Destiny Beta Thread: Moon wizards make Pet Sounds with space magic in a bottle

What is your favorite class?


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Have found quite the opposite honestly. Hunters have a very significant advantage with the double jump, throwing knife and Golden Gun. The knife almost completely kills enemies and has a really good range. The double jump is quick, agile and you can change directions in mid air. You can also jump at any time before you land on the ground.

People tremendously underestimate the Golden Gun as well. For 10 seconds (longer if you use a certain upgrade with the knife), you are super charged. You can run into a building and clear two people out and then run out of it and snipe a guy across the map. Or you can take out 3 Pikes on your own. Or you can snipe an Interceptor across the map. Or you'll use it too early and run around frantically looking for someone to shoot (lol), and in a lot of cases you do find somebody.

The Titan has the benefit of being able to use his super quickly in CQB or on an approaching vehicle (and he's practically invincible while doing it). Outside of that, it's [currently] useless at range. Nova Bomb is devastating and almost impossible to dodge if you're in its radius, but it has a slow travel time and it's easy to miss from a distance. Both of these things are over in an instant, whereas Golden Gun makes you the BAMF on the map for 10 seconds at any range.

The scavenger skill also allows you to use the grenade and knife much more frequenetly, which further enhances a Hunter's arsenal. The Hunter's only drawback IMO is its lighter armor, but that can also be upgraded.

I'd say they're all well balanced. I think the invincibility on the Titan and Warlock supers should be removed though, and you should be able to survive them if you jump high enough.

Good points, I'll try better with the hunter. Just that every game I join, there are at mostly warlocks in the other team and we hunters keep on getting destroyed, even though our team ends up winning the game.
 
I have no idea. I spent the majority of my time crushing or getting crushed in PvP. it sounds like a good idea in my head, but *shrug*

If you're on when I'm on later we can figure this out and farm all the lands for all the hot gear.

I'll be on tomorrow for the event and probably afterwards. Need to clean up the golden chests too. I'll hit you up breh.
 
Good points, I'll try better with the hunter. Just that every game I join, there are at mostly warlocks in the other team and we hunters keep on getting destroyed, even though our team ends up winning the game.

It's perfectly fine though if you aren't having a good streak with the Hunter in PvP. The whole point of 3 classes is to choose the one that best suits your playing style. I could bomb shit with the Nova Bomb and clear out rooms with my Titan, but with the Hunter I rule mid ranged combat and that's where I prefer the enemy to be. I try not to put myself in disadvantageous situations that would inhibit the other skills, so I rarely notice any drawbacks. If I want to clear out a room with a large blast, I have my 2 round Rocket Launcher in my back pocket.

I'm by no means an amazing player either. I'm just trying to find what works for me. I wanted to give the Titan a go and make another Warlock in the Beta, but I've been having too much fun with the Hunter and I don't want to trade those abilities for a second.
 
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Found this cloak, it looks like ass.
 

jaosobno

Member
Does anyone else have issues with Destiny App and player profile on Bungie.net showing only completely blank/black character model with no textures whatsoever?
 
Good points, I'll try better with the hunter. Just that every game I join, there are at mostly warlocks in the other team and we hunters keep on getting destroyed, even though our team ends up winning the game.

Feel the same with Zoba. I feel like Hunter's overall the one with the overall strong cards,

Sure, Warlock Nova and Titan's Havoc are strong, but I feel like it's too circumstantial, whereas the Hunter options work for a lot wider scenario in offence, defense, on top of the knives and double jump.
 
Have put some hours on the Beta now. Apparently the strike (?) against the machine spider and floating eyeball is the last story event in the beta. It was probably the most fun I had too, shit was intense. To my shame I was the one in the team dying all the time but luckily one of the teammates had the patience to always revive me :lol. I guess I am supposed to try some of the hard mode missions now. I got a lvl 7 warlock and nearing the final level.

The competetive multiplayer is pretty fun tho very standard stuff. I have a terrible KD rating all the time but I'm usually the most active in capturing the zones so that's something.

