Looks like the gunsmith rank 3 weapon you get. Fabian Strategy.
http://db.planetdestiny.com/items/view/2748609458
It's the same frame as the Fabian but has a slower fire rate and seems to hit like a truck
Looks like the gunsmith rank 3 weapon you get. Fabian Strategy.
http://db.planetdestiny.com/items/view/2748609458
Nope, it's not an exotic.
Also got posted on Eurogamer today. Great job guys! http://www.eurogamer.net/articles/2...reteam-take-apart-the-games-hardest-challenge
how many?
Congrats on the flawless raid guys!
For the chaperone stike version of the two brothers quest. does the kill have to be with a shotgun or do you simply need to put shotgun ammo on him? Im scared about doing this with randoms lol
Can anyone tell me what the Hakke auto is that Unstable is using in the flawless?
Zarinaea-D. Snagged it out of a gunsmith package. Has counterbalance and braced frame, basically makes it a laser.
I dont know because I didnt pay attention but might it be the Zarinaea-D? I think that's the Hakke AR I've been using anyway. Pretty good imo. Haven't really tested it against Hung Jury but I like to swap between the 2 pretty often.
you guys know anything about this?
https://www.youtube.com/watch?v=O12dv-6Tc7s
just find curious that i didnt read anything about it here
So this just popped up in my twitter feed, well done guys
http://www.eurogamer.net/articles/2015-10-05-watch-a-destiny-fireteam-take-apart-the-games-hardest-challenge
Destiny clan Respect the Physics
RNGesus has bestowed me with the 3 stolen runes I needed, I have loads of charged antiquated runes so tomorrow reset ToM will be mine
Also big thanks to Kyoufu for lighting the path with that stupid wormscent chest
The exotic sword looks cool and all but I'm not sure if its worth the decline in mental health I will suffer from monotonous relic iron node farming as I cross my fingers and pray to the Traveler that rngesus drops me the material I need. I attempted it last night for about 30 minutes and managed to get 1/10 of the items I need... I just can't...guardian down!
Complaining about Bladedancers on the last page - calling people salty about Sunbreakers. The inferiority complex is strong.
I don't think it's rng. I think you have to get exactly 100 of whatever material it asks for. If not, it's close to 100.The exotic sword looks cool and all but I'm not sure if its worth the decline in mental health I will suffer from monotonous relic iron node farming as I cross my fingers and pray to the Traveler that rngesus drops me the material I need. I attempted it last night for about 30 minutes and managed to get 1/10 of the items I need... I just can't...guardian down!
I don't think it's rng. I think you have to get exactly 100 of whatever material it asks for. If not, it's close to 100.
I hated that mission, but I think my exotic arc sword is awesome. I think it's worth it, sadly.
got a Ghost with Iron Relic detector? turn on podcasts and drive around for 2 hours.
I was away from my laptop to do a proper Sunbreaker pic/gif.Uhh, that's the original Stormcaller, not a Sunbreaker.
3) Bad Juju. Still viable? What perks?
Eesh. I was listening to podcasts the entire time, so I lost track after a while. Sounds right though.150 for me exactly to get all of them.
Complaining about Bladedancers on the last page - calling people salty about Sunbreakers. The inferiority complex is strong.
I don't think it's rng. I think you have to get exactly 100 of whatever material it asks for. If not, it's close to 100.
I hated that mission, but I think my exotic arc sword is awesome. I think it's worth it, sadly.
got a Ghost with Iron Relic detector? turn on podcasts and drive around for 2 hours.
Congrates on the Flawless and article guys! It's great to see some DGAF love in the Destiny community. Reddit is such a monster sometimes! At leas we get Luke up in here.
Over the weekend I got the very last part of my crucible questline. I also banged out all the Warlock PVP emblems and started on my Hunter as well. All that PVP got me thinking...
A few questions for the PvP GAFers here. I'm trying to get my crucible legs again as we all gear up for IB and trials. I tend to be an aggressive player. TLW getting nerfed hurt because I loved getting up in people's faces. I'm finding that distance seems to be much more important.
1) The Jade Rabbit. Does anyone use this in crucible? Good? Bad? I used a Suros scout in Clash to finish off the "6+ Kills with a scout and 3x wins" portion of the crucible quest and did very well.
2) Red Death. What perks do you like on it? I seem to do really good or really bad with it. I'm not sure what I am missing. I've been wrecked by it many times.
3) Bad Juju. Still viable? What perks?
4) The Tlaloc. I can't seem to get the hang of this gun. Do you like stability or the range? Are you playing a distance game while using it?
Bladedancers and Sunbreakers have the same damage resistance 50%.
The reason Titans are harder to kill is due to the Armor they have, which can be higher.
Baam now stop it.
I have the void sword, the exotic version's attack does look pretty sweet.
I do, it would help if I did something else at the same time. I was honestly surprised to see this quest in TTK is all (especially limiting it to the nodes themselves and not chests). I've had my fill of material farming from vanilla
I'm still using it and loving it. It's a total wrecking ball.
I run with Smart Drift Control and Perfect Balance.
