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Destiny |OT11| It goes up to 11!

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Mindlog

Member
upupgraded exotics you may have in your vault are oddly valuable as a result. the upgrade exchange will take them from 260-302, the largest damage just that any upgrade process can even do right now. presumably, after the exotic update, this is also an opportunity for other people to main the reworked exotics for fun and a "cheap" upgrade.

thinking of stuff for a guide on how to navigate all this stuff, if there would be interest. need some more info, but pretty soon.
Pretty sure that's core to many of the complaints.
At least when you dismantle a fully leveled (not even upgraded) legendary you get some small bonus out of it. A little more energy and a little more telemetry.

How about when Xurring™ a fully upgraded exotic you get an eight hour buff? For the next eight hours you get Rahool's Trollface equipped. It would be similar to the Halloween pumpkin head. Also all of your gestures are replaced and instead your character calls itself an idiot for wasting so many resources upgrading exotic weapons in the first place.
 

Hawkian

The Cryptarch's Bane
If the former is true - having to fully upgrade it before cashing it in - this fire will get a whole lot bigger.

That said, I doubt that's the case. I assume that we can trade it in regardless of progression level.
I haven't seen that, which would be a qualification for upgrading your exotic ("it must be maxed"). I agree with what you said about the fire ("I have to grind MORE before I can grind more!?!?") but there's more at stake here than would appear at first glance. in my vault or somewhere right now, I have the following unupgraded weapons:

Bad Juju
Red Death
MIDA Multi-Tool
Super Good Advice
Truth
Gjallarhorn
Invective

All of these (well, except Gjallarhorn, but um) got changes in the recent patch that I'm interested in, and can effectively be upgraded from 260 to 302 attack for 7 strange coins. a small consolation I understand, but something to consider if you haven't had the chance to upgrade all of yours yet. and again, I understand the frustration of those who have put many, many hours into doing a lot of them already.
 

X-Frame

Member
Doing the math in order to find out how much XP you'd need to re-invest in an upgraded exotic weapon in order to unlock all it's perks but before the last 4 damage upgrades comes out to 57% of total weapon XP needed to max it.

By the time you hit that 57% XP and therefore unlocked all the signature perks and options for the weapon, you'll be at a higher attack rating than you were previously at fully maxed.

So it softens the blow a little bit, seeing as how you really only need to worry about that 57% before you can sort of cruise in order to max it out again to get to the 320+ attack ratings that won't even be applicable until the Hard raid in January.
 

Hawkian

The Cryptarch's Bane
Doing the math in order to find out how much XP you'd need to re-invest in an upgraded exotic weapon in order to unlock all it's perks but before the last 4 damage upgrades comes out to 57% of total weapon XP needed to max it.

By the time you hit that 57% XP and therefore unlocked all the signature perks and options for the weapon, you'll be at a higher attack rating than you were previously at fully maxed.

So it softens the blow a little bit, seeing as how you really only need to worry about that 57% before you can sort of cruise in order to max it out again to get to the 320+ attack ratings that won't even be applicable until the Hard raid in January.
you'll be at a higher attack rating immediately after making the switch, won't you?
 
well i'm caught up on the megabombs that dropped today and i'm convinced that bungie is steering this ship with no wheel.

they're doubling the grind in an inconsistent and ass-backwards way instead of a natural progression. this company with so many talented developers can't manage to concoct a logical and cohesive system, especially one proven to work. no, let's make it unnecessarily convoluted and introduce a million more currencies to our not-MMO to keep people playing for longer than 3 hours a day.

as soon as i start looking forward to playing the game, they give me a reason not to.
 

Ghazi

Member
So... should I not level up my exotics? Is there really no reward/compensation for upgrading a fully leveled item? Can't decide what to do, now. I have some buffed exotics I want to use, but the progress is now moot on the chance Xur offers upgrades for them this or next weekend.
 

koryuken

Member
you'll be at a higher attack rating immediately after making the switch, won't you?

Attack rating is not everything though. For example, Pocket Infinity and Gallajorn do way less burst damage without their second perks. Getting them to the second perk again is fucking brutal.
 

todd360

Member
I am waiting for an Off Topic meltdown of epic proportions...

"So my sister and friend were supposed to be playing Destiny. I walk in to say hi and well they were definitely exploring some loot caves if you know what I mean."

Lol I will be asking what do I do? Just like the off topic thread where the dude thinks his little brother is watching older brothers werid porn.
 

Deku Tree

Member
well i'm caught up on the megabombs that dropped today and i'm convinced that bungie is steering this ship with no wheel.

they're doubling the grind in an inconsistent and ass-backwards way instead of a natural progression. this company with so many talented developers can't manage to concoct a logical and cohesive system, especially one proven to work. no, let's make it unnecessarily convoluted and introduce a million more currencies to our not-MMO to keep people playing for longer than 3 hours a day.

as soon as i start looking forward to playing the game, they give me a reason not to.

