We've seen literally nothing of NML's gameplay loop. What are you talking about?
There's only one raid on day one.
One area per planet is what I already expected.
Here is the full map of Venus:
![]()
7 campaign missions
2 strikes
1 raid
Free roam
If they repeat this on all other places [Earth, Moon, Mars], we will have a lot of content on our hands. And who knows what will be on Reef [probably some end-game stuff].
More than enough content IMO.
One area per planet is what I already expected.
Here is the full map of Venus:
![]()
7 campaign missions
2 strikes
1 raid
Free roam
If they repeat this on all other places [Earth, Moon, Mars], we will have a lot of content on our hands. And who knows what will be on Reef [probably some end-game stuff].
More than enough content IMO.
What is everyone problem?
Are you not bored of earth yet?
If you want to go explore earth so badly here is a tip:
Open your real life door and step outside and go explore it!!!
There's only one raid on day one.
What is everyone problem?
Are you not bored of earth yet?
If you want to go explore earth so badly here is a tip:
Open your real life door and step outside and go explore it!!!
Yeah, that was naive of me. Free DLC is probably never going to happen with Acti publishing and funding the game.
Let's hope it's at least not overpriced for whatever it does eventually offer. I think £3-5 for a brand new location with a number of missions and some new loot is pretty fair.
As long as there are a lot of planets, this isn't too big of a deal.
wtf???
What is everyone problem?
Are you not bored of earth yet?
If you want to go explore earth so badly here is a tip:
Open your real life door and step outside and go explore it!!!
What is everyone problem?
Are you not bored of earth yet?
If you want to go explore earth so badly here is a tip:
Open your real life door and step outside and go explore it!!!
Let's hope it's at least not overpriced for whatever it does eventually offer. I think £3-5 for a brand new location with a number of missions and some new loot is pretty fair.
One area per planet is what I already expected.
Here is the full map of Venus:
![]()
7 campaign missions
2 strikes
1 raid
Free roam
If they repeat this on all other places [Earth, Moon, Mars], we will have a lot of content on our hands. And who knows what will be on Reef [probably some end-game stuff].
More than enough content IMO.
The raid is designed to be very difficult and raids in other online games I've played are only completed by a small % of players initially. I'm expecting another raid to be added once the community has the first one on farm status.
Must have missed that. Source?
@NeoGAFShitPosts.
Assuming the expansions or whatever are the only form of DLC they'll be $20 a piece. I think it was mentioned one of them will add Mercury
Can Ps3/360 be blamed here?
My main disappointment is that the fire-teams only allow three players.
WTF is that...myself and three friends were all stoked about the game until we ran into this. Do they plan on expanding it when the full game comes out or is it three player teams through and through?
We still don't know if there is 1 raid on every planet. It's all too vague. Other than that, I agree.
Also, Mercury was shown in one of the trailers. Don't know if it's a fully explorable map or just a cutscene.
What is everyone problem?
Are you not bored of earth yet?
If you want to go explore earth so badly here is a tip:
Open your real life door and step outside and go explore it!!!
That depends on the player base and difficulty of the raid. I imagine for a game like this it will be defeated in a day. By day 2-3 people will be speed running. day 5 people will be experts. That's the normal raid structure I''ve experienced with new raids.
Yeah, that was naive of me. Free DLC is probably never going to happen with Acti publishing and funding the game.
Let's hope it's at least not overpriced for whatever it does eventually offer. I think £3-5 for a brand new location with a number of missions and some new loot is pretty fair.
They're under contract for multiple games. Gotta hook you in somehow.Maybe they will role out zones like Guild Wars 2
so where did they throw all their development-budget at?
I'm on mobile but Jason Jones' beta preview video says the raid is called The Glass Vault and DeeJ/Luke Smith have talked about it here and there and how difficult it is and that it'll be the only one at launch.
That's what I'd expect from a top WoW guild, but there's no telling how good the FPS crowd are going to be at PVE in Destiny. I honestly doubt more than 5% of players will clear the raid in the first week.
This is Activision we're talking about. Expect to pay at least $15...and never expect the price to go down in the future. MW2 dlc is still full price all this time later.
Let's be honest, they could have come out and said "we have 200 hours of content" and GAF would still be canceling their preorders in a rage.
As a consumer I understand always wanting more. However, just from the beta not counting the one moon mission I got a little over 20 hours of gameplay.
So if there is 5 times the content in the full game I get 100 hours of gameplay for 60 dollars. This doesn't include playing raids and the crucible over and over again. There is also a good chance that you will make more than one character and that you will want to play the story more than once in your lifetime. This multiples the amount of gameplay exponentially, it's also free to play forever once you buy it.
$60 for all of that, and were complaining? The consumer isn't always right.
People pay for a new 60 dollar Call of Duty and Assassins creed every year. Looking forward to all of Destiny's content come September.
Yup. "Too much content. Quality must be crap. Preorder cancelled!"
Exactly what I said: "..but when it come to PvE gameplay and content I've seen very little Destiny does that No Man's Sky could not."
I didn't say NMS would match Destiny's features, just that there is very little that Destiny's is doing that could not be done procedurally. Hell, just randomize the spawn locations and mob composition, and Destiny would be a much better game. Destiny's mission layout is simply corridor => boxed in area => corridor => boxed in area. Repeat as necessary. Sounds like an algorithm could generate that.
Oh, how about that inspired mission design: "Wait here while we send waves of enemies at you" or "Ok kill X number of enemies in this area." We might just have to break out the sci-fi level of AI in order to procedurally generate those gems.
Exactly what artisan content and gameplay in Destiny PvE do you think is beyond the reach of procedural coding? Note: I already acknowledged that Destiny will look better.