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Destiny |OT35| Time to Explain At Last

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After seeing that bit about their engine, It wouldn't surprise me if 99% of the problems with this game were "bugs".

Anyway, it's Halo 5 time for me. No hype like Halo hype.
Ill-Be-Back-Terminator.gif

Bungie commented on the IB drops? Shit, I need to find this. Been away for a week.
 
I'll join HM Oryx. I'm a pretty damn good runner. 310 Warlock.

I'm willing to give it a shot, can barely reach 311 on all 3 characters so would bring what is best.

I'm up for this. PSN Jignxs

Sorry for not getting back with you folks, we had filled up and I forgot to post again. Many apologies :-/

Tomorrow if you'll be up for some sherpa runs? I just can't play anymore today. I was not day one on hm crota but after today I think I understand how you and rawr felt during that time.

When you say "tomorrow".... how many hours from now is that? I don't understand time zones.

Yeah, I'll be around this weekend and can help with some HM Oryx kills if people are looking. The under-leveling is so punishing and the encounter is both very long and very precise... it's just not a ton of fun.

Really hard to help groups unless all 6 people are super on point and focused. I hate being demanding with group requirements but everyone needs to understand the encounter really well. The higher light they are the better, but anything 309-312 feels pretty darn similar. At that point it's about comprehension and execution.

Also that line and me and rawr in HM Crota made me laugh, those were dark days indeed.
At least I never deleted my game like he did :p
 

lt519

Member
Morning DGAF, twas a good day yesterday, no Oryx attempts but w/e until I get to the right light level.

Warlock (no warpriest or totem);
316 bond
311 gloves

Titan:
314 boots
318 LMG (crowd control)
318 shotgun (infused into 316 spindle)


Hunter:
320 ghost
316 rocket launcher
315 gloves

Something tells me I can pull off very close to a 315 build with some infusion of the gear, or just wait until Tuesday. My Titan and hunter can already do 312. Best part was I took all my old raid gear from my hunter and titan and infused it into my warlock to get it to 303 to do Golgoroth and Sisters with LT and crew.
 

Tecnniqe

Banned
So far loot been good-ish

317 Sharketlauncher
318 Ghost
318 Gauntlets
and ofc, 302 boots, same as i already have.

Sisters up next!
 
For the new page... There's a specific mission, right? I can't recall.

Shrine of Oryx. Easy difficulty.

Get to the end, kill Sardok, pop another 3oC, go to orbit, repeat ~10 minutes later. Seems to be the popular pick nowadays although I usually just run strike playlists. Of course I have terrible luck with 3oC so what do I know.
 

k1t4j

Member
A good thing my luck is shit with RNG.

Come Tuesday I will try and find a reset group for HM and after getting 300 - 310 gear (no shell or boots ofc) up to Oryx I can leave knowing that there is nothing I can do against artificial difficulty and shitty Smart Loot implementations.

I will just be able to enjoy Halo 5 that much more and that much sooner. :)
 
Not a bad haul up to Oryx. Didn't do normal so I had some double drops

I got

315 infusion rifle which I fed to my Black Spindle
314 Defiance of Yazmin with Hot Swap and a 304 machine gun
313 and 304 chests from Golgoroth
and a 318 cloak from daughters

Probably my most generous raid yet even accounting for the double drops. That's 4 HM drops and Oryx is good for another one.
 
So far loot been good-ish

317 Sharketlauncher
318 Ghost
318 Gauntlets
and ofc, 302 boots, same as i already have.

Sisters up next!

"Good-ish"? ..... good-ish ..... good..... ish.....

You actually got a loot drop at all 3 spots and they were all 317+. What type of RNGsus love and affection are you accustomed to if these are goodish drops.... what who what what....
 

Dynedom

Member
Looking to do a HM Oryx full raid for the first time, if anyone needs 1 more.

PSN: Dynedom

306 Warlock

Primary: Zhalo (299), Hung Jury (310) and Raid Pulse (307)
Secondary: 1000 Yard Stare (305 but may infuse it up to 308)
Heavy: Raid LMG (300)
 
"Good-ish"? ..... good-ish ..... good..... ish.....

