Destiny: Only one area per planet

We've seen literally nothing of NML's gameplay loop. What are you talking about?

Exactly what I said: "..but when it come to PvE gameplay and content I've seen very little Destiny does that No Man's Sky could not."

I didn't say NMS would match Destiny's features, just that there is very little that Destiny's is doing that could not be done procedurally. Hell, just randomize the spawn locations and mob composition, and Destiny would be a much better game. Destiny's mission layout is simply corridor => boxed in area => corridor => boxed in area. Repeat as necessary. Sounds like an algorithm could generate that.

Oh, how about that inspired mission design: "Wait here while we send waves of enemies at you" or "Ok kill X number of enemies in this area." We might just have to break out the sci-fi level of AI in order to procedurally generate those gems.

Exactly what artisan content and gameplay in Destiny PvE do you think is beyond the reach of procedural coding? Note: I already acknowledged that Destiny will look better.
 
One area per planet is what I already expected.


Here is the full map of Venus:
destinyd9py9.jpg

7 campaign missions
2 strikes
1 raid
Free roam

If they repeat this on all other places [Earth, Moon, Mars], we will have a lot of content on our hands. And who knows what will be on Reef [probably some end-game stuff].

More than enough content IMO.

They don't repeat this though

moon and earth has 1 strike each, and no raids. In fact, we know that there's only one raid in the game. And the campaigns missions thus far have been super shallow.
 
One area per planet is what I already expected.


Here is the full map of Venus:
destinyd9py9.jpg

7 campaign missions
2 strikes
1 raid
Free roam

If they repeat this on all other places [Earth, Moon, Mars], we will have a lot of content on our hands. And who knows what will be on Reef [probably some end-game stuff].

More than enough content IMO.

It was previewed with more earth locations such as Chicago etc - if Activision think that you are happy with 1 map per plante...that's what you will get.

DLC will start probably after a few weeks !
 
That's very disappointing. I had a few problems with the story in the beta already, such as how missions don't really have a proper start and just end with it fading out, but i was hoping the it would be different in the full game. The beta was fun but i don't think the game is going to be anything amazing.
 
What is everyone problem?

Are you not bored of earth yet?

If you want to go explore earth so badly here is a tip:

Open your real life door and step outside and go explore it!!!

Wow, stupid post.

Don't like a video game or its content, get some fresh air post. Class.
 
Well I wasn't 100% sure on buying this game on release, but now I'm almost certain that I will wait till some DLC's drop or they expand the game's content somehow.

Pretty great game but Im all about single player and I feel the content won't be enough Day 1.

I guess i'll just wait untill the game launches and read some gaffer opinions.
 
Yeah, that was naive of me. Free DLC is probably never going to happen with Acti publishing and funding the game.

Let's hope it's at least not overpriced for whatever it does eventually offer. I think £3-5 for a brand new location with a number of missions and some new loot is pretty fair.

Yeah this is a bit naive too, haven't exactly known Activision to be good when it comes to well-priced DLC.
 
Still day one purchase, but after recent news and playing the alpha and beta my hype has dropped just ever-so slightly. This news is disappointing to me.
 
What is everyone problem?

Are you not bored of earth yet?

If you want to go explore earth so badly here is a tip:

Open your real life door and step outside and go explore it!!!

If you build the time machine so that i can see earth in 2148(or whenever Destiny plays) i'll do it
 
Let's hope it's at least not overpriced for whatever it does eventually offer. I think £3-5 for a brand new location with a number of missions and some new loot is pretty fair.

Assuming the expansions or whatever are the only form of DLC they'll be $20 a piece. I think it was mentioned one of them will add Mercury
 
One area per planet is what I already expected.


Here is the full map of Venus:
destinyd9py9.jpg

7 campaign missions
2 strikes
1 raid
Free roam

If they repeat this on all other places [Earth, Moon, Mars], we will have a lot of content on our hands. And who knows what will be on Reef [probably some end-game stuff].

More than enough content IMO.

We still don't know if there is 1 raid on every planet. It's all too vague. Other than that, I agree.

Also, Mercury was shown in one of the trailers. Don't know if it's a fully explorable map or just a cutscene.

BnZVUu1.jpg
 
Was always the danger with activision at the helm...

