I wont be surprised if you fight another flying ball, a walker and then a capitan/archon priest
Most likely for Raid for House of Wolves:
1st boss:
Sepkis Prime variant, maybe color swapped to white/teal colors
Faster Teleports, switches from heavy lobbed shot to fast burst tracking Void burst fire
Always shielded, need to power up a rod by killing Dregs/Vandal near charging towers, ether seeds dropped by enemies get accumulated (counter keeps track), tower rods vacuums up the seeds/need to push button at certain location to shock blast from rod, drops shield for 15-25 seconds of DPS
Repeat, if too long, the enemies *trash/filler) scale from normal and increase to Epic versions
2nd Boss:
2 Kells protecting 2 doors,1 door is is easier to navigate and safe, but no chest, other has chest but very booby-trapped
Choose wisely
Both Kells swap shield element @25% health loss
So 2 elements always at play
Shanks R' Us as the trash but also the catalyst to lowering their shields faster
3rd Boss:
Devil Walker with Super Rapid Fire, very agile, can do a ground pound, that gives you a debuff, take 50% more damage for 30 sec, if you don't time your jump right
Final Boss:
Huge ass Fallen Captain with some new trinkets equipped
Arc Vestibules that chain on the ground, when 2-3 placed, they trigger on-off each other, in between them, Insta-Death
Arc Swipe, huge swipe motion, if caught in wake, you get debuff that if teammates can't drop your arc shield in time, you die, no respawn at all (normal)
*You have to shoot teammate with Arc damage to negate the countdown, 15 sec timer*
Arc Shockwave, think Titan smash, a little larger with wake that last 1- seconds
Worst thing is this fucking Captain has Defender Bubble
Pops at 15% lowered health per, 1st is 1.5 minute, last 1 is 30 seconds
DPS the shit out of it, if not, Insya-Wipe Raid, Arc Bubble blows up, consumes everything
My ideas!