HidingMyThunder
Member
I'm down if you still have room. PS4 = GAF tag
I'll run it with you before bed
Thanks for the run guys!
I'm down if you still have room. PS4 = GAF tag
I'll run it with you before bed
Thanks for the run guys!
The more I play the game, the more I realize that some of the things that are head-scratcherslike plopping you in public space A, only to have you travel to C via B to start the mission encounterswere part of the overarching design of the "shared world". So for example, to make the matchmade public spaces active, you have to constantly route players through them.what I don't understand is how people say Destiny is content light. Even vanilla destiny. My first playthrough of just the "story" missions and the strikes took me about 10-12 hours.
Roughly twice as long as any Call of Duty game. EVER.
So not even counting any of the end game content it's already on par with most other games. it just feels light on content because of how much you had to run the same content every week / day.
Thanks for the run guys!
No problem, That was a fast run too.
I have no intention of calling anyone out specifically and just remarked upon one of the several posts that caught my attention. I did not "retreat" to this thread but rather decided to poke fun at what I feel is a rather silly and obtuse explanation for simple behavior. So while I wouldn't suggest anyone laughing at any fellow poster, I'd feel totally comfortable pointing and saying "lol guys lets laugh at this video".You know if you're going to call me out, you should remember that I read this thread too. Also, it'd be better to do it in the other thread than to retreat to this thread and practically post 'hey guys look at these guys let's laugh at them lol'.
Hey man, really disappointed you feel the need to take it personal. I don't need my beliefs reassured, but judging by the tone in your post you want this to devolve into a sort of conversation I can't indulge an Internet stranger with. You seem like a cool guy, but you sound rather upset and I'd rather we discuss the actual merits of the argument at hand instead of talking about why we post this or that here or there. Come back with a cool head and your old uppercase flair and we can talk Destiny all you want.Oh, before I'm off for the night ocean, you kinda proved my point because you immediately retreated to this thread in order to reaffirm your own beliefs, as well as seeking to be enabled for your opinion through others congratulating you on rooting out those evil accusers who think Destiny has addictive qualities implanted into it.
Nami and I are looking for a 3rd person to knock out some nightfalls with.
I have an hour before work so whatever we can do in that time frame. Come join us
We aren't using mics though, way too early for that
Nami and I are looking for a 3rd person to knock out some nightfalls with.
I have an hour before work so whatever we can do in that time frame. Come join us
We aren't using mics though, way too early for that
I don't think Bungie is doing anything purposefully malicious. They, like all the companies that make games with compulsion loops, are just drawing on the standards and practices developed over the last decade. I think the strange thing with Destiny is that there is no other way to put money into the game. The only reason why they want to retain you is to get the next expansion - so it's the content that matters, not the compulsion loop/skinner box/whatever. It's not like they gain anything by having you addicted to the game, since they themselves have devalued the disc version of the game with the announced TTK physical release. I just think they're doing what everyone else has done, because they don't really have any new ideas to keep the content worthy of replaying.An alternative explanation is that they've studied what gamers like and attempted to create systems that keep players satisfied. This imperfect implementation led to equal parts satisfaction and frustration and they've been working on improving with time as the data and feedback piles up since launch (because millions of players paint a better picture than focus groups or lab pigeons).
I have no inside knowledge of what happens over there. But something I've learned is that, absent compelling evidence suggesting otherwise, companies' behavior is usually better explained by humans messing up than masterminds creating successful Evil Plans.
Nightfall is Shadow thief as I had predicted.
Arc, specialist and lightswitch
I'm down.
count me in. I think you have me on your FL. I know Nami does
I have no intention of calling anyone out specifically and just remarked upon one of the several posts that caught my attention. I did not "retreat" to this thread but rather decided to poke fun at what I feel is a rather silly and obtuse explanation for simple behavior. So while I wouldn't suggest anyone laughing at any fellow poster, I'd feel totally comfortable pointing and saying "lol guys lets laugh at this video".
My major is in Economics with a minor in Psychology. My research on grad school has been on behavioral economics. I'm extremely familiar with the academic literature on non-rational behavior from a business standpoint.
