that annoys me about this is the simple fact that Destiny uses this mechanic in a much less interesting manner. Arc falls had a series of complicated objectives, bosses etc. to motivate you, and the amount of people who would come in numbered anywhere from 4-40, so you got a lot of variety. In this, you've got either the big bad(for the beta that's the devil tank) that you have to take out that you can also find elsewhere in the world without the event if you wanted to, or the stereotypical "Kill a bunch of bad guys going after this point. Because, reasons."

Don't get me wrong I was visually impressed by these events when they came up, but the actual execution was lackluster.

Story:

I know it's just the beta and all, but it's completely unfleshed out. Your motivation for doing anything in this game is simply a floating robot telling you what to do. Oh, and humanity's nearly dead bla bla bla traveler is awesome, saved everyone bla bla bla. It really feels like they could have gone somewhere with the plot points they have in place, fleshed out the world and the precise history of it to make it interesting and give the player motivation, but they don't even give you a character you can vaguely sympathize with. Hell, they could have at least put a description of what each of the races are in the character creation screen so you know what the hell an exo and an awakened are.

In either case, suffice to say story in this game is really lacking.

PVP:
Unbalanced. Vehicles are too powerful, powers break everything worse than armor abilities in reach. Autoaim is way to hand-holdly here, especially with the vehicles.


All this being said, I'm not cancelling my preorder and I expect to have a bit of fun with this waiting for more interesting multiplayer stuff to release.
True. Still, loving the Beta so far.
 
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