Destiny Beta Xbox One footage

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Looks pretty much like the alpha. Hopefully that second clip drops FPS because of a recording glitch, and not because the game is actually like that.
 
There were framerate issues in the ps4 alpha too.

As far as I know the PS4 alpha didn't drop frames.

Performance wise, Destiny delivers a stable 30fps regardless of on-screen action, interrupted only by issues with frame-pacing. There are regularly instances in which a singular frame remains on-screen for an additional 16.7ms, creating a run of three identical frames, followed by a single frame. This interrupts the cadence of frames required to deliver a stable 30fps, creating a slight judder during motion. This issue manifests itself in our consistency graphs as a series of spikes and dips at random intervals - as opposed to the flat 33ms line you'd get from a locked 30fps title with appropriate frame-pacing.
'

http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-alpha-tech-analysis

That footage makes it look like the Xbone version is dropping in the sub-20s.
 
As far as I know the PS4 alpha didn't drop frames.

'

http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-alpha-tech-analysis

That footage makes it look like the Xbone version is dropping in the sub-20s.

I played the PS4 alpha, there were times the framerate would nose dive, seemed random too. In those Xbox videos there is one spot that shows a drop in fps and its that few seconds at the wall. Not when there was some action going on.

Its silly to argue this right now though, its a clip from a beta.
 
I played the PS4 alpha, there were times the framerate would nose dive, seemed random too. In those Xbox videos there is one spot that shows a drop in fps and its that few seconds at the wall. Not when there was some action going on.

Its silly to argue this right now though, its a clip from a beta.
Alpha suffered from both drops and repeated frames. But it was an alpha.
 
I played the PS4 alpha, there were times the framerate would nose dive, seemed random too. In those Xbox videos there is one spot that shows a drop in fps and its that few seconds at the wall. Not when there was some action going on.

Its silly to argue this right now though, its a clip from a beta.

I don't recall any frame rate drops in the Alpha at all.

I'm not saying the performance was perfect, but it was far smoother than most full retail releases in my experience.
 
I played the PS4 alpha, there were times the framerate would nose dive, seemed random too. In those Xbox videos there is one spot that shows a drop in fps and its that few seconds at the wall. Not when there was some action going on.

Its silly to argue this right now though, its a clip from a beta.

Weird, I never had any issues like that at all. Do you remember in which sections?
 
I don't recall any frame rate drops in the Alpha at all.

I'm not saying the performance was perfect, but it was far smoother than most full retail releases in my experience.

It wasnt terrible but they were there. Either way we should not be judging either based on alpha/beta gameplay.

Weird, I never had any issues like that at all. Do you remember in which sections?

It was random for me, lots of action, no issues, go around a corner with nothing around and boom. Perhaps nose dive was a bit over selling it but I definitely noticed it.
 
headshot_by_boxofmoons-d7qaj64.gif


^It's not all bad.
 
Do you have anything else than a single youtube video to backup your claim? DF may not be perfect but they're generally reliable we something as basic as frame analysis and they say the framerate was a solid 30 fps. Which matches my experience.

this xbone video is a youtube video. what makes one more valid than the other?
 
this xbone video is a youtube video. what makes one more valid than the other?

Because that's all we have to go on at the moment and it clearly showcases some nasty drops. Meanwhile we have a plethora of footage from the PS4 alpha along with an analysis from DF that indicts the performance of the alpha was solid beyond the frame pacing issues.
 
Well the listing on the Xbox marketplace does say this.


:P
for real though it's a beta

It's a commercial beta. Not a legit shaping beta. The real beta testers were in it months ago stress testing and reporting bugs. This is above all just basically a demo that will give Bungie connectivity quality testing. The game likely goes gold only a week or two after the beta is done. Obviously not much they have left to tweak in such a timespan.
 
https://www.youtube.com/watch?v=TW5l0ASLiBk

there are frame drops all over that video. even on the stage intro.

I wish I had a good gif capture app.

It wasnt terrible but they were there. Either way we should not be judging either based on alpha/beta gameplay.



It was random for me, lots of action, no issues, go around a corner with nothing around and boom. Perhaps nose dive was a bit over selling it but I definitely noticed it.

Again - I noticed nothing. The DF analysis also stated that it was a solid 30 FPS.

As far as this XB1 footage goes - yes, it's a bit early to tell. But it's worth the discussion given prior multiplat performance for XB1.
 
Because that's all we have to go on at the moment and it clearly showcases some nasty drops. Meanwhile we have a plethora of footage from the PS4 alpha along with an analysis from DF that indicts the performance of the alpha was solid beyond the frame pacing issues.
any video of those frame pacing issues?
 
Again - I noticed nothing. The DF analysis also stated that it was a solid 30 FPS.

As far as this XB1 footage goes - yes, it's a bit early to tell. But it's worth the discussion given prior multiplat performance for XB1.

Discussion is great. Its too bad thats not what usually takes place in these threads.
 
I'm gonna be so sad if the final XB1 version has frame rate issues.
 