I don't expect you to just take my word for it, because appeals to authority are faulty logic, but I stand to gain nothing from lying here: if some UI tricks and randomized elements were anywhere near as effective as this video suggests, there'd be zero video games doing things differently. I mean really, we wish
Where I feel an unsubstantiated leap is being made is in assuming that these were conscious decisions made with the intent to manipulate rather than the mistakes of a developer working on an entirely new field for them. They have back pedaled on most of the seriously grindy decisions, following data and feedback on how we play. Now you might go on a tangent and say that they've just adapted the systems just to keep people playing but then you'd have a hard time telling me why that's a bad thing. I'd hate to use a strawman but to suggest that it's malicious to adapt systems to keep people playing would be an indictment on any successful product or service adapting itself to consumer demands. If you have a scientist on board studying what provides satisfaction, then delivering it, and offering customers a reason to keep coming back and give you money....you don't have an evil manipulative scheme. What you have is an attractive product/service (as determined by consumers who reveal their preference via consumption and not via polls or forums) and a good business plan. This is what literally any mass product does.
You can observe the game having little content and disagree with its value proposition. You can look at the DLC and believe that it isn't worth it. But to look at a game short on content and assume it was purposefully made short to make the player base hungry for any future DLC? That's a remarkable claim with zero evidence to back it up. Most players who quit the game so so well before they've run out of "carrots". They just stop having fun. This is fine! And players who have been here since launch probably have absolutely everything they want, but keep playing regardless. This is also fine!
As for feedback loops and pigeon experiments and carrot/stick, there are elements of this in Destiny of course. But to suggest a) it's addictive (big word); and b) the intent is malicious and manipulative, I'm just gonna say the provided analysis falls way below any reasonable standard of demonstration.
Taken as food for thought it's interesting, but name dropping scientific concepts and video cuts of a lab coat type talking about addiction does not constitute anything. And I understand this was just a games journalist doing a video and not a research paper. By the admittedly horrible standards of the gaming press, this was actually not bad. But the video (and previous articles on the subject - not the first guy the Behavioral Scientist caught someone's attention) is, if anything, as manipulative as they suggest the game is by using extremely well documented techniques to sway an opinion (jumbled data, technical terms, authority figures and constant reminders of "I'm not saying ..... But ......").
I digress. I apologize if you felt my comment was somehow an attack on you or anyone else. It was not my intent and if you interpreted it as such, please accept my apologies and the assurance that I meant no disrespect.
In short, it's possible Bungie set out to purposefully create a game engineered to manipulate our brain chemistry to create addiction and keep us hungry for reasons to give Activision money. But there's an enormous burden of proof which hasn't been addressed.
An alternative explanation is that they've studied what gamers like and attempted to create systems that keep players satisfied. This imperfect implementation led to equal parts satisfaction and frustration and they've been working on improving with time as the data and feedback piles up since launch (because millions of players paint a better picture than focus groups or lab pigeons).
I have no inside knowledge of what happens over there. But something I've learned is that, absent compelling evidence suggesting otherwise, companies' behavior is usually better explained by humans messing up than masterminds creating successful Evil Plans.
Sleepy, wannna team up for the NF when you get home ? I won't be able to do them at reset today.So, B Day today. Still 8 hours to go before I can play...
The weekly report wasn't really clear. Do we get... whatever it is by loging into the game or can it also be via the website? Never really paid much attention to B Day before.
Ok, this is the week I take a look at where those damn chests can be on the divide: I've had enough of never finding them! ^^Queens Wrath
Earth - Divide
Venus - Ember Caves
Venus - Hall of Whispers
Moon - Archer's Line
Moon - Halls of Wisdom
Moon - Twisted Claws
Lmfao I got a NLB...
Nightfall - HoW Ketch
Arc, Specialist, Nightswitch
Weekly - Sepiks Prime
Solar Burn
I'm down.
Psn:Mightkac
I love how all those scrubs came running in to cap B after you did all the work.
Wow! Funny how everyone runs up to pat you on the back
Still a little bit jealous of that Hopscotch Pilgrim though.