Good potential game, lets chop it up and monetise the hell out of it.

Base game sounds lacking...

Compared to say a borderlands 2 where it would take a long time to finish SP.

Sounds allot less with Destiny
 
The raid is designed to be very difficult and raids in other online games I've played are only completed by a small % of players initially. I'm expecting another raid to be added once the community has the first one on farm status.

That depends on the player base and difficulty of the raid. I imagine for a game like this it will be defeated in a day. By day 2-3 people will be speed running. day 5 people will be experts. That's the normal raid structure I''ve experienced with new raids.
 
My main disappointment is that the fire-teams only allow three players.

WTF is that...myself and three friends were all stoked about the game until we ran into this. Do they plan on expanding it when the full game comes out or is it three player teams through and through?
 
Didnt they say one area per planet, but that each area is about the size of all of Reach? Those should be pretty big areas. Or am I pulling shit out my ass?
 
This..... is incredibly disappointing news. Unless they add new zones regularly through updates. I remember hearing something about Old Chicago and whatnot being in this game. I guess maybe they are saving it for one of the expansions, really cheap if that's the case.

Anyway, can't say I'm surprised. This is where gaming is now with tons of paid DLC.
 
Assuming the expansions or whatever are the only form of DLC they'll be $20 a piece. I think it was mentioned one of them will add Mercury

Wait, wait wait... they're adding planets as dlc that are from this solar system? That is bullshit literal bullshit, I thought they had at least fleshed out this solar system if they're going this route.

Can Ps3/360 be blamed here?

No.... what gave you that idea.
 
As a consumer I understand always wanting more. However, just from the beta not counting the one moon mission I got a little over 20 hours of gameplay.

So if there is 5 times the content in the full game I get 100 hours of gameplay for 60 dollars. This doesn't include playing raids and the crucible over and over again. There is also a good chance that you will make more than one character and that you will want to play the story more than once in your lifetime. This multiples the amount of gameplay exponentially, it's also free to play forever once you buy it.

$60 for all of that, and were complaining? The consumer isn't always right.

People pay for a new 60 dollar Call of Duty and Assassins creed every year. Looking forward to all of Destiny's content come September.
 
My main disappointment is that the fire-teams only allow three players.

WTF is that...myself and three friends were all stoked about the game until we ran into this. Do they plan on expanding it when the full game comes out or is it three player teams through and through?

its a set number, nothing to do about it. the only areas you can build a 4 man fireteam is in pvp, and raids.
 
We still don't know if there is 1 raid on every planet. It's all too vague. Other than that, I agree.

Also, Mercury was shown in one of the trailers. Don't know if it's a fully explorable map or just a cutscene.

There 1 raid total in the game, we know this, bungie have said this.
 
Disappointing that all the wink wink nudge nudge regarding Chicago being a playable area turned out to be a nervous tick :( I really hope future DLC opens up the planets more so that each planet has 2 or more explorable zones. I've already pre-ordered the LE and the expansion pass is included so we'll see how those first two expansions stack up whenever they hit.

Still, If Mars and Venus are just as big and varied as what I was exploring on the Moon today, then I think all that together with the grind that comes with wanting that perfect gear setup for your character will easily be worth $60 to me.
 
yeah, i guess i'll wait for launch and see the content of the final game


then i'll decide if it'll be worth my money
 
What is everyone problem?

Are you not bored of earth yet?

If you want to go explore earth so badly here is a tip:

Open your real life door and step outside and go explore it!!!

Holy fuck! You're so clever!

Why play games at all?

Going out to shoot people in the face / jump on turtles NOW.

Thanks for the tip.
 
I'm not concerned, if the beta is anything to go by I'm sure there will be enough content in the full game to make me feel like I've had my money's worth.
 
Lets not jump to conclusion just yet.
You guys familiar to MMO's know that if they can nail the end game stuff it will be worth it.

I'm a little skeptical too but lets with the judgement closer to realease. I bet alot of you guys really enjoyed the beta and put many hours into it. And if you take the competitive multiplayer into consideration of the games content which feels like a part of the we should be fine.
 
That depends on the player base and difficulty of the raid. I imagine for a game like this it will be defeated in a day. By day 2-3 people will be speed running. day 5 people will be experts. That's the normal raid structure I''ve experienced with new raids.

