I got you, and I wasn't trying to sound like a dick... sorry if it came across that way.
All I'm saying is, if they implemented some of the things I mentioned earlier to that encounter and the activity as a whole, I would be much more likely to play it than I am now. Horrible rewards for the investment as it stands. Especially when helping new players.
Skolas isn't hard, and the rewards are bad. Fixing rewards and difficulty wouldn't change the fact that most people just don't find PoE fun.
Atheon used to be way, way harder back when we were 29. Now it's super easy. People used to be nuts over getting the Vex Mythoclast, or an Exotic roll. Now there's nothing Atheon can give us that we don't have.
And yet we've always loved Atheon! Hard and easy, loot carrots or not.
Skolas isn't hard now. Once we level up past 35 in the fall he'll be trivially easy. Even if you had a guaranteed elemental Primary from each Skolas kill, people wouldn't be excited to do him now, and they wouldn't be once it goes full easy mode.
PoE is garbage. We were promised dynamic content, something fresh each week. Instead you have 4 rooms with fixed, rotating objectives/modifiers. In the case of PoE 35, it doesn't even rotate except for Skolas himself. It's the same tired-ass, repetitive, unchanging, "I know exactly when a Thrall is gonna run up these stairs to the right of me" crap we thought we'd get less of.
Nerf him to hell and give us the best loot in the world and it still won't change the fundamental problem here.