You actually got a loot drop at all 3 spots and they were all 317+. What type of RNGsus love and affection are you accustomed to if these are goodish drops.... what who what what....
I was getting 315 and 311 stuff, hell i was over the fucking moon lol.
 

Tecnniqe

Banned
"Good-ish"? ..... good-ish ..... good..... ish.....

You actually got a loot drop at all 3 spots and they were all 317+. What type of RNGsus love and affection are you accustomed to if these are goodish drops.... what who what what....

Do you even Red Bull?

So far loot been good-ish

317 Sharketlauncher
318 Ghost
318 Gauntlets
and ofc, 302 boots, same as i already have.
310 Mark

Oryx up next!
 

HigXx

Member
Can someone please help me on the Undying Mind mission in The Hunger Pangs quest. Im at the Mind, but its really hard to solo :(

HigXx
 

EL CUCO

Member
When i saw unstable doing his runs like 3-4 people focused on one ogre at a time to take them down. They went down in 2 seconds.
I've been watching alot of guys run HM Oryx. Really good players having trouble in the section. Saw Slayerage and his clan WIPE about 100x...on their 2nd run. We decided rather than bump our head on Oryx all night, we'd run our alts up to Oryx.
 

Mupod

Member
When i saw unstable doing his runs like 3-4 people focused on one ogre at a time to take them down. They went down in 2 seconds.

this is how we were doing it on our dry run - both 'floaters' and platform holders.

And then we lost someone or everybody forgot to focus the last ogre and I could barely dent the thing by myself since it wasn't staggering. Yikes.
 
Yikes I hope I never have the displeasure of raiding with some of you. I do understand your point when you're doing something like a hard mode raid where there's no revives, but in general I think that attitude sucks and it'd really sour me on ever raiding at all if I had teammates like that.

Personally I know I'm not very good at all at the raid. It's not because I'm a complete scrub, it's because I haven't had the practice to learn all the roles or know where every jump is...and so on. There's just a lot to learn, and everyone learns at a different pace.

The same probably goes for 95% of anyone that sucks at the raid. They simply need more practice. So anyway I hope if you ever raid with a newb (please don't if you just can't find the patience for it) you're taking that into consideration.


Zocano is not a bad dude to raid with. Is he blunt about things and not dying? Yes but that's self explanatory. Just dont die...everything i die in a raid, its 95% my fault and that goes fot everyone. Yes thete can br lag and glitches but for the most part, its usually that own person nit paying attention.

I ran with him yesterday on our first HM raid when it went up and while he can come off as an elitist with his "get gud" attitude, he also wants the team to succeed. It's not like he boots people or quits the raid because someone keeps fucking up. He tries to motivate and keeps saying stuff like "we will keep at this until everyone gets it" or on the sisters part where you are randomly chosen to run relic, he enoucrages everyone to learn platforming... which in this raid can be a big deal.
 
The Sunbreaker is super powerful and might be the best subclass in the game, but it's by far the most boring of the new 3 subclasses to play as. Im not sure why, it just feels boring.
 
I've been wanting to do this for some time and really don't mind if nobody reads this, but these are my thoughts on the TTK.

TTK has highly disappointed me as the first major DLC of Destiny. Here a few reasons why.

1. The story
I was really excited when Bungie said they were going to focus on the story. I though "Yay! Cutscenes, plot lines, new characters that you see and talk to!" This is not the case. So far Bungie has given Destiny a slightly less interesting plot line than a low budget porn. Plot twist! That isn't a pizza delivery guy! What we got in TTK was a grumbly boss who spoke a few times and some 25 second cutscenes a handful of times. Most of the time it's voice overs which is boring. Video games shine as a story telling medium imo when they show you the story, not make you read it. Who would want to go to a movie and have them have intermissions where you can look on your mobile device at story plot points to derive the background of certain characters or what's going on? Nobody, that is the answer. The story also is super flat and parts of it make no sense. Since I have time to explain, I shall!