That's what I'd expect from a top WoW guild, but there's no telling how good the FPS crowd are going to be at PVE in Destiny. I honestly doubt more than 5% of players will clear the raid in the first week.

But saying that, I don't know how difficult it will actually be. According to Luke Smith even the entrance to the raid will take a long time to get through.
 
Yeah, that was naive of me. Free DLC is probably never going to happen with Acti publishing and funding the game.

Let's hope it's at least not overpriced for whatever it does eventually offer. I think £3-5 for a brand new location with a number of missions and some new loot is pretty fair.

This is Activision we're talking about. Expect to pay at least $15...and never expect the price to go down in the future. MW2 dlc is still full price all this time later.
 
Let's be honest, they could have come out and said "we have 200 hours of content" and GAF would still be canceling their preorders in a rage.
 
so where did they throw all their development-budget at?

DLC. Also developing last gen versions with their wildly different architecture in-house probably took up a bunch of resources. Playing the beta I'm not sure if that was worth it over just next-gen/PC versions.
 
That's what I'd expect from a top WoW guild, but there's no telling how good the FPS crowd are going to be at PVE in Destiny. I honestly doubt more than 5% of players will clear the raid in the first week.

Ummm PvE fps aren't that hard especially in coop, sure the less dedicated will have problems but I've played enough mmo's to realise, there are some very dedicated and skilled players that will eventually slog through a raid especially if there isn't a randomised element of skill level.
 
This is Activision we're talking about. Expect to pay at least $15...and never expect the price to go down in the future. MW2 dlc is still full price all this time later.

I have a feeling that the content they will add will be substantial like an expansion pack. Just like World of Warcraft with regular free updates/patches and a pretty big expansion back with a higher pricepoint.

But that's only an assumption. It just feels right for the type of game.
 
As a consumer I understand always wanting more. However, just from the beta not counting the one moon mission I got a little over 20 hours of gameplay.

So if there is 5 times the content in the full game I get 100 hours of gameplay for 60 dollars. This doesn't include playing raids and the crucible over and over again. There is also a good chance that you will make more than one character and that you will want to play the story more than once in your lifetime. This multiples the amount of gameplay exponentially, it's also free to play forever once you buy it.

$60 for all of that, and were complaining? The consumer isn't always right.

People pay for a new 60 dollar Call of Duty and Assassins creed every year. Looking forward to all of Destiny's content come September.

Man I've seen several people try to defend Destiny from criticism using this shitty argument. Just because your idea of a good game boils down to the amount of hours you personally spend playing it. Doesn't mean that is how other people think also.
 
Disappointing for me as I won't be playing Multiplayer matches. I really needed the 'single player' to be huge.

I'll wait and see what other people have to say post-launch.
 
What the hell is going on in this thread?

I've spend a combined 50 hours on 1 strike and 6 story missions in the alpha and beta.

You are supposed to play the content over and over again grinding for loot ala Diablo.

More content is always a good thing I agree but you guys act like you were expecting wow levels of content and that game has been out for a decade.
 
Exactly what I said: "..but when it come to PvE gameplay and content I've seen very little Destiny does that No Man's Sky could not."

I didn't say NMS would match Destiny's features, just that there is very little that Destiny's is doing that could not be done procedurally. Hell, just randomize the spawn locations and mob composition, and Destiny would be a much better game. Destiny's mission layout is simply corridor => boxed in area => corridor => boxed in area. Repeat as necessary. Sounds like an algorithm could generate that.

Oh, how about that inspired mission design: "Wait here while we send waves of enemies at you" or "Ok kill X number of enemies in this area." We might just have to break out the sci-fi level of AI in order to procedurally generate those gems.

Exactly what artisan content and gameplay in Destiny PvE do you think is beyond the reach of procedural coding? Note: I already acknowledged that Destiny will look better.

It actually doesn't look better, IMO. If what we've seen from NMS is representative of how it will look on PS4, I'd say it is far more attractive visually, with worlds that feel much more alive and ripe for exploration. The world in Destiny (at least what we've seen) feels lifeless and barren, there's nothing going on in it except for groups of respawning enemies. And there's really no point in exploring, because all you'll find is more identical groups of enemies, and maybe a weapon or something.
 
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