So what would be the easiest way to farm elder cipher points this week, do the level 34 and wipe on the boss?
Does that still work?
So what would be the easiest way to farm elder cipher points this week, do the level 34 and wipe on the boss?
Screw that fight,Dude, I've beaten him several times, with both strategies. I know about the right side, getting the Eye to walk to the right spot, etc. It still isn't fun to me. I don't know why you're making all these assumptions just because I said I don't enjoy the boss encounter; this ain't my first rodeo.
Intelligent or lazy design are lazy ways to describe what you mean though. Quadron is a fight where you literally can't kill everything that's shooting you. What the game is trying to make you do is maneuver the environment so you can briefly do damage on the boss while preparing for the incoming debuff. You don't remain stationary while doing this since you're being rushed from all directions by Majors, who you can't reasonably kill in time (trickle + needing your special ammo for boss/detain shield means most majors will have to live).
Is it the most creative encounter in the world? Of course not. But if there were a little box people could hide behind and snipe at the boss from safety none of this would have happened. It's just a fight where you're always at risk and having to move, which the game doesn't have a lot of tbh.
This is what some of you sound like:
Man, Skolas should be 34 like us. No burn either. Maybe no majors either. And fewer enemies in general out there, too many ads. Lower his HP, he's a sponge. The mine order shouldn't be random, it messes up our planning. And since it's a multi stage fight, Variks should give us a gift in the middle. I don't want artificial difficulty in my virtual boss fight. I want natural fair challenging doable rewarding interesting mechanics.
Most importantly, I don't want lazy fights. I don't have time to tell you what this means but it's an objective fact that a harder-working, disciplined Skolas would be better than lazy Skolas. You know what I mean of course.
I think until House of Wolves, with Trials of Osiris and Prison of Elders, Destiny has done a poor job at introducing players to actual challenge. It has lead people into this false sense of "I am the best player ever" by making most of the end game content fairly easy or highly "cheesable". That is fine, but so many people I play with would rather cheese through a challenging encounter than challenge themselves to finish it. It's all become a going through the motions type of situation. "Just gotta get this done this week".
Confluxes are Hard in VoG. Most people look for a checkpoint beyond it. Bridge on Crota's End is Hard. Most people cheese this, despite it being one of the most fun encounters/puzzles in the game to me. Oracles are Hard. Most people cheese it by staying up top and sniping. Legitimate strategy, sure, but it takes most of the challenge out of the encounter, and because of this, people still get the loot and are lulled into this position that they have mastered the game because of it.
I think that's why you're seeing so many people complaining about difficulty with these new encounters - they've either never been challenged before by this game, or maybe they have, yet are much more comfortable getting carried, or cheesing to get the spoils.
Yes, they are hard as hell, the new bosses, getting to Mercury - all highly challenging activities, and all things this game has been sorely lacking due to the "easy mode" strategies that are able to be exploited so often. And while I agree that Burn modifiers on Skolas might be going a bit too far, the rest of the bosses have been pretty much spot on as far as challenge goes, in my opinion.
The changes to Qodron will help get more people through, and that could be good, but I don't think people should expect that type of rebalancing all the time. There are some parts of this game that you're supposed to fail on a lot. That are meant to challenge your play to it's very limits. To me, that's what I want more of in this game.
The only issue I have is with the checkpoint system on the Challenge modes of Prison of Elders. The time investment is too much to have to redo the entire thing from the get go when you inevitably have to go to bed after failing for so long. That and maybe lay of the Solar and Arc burns except on an even higher difficulty tier - maybe like a Monthly "Very Hard" Skolas rotation tier.
See, this just proves to me that you didn't really learn the fight or develop an effective strategy to beat it. If you did, you'd know that the adds actually do not swarm you at certain locations on the stage. The right side for example, the only place the adds can come at you are from the left side, as well as a max of 2-3 harpies from the front. You funnel everything through the left, and when it gets hectic, everyone ignore their tunnel vision on the boss and actually helps clear the 5 or 6 enemies that are starting to pile up on the left entrance. No Gjallarhorn required. Stop thinking that bosses should just be boss battles - and start thinking of them as boss encounters - adds are mechanics. It is very manageable, and within a few weeks I bet most people will figure out better strategies and better ways to get through it. Same thing went for Atheon, same thing went for Crota. The fact that 34 rotates into 32 the following week is even better, as it'll help with perfecting strategies on an easier mode if you find the 34 too difficult. Then when it rotates back around to 34 once you've mastered 32 version, you can try again with your new perspective.
None other than if you have the exotic bounty, you can only get the Queen's cipher from 32 and up.
Thanks lads. I don't have the bounty so 28 it is!No, apart from getting the ship, shader and emblem from lvl35 chest.
Also, the queens cipher can only be dropped from 32, 34 or 35 chest.
Lol, sometimes people just don't like certain shit, and they don't feel like validating it to people who do like it. It is what it is; nobody's wrong here.This is what some of you sound like:
Man, Skolas should be 34 like us. No burn either. Maybe no majors either. And fewer enemies in general out there, too many ads. Lower his HP, he's a sponge. The mine order shouldn't be random, it messes up our planning. And since it's a multi stage fight, Variks should give us a gift in the middle. I don't want artificial difficulty in my virtual boss fight. I want natural fair challenging doable rewarding interesting mechanics.
