Gotta try to "lighten" the moodOh god Im on /v/ all of a sudden
I'm on going to do daily shortly
Let do et! Not sure aboot Flocki yet, but Kxo is in!
Gotta try to "lighten" the moodOh god Im on /v/ all of a sudden
I'm on going to do daily shortly
Oryx HM is probably the most downright depressing experience I have had in a game probably since the Four Horseman in the original Naxxramas. I fell like I am a relatively decent player but after today I am not so sure. I have managed to clear all the endgame content within 24hrs of it being released (besides VoG HM), but I fell not matter how much I tried I couldn't get all the mechanics to click properly. Thanks to both my groups for putting up with my scrubiness today and sorry we couldn't get the kill.
Shit happens, I played possibly the worst I ever had yesterday. I had a shit day followed by an evening of constant interruptions, sometimes it's best just to not bother putting yourself through the mill
...Okay? I'm not discussing the quality of the Destiny itself.
Of course, I died once so I'm clearly the worst player here and I deserve to be shouted at.
Of course, I died once so I'm clearly the worst player here and I deserve to be shouted at.
You know what needs to be the first thing that is done by the "group leader" when things don't work?
You ask "So guys, what is going wrong?"
And then you let everyone talk and tell you their POV.
We had a group at NM Oryx and we wiped 4 times in a row seemingly out of nowhere.
Then I asked and we went from person to person and one of them said "My Ogre always dies super late so I can't make it to the middle in time and die."
There was the problem, we told the roamers to properly help him and low and behold, next turn Oryx died.
The game is about communication both in AND out of the fight.
Some people will know what is happening but might not feel comfortable with stepping forward and saying it. Especially not if they might be "singled out".
So you let everyone give their view and they won't feel alone and unable to speak up.
True, but its not like you're reviewing applications for a raid group. Some people often are with total randoms, using LFG, reddit...etc.
Then its amazing you have to tell those fuck ups to git gud, isnt it? The raid is incredibly simple, and yet you end up having to yell and call people fuck ups..I pity you.
I do love that ArtificialDifficulty™ has become a thing now.
Pretty much how all of the Destiny content end up being in the beginning for some weird reason.
That's not what he said at all. If you die, it's most likely your fault. That's fine, nobody is perfect. Everyone makes mistakes. But when you don't learn from that mistake and keep making it over and over, you need to be corrected and for me I would rather that if I was doing something wrong someone would correct me on it so that I wouldn't make that mistake again.
Yes that's exactly what I said.
I'll just throw in my 2 motes.
The end game in The Taken King is missing three crucial things from year one - challenge, gear chase, and payoff.
Challenge: When you hit light 300 (which is not that difficult if you've raided a few times), you are overleveled for everything in the game except the Raid. In Year One, most of the content was at max level, so reaching Level 30 was desirable to benefit from the damage resistance. In Year Two however, Weekly Strikes and Daily story missions are not max level. The only encounter we are leveling up for is Hard Mode. This means that if you do not run the Raid, there is no reason to hit the level cap; consequently, there is no reason to organize a group run the Raid with.
Why do we play Halo on a higher difficulty? We want challenge. We want to outsmart puzzles and overcome insurmountable odds. We play the challenging content in Destiny for the same reason, and it is through overcoming that challenge that we are rewarded with better gear to prepare us for the next challenge - gear that could even change the way we play the game.
Gear Chase: We used to share checkpoints for weapon drops - that's how coveted weapons from Year One were. Take away their elements and they are still coveted because their base stats were really fucking good - absolutely too good, but that's why the content was replayed as much as it was. Vault of Glass in itself is fun, but it's not 12 months worth of replayability fun without the weapons that were part of it and the stories of obtaining them. Almost every weapon was worth getting from that Raid.