Exactly
 

Hawkian

The Cryptarch's Bane
Attack rating is not everything though. For example, Pocket Infinity and Gallajorn do way less burst damage without their second perks. Getting them to the second perk again is fucking brutal.
haha going in circles here, but I won't be upgrading my gjallarhorn because of how good it is in its current state. if you look at the post I'm replying to, he mentions that by the time you unlock the second perk it will be at a higher attack rating.

i can't even talk about pocket infinity right now lol :-/ one of my favorite weapons ever and who knows when it will get noticed amid all this
The attack rating alone is useless, it's the perks which make the difference.
ah sigh
 

Mutagenic

Permanent Junior Member
What's the new max cap on exotics? I want to make sure leveling up this Vex is even worth it. Don't they go up to 330, while the Vex maxes at 323?
 

EloquentM

aka Mannny
Doing the math in order to find out how much XP you'd need to re-invest in an upgraded exotic weapon in order to unlock all it's perks but before the last 4 damage upgrades comes out to 57% of total weapon XP needed to max it.

By the time you hit that 57% XP and therefore unlocked all the signature perks and options for the weapon, you'll be at a higher attack rating than you were previously at fully maxed.

So it softens the blow a little bit, seeing as how you really only need to worry about that 57% before you can sort of cruise in order to max it out again to get to the 320+ attack ratings that won't even be applicable until the Hard raid in January.
it being easy isn't the problem. The problem is we shouldn't need to sink more time in for perks we already have. The game isn't giving us the same item. It's trading (any exotic) ver.1 for exotic 2.0 regardless of its level of upgrade. No matter how "easy" it is it's still bullshit especially since we can only viably upgrade one exotic at a time because of one item slot per exotic type.
 

Frenden

Banned
The real secret sauce on this shit sandwich is that the upgrading opportunities are handled by the RNG of Xur's inventory system. Amazing.
 
I just cannot believe they did so much right and so much wrong in a matter of 48 hours.

The fact that the grind is even worse now is just awful. In OG Destiny you just had to get to Vanguard level 3 and then go nuts on whatever you wanted to buy if you have the marks. Now you have to upgrade per 1 item. What a load of shit.
 

Bladelaw

Member
Anyone up for a normal mode Vault of Glass run around 10pm US East time? I need 3 more
(Bladelaw) fadeddream
The_Fedora (local friend)
Durpenstein (local friend)
?
?
?
 

koryuken

Member
The problem is we shouldn't need to have to do that if it's fully upgraded. The game isn't giving us the same item. It's trading (any exotic) ver.1 for exotic 2.0 regardless of its level of upgrade. No matter how "easy" it is it's still bullshit especially since we can only viably upgrade one exotic at a time because of one item slot per exotic type.

The biggest fucking slap in the face is the fact that Bungie is directly saying fuck the time that you put into this game, "we do not value your time". By people having to re-upgrade their exotics (even if they are maxed), this is what is happening.

The only exotic worth maxxing out right now is the Vex Mythoclast, since it got "auto-buffed" by Bungie and will not need a shard.
 
I just cannot believe they did so much right and so much wrong in a matter of 48 hours.

The fact that the grind is even worse now is just awful. In OG Destiny you just had to get to Vanguard level 3 and then go nuts on whatever you wanted to buy if you have the marks. Now you have to upgrade per 1 item. What a load of shit.

Yea it sucks, but it is pretty nice for those who didn't buy into the grind at first. . I have so many exotics not really maxed out. . so glad I didn't start on my Thorn. Hopefully Bungie sees their error but we will see.

(Sidenote, Destiny GAF: The Order 1886 vs The Witcher 3? Just got 50 dollars as a gift and I'm going to put down a pre-order soon)
 

Hawkian

The Cryptarch's Bane
Wednesday, 9:00PM Eastern Time - Static Hard Raid
1. NarcissisticJay
2. Palom12
3. Squall ASF
4. Union Carbine
5. wins1991
6. Hawkian

Will come to this thread for alts, feel free to quote if you would like to be one (roughly one hour).

Thursday, 8:15PM Eastern Time - Newbie Raid
1. ori0n278e
2. CooI_Breeze
3. Hawkian
4. FenixOne
5. ArkkAngel007
6.

Please quote and post PSN if you would like a spot.

Friday, 9:00PM Eastern Time - Nightfall/Weekly/Xyor/Whatever Assistance
might be later at night this week.
 
Attack rating is not everything though. For example, Pocket Infinity and Gallajorn do way less burst damage without their second perks. Getting them to the second perk again is fucking brutal.

That's the point of the reset instead of just getting extra nodes at the end. You trade off the higher Attack Rating for the Mods. You already know how the mods will perform, so upgrading current Exotics is a known quanitity vs the Unknown Quantity of how the mods will effect the new Exotics.

You get to keep your weapons at higher effeciency but you don't get Beastmode perks right away. Or you can keep your Beastmode perks and have a lower Attack Rating.