Why can I never pull off those Fist of Havocs. Mine are more like Unstabie's.
I did dodge a rocket in the air once in Trials by fist of havoc slamming myself down to the ground lol.
Also, I'm pretty jelly of that New Monarchy shader.
I'm up for Nightfall x3 as well
Aztechne
No, it's not just the UI tricks or randomized elements. But there is something to be said that Call of Duty popularized the whole 'levelling up in multiplayer to unlock new things' that many, many, many games have started using. Some of these games implant literal gambling mechanics-Battlefield and CoD with the ability to purchase packs of gear. I mean, your whole appeal to authority is meaningless to the conversation.
So we can gather-Yes, randomized elements in gear drops are extremely effective. CoD started doing it after MW2, Battlefield offers Battlepacks, CoD:AW offers their equivalent now with Supply drops, PvZ:GW offers their card packs....I would garner that that these tricks are effective.
This is what Destiny does. I can say without a doubt, that vanilla CoD:AW has more content than Vanilla Destiny. You call it an attractive product, me and many others call it a product to continue selling what they dish out. Sure it's innocuous with other games-One Call of Duty game a year, maybe a Batman game every couple of years. The difference is these games feel like complete packages by themselves. Destiny never felt like that. Come TDB, when they tried to make us run around the wheel again so soon, with the reputations and having to grind out exotics again, it was obvious what they were doing.
You accuse me of making remarkable claims and yet you go on to say most players quit the game because they stop having fun. Pot+Kettle etc. Yes, people who've been playing since launch keep playing because of many reasons. Maybe they really enjoy the gunplay, maybe they're a part of the community, or maybe they really want certain gear. How many posts have you seen about people who play for hundreds of hours and still don't have a Gjallahorn or Hawkmoon? Or this or that? I don't assume that it was 'purposely' made short. I look at it and think that something went wrong if that's all they were able to output for the base game.
Oh, it's not addictive? When engrams specifically replicate the same experiment as a pidgeon that keeps tapping a button to see when a piece of meal comes out? Different things, same result. You keep turning in those engrams for that purple or yellow item. Yes, there are addictive elements in the game. Is it malicious and manipulative? Well..Bungie really wants you to continue playing their game. Do they not?
As the series is called, 'The Point', the video is there to align two ideas together and to leave the question to the viewer, 'Well maybe there is a point to this correlation?'. It is not there to say 'THIS IS A GAMBLING MACHINE MADE BY BUNGIE'. It is there to draw parallels between different subjects, to apply them amongst each other, and leave a retrospective question to the viewer. The fact that this flew over your head makes me question whether you understood what the point was.
I kept it to the other topic. I didn't retreat into my bubble for affirmation.
They have a 10 year plan. Their words, not ours. They want you to keep playing their game and buying their products as they dispense them out. It's that simple. And in order to keep someone interested in their 10 year plan.....hrm, whatever could they possibly do?
Nobody has accused Bungie nor activision of having big Evil plans, Well, neither me, the video, nor anyone with any form of serious argument in the other thread. Bungie is and will foremost be a business. They are not your friend. They are there to get your money. In order to do so, they will make some accommodations for you, maybe by saying something like...'We heard your feedback!'. You have a lead designer literally saying you would want to throw money at the screen when you see dancing emoticons. He may have been sarcastic, but there is intent behind that sarcasm, and this was proven when they charged $20 for some cosmetics. Because they know that players who played from the beginning, like you or me, will be most enticed to buy it because the base game offers nothing like it.
srsly tho, don't do me raw next time you disagree with my thoughts. Respond to me directly, take it to a PM, but don't retreat into the thread that I also happen to browse. That's just bad form.(And I'm quite level-headed, actually. Don't mistake my tone for anything else.)
I'm still available, FR sent.
Need one more??
I haven't made a group yet, but I can. We need a third then.
I haven't made a group yet, but I can. We need a third then.
Assuming Ps4, i am in.
