iRAWRasaurus
Banned
Took my weapons out of the vault...def not paranoid that bungie might mess something up which causes me to loss everything in my vault.
And a lot of the game isn't like that?That's artificial bullshit, not a challenge.
Unfortunately I don't know that line. Care to shed some light?
Unfortunately I don't know that line. Care to shed some light?
So them posting that picture again makes me think those are the only ones getting tweaked. I hope they're smart enough to figure out a way to buff/nerf things differently for PVE/PVP content. There's no reason Pocket Infinity shouldn't go back to 8 rounds for PVE and Suros should probably get its damage back for PVE.
Took my weapons out of the vault...def not paranoid that bungie might mess something up which causes me to loss everything in my vault.
winner winner.
Dinklebot: This should lead us to the grave.....the worlds grave not ours.
LOL
"This will lead us straight to the grave! ....the world's grave, not ours"
During The World's Grave mission on the moon, Dinklebot says something along the lines of "We're approaching the grave. The world's grave, not ours."
Its supposed to be... funny?.... I guess... but its just super cringe worthy.
Unfortunately I don't know that line. Care to shed some light?
During The World's Grave mission on the moon, Dinklebot says something along the lines of "We're approaching the grave. The world's grave, not ours."
Its supposed to be... funny?.... I guess... but its just super cringe worthy.
Break my addication of Destiny? Return back to the rlwhat if they clear out your inventory?
Aah haha yes, now I remember. Even worse than "That wizard came from the moon"
They can do anything they want as long as they don't touch my Last Word or Ballerhorn. Unless they're buffs of course.
Make it Life Changing Advice
During The World's Grave mission on the moon, Dinklebot says something along the lines of "We're approaching the grave. The world's grave, not ours."
Its supposed to be... funny?.... I guess... but its just super cringe worthy.
I hope (in the face of logic) that all of those exotics are getting buffs.
It would be nice if Super Good Advice became usable.
Also, no Monte Carlo in that picture makes me sad.
I liked that line and miss it greatly.
Currently VoC is better. It is a great gun and keeps that exotic slot free. Will see just how good the Vex is after today's update though because this may (and should) change.
Right now, VoC is a way better weapon.
Better range, better on ammo, more stability.
Doesn't take up an exotic slot.
Weapons
Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!
General
- In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
- The final upgrade node of all Exotic Gear will require an Exotic Shard
- Exotic Shards can be obtained by one of the following means:
- Dismantling unwanted Exotics
- Purchased from Xur for 7 Strange Coins
- Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Thorn
Bad Juju
- Projectiles now briefly highlight targets on impact
- Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
- Reload Speed increased
- Magazine Size increased
- Ammo inventory size increased
- Stability and Weapon Handling increased
Hard Light
- Magazine Size increased to 8 bursts (was 5)
- Ammo inventory size increased
- String of Curses now also decreases the cooldown of your Super on kill
- Adjusted effects to not block first person reticle
Suros Regime
- Stability increased
- Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
- Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Monte Carlo
MIDA Multi-Tool
- Stability increased
- Range slightly decreased
- Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill
- MIDA rounds now have increased knockback against targets in both PvE and PvP
Hawkmoon
- Send It upgrade (which was redundant) replaced by Speed Reload
Red Death
- Rate of Fire increased slightly, but Burst Damage reduced to compensate
Plan C
Pocket Infinity
- Weapon Handling speed increased
- Player Speed increased while Plan C is in hand
- Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)
Vex Mythoclast
- Attack Power increased to 323 (from 300)
- Base Damage increased, fixing bug we introduced in previous patch
- Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)
Invective
Ice Breaker
- Reload Speed increased significantly, auto fires slightly slower
- Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
- New effects for enemies killed by Ice Breaker upgrade
Patience and Time
- Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)
Super Good Advice
- Stability increased
Truth
- Magazine Size increased to 3 (was 1)
Activities
Raid
- Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
- Fixed an exploit where the Templar could be forced off its platform
Daily Heroic Story
- Destination Materials now drop from completing the Daily Heroic
Bounties
- Removed the Relic Hunter Bounty
- Destination Materials now drop from completing the Daily Patrol Bounty
Vendors
- Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
- Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
- Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
- Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors
Technical
Networking fixes, which should reduce the instance of the Bee family of KTOs
Fixed an issue in which using Xbox One party chat induced a slower frame rate
Y'all are pretty harsh on this stuff. It wasn't hilarious or delivered flawlessly...but it was kinda funny and meant to lighten the mood a little. I chuckled and moved on.
I'm just worried that it will eventually catch on and the exotic perk will one day be nerfed and that's what makes the gun so damn unique
I was playing Control a couple of days ago with 2 of my friends and we all had Super Good Advice while we were sitting on point B on Blind Watch. Anytime anyone got close to the doors or the stairs leading up to B we would just unload bullet hell for about 20-30 seconds and there was nothing anyone could do about it. It really is quite unfair, but not many folk realize it since no one uses the gun.
I'm just worried that it will eventually catch on and the exotic perk will one day be nerfed and that's what makes the gun so damn unique
I was playing Control a couple of days ago with 2 of my friends and we all had Super Good Advice while we were sitting on point B on Blind Watch. Anytime anyone got close to the doors or the stairs leading up to B we would just unload bullet hell for about 20-30 seconds and there was nothing anyone could do about it. It really is quite unfair, but not many folk realize it since no one uses the gun.
Considering that it is a PS exclusive weapon, likely best to not put it in the picture. Old wounds you know.
Considering that it is a PS exclusive weapon, likely best to not put it in the picture. Old wounds you know.
Y'all are pretty harsh on this stuff. It wasn't hilarious or delivered flawlessly...but it was kinda funny and meant to lighten the mood a little. I chuckled and moved on.
Miss it? Is it gone?
In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
I was hoping we would get these changes before The Dark Below. Hate to be going into new content with the same lame farming.
HELL YEAHThorn
Projectiles now briefly highlight targets on impact
Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
Reload Speed increased
Magazine Size increased
Ammo inventory size increased
Stability and Weapon Handling increased
Bad Juju
Magazine Size increased to 8 bursts (was 5)
Ammo inventory size increased
String of Curses now also decreases the cooldown of your Super on kill
Adjusted effects to not block first person reticle
Oh damn, Now I'm really happy I bought this.Player Speed increased while Plan C is in hand
This was the one thing that was stopping me from using Truth. Awesome.Truth
Magazine Size increased to 3 (was 1)
Bungie seems to always (that I have seen) pretend that the PS exclusive content does not exist. The only place you hear about it is on the PS blog and news outlets. You never see the PS exclusive content mentioned anywhere in anything that Bungie or Activision produces themselves.
In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
The final upgrade node of all Exotic Gear will require an Exotic Shard
Exotic Shards can be obtained by one of the following means:
Dismantling unwanted Exotics
Purchased from Xur for 7 Strange Coins
Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Wouldn't this play out the same with you and your friends all using Thunderlord, or most legendary HMG's for that matter?
Fixed an exploit where the Templar could be forced off its platform
What's a Destination Material? Helium Filaments, Spirit Bloom etc?
I'm still rating "I don't even have time to tell you why I don't have time to tell you" as higher on the awful scale just for the utter contempt for story telling that it conveys.
Y'all are pretty harsh on this stuff. It wasn't hilarious or delivered flawlessly...but it was kinda funny and meant to lighten the mood a little. I chuckled and moved on.
Super Good Advice returns ammo to the gun if you miss shots, so no. I am saying that you can unload for literally a minute or longer if you have a full clip. There is no other gun you can do this with.