Rasputin.

Bungie has built Rasputin up to be this god like character who, so far, only plays Russian Opera music and apparently has no sense when it comes to home security. I mean, come on. Rasputin was one of the pinnacles of humanity's achievement in the golden age, and this guy's base has been broken into like 5 times and he doesn't even have any sort of self defense in there. It also makes no sense in the S.A.B.E.R strike when he is calling out for help. Why can't he just be like "Hey guys, halp!". Instead, he crashes his anti matter powered warsat onto the ground so we can hover around it and get our magical ghost to suck out some codes from it. He must have quite a few of those just lying around since we can't create them any more and he shows no discretion in crashing one instead of just telling you the codes or letting you in. I get that it would take away from the strike, but it makes no sense like so many other things in this game.

The Queen.

Bungie has built the queen up to be this character that won't move a finger if it doesn't benefit her. Yet she has just wiped out essentially her entire fleet, and those harbingers were a fucking let down....little balls of light? What does she gain from this? She probably could have just hid out in the asteroid field and been fine. I realize the crow and the queen are alive, but why not show cutscenes of that, or have a hidden cutscene at the end of HM KF showing that? So many missed opportunities.

These are just some of things I find annoying, but the story for Destiny sucks, Bungie needs to fix it. They need to pull a FF14 and literally blow up the entire game with a meteor and start over.

2. The leveling system.

I am not a fan of the new infusion system. It's held back by RNG and the grind. I have run KF 7 or so times and have never gotten a 310 item. I don't feel like this is me being entitled, I feel like this is a crappy loot system that is stingy as hell and i'm tired of it. The only reason I do like the leveling system is that I can level up other pieces of gear I find aesthetically pleasing or have perks to my liking.

3. The Raid.

The raid was fun, but I feel like there is way to much fluff. The first relic part needs to be cut in half. The first 2 jumping parts feel drawn out. The totem part would be cool if the Warpriest had a voice over, or heaven forbid a CS, where he maybe says he is judging you to see if you are fit to die by his hand or something. The Warpriest himself is another lame boss. He is this big stationary boss that shoots his infinite ammo bandanna gun at you. This boss archetype is so boring at this point. Him, Golgoroth, the Sisters especially, and Oryx. They all just stand around with their thumb up their ass and shoot you. AND NONE OF THEM TALK!!!!! Are all of your antagonists mutes, Bungie? Oh, wait, Oryx talks like 5 times throughout the game and says the same thing "Let's kill them!". GG on that. We have killed all of Oryx's kids, and all he can do is float around and say "Is this a battlefield for ants!?". I'm tired of them just leaving around convenient ways to kill the boss...Why would Oryx, god of the hive mind you, just slam his fist and stare at you and then spawn ogres that for some reason leave behind giant bombs that can damage him....WHY! That makes no sense. If you are a giant super villain you don't leave goods lying around your lair that can kill you. The "mechanics" of the fights are getting old too. I feel like they are running out of ideas and just like to make people jump around and have damage buffs to help kill the boss.

4. Level Design

One problem I have is that there isn't much of it. Alot of the game takes place in reused areas. I had really high hopes playing the first mission. Like, when things would blow on the ship, random guys would get taken. It was an interactive environment. It wasn't just, kill these guys, move forward, kill these guys, move forward...but it still was that as well. Then bungie just left that in the dust and went back to kill waves of guys and move on. If you are going to do that, at least make it fun. I'm also kinda miffed we got sold a 40$ package of ideas that should have been in vanilla destiny. The amount of content in this DLC is not worth the 40$. I think a more fair price point is 25$ max. We got less than half the content of Vanilla Destiny, and most of it is reused spaces.