Psn is Silav101
English is not my first language so I'm not familiar with the expression of "doing raw", but it definitely sounds like something I haven't and wouldn't like to do to you.No, it's not just the UI tricks or randomized elements. But there is something to be said that Call of Duty popularized the whole 'levelling up in multiplayer to unlock new things' that many, many, many games have started using. Some of these games implant literal gambling mechanics-Battlefield and CoD with the ability to purchase packs of gear. I mean, your whole appeal to authority is meaningless to the conversation.
So we can gather-Yes, randomized elements in gear drops are extremely effective. CoD started doing it after MW2, Battlefield offers Battlepacks, CoD:AW offers their equivalent now with Supply drops, PvZ:GW offers their card packs....I would garner that that these tricks are effective.
This is what Destiny does. I can say without a doubt, that vanilla CoD:AW has more content than Vanilla Destiny. You call it an attractive product, me and many others call it a product to continue selling what they dish out. Sure it's innocuous with other games-One Call of Duty game a year, maybe a Batman game every couple of years. The difference is these games feel like complete packages by themselves. Destiny never felt like that. Come TDB, when they tried to make us run around the wheel again so soon, with the reputations and having to grind out exotics again, it was obvious what they were doing.
You accuse me of making remarkable claims and yet you go on to say most players quit the game because they stop having fun. Pot+Kettle etc. Yes, people who've been playing since launch keep playing because of many reasons. Maybe they really enjoy the gunplay, maybe they're a part of the community, or maybe they really want certain gear. How many posts have you seen about people who play for hundreds of hours and still don't have a Gjallahorn or Hawkmoon? Or this or that? I don't assume that it was 'purposely' made short. I look at it and think that something went wrong if that's all they were able to output for the base game.
Oh, it's not addictive? When engrams specifically replicate the same experiment as a pidgeon that keeps tapping a button to see when a piece of meal comes out? Different things, same result. You keep turning in those engrams for that purple or yellow item. Yes, there are addictive elements in the game. Is it malicious and manipulative? Well..Bungie really wants you to continue playing their game. Do they not?
As the series is called, 'The Point', the video is there to align two ideas together and to leave the question to the viewer, 'Well maybe there is a point to this correlation?'. It is not there to say 'THIS IS A GAMBLING MACHINE MADE BY BUNGIE'. It is there to draw parallels between different subjects, to apply them amongst each other, and leave a retrospective question to the viewer. The fact that this flew over your head makes me question whether you understood what the point was.
I kept it to the other topic. I didn't retreat into my bubble for affirmation.
They have a 10 year plan. Their words, not ours. They want you to keep playing their game and buying their products as they dispense them out. It's that simple. And in order to keep someone interested in their 10 year plan.....hrm, whatever could they possibly do?
Nobody has accused Bungie nor activision of having big Evil plans, Well, neither me, the video, nor anyone with any form of serious argument in the other thread. Bungie is and will foremost be a business. They are not your friend. They are there to get your money. In order to do so, they will make some accommodations for you, maybe by saying something like...'We heard your feedback!'. You have a lead designer literally saying you would want to throw money at the screen when you see dancing emoticons. He may have been sarcastic, but there is intent behind that sarcasm, and this was proven when they charged $20 for some cosmetics. Because they know that players who played from the beginning, like you or me, will be most enticed to buy it because the base game offers nothing like it.
srsly tho, don't do me raw next time you disagree with my thoughts. Respond to me directly, take it to a PM, but don't retreat into the thread that I also happen to browse. That's just bad form.(And I'm quite level-headed, actually. Don't mistake my tone for anything else.)
Team up and go? Can invite you silav as well if wantedNF on PS4? PSN is LionelHutz
Sent ya a party inviteNF on PS4? PSN is LionelHutz
Team up and go? Can invite you silav as well if wanted
Johns mentioned in the Point video...And yeah. There is no grand conspiracy, not when it's laid out like this.
Good morning DestinyGAF! Wish you all Gjallarhorns and Hawkmoons in the NFs and Gorgon chests today!
Good morning DestinyGAF! Wish you all Gjallarhorns and Hawkmoons in the NFs and Gorgon chests today!