We are running the most difficult content over and over because we want the best guns in the game. We want the best guns to feel powerful and get ready for the next challenge. We celebrate those moments when RNG blesses us with what we want, and throw ourselves into the dark corners of time when it doesn't. That equates to replay value week after week by our own volition - not through arbitrary time gates - and we know that the reward is worth it because the guns are fucking amazing.
Why level up for the most difficult content to run the most difficult content for guns that are not amazing? The satisfaction of beating Oryx dissipates when you open the chest week after week and either find nothing or a weapon that may as well be a doorstopper.
There can still be good weapons in the game without trivializing the encounters - certainly not anymore than they already are by being overleveled. A well designed and mechanically intensive encounter is not going to fall apart when we bring good weapons to the battle. Our good weapons are going to make the encounter more fun because we feel powerful after putting in the work to get there.
Payoff: And that's the root of these problems. The work we put in is disproportionate to what we're getting out of it. Destiny needs something that makes players hungry. It does not need exotic quests that roll out every week for one day only before disappearing again. It does not need lengthy quests that reward the player with a gun they'll use once. And it absolutely does not need less of the materials to upgrade the weapons when we want to try them out.
Variety is an illusion because people will always seek the best guns; Destiny does not need variety, because that gives the player too many choices and consequentially introduces mediocrity when those choices are distilled to be balanced similarly to one another. What is the difference between Vendor weapons and Raid weapons? One looks like a slab of meat, and the other is something you actually use.
Destiny needs direction and it needs focus. Give players builds to chase after and then make the content difficult as fuck so that those builds are way more desirable. I want to see Oryx drop the most bad ass Solar hand cannon, and then level 42 Nightfall with Solar Burn every other week. Boom, now people are replaying the Raid because they want to blow through that Nightfall.
In laymen's terms, removing elemental damage from weapons dropping from the most difficult content in the game (and by extension, making the base stats on those weapons complete trash) is almost single-handedly responsible for the problem with the end game. The other problem is again - the payoff of running the Raid, seeing gear drop that isn't your level, and feeling like you wasted time when you realized you were chasing after something you don't even need.
At the end of the day, we're using guns, not armor. It's more fun to shoot an OP gun than it is to wear stronger armor.
Luke, I've disagreed with your philosophy for Year Two ever since I got the Touch of Malice and realized that it was only worth using for 5 minutes a week. I hope the team reconsiders these decisions, otherwise I can't see Year Two's longevity coming anywhere close to that of Year One. It hasn't for me.
Perhaps we are no longer chasing after max level and strong builds because there is no longer an expansion with more difficult content on the horizon. But I wouldn't imagine that Bungie would want to design the game to encourage players to play it less than they did before, because that's exactly what The Taken King is doing.
Also, I play Halo on Heroic when I want to enjoy myself and Legendary when I want to be a masochist. If you guys think being underleveled in Destiny is bad, play Halo 2 on Legendary.
Fatigue. Lag. Glitches. Under-leveled.
All things coming into play, just makes it so much harder to get it done given one mistake is a wipe. It's just not worth banging your head against the wall while being under leveled against artificial difficulty for terrible loot drops.
Rest, take a break and come back - you'll get it done.
I don't actually enrage and yell and belittle someone, if you haven't noticed my backpedaling.
But I expect someone to notice for themselves when they've left their group before their Brand of Unraveling has worn off and passed to another person.
A knight one hit bitchslapped me dead.
I got a 312 Warlock who hasn't done HM yet. I can do Oryx now and do the rest later.Any well-rested Guardians want to tackle HM Oryx? Realistically people should be at least 309, preferably 310+. I've got the CP and a 311 Warlock if people are serious about taking him down.
I'll just throw in my 2 motes.
The end game in The Taken King is missing three crucial things from year one - challenge, gear chase, and payoff.
