Oryx better drop an exotic sword...
Blade of Crota please
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https://www.youtube.com/watch?v=XL89edcmkTE
Oryx better drop an exotic sword...
Makes no sense. Perhaps decisions were still in flux.
Interesting, from Reddit
Interesting, from Reddit
Makes no sense. Perhaps decisions were still in flux.
If an accurate representation of the net effect of the new Light system, could be an outright brilliant implementation of what we usually think of as "item level" in an RPG.Interesting, from Reddit
Yeah, if they do still have individual attack levels then it doesn't matter, though theoretically they should still perform fine for Year 1 contentExcept guns still have attack values. And Year 1 attack values are way way below TK max level.
All that math shows is you won't have a significant damage penalty from your character's level.
Don't worry about it, just shoot thingsLiK said:my head hurts
So the RNG associated with the int/dis/STR stats in your exotic armors is gone in year 2 and they all have the same exact stats.
All evidence points to no Year 2 remix for Gjallarhorn. I really hope all exotics getting left behind are still up to par.
Interesting, from Reddit
Bet they have a lower light level.
My big hope here is that end game content is like 300 light level but you can get to 400 light level with max everything. Some system like that where you aren't pigeonholed into having a max everything to beat the end game content, like using an old exotic would only bump you down to 350. It'd be a good way to keep the old exotics relevant but still require you to use a majority of your new gear.
the upgrading exotics are not final and more can be introduced later
they said right on stream they'll scan both your character and your vault to determine your max potential level
Interesting, from Reddit
Compare that to having all 280 level gear: 280 x 9 = 2,520, and 2,520 / 9 = 280.
So, your average light difference will be around 14, being level 266 instead of 280. This is a < 5% difference in damage output.
If an accurate representation of the net effect of the new Light system, could be an outright brilliant implementation of what we usually think of as "item level" in an RPG.
Yeah, if they do still have individual attack levels then it doesn't matter, though theoretically they should still perform fine for Year 1 content
Don't worry about it, just shoot things
Anyone up for a run through on Crota? need 4 people. psn is Langoit
1. Langoit
2. Langoit friend
3. Liam-Croft
4.
5.
6.
We go when full...
Interesting, from Reddit
my head hurts
I.... what?
Except guns still have attack values. And Year 1 attack values are way way below TK max level.
All that math shows is you won't have a significant damage penalty from your character's level.
So from the image capped yesterday, we can additionally confirm the following weapons aren't moving forward into year 2.
-Nechrocasm
-Hard Light
-Thorn
-Vex Mythoclast
Interesting, from Reddit
Count me in! blackprophesyReposting due to the speed of this thread!!
I go 5-14 in one match, and 22-5 in the next. Wish I knew what was wrong with me.
So, what we did not see:
Eris
Vanguard quartermaster/weapons
Ship lady
Artifacts, though he had one equipped
Xur
The Reef
Still some stuff to discover when TTK lands. Curious what Eris' has on offer now.
Not how it works. Light is a damage/armor buff on top of the item stat.
Where did you see that?
Quoting myself from yesterday:
Prophetic? The math makes sense, 12 light level out of 300 can't be a massive difference in damage output, literally 4% and some perks on a weapon like Fatebringer may outweigh the 4% damage reduction. You can still have your old gear be effective as long as you couple it with all new gear.
While 266 is indeed 5% less than 280, that doesn't necessarily mean the damage difference will be 5%.
I'm just worried about having to farm planetary materials all over again. That would be a nightmare.
I'm just worried about having to farm planetary materials all over again. That would be a nightmare.
One more thing. Bungie said there were double the number of new exotics in year 2 than in year 1 right?
But If they are all represented as the unlock ables on that picture and you take out all the known year 1 transfers then there are not very many new year 2 exotics. Less than the number from year 1. Does not compute.
That's the kicker, may not be linear. But if they keep the same curve as before it's probably a good guess. This is promising and shows that they maybe though about this ahead of time.
This specifically should not be taken as gospel
While 266 is indeed 5% less than 280, that doesn't necessarily mean the damage difference will be 5%.
What are they doing with Trials of Osiris? Are they adding new legendary weapons with new values?
Do they really come into play that much? There are much fewer nodes than there used to be and a lot of bounties and activities give you mats. I haven't purchased any for a long, long time and haven't needed to even when upgrading stuff in HoW.
Based on how the math works in year 1 i don't think so. I mean, level 33 is 97% of level 34. But there's sure as hell more than a 3% penalty to damage against level 34 enemies as a 33.
It and Iron Banner will be unavailable for a while but will likely come back with new weapons and armor with year two stats.
the Year 2 versions of year 1 weapons and armor are different from the year one versions. they're remixes.
Hm that is interesting. You are right, I think you only have to have like 4 for one upgrade node. You will definitely need some for infusion I think (if I remember correctly)
I understand they might include more but why even go down that road in the first place. It's just more unnecessary confusion. If they want us not to use those weapons, just leave all of them behind. What makes Monte Carlo worth being upgraded than than the Vex? The arbitrary distinction right now just makes no sense to me.
The only problem I see with going to light level as an attack/defense value is that at end game you make the player level insignificant and the light level everything. Pretty soon, everyone will be level 40, and will be working to get their light level as high as possible.
Get ready for "LFM [TK raid] LL>190 only", ala WoW. This will replace the "must have maxed Ghorn" nonsense, and I suppose that's an improvement since there apparently will be many ways to raise your light level.
Where'd you get that info from D: ?
RIP IB and ToO for a few months?
Between Variks and all of the other events I'm not really worried about those. I throw away so many materials every week.I'm just worried about having to farm planetary materials all over again. That would be a nightmare.