='(
Anyone for nightfall x3?
Excellent observations.Yeah definitely different doors for each enemy type, looks like there's something next to each one that signifies which one is which
Cabal shield next to this one:
Hive barnacle / egg things next to this one:
Fallen crate next to this door:
This is one of those lines that seems funny for a moment but doesn't actually make any sense. There is a big difference between a story mission and a proper hoard mode. Several actually.What exactly is going to be the difference between a horde mode and everything singe single-player mission in the game?
Understandable to be skeptical, but we do have some indications that Bungie is trying something different with HoW.Exactly why PoE is likely to be fun once or twice and then a chore after the initial gloss has worn off. I hope there's more to it than I'm imagining, but nothing Bungie has done since launch suggests that.
Variety and replayability are both lacking in static story missions. We also know from the Reef reveal that PoE will not play out the same way every time. How it changes, and to what extent, will matter a great deal, but I think we have enough to go on such that we should not expect the same kind of encounters we see in the story missions.House of Wolves will have a new cooperative end game activity focused on variety, replayability, and skill a new battle Arena called The Prison of Elders.
I think the doors will lead to different areas. As they spawn into that location, we see the door the servitor is behind. And then the camera pans to show another, different style of door next to it.
I'm guessing with each run, we don't do the same area each time, but one as a mini-strike of sorts. Or we have to clear one out to access the next.
Yeah definitely different doors for each enemy type, looks like there's something next to each one that signifies which one is which
Cabal shield next to this one:
Hive barnacle / egg things next to this one:
Fallen crate next to this door:
='(
Anyone for nightfall x3?
Plus playing with 3 people is inherently less fun than playing with 6.
Looks like an overclocked servitor, probably using new nvidias with all that heat glow around it.
Wat.
I'm getting too old for the 2am reset grind lol.I saved a spot for you on our reset activities but you were sleeping like a normal person.
Let me know if you want to run some Skirmish practice this week for ToO.
Reach FF was good (not up to ODST), but good. Gears Horde was a ton of fun too.
And I hated all of the examples you listed, so obviously this depends on what you want in a game. I'm sure a straight up horde mode will be fun for many.
It's dying. Sepiks looks exactly like this for less than a second when he dies and his shell blows off.
Is this that new exotic Hunter helmet or something else?
Is this that new exotic Hunter helmet or something else?
It's nothing to do with naming conventions and everything to do with wanting interesting mechanics and gameplay depth. CE wasn't a patch on VoG but it's a damn sight more interesting than any of the missions and strikes in the game due to the mechanics (lamps, bridge crossing, sword bearing). I hope I'm wrong but if PoE is just a straight up horde mode (i.e. a door opens, you go in the room and kill 200 enemies and then a bullet sponge boss) like everything so far suggests it is then that sounds boring as fuck to me.
And I hated all of the examples you listed, so obviously this depends what you want in a game. I'm sure a straight up horde mode will be fun for many.
Plus playing with 3 people is inherently less fun than playing with 6.
Understandable to be skeptical, but we do have some indications that Bungie is trying something different with HoW.
I'm guessing this will refer to Nightfall style modifiers rather than the content itself changing each week. I completely accept that most of my fears are based on my own speculations and I genuinely hope I'm wrong but I've lost a huge amount of faith in Bungie since TDB came out.
I'm mostly bummed out that I can't play with my usual raid crew. Splitting us up just sucks.
Is this that new exotic Hunter helmet or something else?
I think there's something wrong with you. Halo ODST Firefight and Gears Horde was some of the best shooter fun to come out of the last console generation.
If you really and truly hated Firefight/Horde modes, why even bother with the FPS genre at this point?
It's nothing to do with naming conventions and everything to do with wanting interesting mechanics and gameplay depth. CE wasn't a patch on VoG but it's a damn sight more interesting than any of the missions and strikes in the game due to the mechanics (lamps, bridge crossing, sword bearing). I hope I'm wrong but if PoE is just a straight up horde mode (i.e. a door opens, you go in the room and kill 200 enemies and then a bullet sponge boss) like everything so far suggests it is then that sounds boring as fuck to me.