Challenge: When you hit light 300 (which is not that difficult if you've raided a few times), you are overleveled for everything in the game except the Raid. In Year One, most of the content was at max level, so reaching Level 30 was desirable to benefit from the damage resistance. In Year Two however, Weekly Strikes and Daily story missions are not max level. The only encounter we are leveling up for is Hard Mode. This means that if you do not run the Raid, there is no reason to hit the level cap; consequently, there is no reason to organize a group run the Raid with.
Why do we play Halo on a higher difficulty? We want challenge. We want to outsmart puzzles and overcome insurmountable odds. We play the challenging content in Destiny for the same reason, and it is through overcoming that challenge that we are rewarded with better gear to prepare us for the next challenge - gear that could even change the way we play the game.
Gear Chase: We used to share checkpoints for weapon drops - that's how coveted weapons from Year One were. Take away their elements and they are still coveted because their base stats were really fucking good - absolutely too good, but that's why the content was replayed as much as it was. Vault of Glass in itself is fun, but it's not 12 months worth of replayability fun without the weapons that were part of it and the stories of obtaining them. Almost every weapon was worth getting from that Raid.
We are running the most difficult content over and over because we want the best guns in the game. We want the best guns to feel powerful and get ready for the next challenge. We celebrate those moments when RNG blesses us with what we want, and throw ourselves into the dark corners of time when it doesn't. That equates to replay value week after week by our own volition - not through arbitrary time gates - and we know that the reward is worth it because the guns are fucking amazing.
Why level up for the most difficult content to run the most difficult content for guns that are not amazing? The satisfaction of beating Oryx dissipates when you open the chest week after week and either find nothing or a weapon that may as well be a doorstopper.
There can still be good weapons in the game without trivializing the encounters - certainly not anymore than they already are by being overleveled. A well designed and mechanically intensive encounter is not going to fall apart when we bring good weapons to the battle. Our good weapons are going to make the encounter more fun because we feel powerful after putting in the work to get there.
Payoff: And that's the root of these problems. The work we put in is disproportionate to what we're getting out of it. Destiny needs something that makes players hungry. It does not need exotic quests that roll out every week for one day only before disappearing again. It does not need lengthy quests that reward the player with a gun they'll use once. And it absolutely does not need less of the materials to upgrade the weapons when we want to try them out.
Variety is an illusion because people will always seek the best guns; Destiny does not need variety, because that gives the player too many choices and consequentially introduces mediocrity when those choices are distilled to be balanced similarly to one another. What is the difference between Vendor weapons and Raid weapons? One looks like a slab of meat, and the other is something you actually use.
Destiny needs direction and it needs focus. Give players builds to chase after and then make the content difficult as fuck so that those builds are way more desirable. I want to see Oryx drop the most bad ass Solar hand cannon, and then level 42 Nightfall with Solar Burn every other week. Boom, now people are replaying the Raid because they want to blow through that Nightfall.
In laymen's terms, removing elemental damage from weapons dropping from the most difficult content in the game (and by extension, making the base stats on those weapons complete trash) is almost single-handedly responsible for the problem with the end game. The other problem is again - the payoff of running the Raid, seeing gear drop that isn't your level, and feeling like you wasted time when you realized you were chasing after something you don't even need.
At the end of the day, we're using guns, not armor. It's more fun to shoot an OP gun than it is to wear stronger armor.
Luke, I've disagreed with your philosophy for Year Two ever since I got the Touch of Malice and realized that it was only worth using for 5 minutes a week. I hope the team reconsiders these decisions, otherwise I can't see Year Two's longevity coming anywhere close to that of Year One. It hasn't for me.
Perhaps we are no longer chasing after max level and strong builds because there is no longer an expansion with more difficult content on the horizon. But I wouldn't imagine that Bungie would want to design the game to encourage players to play it less than they did before, because that's exactly what The Taken King is doing.
Also, I play Halo on Heroic when I want to enjoy myself and Legendary when I want to be a masochist. If you guys think being underleveled in Destiny is bad, play Halo 2 on Legendary.