I'm still thinking if I will day 1 this. I probably will since there isn't much else outside of TLOU for my PS4. The thing I'm most interested in the final game is to see if Bungie can have enough content to satisfy long term play and if the lootwhoring in the lategame is addictive enough.

In PVP I almost exclusively use the special weapon that charges for a second and shoots a burst. I feel like my primary scout rifle is terrible in PVP.
 

Eppy Thatcher

God's had his chance.
Stoned destiny thoughts: what if the end game screen is you standing next to a hole in old Russia where a battered ship with a new recruit Flys away...
 

CLBridges

Member
Found the last Golden Chest I was looking for. Gonna try to max out my Warlock as far as this Beta will let me with skill trees, then it's on to leveling Titan and Hunter. Oh, and gonna set my alarm clock for 2pm pst to get in on the Iron Banner stuff. Good times!
 

Ntsouls

Banned
Kind of a disappointment.

Its just an FPS-mmo. Its a good game. But meh.

Loot crates? OK?
And why cant we drive off with our ships to whereever we want.
This game is so ....

Its like a well made Defiance.
 

Stoze

Member
Holy shit guys, don't forget about the consumables in your inventory. I popped ether seeds (more glimmer from Fallen) and the other one (more glimmer from Hive) right before I started killing in the strike. I'm not sure but I think I got around 1200 glimmer during the strike.
 

Papercuts

fired zero bullets in the orphanage.
How do you access MP? The menus are kind of shit imo. I forgot how I did it in Alpha.

The crucible shows up on the same screen where you select Earth/Tower, but you need to be contacted by the head guy first, which is around level 5 or 6.
 

Pat_DC

Member
After playing all day and maxing a titan, one thing I am really enjoying is replaying story missions on the harder difficulty, more interesting fire fights and better loot. The only issue is that it repeats cut scenes which you can't skip (at least you can play around with your gear in the mean time).

So two suggestions
- Skipable cutscenes (unless I missed a simple button combo that stops them) or at least if I have all ready finished a story mission and just replaying it have an option to not play them again at all.
- It would be great if after a story mission and in the mission stats you had an option to exit straight into the tower instead of just orbit. Just to avoid the extra step of loading into orbit.

Not a big deal and I'm having just as much if not more fun than the alpha.
 

ThankeeSai

Member
Can't wait for the event. I finally got an uncommon AR with a high firerate and the recoil is fairly easy to control. I was using one that had an attack of 23 all the way to level 8 and it was painful lol

I only need uncommon armour for my legs to have everything green :)

Yep, I've had that 23 attack AR for ages. Where did you get the uncommon one? Random drop or from Devils Lair?
 

Kyoufu

Member
Am I just old, or is spotting ammo drops on the ground really annoying? It's just this tiny little bump and it gets hidden all the time, and there's not enough feedback when you actually manage to walk over some. It gets especially annoying in ammo-intensive fights like the spider tank boss where you're going to get killed if you have your head pointing at the ground like a goober. I shouldn't have to spend time trying to visually discern where ammo was dropped. I never had a problem with this in Borderlands for example. I'd just like for it to stand out more, especially the main gun ammo which is just a faint, tiny white box.

This was a problem in the Alpha too. I hope Bungie fixes it.
 

LeonSPBR

Member
BTW has anyone done a public event???

I managed to do the one they showed at E3 when they first showed gameplay of Destiny, but there are others besides this one???
 
Yep, I've had that 23 attack AR for ages. Where did you get the uncommon one? Random drop or from Devils Lair?

I was using the 23 attack AR as well. I got mine as a random drop doing missions in the level 4 exploration level. This AR has an attack of 57 and I can level it to increase it further.
 

SnakeEyes

Banned
BTW has anyone done a public event???

I managed to do the one they showed at E3 when they first showed gameplay of Destiny, but there are others besides this one???
I've done two, both today. One was the Devil Walker vent that's been shown in the original gameplay videos and the second was one where you had to attack 3 locations where Fallen were trying to mine some shit.
 

SJRB

Gold Member
BTW has anyone done a public event???

