That's pretty much my problem with King's Fall, too. I like it, but the bosses feel too convoluted for their own good. Too video-gamey, if you will. Like Bungie's trying too hard. Which is a feeling I never had with any of the bosses in VoG and CE.I left because I'm exhausted and it's late; I thought we were going to keep going tomorrow. :
At any rate - King's Fall is huge and much more varied than the other raids. I enjoyed two of the platforming sequences (swinging poles and ships) and the relay race sequence. The ships sequence in particular was just wonderful spectacle and platforming; great sense of vertigo leaping across the ships and learning to time the jumps onto rapidly moving targets. I didn't care for the bosses. Something about the um, knight in the cape? sequence was just oddly unfun. Like one too many things to juggle, too many phases to rotate through. With each of the bosses I felt like we were spending a lot of time just waiting out phases rather than really manipulating the encounter or working as a team. We'd get this window to damage the boss and then just hang out for a long time waiting for the next one.
I got a 300 ghost out of it (replacing a 285 so yay) and lots of (new) shards. Curious to finish it, but raiding is definitely not my cup of tea.
I left because I'm exhausted and it's late; I thought we were going to keep going tomorrow. :\
At any rate - King's Fall is huge and much more varied than the other raids. I enjoyed two of the platforming sequences (swinging poles and ships) and the relay race sequence. The ships sequence in particular was just wonderful spectacle and platforming; great sense of vertigo leaping across the ships and learning to time the jumps onto rapidly moving targets. I didn't care for the bosses. Something about the um, knight in the cape? sequence was just oddly unfun. Like one too many things to juggle, too many phases to rotate through. With each of the bosses I felt like we were spending a lot of time just waiting out phases rather than really manipulating the encounter or working as a team. We'd get this window to damage the boss and then just hang out for a long time waiting for the next one.
I got a 300 ghost out of it (replacing a 285 so yay) and lots of (new) shards. Curious to finish it, but raiding is definitely not my cup of tea.
Wanting to start a fresh raid party up and have 3 people so far.
1. Me
2. Friend
3. Sianoqq
4.
5.
6.
Starting whenever we have enough people.
I left because I'm exhausted and it's late; I thought we were going to keep going tomorrow. :\
At any rate - King's Fall is huge and much more varied than the other raids. I enjoyed two of the platforming sequences (swinging poles and ships) and the relay race sequence. The ships sequence in particular was just wonderful spectacle and platforming; great sense of vertigo leaping across the ships and learning to time the jumps onto rapidly moving targets. I didn't care for the bosses. Something about the um, knight in the cape? sequence was just oddly unfun. Like one too many things to juggle, too many phases to rotate through. With each of the bosses I felt like we were spending a lot of time just waiting out phases rather than really manipulating the encounter or working as a team. We'd get this window to damage the boss and then just hang out for a long time waiting for the next one.
I got a 300 ghost out of it (replacing a 285 so yay) and lots of (new) shards. Curious to finish it, but raiding is definitely not my cup of tea.
I'l come, 289 should be enough right?
Yea thats fine, I'll add you to the list.
We just need 2 more now.
Yea thats fine, I'll add you to the list.
We just need 2 more now.
That's pretty much my problem with King's Fall, too. I like it, but the bosses feel too convoluted for their own good. Too video-gamey, if you will. Like Bungie's trying too hard. Which is a feeling I never had with any of the bosses in VoG and CE.
When will bungie add some real LFG tools so people don't have to rely on a single system dominated thread of 50 posts per page to get a couple extra members for the raid group?
When will bungie add some real LFG tools so people don't have to rely on a single system dominated thread of 50 posts per page to get a couple extra members for the raid group?
Gaf needs seperate LFG threads for xbox and psn, then keep the community posts here.
We can start from golg tomorrow. I reached right past golg with a group today but that fight was quick so I don't mind doing it again. I'm on PS4 only thoughSoon I hope, I sat around from like 5pm to 11pm hoping my group yesterday needed me back but seems they just needed noobs like me to get to golg so they could get the meat of the raid done tonight.
I think this is why I never bothered with vault of glass and the crota raid lol
My biggest issue, is when people dont read a few posts on the page or two and miss something that is the exactly the same thing they would like to do.
There's this.
https://www.the100.io/
We can start from golg tomorrow. I reached right past golg with a group today but that fight was quick so I don't mind doing it again. I'm on PS4 only though
There's this.
https://www.the100.io/
We can start from golg tomorrow. I reached right past golg with a group today but that fight was quick so I don't mind doing it again. I'm on PS4 only though
Alright. Ill add you.I'm PS4 as well, same gamertag as my username here. The golg fight looks fun!
Complexity is a good thing, though. Making it *too* complex I can see being a problem but I don't think the bosses we had were that bad. In fact, I want fights to continue being this complex and perhaps even more so. However, I would like them to try and figure out more mechanics than just "stand on this thing". Golgoroth was really great because they put in a mechanic of "Tanking" and taking aggro. I'm not as huge of a fan as the Deathsinger and Oryx mechanic however. Golgoroth is easily my favorite "boss" encounter in the raids thus far. The bridge from Crota's End is probably my favorite non-"boss" encounter.
There should always be different ways to kill bosses.
Not the same, would rather have an Xbox LFG thread here.
I mean, I'd really rather have bungie make some effort with making tools for grouping, but if all I can get is an LFG thread I guess that is sufficient for now.
The PS4 destinyGAF community is great for this. I saw some LFG posts there today, but I suppose more people need to use it and make it the standard. It also has a neat party section where you can see who's online and in a party.
We should standardize some sort of format for parties. That way you can just look for parties in the community with 'LFG Raid' etc. in their title etc.
Complexity is a good thing, though. Making it *too* complex I can see being a problem but I don't think the bosses we had were that bad. In fact, I want fights to continue being this complex and perhaps even more so. However, I would like them to try and figure out more mechanics than just "stand on this thing". Golgoroth was really great because they put in a mechanic of "Tanking" and taking aggro. I'm not as huge of a fan as the Deathsinger and Oryx mechanic however. Golgoroth is easily my favorite "boss" encounter in the raids thus far. The bridge from Crota's End is probably my favorite non-"boss" encounter.
I haven't been able to get into the dgaf community, I'm in the regular neogaf one, but I'm not surprised with how fast pages fly by here and the mods likely had thousands of requests.
taken care of in 5 mins.
taken care of in 5 mins.
My biggest issue, is when people dont read a few posts on the page or two and miss something that is the exactly the same thing they would like to do.
Good run guys. Got two new people their Oryx kill. Got my 310 artifact.
Ghaleon and Hrnet. We'll get you your kills.
Fate of all fools is the Bolerean scout rifle you already have. So you miss Jade Rabbit, First Curse, No Time to Explain. The secondary is Sleeper Stimulant since it's technically a Fusion Rifle (NLB is also listed as a sniper and thus a special instead of primary even though it goes in that slot).
They renamed the base perk on Boolean Gemini "Fate of All Fools" - I believe the intent is to leave the previous gun version exclusive to the person who they manually gave the item to. I would not expect to see that particular gun get released to the rest of the player base.
Some exotics do not show up in the kiosk with a slot until they are discovered. Black Spindle was one of them.
Morning DGAF!
Looks like some folks on reddit figured out how to get into a secret room in Kings Fall.