I could eke back to 309 but with this raid rocket launcher.Any well-rested Guardians want to tackle HM Oryx? Realistically people should be at least 309, preferably 310+. I've got the CP and a 311 Warlock if people are serious about taking him down.
I like this knight
Now that I had some rest, can't believe how salty I got earlier. Sorry about calling you out of the forum, but you have been ignoring my messages on psn and I was already super annoyed.
Thanks to everyone I raided with today- sentinal, liam, pity and group; fali, ocean, nooblet, kyoufu;, unstable, ji66a, zw bros and special thanks to valbaar for that spot.
Love DGAF.
Any well-rested Guardians want to tackle HM Oryx? Realistically people should be at least 309, preferably 310+. I've got the CP and a 311 Warlock if people are serious about taking him down.
Or you know, you can tell them to keep an eye out for it. Sometimes theres so much shit on the screen that its hard to see small text on the left side.
who is we?
I didn't know zoba was the official spokesperson for the community
Any well-rested Guardians want to tackle HM Oryx? Realistically people should be at least 309, preferably 310+. I've got the CP and a 311 Warlock if people are serious about taking him down.
Zoba is DGAF, Zoba is Life
Exactly.who is we?
I didn't know zoba was the official spokesperson for the community
Any well-rested Guardians want to tackle HM Oryx? Realistically people should be at least 309, preferably 310+. I've got the CP and a 311 Warlock if people are serious about taking him down.
I refute this false god.
He is amongst the unbelievers who think the raid gear aesthetic is trash.
Any well-rested Guardians want to tackle HM Oryx? Realistically people should be at least 309, preferably 310+. I've got the CP and a 311 Warlock if people are serious about taking him down.
Any well-rested Guardians want to tackle HM Oryx? Realistically people should be at least 309, preferably 310+. I've got the CP and a 311 Warlock if people are serious about taking him down.
Holy shit found Ruin Wake with Smallbore, Counterbalance and Persistance. This is the new BTRD.
Need 3 for another hard run to from the beginning up til killing the sisters. Will only take an hour, 90 minutes max - just like the last two times we ran it
1 me
2 jinjo
3 bitofadrizzle
4 captscience
5
6
Add Mr-Stephen on PSN
Anyone up for a fresh HM KF run?
Not looking to struggle at Oryx for hours, mainly interested in running an alt (309 titan) through in hopes of better gear.
Mr-Stephen on PSN. We have another 2 alreadyI'll join!
Join us!Yeah I'm in
I don't understand the zoba bonersHeretic!
You shall pay!
*chanting* Zoba zoba zoba!
Need 3 for another hard run to from the beginning up til killing the sisters. Will only take an hour, 90 minutes max - just like the last two times we ran it
1 me
2 jinjo
3 bitofadrizzle
4
5
6
Add Mr-Stephen on PSN
Yeah, communication with Oryx is so important and not being afraid of saying, "hey guys, I'm struggling with this", "help me kill this first", "I don't understand this thing", etc.
Bogeypop was telling me what we were missing on our side of the map, I was so annoyed at the knights and I had no clue where they were coming from and afterwards we were getting so good at the first phase our team was doing it flawlessly quite often. I still don't get the timing of their spawn though, which still gets me on my nerves and since they run for it I get so lost trying to check where they are.
Mr-Stephen on PSN. We have another 2 already
Join us!
Is it full? 303 wl is fine or too low?Need 3 for another hard run to from the beginning up til killing the sisters. Will only take an hour, 90 minutes max - just like the last two times we ran it
1 me
2 jinjo
3 bitofadrizzle
4
5
6
Add Mr-Stephen on PSN
I don't understand the zoba boners
Sorry mate, full now.Is it full? 303 wl is fine or too low?
Ganryu_gdm
Any well-rested Guardians want to tackle HM Oryx? Realistically people should be at least 309, preferably 310+. I've got the CP and a 311 Warlock if people are serious about taking him down.