I managed to do the one they showed at E3 when they first showed gameplay of Destiny, but there are others besides this one???

I did one yesterday where I had to kill a captain before he escaped. However, he seemed to be immortal, his health bar was impossible to drain even though he was only a level 4. I literally emptied 300 assault rifle bullets and 12 shotgun shells in him and nothing happened. At one point he just started booking it to the other side of the map, nearly impossible to keep up. And then he was gone and I got a "you fucked up bro" snarky comment from my Ghost.

Me and my fireteam were super confused. I guess it takes more than 3 to take that guy down?
 

Huggers

Member
Reach level 5 and you'll unlock it (you have to visit the tower to accept a Crucible invite).

Thanks man, yeah I read how to do it about a second after I posted.

Just beat the tank thing and the flying orb and I have to say, much as I enjoy this game, bullet sponge enemies do irk slightly
 
After playing all day and maxing a titan, one thing I am really enjoying is replaying story missions on the harder difficulty, more interesting fire fights and better loot. The only issue is that it repeats cut scenes which you can't skip (at least you can play around with your gear in the mean time).

So two suggestions
- Skipable cutscenes (unless I missed a simple button combo that stops them) or at least if I have all ready finished a story mission and just replaying it have an option to not play them again at all.
- It would be great if after a story mission and in the mission stats you had an option to exit straight into the tower instead of just orbit. Just to avoid the extra step of loading into orbit.

Not a big deal and I'm having just as much if not more fun than the alpha.

Or just not exit at all. I've done a story mission before that had a Public Event show up just as I finished the mission and I got sent to orbit without a chance to participate. Maybe add a prompt: "stay here or go back to the tower?"
 
So this is pretty great so far. Fantastic gunplay, decent environment layouts, not so great AI, but that will probably be addressed before release and generally pretty great.

It's a huge step up from Reach, that's for damn sure. I was worried that Bungie had perhaps lost their touch, but this proves that Reach was merely a blip...
 

spongebob340

Neo Member
Hi GAF!

Been lurking for more than 2 years now. Now i am a proud member.

Hope to find some good Destiny-Buddys.

I officially apply for DestinyGAF.

PSN: spongebob340
Bungie: Sternenstaub86
 

Kyoufu

Member
So this is pretty great so far. Fantastic gunplay, decent environment layouts, not so great AI, but that will probably be addressed before release and generally pretty great.

It's a huge step up from Reach, that's for damn sure. I was worried that Bungie had perhaps lost their touch, but this proves that Reach was merely a blip...

I think the AI is pretty good. They use cover, try to dodge stuff and they can chase you when you're running away.
 

Altima

Member
BTW has anyone done a public event???

I managed to do the one they showed at E3 when they first showed gameplay of Destiny, but there are others besides this one???

They usually too hard to do alone and I usually encounter the event alone but I can manage to get 1-3 stars from the event anyway.
 

GladiatoR

Banned
Lmfao at how overpowered the fusion rifles are. I know they are a special weapon but damn.

Literally it's all I've been using in PVP. It's a flame one that takes like, a second to charge and it's like a shotgun blast, forgot its name. Can one hit kill people from a ridiculous distance away, and there's no worry about running out of special ammo thanks to the abundance of it in PVP.
 

Papercuts

fired zero bullets in the orphanage.
I think the AI is pretty good. They use cover, try to dodge stuff and they can chase you when you're running away.

They chase but seem to have a pretty hard limit on where they'll stop and back up, which you can exploit pretty hard.

They mostly show weakness while sniping from what I've seen, they react after the shot but generally run around like a headless chicken and don't actually do much. But it seems alright to me for the type of game this is when it plops you down and you're being swarmed.
 
I previously complained about how ridiculously bulky Titans looked but if you make an Exo Titan, it actually makes sense. You're not forced to have a realistic body or a realistic armor if you're a robot.
 
I think the AI is pretty good. They use cover, try to dodge stuff and they can chase you when you're running away.

They chase but seem to have a pretty hard limit on where they'll stop and back up, which you can exploit pretty hard.

