Ditto, PSN is Mr_Wattson
so is old Russia the only available on earth in the full game?
so is old Russia the only available on earth in the full game?
My only problem with the balance of multiplayer is the revolver and pulse rifle are pretty useless as primary weapons. If you aren't using scout or full auto, good luck.
At first, I think that assault rifle and pulse rifle are OP in PvP.
Actually, scout rifle and shotgun are useless.
I literally don't think you could be any less specific or more vague in pointing out design issues. There's not actually anything to respond to in this post.
Well I think I'm feeling pretty burned out with the Beta now, especially since its essentially the same content as the Alpha. Will play for a bit once it's on Xbox but after that, roll release day.
The high level gear teasing is just mean.
Someone in the DestinyGAF party I was in got one! Was super jealous. Can you equip it for use or is it level restricted?
I put da team on my back that match. It's cool though the other guy deserved the legendary ship more than me. #wtfiswithcruciblelootdrops
nevermind, found a gallery on reddit,wait so was there a vendor for the iron banner event? What was he selling?
Jigoku Scout Rifle helped me through PvP, though.
jigoku scout rifle >>>
Lets put it this way: It is bad because it isn't fun to play.
The primary reason why it isn't fun is that it is fundamentally unbalanced. Pretty much every other PVP game i've played is more balanced, or have good enough systems to balance the game (skill-matching, general skill-gap, others) so that it is good enough balance-wise. WoW has (had?) the level ranges, and was balanced for max level PVP and it worked rather well there. SWTOR gives low level players a large boost to make them more competitive. COD's loadout system is fundamentally more balanced than Destiny's gear system.
The secondary reasons are other issues, some bad decisions (ADS, which doesn't add any depth to the game but it is working system at least).
I can live with the second group. Most games have other issues, they ain't perfect. But most are at least fun to play.
And i stress i'm talking about PVP only now. Destiny PVE is actually pretty good, though it has quite a lot of problems, though some of them may be due to limited content this "beta" offers.
Anyone know how the weapon balancing (as in stats) works for multi?
For example; which would be better a weapon with high stats in the 'stats bars' or a weapon with an overall higher numbered damage stat
I consider Destiny PVP to be bad due to various issues. A PVP mode should always be balanced in some way. Destiny's isn't in any way as far as i can see. "Normalization" is a joke as it is, though perhaps it will be strengthened for the retail. EDIT and then there are other issues. Bad maps. Generally lack of innovation or anything truly interesting. Inconsistent melee and weapons.
I've played better PVP games that are not really for me.
That said, i've played considerably worse things... so i am being a bit unfair perhaps. But i'd also like to like to the game completely, so far it is only partially something i like.
Thanks to the Iron Banner I got this bitchin' cloak. Full length, none of this scarf crap.
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Same, got greedy with one last match. They weren't kidding with the 2 hours thing..Bummer, the doors closed before I could buy the cape.![]()
From my understanding and experience, all attack damage is equalized. This means the primary thing that you're looking for in a gun is stats like rate of fire and any bonus upgrades. For example, I can absolutely rock with my 48 damage scout rifle even though it has less damage than my 62 damage scout rifle. However, because damage is equalized, my 48 damage scout rifle actually has better stats and is better for pvp than my 62 damage scout rifle.
Didn't buy it when they said it then and it's definitely not happening.So, I kinda got a bone to pick, specifically with Old Russia, I guess.
Back in 2013, There was an E3 Demo that mentioned a much larger playing space than what we seem to be getting.
http://youtu.be/BTfhrONAp-c?t=2m16s
At the 2:16 mark, he mentions "all of this is playable space"
Currently, I don't see that happening...
So, I kinda got a bone to pick, specifically with Old Russia, I guess.
Back in 2013, There was an E3 Demo that mentioned a much larger playing space than what we seem to be getting.
http://youtu.be/BTfhrONAp-c?t=2m16s
At the 2:16 mark, he mentions "all of this is playable space"
Currently, I don't see that happening...
I don't know if it would work but I'm sitting idle in the new part of the tower so maybe if you join my game it will let you in. PSN: SicherLem
It's very clunky. Movement is in general. In an out of sprinting, aiming, jumping, etc is very clunky. Not a smooth experience.
It's my main sticking point with the game for me so far.
So, I kinda got a bone to pick, specifically with Old Russia, I guess.
Back in 2013, There was an E3 Demo that mentioned a much larger playing space than what we seem to be getting.
http://youtu.be/BTfhrONAp-c?t=2m16s
At the 2:16 mark, he mentions "all of this is playable space"
Currently, I don't see that happening...
Well I think I'm feeling pretty burned out with the Beta now, especially since its essentially the same content as the Alpha. Will play for a bit once it's on Xbox but after that, roll release day.
The high level gear teasing is just mean.
Soooo how was it?
So is there a competitive mode for the beta?
Just been doing missions so far.
The Crucible. You unlock it once you get to level 5.So is there a competitive mode for the beta?
Just been doing missions so far.
Go back to the home hub and speak to the crucible guy. There should be a waypoint.How do I get access to the crucible now I've reached level 5?
What does that even mean?Eh. Not really that different.