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Destiny |OT19| Raiders of the Lost

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gunawi

Member
Update coming shortly guardians…

n5SPkm3.png
Ok. I guess I'll do nightfall later.
 
I don't remember it ever being 300, but I got it late in the process. So did that just update behind the scenes from a 300 to a 323 then? No additional anything needed?
The first exotic tuning patch updated it from 300 to 323 instantly before any weapon over 300 was even heard of.

When asked if it would ever be upgraded to 331 like the other exotics after Dark Below, Bungie said it was lost in the corners of time with the other VoG weapons. Obviously that stance has changed.
 

Homeboyd

Member
I don't remember it ever being 300, but I got it late in the process. So did that just update behind the scenes from a 300 to a 323 then? No additional anything needed?
Yep it was bumped to the upgraded version for everyone who had one.. no additional leveling or anything needed. It didn't max your weapon for you if yours wasn't maxed, but upped the cap to 323 without you doing anything. If you had yours maxed at 300, once you logged in after the patch, it automatically was at 323, maxed.
 

BuzzJive

Member
Sat at Gorgon's HM if anybody wants to jump in and get the checkpoint, could always finish the raid from there if you want?

PSN: ManxWraith

Thank you kind sir.

So do people have to get spawned in to get the checkpoint? Like if I sit there with it running in the background for a bit, will they get the checkpoint as a dead fireteam member, or do I have to be on call to wipe and do a respawn?
 

Gala

Member
Nice that random dude kicked me in order to I invite his friend after I restarted my router.

Guess I'm looking for a new Crota NM group...
 

vctor182

Member
OT20 is getting here sooner than expected! BB honeymoon is over, back to your regular patrol and raid guardians!
I really need to work on my Titan, still level 7 with awesome armor waiting for him. Man I wish we could edit our characters, for like 50 SC or even 100, I wouldn't mind.
 

Simonnnnn

Member
Got four in a fireteam on Vault HM at Gorgon's CP if anybody is interested in helping us finish? :)

PSN ManxWraith if anybody is interested?
 
Thank you kind sir.

So do people have to get spawned in to get the checkpoint? Like if I sit there with it running in the background for a bit, will they get the checkpoint as a dead fireteam member, or do I have to be on call to wipe and do a respawn?

in order to save the CP, the player needs to be present while the whole FT wipes.
 

ich00

Member
So here's an idea that I think would be good, it just depends a lot on how they are handling legndary upgrades, but it would make the gunsmith more functional. Give him the ability to perform the legendary upgrades (this I would think what he will do) but also give him a daily random selection of old vendor weapons at the new 365 damage. Even if it's just one of each type a day, it would make checking him out a daily event, but also give some new (and old) players more diversity in weapon selection. Maybe you tie in the commendations to the cost somehow too so that they aren't useless like they are now.
 
Update 1.1.2 : The one with Vault space and Raid fixes.

With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.

Spotlight Improvements & Additions
Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
Motion tracker
Loot drops
Shield energy
Item categories
Audio Controls are now available in the Settings menu
Volume control
Music toggling
Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day

Weapons
General
Fixed a bug that caused a player to lose ammo when switching weapons while dead
Fixed a bug where ammo consumables did not reliably replenish ammo
Pocket Infinity behavior is less likely to fail during edge case conditions
4th Horseman weapon stats restored to original intended values
Perks
Updated Thorn's first-person player feedback poison effect
White Nail perk no longer triggers on immune targets
Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn

World
Players can now choose to wear their helmets in social spaces
Quest loot pyramid baubles are now easier to spot
Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
Increased Crota's Bane Reputation rewards on Eris Morn's bounties
Fixed a bug where Major Thralls had two jaws and two left hands
Fixed a bug where player’s equipped items did not receive experience from completing missions
Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr

Strikes
Cereberus Vae III
Valus Ta'Aruc's strength has been reduced by 33%
Reduced the number of Major combatants in the Valus Ta'Aurc fight
Dust Palace
Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
Dust Palace: Lowered the strength on the Psion Flayers' shields

Raids
Vault of Glass
Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
Fixed a bug where splash damage could penetrate the Aegis bubble
Shield Relic melee attacks now land Minotaurs more consistently
Improved issues associated with walking through the teleport
Crota's End
Crota will now wait until fully standing before a sword attack
Fixed a bug where the sword immediately despawned after killing a swordbearer
Swords will now last a full 30 seconds after being picked up

PvP
General
Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
Fixed a bug that prevented players from receiving points for neutralizing a control zone
Fixed a bug where capture points were not properly disabled after the game ends
Added incremental revive timers to Skirmish and Salvage
Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
Stopping Power now requires Shotgun kills instead of sprees
Target Practice now requires Hand-Cannon kills instead of sprees
Electrocutioner now requires Fusion Rifle kills instead of sprees
Maps
Anomaly: Added invisible physics over the pool table to keep people from hiding
Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
The Burning Shrine: Moved the spawn point to fix camera view
Ammunition
Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
Guardians no longer drop Special ammo on death
Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
Heavy ammo now lets everyone know which player or Faction picked up ammo
Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

