Ruthless_Barbarian
Member
Got booted, patch is up. Downloading now.
This literally makes zero sense, people could be strategic before and instead of supering a team before they got the heavy it would be more profitable for someone to solo super a team right after they picked up heavy ammo.
1 step forward, 1 step back
i always thought it was stupid how a team would wait till everyone picked up heavy ammo and then super them - especially in skirmish. then they'd have 10 rockets for the rest of the match. i played one game on delphi where i killed everyone at the first heavy drop and i had enough rockets to use it as a primary for the rest of the match.
Honestly, I think having it drop introduced some strategical nuances which are now just gone.
So they didn't fix the issue with the Vex charging like a regular FR and instead nerfed it further? lol
I wonder what hidden changes will be added with the patch, Bungie never actually tells us everything in the patch notes.
My laptop and desktop both crashed :'(
I've lost 3.5 months of work
I-i don't know what to do anymore TT_TT
hmm anyone else have to accept a new license agreement, I don't ever remember seeing that before with patches...
hmm anyone else have to accept a new license agreement, I don't ever remember seeing that before with patches...
Patch 1.1.1: The one that didn't fix the game
- Crota's End Fixes:
Holy shit. This is kind of a big change. Wonder what prompted that change
I really need Xur to sell the Red Death upgrade already. My Bad Juju smiles thoughred death and bad juju everywhere
Sorry to hear about that
I'm sure there are ways you might be able to recover the data. If you're not able to do it yourself there are services out there
Yup, going there tomorrow
^
It sure is!
Damn! Red Death is living up to its name.
Did a <10% buff really make that noticeable an impact?
Want to get a group tonight and see how many new glitches the patch introduces lol
I really need Xur to sell the Red Death upgrade already. My Bad Juju smiles though
Did a <10% buff really make that noticeable an impact?
It's just owning enemies left and right.Go on.
Also, it really bothers me that the Necrochasm has a pulse rifle symbol in the UI - maybe it got a buff, too! lol
Once again Bungie shows it incompetence. Maybe if someone play tested their own game at that play they wouldn't have to edit their own patch notes to say "By the way we fucked up again and accidentally nerfed the vex". Nerfs across the board and boosts to pulse rifles. I still don't see how shotguns can be viable since they reduced range and fall off damage. Maybe if the guns weren't linked to PvP the shotguns could have some actual distance to them.
I also hate weeklies have mandatory matchmaking. Most of the people I play with will usually start the mission when they are ready and everyone else joins in progress as they finish swapping gear or guns. It would be nice if they added a party system that allowed members to any planet and join one another in progress. You could allow all 6 slots to fill up and each fireteam on the planet max out at 3. It's quite annoying that you need to juggle game chat and party chat when your team is full. People should be able to join parties and be social with their friends and move in and out of activities freely. Just because 1 guy needs to visit the tower why make them leave the party. Just let them fly their ship out and return when they are ready. It would prevent other people from jumping into a full lobby that has a spot open because they left to go pick up heavy ammo in the tower or something