If FWA was getting Hall of Fame'd, that would make a lot more sense. They could even wait until an expansion and nerf FWA while giving a more "fair" replacement. Both of those options make sense and are reasonable. Gutting a class's key card right after an expansion doesn't.
Also, do you know what Blizzard didn't catch enough shit for? Basically printing an entire expansion of garbage themes that don't work and no one wants to play.
LOOK AT THIS SHIT
-Mages got a bunch of "freeze" effects - who would play this trash? Low tempo AND low value - where do I sign up?
-Rogues got weapon buff cards without any weapons, and random card effects no one cares about! Only Shadowblade and DK Valeera are worthwhile (Plague Scientist seeing play in Wild).
-Shaman gets a bunch of freeze cards no one wants or cares about.
-Warrior is hilarious - hurt all your own minons in lots of different ways and get some 2/2s. Wow, amazing. Some people tried to play this deck after the expansion, and I just watched them kill their own minions for a few turns before I wiped it and won. What's the point?
4/9 classes got trash this expansion. Warlock, Druid, Hunter, Priest, got a lot of great stuff (Hunter really only because of the new Hunter Giants deck - all of the new cards work SO well for it; once that's gone Hunter will be trash again). Paladin is mostly trash.
This was basically an expansion you pre-ordered for Deathknight Emotes.
The actual card set is mostly awful, which is why the only decks we're seeing are Un'goro retouches.
Naga should never have been changed, I don't know what compelled Blizzard to even do that.
Dreadsteed change was bad and always will be bad. They did need to do something about it though and I don't know about the 5 spawn restriction, it's very inelegant to put a restriction like that on it.
War Axe change was also bad but also needed to be changed. We just have to live with that change now and evaluate 2 mana weapon cards differently. Hopefully Warrior just gets something in that slot to compensate in the future.
Ships Cannon should definitely be in play but the real issue here is Patches. I think they Ships Cannon should be in play anyway to prevent future problems where they make some shit like Muster for Pirates.
Skulking Geist is one of the worst cards Blizzard ever made and I said that when they unveiled it. You can't really remove it though as it's a tech card. You can win games even if that card is used against you, as Jade Druid has proven. The fix to this in Wild is simple, make a card that deletes 6 mana minions for deck!
I am fine with the Pirate card buffing by +1/+1, +1/0 would make it really weak otherwise. The real issue here is still Patches by the way, that card has always existed and even currently people can cut that card for other stuff in the deck (talking about Southsea captain). The alternative would be to give it +2/0 just like Warleader but NO ONE wants that especially with a charge Patches running around.
I don't care for Raza to be changed. Yeah it gives Priest an OTK but so what? He is still playing a highlander deck which means it lacks in consistency and it still takes him at the minimum turn 9-10 to kill you. The reason Priest is good is that they finally have a reliable win condition after so long. I think it's fine that control decks have a definite win condition, that sort of thing has been lacking from the game for quite a while and only now has Blizzard started to come up with stronger late game win conditions. The Priest of old used to just out control you which took even longer and was even boring to play against. You treat Priest like you do most control or combo decks, you are on a clock and if you can't beat the clock then you lose.
Except that Priest win condition is so goddamn good that it deleted Jaraxxus from play. That's ridiculous.
I hate how all other-minion buff cards work with HS's health mechanics. Blizzard talked about how Murloc Warleader's +1 health had unintuitive interactions, and that same criticism applies to other cards with similar effects. Patches is still a problem, but not as much as he used to be because Blizzard power crept Druid and Murlocs to catch up.
I'm playing all of my Wild Warrior decks without FWA and I feel so handicapped against aggro. Running Blood Razor, Deathlord, Sludge Belcher, Armorsmith, Whirlwind, and Unstable Ghoul and still I'm getting overrun by Pirate Warrior.
Do you basically hate Skulking Geist for the same reason I hate Eater of Secrets?
Personally, I hate all "silver bullet" game design. Tech cards that help with matchups are fine, but I really hate losing a match because my opponent just so happens to have a card that auto-wins against my deck. Why is that ok? That removes all of the skill in the match. Golakka Crawler is bullshit. If Pirates are a probem, then fix Pirates. Don't force me to include a card that auto-shits on Pirates while simultaneously ruining the fun of every Pirate player I come across.
The double sin of Skulking Geist is that it ruins a good number of other decks that rely on 1-mana cards. The collateral damage is unacceptable. Combo Priest was infuriating to play against, but it shouldn't die because Jade Druid was too strong. I hated Eater of Secrets because everyone used in Wild to punish Secret Paladin and Freeze Mage, and I was just trying to play a normal Hunter deck! As a result, my Tier 3 deck was getting incidentally teched against.
Oh god Kripp made a Naga video..
Incoming more Naga decks on Wild.
Good. I want it everywhere like DK Anduin.
neither is dark ritual thankfully as those two cards would ruin modern. There are staples in mtg reprinted almost continuously (slmody none of them are in standard right now) but those are generally cards for the sideboard and nowhere near as powerful as win axe.
Not to mention the fluid colours of mtg compared to the rigid classes of hearthstone or the number of cards wizards puts out per year compared to blizzard.
Terrible, terrible comparison.
Neutrals in HS are supposed to be the "other color". RIP those classic cards, though.
I haven't played MtG in years - I didn't know they went away from all that fun stuff.