iRAWRasaurus
Banned
Nah got 2 ballarhorns drops yesterday and I was like "damnit I don't want to level these up."Like Ariana said, every Ghorn drop feels like the first time.
Nah got 2 ballarhorns drops yesterday and I was like "damnit I don't want to level these up."Like Ariana said, every Ghorn drop feels like the first time.
Pulse Rifles
Increased base damage of Pulse Rifles by 9.7%
I assume I missed multiple pages of complaints already but this looks pretty good. I like the general lessening of both special and heavy ammo availability in the crucible. nice to see both heavy ammo bugs fixed; I will have to experience it before I believe it's true. fewer repeats in strikes and crucible sounds good too... and the new control maps added to iron banner for next time around.. finally. Wonder what "gear with the proper power level" means in Crucible rewards.
can't wait to try red death now and finish leveling it up. I also keep thinking of more and more situations where they'd actually be appropriate and am starting to wonder if the doubled damage may end up making shotguns shockingly viable in PvE.
real shame that you cannot opt out of the weekly heroic matchmaking. Saw it coming six miles off with all the calls to add it in, and while I don't think the team-start inconvenience will be too bad for me I quite enjoyed soloing them. maybe we'll figure out some glitchy way to start them solo somehow.
I assume I missed multiple pages of complaints already but this looks pretty good. I like the general lessening of both special and heavy ammo availability in the crucible. nice to see both heavy ammo bugs fixed; I will have to experience it before I believe it's true. fewer repeats in strikes and crucible sounds good too... and the new control maps added to iron banner for next time around.. finally. Wonder what "gear with the proper power level" means in Crucible rewards.
can't wait to try red death now and finish leveling it up. I also keep thinking of more and more situations where they'd actually be appropriate and am starting to wonder if the doubled damage may end up making shotguns shockingly viable in PvE.
real shame that you cannot opt out of the weekly heroic matchmaking. Saw it coming six miles off with all the calls to add it in, and while I don't think the team-start inconvenience will be too bad for me I quite enjoyed soloing them. maybe we'll figure out some glitchy way to start them solo somehow.
Not one change to things like:
1. Swords dissapearing
2. Crota attacking when shield is down
3. Awful Swordbearer pathfinding
4. Knights coming through force fields
5. A MILLION OTHER RAID BUGS THAT HAVE NEVER BEEN FIXED IN CE OR VOG
I believe Bungie will never fix raid bugs...ever.
Wonder what "gear with the proper power level" means in Crucible rewards.
They will fix raid bugs if it benefits players, otherwise forget about it.
Nah got 2 ballarhorns drops yesterday and I was like "damnit I don't want to level these up."
As long as TLW and Hawkmoon are still great, then this patch only helped things. I think I love the heavy ammo no-drop in PvP. Getting blasted with a rocket 4+ times in a row is absolutely annoying so this will be sweet.
Excited to give Pulse Rifles ashot. Glad I didn't do any weeklies or crotas yet.burst
Pulse rifles are worth using now? Wow glad they delivered.
I guess I won't shout at ck for using them now
I doubt shotguns are going to be "a lot less useful," but the concept of their viability being decreased equaling fusion rifles getting more annoying somehow is also lost on meSo, if I'm reading this right, fusion rifles will be slightly less annoying at medium to long range, but significantly more annoying close range because shotguns are going to be a lot less useful?
Yeah that wouldn't be particularly adequate anyway, sucksIf you get two friends to start it with you and then have them quit, I bet it will still eventually send in two replacements for your friends.
ha, same, have to go do IT support for my parents after work too.Yea I'm liking this new patch a lot. And I'm stuck at work crying!
oh, word.Crucible legendary engrams decrpyted into old, 300 atk/27light gear.
I also keep thinking of more and more situations where they'd actually be appropriate and am starting to wonder if the doubled damage may end up making shotguns shockingly viable in PvE.
Triplewreck is good, but if you want a look at the weapon balance in PVP, this guy is in a whole other league: http://www.twitch.tv/wishyouluckk
I think it's more a case of them discovering this bug after the submissions were made.WOW
They introduced a bug to the Vex and just went ahead and partially broke a weapon because they couldn't fix it in time?
The epitome of Bungie here folk.
Embarrassing.
WOW
They introduced a bug to the Vex and just went ahead and partially broke a weapon because they couldn't fix it in time?