I don't like parity either, but it is a pretty silly reason not to buy a game. If you are so worried about it having current gen parity, then shouldn't you be avoiding it completely for the fact that it is being held back the most by last gen hardware?
No, most developers develop in two strata, one for last gen and one for next gen. They won't bother too much with squeezing the very last ounce of power out of the PS4 if the lowest next-gen denominator is XB1. They'll just make 1 next gen port, since this time architectures are very similar right down to the CPU and GPU, and tweak settings higher for PS4.

I would be annoyed too if I found out a game was not optimized to queeze the very last drop of power out the console I payed $400+ for because some idiot executives of a competing console decided a 1.3 TFLOP GPU would be enough for 10+ years. That's a decision I made deliberately to experience the superior multiplatform console titles.

The very legitimate fear is that multiplatform development on XB1 will hold back PS4 and even PC titles. Developers will not come outright and say this parity thing is real. What happens when 6 years down the line a multiplatform developer wants to implement a feature in their game but can't due to the slow-ass, by then cretaceous, DDR3 RAM on the XB1? They'll have to cut it, or face the outrage of having significantly differing versions of the game.

We've seen this happen before when holstering guns in Mass Effect 3 was not possible across the board due to the severe memory limitations on 360/PS3, while the PC platform had no limitation on memory. It also happened in BF3 when planned DLC was scrapped due to the fact that holding riot a shield and a gun at the same time proved to exceed the memory budget.

Expect multiplatform games to be catered to work on XB1 hardware first, a configuration that uses an outdated GPU and an already archaic DDR3 memory configuration.
 
We are both lying MS paid shills. ;)

I don't think anyone is accusing you of being dishonest.
It's just that the Alpha was super smooth for myself, and a ton of other people. On top of that there is a comprehensive DF analysis backing that up.

I just find it interesting that I played the alpha for a solid 3-4 days, with performance being by far the smoothest experience I've had on a console for a while. And then your'e saying the Alpha had significant dips etc I can only assume that perhaps it was extremely isolated (a bug?) or a lag issue (doubtful because I have Australian internet and that didn't seem to affect me).
 
i guess some people got nervous from 1080p on both consoles and are desperate to see some differences where there are none like the dude above


To be fair, we don't know yet if there are differences or not, other than the same resolution and framerate. Xbox One could have it's own differences, PS4 could have it's own, same with last gen systems.

You can't tell anything about this game from these videos, other than it looks awesome..
 
No, most developers develop in two strata, one for last gen and one for next gen. They won't bother too much with squeezing the very last ounce of power out of the PS4 if the lowest next-gen denominator is XB1. They'll just make 1 next gen port, since this time architectures are very similar right down to the CPU and GPU, and tweak settings higher for PS4.

I would be annoyed too if I found out a game was not optimized to queeze the very last drop of power out the console I payed $400+ for because some idiot executives of a competing console decided a 1.3 TFLOP GPU would be enough for 10+ years. That's a decision I made deliberately to experience the superior multiplatform console titles.

The very legitimate fear is that multiplatform development on XB1 will hold back PS4 and even PC titles. Developers will not come outright and say this parity thing is real. What happens when 6 years down the line a multiplatform developer wants to implement a feature in their game but can't due to the slow-ass, by then cretaceous, DDR3 RAM on the XB1? They'll have to cut it, or face the outrage of having significantly differing versions of the game.

We've seen this happen before when holstering guns in Mass Effect 3 was not possible across the board due to the severe memory limitations on 360/PS3, while the PC platform had no limitation on memory. It also happened in BF3 when planned DLC was scrapped due to the fact that holding riot a shield and a gun at the same time proved to exceed the memory budget.

Expect multiplatform games to be catered to work on XB1 hardware first, a configuration that uses an outdated GPU and an already archaic DDR3 memory configuration.

You must have hated the PS2 then.
 
Looks great.

Already know I'm buying it on Xbox One cause that's where all my IRL friends are playing it, but the fact that the beta looks great and its already confirmed at 1080p/30fps is a plus.
 
I don't think anyone is accusing you of being dishonest.
It's just that the Alpha was super smooth for myself, and a ton of other people. On top of that there is a comprehensive DF analysis backing that up.

I just find it interesting that I played the alpha for a solid 3-4 days, with performance being by far the smoothest experience I've had on a console for a while. And then your'e saying the Alpha had significant dips etc I can only assume that perhaps it was extremely isolated (a bug?) or a lag issue (doubtful because I have Australian internet and that didn't seem to affect me).

I was mostly kidding. :D

It was mostly solid for me too. But I saw what I saw. Didn't put much into it though as I knew it was an alpha. Game was fun and looked gorgeous so I was happy. As long as it remains the same ( save for a few differences) on the X1 I will be even happier.
 
You must have hated the PS2 then.
No, pretty creative stuff came out during the PS2 period despite having inferior hardware. In fact, some of them still hold up. But we don't live in such a creative period anymore to make up for inferior hardware, for maybe except Nintendo.
 
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