They mostly show weakness while sniping from what I've seen, they react after the shot but generally run around like a headless chicken and don't actually do much. But it seems alright to me for the type of game this is when it plops you down and you're being swarmed.

Pretty much nailed it.I haven't felt at all challenged so far, I want to feel like I'm fighting for my life against swarms, but it's too easy at the moment thanks to how limited the AI is.

The fallen with the shield just before you get the ship to go to the city is the perfect example, he should have been a challenge, but it was far to easy as he didn't really seem to display any complex AI beyond moving left to right. The dreks(or dregs) show promise in that they'll flank to a limit but it's mostly just running in a circle around an object so far.

I was expecting something along the lines of Halo AI, but it's just not there yet. There's still plenty of time and it's entirely possible the beta is on lower difficulty setting to make it more accessible.
 
I think I've played enough to get together my impressions for the beta.

PvE:
After doing the story missions and some sidequests, I couldn't shake this itching feeling that the game was borderlands lite. Less guns, less interesting enemies, same ADS and about the same movement speed. Hell, getting the Speeder for the first time felt like getting your runner for the first time in borderlands, without scooter there to make it funny.

As for the public events: Those feel like they were ripped straight out of defiance(the game). Defiance had Arc fall events on the gigantic open world map it had that anyone could see on the map and go to to participate in, just like these public events(on a much smaller map). The part that annoys me about this is the simple fact that Destiny uses this mechanic in a much less interesting manner. Arc falls had a series of complicated objectives, bosses etc. to motivate you, and the amount of people who would come in numbered anywhere from 4-40, so you got a lot of variety. In this, you've got either the big bad(for the beta that's the devil tank) that you have to take out that you can also find elsewhere in the world without the event if you wanted to, or the stereotypical "Kill a bunch of bad guys going after this point. Because, reasons."

Don't get me wrong I was visually impressed by these events when they came up, but the actual execution was lackluster.

Story:

I know it's just the beta and all, but it's completely unfleshed out. Your motivation for doing anything in this game is simply a floating robot telling you what to do. Oh, and humanity's nearly dead bla bla bla traveler is awesome, saved everyone bla bla bla. It really feels like they could have gone somewhere with the plot points they have in place, fleshed out the world and the precise history of it to make it interesting and give the player motivation, but they don't even give you a character you can vaguely sympathize with. Hell, they could have at least put a description of what each of the races are in the character creation screen so you know what the hell an exo and an awakened are.

In either case, suffice to say story in this game is really lacking.

PVP:
Unbalanced. Vehicles are too powerful, powers break everything worse than armor abilities in reach. Autoaim is way to hand-holdly here, especially with the vehicles.


All this being said, I'm not cancelling my preorder and I expect to have a bit of fun with this waiting for more interesting multiplayer stuff to release.
Yup, to all of this.
 

bombshell

Member
Pretty much nailed it.I haven't felt at all challenged so far, I want to feel like I'm fighting for my life against swarms, but it's too easy at the moment thanks to how limited the AI is.

The fallen with the shield just before you get the ship to go to the city is the perfect example, he should have been a challenge, but it was far to easy as he didn't really seem to display any complex AI beyond moving left to right. The dreks(or dregs) show promise in that they'll flank to a limit but it's mostly just running in a circle around an object so far.

I was expecting something along the lines of Halo AI, but it's just not there yet. There's still plenty of time and it's entirely possible the beta is on lower difficulty setting to make it more accessible.

You can select a higher difficulty for a mission before starting it.
 
I haven't played a whole lot yet, but I'm not getting that strong a Borderlands vibe. It's there's, no question, but it doesn't feel like I'm playing a game that's been inspired or even influenced by BL.

It's unique enough in setting, gunplay, enemies, etc to not feel like a retread or something that's been done better elsewhere, at least in my opinion.

You can select a higher difficulty for a mission before starting it.

Fantastic news, I've just entered the city, so will definitely see how the AI holds up on the higher difficulty settings. Speaking of, the city looks amazing.
 
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