xplicitone
Member
if (HiveDisruptorBubbleFilled())
HiveDisruptorDmg = Normal_Dmg * Hive_Disruptor_Percentage;
else
HiveDisruptorDmg = 0;
if (enemyis(gun.burn()))
BurnDmg = Normal_Dmg * Burn_Percentage;
else
BurnDmg = 0;
Output Dmg = NormalDmg + HiveDisruptorDmg + BurnDmg;
How hard can something like that be?
HiveDisruptorDmg = Normal_Dmg * Hive_Disruptor_Percentage;
else
HiveDisruptorDmg = 0;
if (enemyis(gun.burn()))
BurnDmg = Normal_Dmg * Burn_Percentage;
else
BurnDmg = 0;
Output Dmg = NormalDmg + HiveDisruptorDmg + BurnDmg;
How hard can something like that be?