And I hated all of the examples you listed, so obviously this depends on what you want in a game. I'm sure a straight up horde mode will be fun for many.
Plus playing with 3 people is inherently less fun than playing with 6.
In the Reef live stream, the producer was specifically asked if the Prison of Elders was the same each time you went through it. He answered that it changes every time. Not every week, but with every run.
What if Prison of Elders Hard Mode is just higher level enemies and 6 Guardian fireteams?
Sure looks like a new exotic Hunter helm to me.
Yup. The one that gives you more accuracy while jumping. The one I'll be rocking 24/7.
Yeah it's the new Hunter exotic. It was called Exotac Angel Hunter in the leak but it's been renamed. I think it's called the Celestial Hawk now. Its ability was to gain accuracy after jumping, so here's to hoping they made the perk better too.
ODST firefight is THE best horde mode I have ever played. My buddies still talk about our time with that mode.
I hope Prison of Elders works similar.
In the Reef live stream, the producer was specifically asked if the Prison of Elders was the same each time you went through it. He answered that it changes every time. Not every week, but with every run.
The limited health packs and Halo AI difficulty made Firefight the best horde mode I've played as well. My limited time with Reach's didn't capture that same sense of urgency, so I wonder if the health packs were that crucial of an element to it.
I hope PoE can capture it.
I have an exotic bounty that requires me to dismantle 10 rare or better fusion rifles. For the past few weeks, every time I go to the gunsmith, he only sells greens. I need five more dismantles. Is there an easier way to do this?
use this:I have an exotic bounty that requires me to dismantle 10 rare or better fusion rifles. For the past few weeks, every time I go to the gunsmith, he only sells greens. I need five more dismantles. Is there an easier way to do this?
I have an exotic bounty that requires me to dismantle 10 rare or better fusion rifles. For the past few weeks, every time I go to the gunsmith, he only sells greens. I need five more dismantles. Is there an easier way to do this?
I have an exotic bounty that requires me to dismantle 10 rare or better fusion rifles. For the past few weeks, every time I go to the gunsmith, he only sells greens. I need five more dismantles. Is there an easier way to do this?
Just started Nightfall. Have room for 2 more! I don't have a mic though.
psn: kreepmode
In my rants for dynamic elements, I'd like to propose a few difficulty modifiers:
Loadout Lock - Subclass, Weapons, and Armor are fixed and cannot be altered throughout the mission (perks included). Ammo synthesis is disabled.
Rainbow Shields - Enemies spawn with a random elemental type of shield.
Switchblade - Player and enemy melees are one hit kills.
Bounce Back - Enemy health regenerates over time.
I never understood why Lightswitch wasn't universal, like if it's turned on and we really want to melee something and take the risk then it should be a OHK just like it is for the enemies vs us.
We have 3 spots for NM Crota End's, we are doing 1 full run. PSN: xVaalbarAx, you can swap your characters at Deathsinger.
Not 1HKO. That's way too OP. Just something like 200% or 250% damage.
That way no one is just blink/melee-ing everything large.
Actually, it would be awesome if Lightswitch applied to players, but enemies with shield up didn't receive the extra damage.
Drizzay will surely deliver on his post. I'm sure of it.
I'm still waiting for his mega celebratory post to drop. I'm sure he will deliver. Someday.
Why do people hate Crota?
The only beef I have with the Crota raid is that all of the loot is at the very end. With Vault of Glass there are random loot drops (and chests) spread throughout the raid so you're constantly beingrewarded.potentially
Watch the video, not the gif... He wasn't even agrro'ed on me from the first break because if that was the case he should have hit me on the left side, not turn around and smack me while I'm already invisible .
VoG is probably the best FPS gaming experience I've ever had. I never even envisaged an FPS game being that fun.