Here's my question though. Would you (you meaning anyone who doesn't like this current system) like this system more if it did only add 3 more nodes at the end but it still took the total XP cost of upgrading to get there? I.E. If it takes 200k xp total to max a current Exotic, would you be happier if those last three nodes still took 200k xp to unlock?
 

Daemul

Member
The real secret sauce on this shit sandwich is that the upgrading opportunities are handled by the RNG of Xur's inventory system. Amazing.

The amazing thing is, you just know that you aren't going to get a different collection of exotics to upgrade each week. There's going be repeats and certain weapons are rarely going to show up.
 

spyder_ur

Member
Wednesday, 9:00PM Eastern Time - Static Hard Raid
1. NarcissisticJay
2. Palom12
3. Squall ASF
4. Union Carbine
5. wins1991
6. Hawkian

Will come to this thread for alts, feel free to quote if you would like to be one (roughly one hour).

If someone can't make it and you'd take a 29 Titan, I'd go tonight. Thought I had a group but I think they left.
 

koryuken

Member
That's the point of the reset instead of just getting extra nodes at the end. You trade off the higher Attack Rating for the Mods. You already know how the mods will perform, so upgrading current Exotics is a known quanitity vs the Unknown Quantity of how the mods will effect the new Exotics.

You get to keep your weapons at higher effeciency but you don't get Beastmode perks right away. Or you can keep your Beastmode perks and have a lower Attack Rating.

Here's my question though. Would you (you meaning anyone who doesn't like this current system) like this system more if it did only add 3 more nodes at the end but it still took the total XP cost of upgrading to get there? I.E. If it takes 200k xp total to max a current Exotic, would you be happier if those last three nodes still took 200k xp to unlock?

If i was able to keep my Wolf Pack rounds on Gjallajorn for example, then yes having 200k xp on the last nodes is ok. This way the weapon would still be viable for two weeks while your are leveling those last nodes. Using a Gjallajorn without Wolf Pack is complete garbage. Essentially, while you are re-leveling it (and it takes a long ass time) it is worse than many legendary rocket launchers.
 

CREMSteve

Member
Anyone up for a normal mode Vault of Glass run around 10pm US East time? I need 3 more
(Bladelaw) fadeddream
The_Fedora (local friend)
Durpenstein (local friend)
?
?
?
Put me in tentatively. I'm currently sitting in an airport waiting to go home and the flight is running late. I'm guessing it'll be closer to 11 before I'm home, but if I can make it, I'd like to join you on my warlock.

StrykerIsland
 

EloquentM

aka Mannny
That's the point of the reset instead of just getting extra nodes at the end. You trade off the higher Attack Rating for the Mods. You already know how the mods will perform, so upgrading current Exotics is a known quanitity vs the Unknown Quantity of how the mods will effect the new Exotics.

You get to keep your weapons at higher effeciency but you don't get Beastmode perks right away. Or you can keep your Beastmode perks and have a lower Attack Rating.

Here's my question though. Would you (you meaning anyone who doesn't like this current system) like this system more if it did only add 3 more nodes at the end but it still took the total XP cost of upgrading to get there? I.E. If it takes 200k xp total to max a current Exotic, would you be happier if those last three nodes still took 200k xp to unlock?
YES I would because that's fair for EVERYONE
 

Daemul

Member
Here's my question though. Would you (you meaning anyone who doesn't like this current system) like this system more if it did only add 3 more nodes at the end but it still took the total XP cost of upgrading to get there? I.E. If it takes 200k xp total to max a current Exotic, would you be happier if those last three nodes still took 200k xp to unlock?

I would take that.
 
Got my first Heavy Weapon Exotic drop on the nightfall this week. Truth.

Pretty excited about that.

Oh, and has anybody used the Bad Juju or the Hardlight post-patch? How do the changes improve BJ or change Hardlight?

I always used Hardlight as kind of an SMG, good for spraying in close-range, basically useless from mid-range out. Has the stability enhancement made it a better mid-range option?

Thanks
 

Deku Tree

Member
Bungie made the classic mistake of releasing the good news before the bad. Anyone with half a brain knows that you always release the bad news first. Hard to believe a $500m budget can be this badly mismanaged.
 
The biggest fucking slap in the face is the fact that Bungie is directly saying fuck the time that you put into this game, "we do not value your time". By people having to re-upgrade their exotics (even if they are maxed), this is what is happening.

The only exotic worth maxxing out right now is the Vex Mythoclast, since it got "auto-buffed" by Bungie and will not need a shard.

This is how I kinda feel right now I fully upgraded all hunter exotics and a majority of my exotic weapons(15/18).

Did I expect to have them fully leveled when the DLC came out? No.
But to do it over again from scratch just deflates my enthusiasm to play the game.

Crotas End better be fucking amazing because if not I've got a bunch of new games here waiting for me to play them.
 

Hawkian

The Cryptarch's Bane
based on collective impressions it's obvious that any system that left the two unique perks intact for the weapon would have been okay with people even if it was a crazy amount of xp to finish them off, because it would still be a strict upgrade.
 
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