The epitome of Bungie here folk.
Embarrassing.
I just don't see it in high level end game play outside of a few situations (maybe). Shotguns will never be as viable as a sniper or fusion rifle at that level in PvE until they disincentivize long range enemy encounters or give them some additional class wide perks (like extreme stagger).
From the same dudes that brought you this gem:WOW
They introduced a bug to the Vex and just went ahead and partially broke a weapon because they couldn't fix it in time?
The epitome of Bungie here folk.
Embarrassing.
Sure, and even with stagger they're nullified against Angry and typically Lightswitch too.I just don't see it in high level end game play outside of a few situations (maybe). Shotguns will never be as viable as a sniper or fusion rifle at that level in PvE until they disincentivize long range enemy encounters or give them some additional class wide perks (like extreme stagger).
I really like that Pulse Rifles are a thing now. Destiny will feel a lot more like a "Bungie game" lol
I think it's more a case of them discovering this bug after the submissions were made.
Releasing a patch on a console is a way more complicated process than on PC, you have to deal with approvals and stuff. Basically you always have one or two versions of difference between your work version and the one the players are currently playing.
I deal with this kind of shit every day. ^^
Sure, and even with stagger they're nullified against Angry and typically Lightswitch too.
But there are a number of situations ("maybe" ) where they really are well-suited in endgame settings, killing Oracles, holding plates/confluxes against minotaurs (Void), non-Lightswitch rooms with multiple Captains (arc). I'm hoping I can get a group to try all switching to shotguns to rush down the Deathsinger, I really think it might work well. I actually have some interesting ideas about using one for the Bridge encounter too. There's no way shotguns will ever become the best choice for every situation in PvE but just having them be viable in some could inject some life into certain content for me.
Must be a 2sk now right? That one is slowJust got 43 kills using Three Little Words in a Control game. Pretty sure that's my most ever. Bungie pls
Nah got 2 ballarhorns drops yesterday and I was like "damnit I don't want to level these up."
From the same dudes that brought you this gem:
"When you stand in front of the Gunsmith, youre faced with choices. Each of the weapons on that wall is valuable in a special way. When you pull a piece of iron from the rack and commit it to your arsenal, you embrace strengths and weaknesses that complement the way you fight."
Until they separate PVP and PVE we will get nothing substantial except boring weapons that have to work in both cases.
It hits for 38 a headshot now. So if you land all six (two bursts) yes. Don't know what it was before.Must be a 2sk now right? That one is slow
Deej-speak for "vendor trash"From the same dudes that brought you this gem:
"When you stand in front of the Gunsmith, youre faced with choices. Each of the weapons on that wall is valuable in a special way. When you pull a piece of iron from the rack and commit it to your arsenal, you embrace strengths and weaknesses that complement the way you fight."
Sure, and even with stagger they're nullified against Angry and typically Lightswitch too.
But there are a number of situations ("maybe" ) where they really are well-suited in endgame settings, killing Oracles, holding plates/confluxes against minotaurs (Void), non-Lightswitch rooms with multiple Captains (arc). I'm hoping I can get a group to try all switching to shotguns to rush down the Deathsinger, I really think it might work well. I actually have some interesting ideas about using one for the Bridge encounter too. There's no way shotguns will ever become the best choice for every situation in PvE but just having them be viable in some could inject some life into certain content for me.
So, my update is stuck at 0% been about 10 mins now :-\
Yeah, I mean every little bit counts in making them better in PvE so it's not like it's unwelcome, but I don't see the point. The vast majority of the game's enemy encounters just aren't built around the shotgun game once you don't have a huge level advantage (and even then, still not so much) and the things it needs in PvE to be viable (like better range) would make them ridiculously OP in PvP. Either separate the two balances, or focus on balancing it for PvP.
Must be a 2sk now right? That one is slow
It hits for 38 a headshot now. So if you land all six (two bursts) yes. Don't know what it was before.
Edit: Technically you could land one body shot and two burst someone.
Anyone for a nightfall + weekly?
Heavy ammo glitch with WoL makes it go super fast
Nah got 2 ballarhorns drops yesterday and I was like "damnit I don't want to level these up."
Nice. I had a full auto one but sharded it- I don't find full auto very useful on slow weapons. The one I have now has that fourth burst perk, probably garbage.It was 34 a headshot pre patch which made it a 2sk, and it's even stronger now,