I find it somewhat humorous how Bungie can manage to divulge all sorts of interesting info, most of it good. And yet still manage to not say enough that it creates panic in the community. I have to imagine, that despite what has been said, most activities that grant marks now will grant marks going forward. Seems so silly that they would introduce all these great new options to get gear, remove the weekly earning cap and then severly hamstring how you get them.
I dunno, I'm not freaking out but I wish they'd just spill full, consice details, good or bad. You would think that after a year + of player feedback (if you count from the alpha) plus dozens of cumulative years of MMO development elsewhere, they'd know how to do this shit.
For the record, I don't think Bungie has any MMO development experience and that includes up to this very day. Regardless, what you're actually acknowledging is a basic inevitability, not unique to bungie or any specific type of detail, but common to any game with a playerbase exceeding a certain size.
Ultimately, for the people to whom they are truly beholden as a business the barometer for whether or not they "know how to do this shit" will be their sales receipts. If the people who sign the checks are happy, then they do, regardless of what the community commentary is at the time. If they aren't, then they don't, even if the community purports to be completely happy with 101% of the changes and communications about them.
I understand the desire to completely maximize efficiency and know everything beforehand for headstart purposes and be able to do everything as quickly and completely as possible from minute one without having to figure anything out as you go. I really do get that, even if from my lonely perspective it feels like a joyless exercise. And I get that the populist solution is "just give it!" with regard to every single detail necessary to parse out whether each and every change is good or bad before getting your hands on them.
But the cold reality is it actually matters very little to Bungie if we know everything know or an hour after release. They've seen little evidence to support the thesis that it would dramatically help them out to get beyond the surface level details in their communications. If this reality makes you feel like you want to not buy The Taken King or cancel your preorder, then that's good. That's how it has to work.
That's the strong signal you can send that they aren't providing adequate value to their customers and need to understand a dramatic change in communication practices.
None of this is to say that they can't do better. Of course they can. It just might not feel like as pressing a matter to them as you might think. So it's true, we don't know what the ultimate acquisition rate of Legendary Marks will be when all is said and done. We don't know what the rate needs to be to keep pace with the purchasing needs of the hardcore player, the average player, the median player. We don't know how the new planetary materials economy will shake out. We don't know what activities old or new will be viable, valuable, or required. We don't know which guns from our old stash are coming forward now, we don't know which are coming forward later if ever. We don't know if PvP players will be at a large profit disadvantage or how functional any year 1 piece of gear will or won't be in new content. We don't know all kinds of shit.
That's just how it goes. And more importantly, there will always be things that you, the individual player, don't like. Acquisition rates that aren't fast enough for you, drop rates that seem way too low, progression requirements that seem too burdensome, whole activities, pieces of content or even entire modes that you don't like. Even if Bungie handed out every single byte of information as far in advance as technically possible, some substantial subset of players would be unhappy. So it goes.