Most importantly, I don't want lazy fights. I don't have time to tell you what this means but it's an objective fact that a harder-working, disciplined Skolas would be better than lazy Skolas. You know what I mean of course.
Second we played some IB with bytestyle who started kicking butt when we arrived, but I took a total nose dive. Thus continues my "should I/shouldn't I" internal battle with pvp in general. Poor lnkn stepped in it. Sorry man! (You see why some are desperate for a carry lol)
Now that this thread has slowed since yesterday maybe someone can see my question - lol.
So after the patch I beat Skolas with full bounties and apparently the Cipher dropped for me since now Variks has the 3 guns available for me to pick. However, I can't pick any. He says to get the Queen's Cipher in order to move forward.
two questions:
1- has this happened to anyone else?
2- will I need to beat Skolas again to get the real bounty to appear in my slot? I'm wondering if the Queen's cipher will even drop since it's not there. I've tried 2x to get Queen's Cipher from chests and nothing yet.
My bounties are no longer full...
My list would go: Atheon, Templar, Skolas, Floor is Lava (so easy but so fun ), Qodron (I like the detain/Eye mechanic), Crota. The rest of the bosses in the game are variations on shoot here or shoot there.I still think Atheon is the best fight in the game, and the most creative. Qodron is almost the worst, right behind Val'uus Taurec. Those 2 annoy me to no end.
This is what some of you sound like:
Man, Skolas should be 34 like us. No burn either. Maybe no majors either. And fewer enemies in general out there, too many ads. Lower his HP, he's a sponge. The mine order shouldn't be random, it messes up our planning. And since it's a multi stage fight, Variks should give us a gift in the middle. I don't want artificial difficulty in my virtual boss fight. I want natural fair challenging doable rewarding interesting mechanics.
Most importantly, I don't want lazy fights. I don't have time to tell you what this means but it's an objective fact that a harder-working, disciplined Skolas would be better than lazy Skolas. You know what I mean of course.
Still more effective than running Hard Light lol.
do what I wanna lol
Too much Wrestling GIFS! lol
Missing the good ol days.
Still need to kill Qodron twice more tonight, do you need any? I liked the way we tackled it yesterday, so smoothIf there were a line drawn in this discussion, I'd be on the side with you.
See I can take this advice from you but if it came from Lunatic Puma I might be scared.Keep coming back to PVP as long as you are getting some enjoyment out of it. Playing with Gaffers and friends helps immensely. You'll start to get better before you know it.
I do agree with the lava floor being "easy but fun". I think people want more of this, because sometimes easy things can also prove fun; that's why I don't think it's fair from you to try and discredit people voicing their opinions with the argument that "you people just want things to be too easy!".My list would go: Atheon, Templar, Skolas, Floor is Lava (so easy but so fun ), Qodron (I like the detain/Eye mechanic), Crota. The rest of the bosses in the game are variations on shoot here or shoot there.
I also need to kill Qodron twice, and happen to also have enjoyed killing it with sploatee yesterday.Still need to kill Qodron twice more tonight, do you need any? I liked the way we tackled it yesterday, so smooth
Pretty much this, a fair fight that requires teamwork. My biggest issue is the level disadvantages. I dont care wiping countless hours due to human mistakes since everyone make mistakes and no one is perfect. But it is annoying when you are already at a disadvantage in the beginning. Perhaps this is why I am in love with the souls/bloodborne game. Its "hard" but majority of the time, fair at the same time.Dark Souls 2 had some shitty gank situations
I'm not really sure why bungie has added in the ability to reroll weapon perks but not armor perks. I've got a lot of armor with the right perks but wrong int/dsc/str or the right int/dsc/str but wrong perks. And there's no way to obtain what you're looking for since you're stuck with what the crucible or vanguard sells.
Same thing happened to me last night, I'm stuck and am not sure what to do
snip
That firesquad though:
Zoba
Rubenov
Figmaester
Boguester
Unstable
Wicked
You guys got tired of carrying. lol
OK so last night I was grabbed for Narmer Quest. We did the 34, which was fine.
Until the end. No, not the fight. We beat eyeball guy.
Nilla got trapped in the room and couldn't get out to get loot!!!!!! Tried to die. Tried to use the ghost to open the door. Nothing worked.
Bungie please patch that. Poor dude was awesome the whole time only to watch me and Narmer getloot.admittedly crappy
I'm down for a 32. PSN: DarknyssAnyone fancy a 32 PoE? Gotta get as much done as I can before I fly to France in a few days
I'm down for a 32. PSN: Darknyss
I'm not really sure why bungie has added in the ability to reroll weapon perks but not armor perks. I've got a lot of armor with the right perks but wrong int/dsc/str or the right int/dsc/str but wrong perks. And there's no way to obtain what you're looking for since you're stuck with what the crucible or vanguard sells.
Been looking all over and found threads on Reddit that say same issue has happened for many people. BungieHelp twitter also has acknowledged something is wrong and they are working on it.... so we wait....
Still need to kill Qodron twice more tonight, do you need any? I liked the way we tackled it yesterday, so smooth
My list would go: Atheon, Templar, Skolas, Floor is Lava (so easy but so fun ), Qodron (I like the detain/Eye mechanic), Crota. The rest of the bosses in the game are variations on shoot here or shoot there.