Thanks for replying with something more than "lol," I shouldn't have said "always." It's just extremely annoying and immature to butt into a conversation with "lol" and nothing else, even if you have talked about it before.
As for Thorn I'll just have to agree to disagree. I think the DOT is greatly over-exaggerated, I get less than 10% of my kills from that. The range can be a problem but it can also be countered with tactics and other weapons. If you are getting killed at range with a Thorn you probably need to re-think your approach, just the same as if you were getting sniped constantly. The DOT marking their location and supressing shield regen is just a perk of an exotic. Same as getting healed by a Red Death kill or having more armor with a Ram helmet. If they nerf Thorn everyone goes back to Hawkmoon or a new champion like The Messenger arises. Balancing all HCs to be the same takes away from what makes Destiny what it is.
The DOT is not exaggerated.
The DOT becomes useless because of how high the base damage is, but without that the DOT does enough damage with one shot to completely remove a shield...that should not happen. Reduce damage or reduce DOT but get that stuff off.
And the thing about changing approach is completely untrue, I don't think anyone will disagree here if I say I am very good with sniper and I have trouble against Thorn at sniper range, I have trouble against pulse rifles too but I am fine with that as it makes sense and it is possible to evade due to the fact that there is some space between two bursts. The reason for that being Thorn is the only weapon in the game that generously reward body shots...and about suppression, a HC simply should not be able to do anything...anything significant at all against a sniper at sniping range. The TTK with Thorn even at range is just as ridiculously low so you get hit and by the time you even run away you are dead or close to death (which is when DOT kicks in). Red Death heals you but it is a high risk high reward weapon in the sense that if you miss then it gives you the lowest margin of error out of any top tier weapon.
You cannot compare other weapon classes directly as I said in my previous post, if a pulse rifle is able to disorientate then that doesn't mean a HC should be able to do so at range.
No one is asking for balancing all HC, like someone said earlier we'd rather have 3 A tier weapon with variable skill ceiling than 1 S tier weapon with low skill ceiling. Hawkmoon is balanced due to its RNG, TLW outside of it's glitch is pretty fair, there is nothing that makes Thorn bad...absolutely nothing.