UI
New visual treatment to Quest nodes and nodes that involve Quest activities or steps
Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
Fixed a bug where precision kills did not appear correctly in the PGCR
UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)

Audio
Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
Players walking into enemy Wards of Dawn now hear a sound when blindness is applied

Companion
Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points

Technical
Fixed a rare soft-lock when a player's internet connection drops
Clarified error that displays when user has insufficient hard drive space
Better handling of rest mode/resume on PS4



https://www.bungie.net/en/News/News?aid=12773
 

Homeboyd

Member
Spotlight Improvements & Additions

•Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots

◦Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
•Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements

◦Motion tracker
◦Loot drops
◦Shield energy
◦Item categories
•Audio Controls are now available in the Settings menu

◦Volume control
◦Music toggling
•Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled

•The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day


Weapons

General

•Fixed a bug that caused a player to lose ammo when switching weapons while dead

•Fixed a bug where ammo consumables did not reliably replenish ammo

•Pocket Infinity behavior is less likely to fail during edge case conditions

•4th Horseman weapon stats restored to original intended values


Perks

•Updated Thorn's first-person player feedback poison effect

•White Nail perk no longer triggers on immune targets

•Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives

•Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles

•Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn


World


•Players can now choose to wear their helmets in social spaces

•Quest loot pyramid baubles are now easier to spot

•Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in

•Increased Crota's Bane Reputation rewards on Eris Morn's bounties

•Fixed a bug where Major Thralls had two jaws and two left hands

•Fixed a bug where player’s equipped items did not receive experience from completing missions

•Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28

•Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr


Strikes

Cereberus Vae III

•Valus Ta'Aruc's strength has been reduced by 33%

•Reduced the number of Major combatants in the Valus Ta'Aurc fight


Dust Palace

•Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight

•Dust Palace: Lowered the strength on the Psion Flayers' shields


Raids

Vault of Glass

•Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it

•Fixed a bug where splash damage could penetrate the Aegis bubble

•Shield Relic melee attacks now land Minotaurs more consistently

•Improved issues associated with walking through the teleport


Crota's End

•Crota will now wait until fully standing before a sword attack

•Fixed a bug where the sword immediately despawned after killing a swordbearer

•Swords will now last a full 30 seconds after being picked up



PvP

General

•Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists

•Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points

•Fixed a bug that prevented players from receiving points for neutralizing a control zone

•Fixed a bug where capture points were not properly disabled after the game ends

•Added incremental revive timers to Skirmish and Salvage

◦Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
•Stopping Power now requires Shotgun kills instead of sprees

•Target Practice now requires Hand-Cannon kills instead of sprees

•Electrocutioner now requires Fusion Rifle kills instead of sprees


Maps

•Anomaly: Added invisible physics over the pool table to keep people from hiding

•Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding

•The Burning Shrine: Moved the spawn point to fix camera view


Ammunition

•Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive

•Guardians no longer drop Special ammo on death

•Lowered the amount of Special ammo picked up from crates (from 50% to 25%)

•Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)

•Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)

•Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)

•Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)

•Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)

•Heavy ammo now lets everyone know which player or Faction picked up ammo

•Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)


UI

•New visual treatment to Quest nodes and nodes that involve Quest activities or steps

•Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes

•Fixed a bug where precision kills did not appear correctly in the PGCR

•UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)


Audio

•Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds

•Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out

•Players walking into enemy Wards of Dawn now hear a sound when blindness is applied


Companion

•Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions

•Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points



Technical

•Fixed a rare soft-lock when a player's internet connection drops

•Clarified error that displays when user has insufficient hard drive space

•Better handling of rest mode/resume on PS4
.

Aaaaand beaten
 

Homeboyd

Member
•White Nail perk no longer triggers on immune targets



Noooooooooooooooooooooooooooooo

•Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr



Yesssssssssssssssssssssssssssss
 

Jinjo

Member
Holy shit, heavy ammo at Xur being random was a bug?!?!

I can't deal with this world anymore.

Also, fucking 6 gig patch, wait what?!
 

Carn82

Member
The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day

Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes

blessed Bungie.
 

Gala

Member
6GB? There goes my evening with Destiny. Th download is super slow for me right now. Guess I'm gonna go to bed early today.
 

Jinjo

Member
HoW missing a raid is a bug too…

Lol. Never change DGAF.

Raid fixes are good btw. Except you know, they're like 4 months late.

No Destiny for me tonight with the patch being 6 gigs. Shame, was looking forward for a night with the old dgaf crew.
 

Defuser

Member
Fuck, they nerf Black Hammer although it's not big of a deal.
lol they nerf the psion flayers bosses? They're already a piece of cake with shotguns but now can they be steamrolled even more easily.
 

Defyler

Member
Wabba weebs. I'm at just under 1k hours with no ghorn.

Did first crota with younger brother who's at around 150 hours and he gets it.

I need his rng game
 

Jinjo

Member
Fuck, they nerf Black Hammer although it's not big of a deal.
lol they nerf the psion flayers bosses? They're already a piece of cake with shotguns but now can they be steamrolled even more easily.

Is it really a nerf though? The walker tanks and the tank aren't "immune" targets. Neither is Sepiks. They all take damage from Black Hammer.
 
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