5. The weapons and armor.

The weapons so far in Y2 are bland and boring. The only really exciting ones for me so far are Zhalo and the exotic swords. Those two things are what I want out of an exotic. A truly fun and exciting weapon to use. The other ones just have boring repeat perks for the most part and are never used. I wish they would dump perks on all weapons except ones from things like NFs and end game content. This would give people a reason to run those. It would also allow them to make more unique weapon perks. Exotic weapons should truly be that. Exotic. They should have unique perks that no other weapon has. They should also feel slightly over powered compared to other guns, why else call them exotic? Why not call them "slightly better legendary weapons". The armor in this game is also pretty tame. It would be cool to see exotic armor sets, where one piece is the exotic, but the rest make a matching set that have unique perks if you wear them all at the same time. They also need to make better looking armor. Why does most of the vendor hunter armor look like their chest piece is a life support system? Are hunters really just a bunch of sickly guardians kept alive by crappy looking gear that has hoses going into it? Bungie needs to quit being afraid of making really cool weapons. I will explain why next.

6. Misc.

PvP and PvE need to be totally separated. I feel like this is really holding them back in what they can do. I can only imagine someone says they have a really cool idea for a gun but then they say....but what will that do in PvP? I feel like this is one reason we didn't see a gun in HoW that had tracking bullets. Cause everyone in PvP would complain, and rightly so. They should make super-less PvP with PvP only weapon sets. I do like the quest system. I think they are going in the right direction with that, but the quests of TTK are grindy as hell. I have not completed ToM on 2 of my characters because farming 50 hadium flakes was terrible on one and I'm not a masochist. I also don't understand their thoughts on MM. Some quests had MM, but others did not and were either harder or easier than the ones that did have MM. I did like the CoO, but I feel like we need 3-5 mini games like that per expansion. They should have also added MM for CoO since it's a pain in the ass to find people some times.

I really also wish they would implement notorious enemies of sorts in the patrols. Maybe have world events on a weekly or monthly basis where you need 12-18 guardians to take down a huge boss or a series of small bosses in big open areas for a shot at some awesome loot. This would bring life back to the otherwise dead areas of patrol. The patrol areas themselves need to be much bigger as well. That way, adding a map wouldn't make you realize how depressingly small they are.

tl;dr: The story was a total let down. The leveling system encourages a god awful grind. The raid was pretty bland and basically like all the others. The level design is mostly reused areas. The first phobos level was cool, but the rest were not. Bungie needs to step up their weapon and armor game by separating PvP and PvE. Needs more mini games like CoO and notorious enemies, world events on Patrol to bring life back there.

Flame shield up!
 

lt519

Member
One major difference between CE and TTK is the actual ability to get to the raid level. It may be a form of Forever 29, but at least you can get to 29.7 and be successful. Still better and everyone just needs to be patient
 
I've been wanting to do this for some time and really don't mind if nobody reads this, but these are my thoughts on the TTK.


tl;dr: The story was a total let down. The leveling system encourages a god awful grind. The raid was pretty bland and basically like all the others. The level design is mostly reused areas. The first phobos level was cool, but the rest were not. Bungie needs to step up their weapon and armor game by separating PvP and PvE. Needs more mini games like CoO and notorious enemies, world events on Patrol to bring life back there.

Flame shield up!

I think your first problem was expecting a story from Destiny.
 
Zocano is not a bad dude to raid with. Is he blunt about things and not dying? Yes but that's self explanatory. Just dont die...everything i die in a raid, its 95% my fault and that goes fot everyone. Yes thete can br lag and glitches but for the most part, its usually that own person nit paying attention.

I ran with him yesterday on our first HM raid when it went up and while he can come off as an elitist with his "get gud" attitude, he also wants the team to succeed. It's not like he boots people or quits the raid because someone keeps fucking up. He tries to motivate and keeps saying stuff like "we will keep at this until everyone gets it" or on the sisters part where you are randomly chosen to run relic, he enoucrages everyone to learn platforming... which in this raid can be a big deal.
Fair enough. Like I said I completely understand that kind of attitude in something like the hard raid where there aren't revives. It is what it is. If you're a newb (unless you're doing it with an all newb team or with someone like Hawkian taking you through things) you just shouldn't be doing the hard raid until you're well versed with the normal.
 
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