I can only speak for Red Death as that's my new go to weapon. I use field choke and snapshot and am pulling close to 2.0 k/d when I'm not dicking about doing bounties etc..high caliber rounds don't make enough of a difference to be used. The health regen should be invaluable with trials and I suspect it will be the gun of choice for most. I'm struggling to find a decent PvP sniper, I've had loads drop but none with shortgaze
That's what I didI might make a Titan today real quick and just get him to 40 and infuse some of my hunter armor over just so I can run two NF today and maybe make this alt raid ready. . I do not want to do the non story mode quests for this character though (excluding sub class specific quests). I will do all the non-story mode quests on my main.
tl;dr I believe the drop rate of the rare materials for the exotic sword farming quest is tied to the % of your ability kills completed. My guess is this guarantees to slow down this quest line at a average rate across all classes and planets. It seems to average about 1 rare mat drop per 10% ability kills.
I can only speak for Red Death as that's my new go to weapon. I use field choke and snapshot and am pulling close to 2.0 k/d when I'm not dicking about doing bounties etc..high caliber rounds don't make enough of a difference to be used. The health regen should be invaluable with trials and I suspect it will be the gun of choice for most. I'm struggling to find a decent PvP sniper, I've had loads drop but none with shortgaze
Edit I like hereafter for PvP but need a Yr2 messenger to run with that
I think sunbreakers have 55% damage resistance, same as a Warlock in Radiant Skin.Bladedancers and Sunbreakers have the same damage resistance 50%.
The reason Titans are harder to kill is due to the Armor they have, which can be higher.
Baam now stop it.
Plus they can strafe, not come straight at you, and don't have to get into shotgun range to OHK you.
Having completed my second of three exotic sword farm grinds (the god damn worst), I think I have a theory about when the rare materials drop from nodes. I think it is related to your completion percentage of the ability kills. My first exotic sword, I started farming nodes with 0% void ability kills. It took forever to get any nodes to drop the relic. I then at some point went out and farmed a bunch of void kills, and the nodes started to drop a few. From there, every 10% ability kills or so, I would get a new relic to drop. It basically ended up my ability kills finishing shortly before my 10 rare material dropped.... now on to my second sword farming, the arc sword.
With my second sword, I logged a bunch of arc ability kills before going for any material nodes, and I did not have the massive dry spell before the first rare material dropped. It went pretty slowly from there, and again it seemed like a rare material would drop every 10% or so I gained of arc ability kills. The last bit is what I feel like helps my case. I played a bunch of story missions with a friend, and left Bladedancer active, so I ranked up a ton of arc ability kills and was at 80% by the time I went back to Cosmodrone patrol to farm. I only had 4/10 rare mats at that point, but with 80% of my arc kills done, I seemingly started to get my rare mats to drop much more consistently than I have ever seen. I all of a sudden was getting 3 within 10 minutes, opposed to zero in 45 minutes. This deluge of rare mats seemed to go right up to about... you guessed it 8/10 and from there I closed in on 90% arc ability kills and then once I finished all my arc kills, the last two rare mats came with ease. I don't think it is impossible to farm all materials first with zero ability kills, but as soon as my ability kill % outpaced my material drops by several tens of %, the mats would start dropping much quicker.
tl;dr I believe the drop rate of the rare materials for the exotic sword farming quest is tied to the % of your ability kills completed. My guess is this guarantees to slow down this quest line at a average rate across all classes and planets. It seems to average about 1 rare mat drop per 10% ability kills.
So use a super to counter a super. BD with armor takes same amount of hits as a SB. Just be clever about it.
Whole topic is salty at best.
Bladedancers and Sunbreakers have the same damage resistance 50%.
The reason Titans are harder to kill is due to the Armor they have, which can be higher.
Baam now stop it.
Congrates on the Flawless and article guys! It's great to see some DGAF love in the Destiny community. Reddit is such a monster sometimes! At leas we get Luke up in here.
Over the weekend I got the very last part of my crucible questline. I also banged out all the Warlock PVP emblems and started on my Hunter as well. All that PVP got me thinking...
A few questions for the PvP GAFers here. I'm trying to get my crucible legs again as we all gear up for IB and trials. I tend to be an aggressive player. TLW getting nerfed hurt because I loved getting up in people's faces. I'm finding that distance seems to be much more important.
1) The Jade Rabbit. Does anyone use this in crucible? Good? Bad? I used a Suros scout in Clash to finish off the "6+ Kills with a scout and 3x wins" portion of the crucible quest and did very well.
2) Red Death. What perks do you like on it? I seem to do really good or really bad with it. I'm not sure what I am missing. I've been wrecked by it many times.
3) Bad Juju. Still viable? What perks?
4) The Tlaloc. I can't seem to get the hang of this gun. Do you like stability or the range? Are you playing a distance game while using it?
So use a super to counter a super. BD with armor takes same amount of hits as a SB. Just be clever about it.
Whole topic is salty at best.
But but theyre moving nuclear machines! Sunbreakers are literally Metal Gears!
I finished my quest at like 30% ability kills, so doesn't seem likely to me.
So use a super to counter a super. BD with armor takes same amount of hits as a SB. Just be clever about it.
Whole topic is salty at best.
So use a super to counter a super. BD with armor takes same amount of hits as a SB. Just be clever about it.
Whole topic is salty at best.