Anybody planning Oryx kill or a full run? Home today.
thought you already finished it with all your characters
Anybody planning Oryx kill or a full run? Home today.
Another tip: jump onto the first platform ASAP once Oryx starts pulling back his hand. You can stay ahead of Ogre spawns and Oryx face blast if you get started fast.
upmoted, doesn't look like it'll gain too much traction though.
Thanks for your patience and for staying up, V. Totally classy of you! At the beginning I was getting after Josh a bit. Realized I was being a bit of a jerk and just tried to encourage him each time thereafter. #parentgaf
He had fun though for sure. I really appreciate it! I told him he should talk to you about the Youtubes. Maybe learn a few things.
This is also very important to the first platform holder, because the face blast will melt him if the runner takes too long to move on.
The final sword? I need it! I've got the 2nd one so far.
PSN sQuadon
I like the part where I died standing right next to you inside the aura. What bullshit.
thought you already finished it with all your characters
That's exactly what I was going for. Na na nah naI like the part where I died standing right next to you inside the aura. What bullshit.
Clutch finish though. Also, your reaction reminded me of this, lol...
https://m.youtube.com/watch?v=d5ZvzIOO6aU
Need to complete the last 2 bounties for gunsmith to get the Stillpiercer quest. Anyone know how many kills is required in the crucible for the hand cannon and rocket launcher?
Has anyone ever gotten an exotic engram drop from the weekly heroic strikes? I've yet to get one....maybe its another "bug".
Has anyone ever gotten an exotic engram drop from the weekly heroic strikes? I've yet to get one....maybe its another "bug".
Got my Titan up to 308 finally. Couldn't find any purple helmet to give her, so I bought Y2 Helm of Innermost Light. All I need now is Illuminated and my Titan will be worth two damns.
On another discussion, I don't see what the point of having random attack/defense stats ranging from 300-310 in NM and 310-320 in HM King's Fall. I sound like a broken record, but I'm genuinely curious why it's this way. The reasoning behind it would be to artificially instill life into the endgame, but I'd probably be being to negative.
Rocket Launcher took 10 kills last time. Kinda rough considering how terrible it is.
Hand cannon gives ~5% progress for kills and assists iirc so you only need 20 total, maybe less. Only did that weapon once last time but it was done in a game and a half.
I like the part where I died standing right next to you inside the aura. What bullshit.
Clutch finish though. Also, your reaction reminded me of this, lol...
https://m.youtube.com/watch?v=d5ZvzIOO6aU
Bungie's mistake was trying to salvage the underlying principle of the VoG loot drops philosophy. They should have thrown it out completely, and not at all brought a "reimagined" version of it into year 2 IMO.
Anyone need solar sword?? I'm at the boss.
PSN jen867530nine
Yep. Ok join in.
AGH the other guy left.
Still need another. It's possible with 2 but a lot easier with a full team.
Titan 313
Warlock 313
Hunter 312
I like that the new light system has progression from 310-311-312-...-319-320. And I like that the penalty between each light level is quite small. So there is no huge difference between level 29 and level 30 like in the VoG days.
I don't even mind the RNG drops between 310-320 etc.
But I really wish that the "smart loot" which Bungie told us was going to be part of progression of the RNG in the end game during their TTK Twitch Reveals was not just false advertising. It would have been a great system. They could have even slowed it down to make you progress slowly, that would have been OK with me.
But the fact that there is no "smart loot" and you can get zero HM drops after struggling for a long time, and that even when you do get drops they can be lower light level and/or they can have troll "sidearm reloader" perks is really rage inducing. It's just horrible. There is nothing good about it.
Bungie's mistake was trying to salvage the underlying principle of the VoG loot drops philosophy. They should have thrown it out completely, and not at all brought a "reimagined" version of it into year 2 IMO.
But I really wish that the "smart loot" which Bungie told us was going to be part of progression of the RNG in the end game during their TTK Twitch Reveals was not just false advertising.
Yeah if it took into account what I have, it would only give me special engrams until I got the %&$#& Telesto.Keep in mind the Smart Loot system they talked about in the past is literally the system in place for 3oC.
As in, you kill a boss, it drops nothing, you now have a hidden modifier that slightly increases your chances at a real drop. This modifier climbs every time you don't get a real piece of loot, and just get shards.
The moment you get a piece of loot, the modifier resets to zero, and you start all over.
That's their "Smart Loot" system. It has nothing to do with giving players the gear they haven't gotten yet, or higher light level stuff.
I think someone along the way we misinterpreted what this system was supposed to do, and we're holding it to a standard it never had.
The one upside to less compelling content is you don't have to sweat missing stuff, or force yourself to do anything grindy because there's greatness at the end. Exotic sword quests were terrible but especially bad because the swords are so fun you want to unlock them. ToM is similar but replace fun with useful.
2 annoying Crucible gunsmith test weapons? Not gonna bother. Daily bounties? Pick 'em up when I have space, turn 'em in whenever they're done. Don't need Legendary Marks so not wasting time grinding out same ol' Dailies or Weeklies. Do a little PvP when friends are around, help with HM Oryx runs, stuff like that.
Always fun with friends, never fun as a job.
My bad, im on the Blade of Night quest anyway. Step 3
Still LFG for the NF if anyone is looking
PSN: sQuadon
Yeah if it took into account what I have, it would only give me special engrams until I got the %&$#& Telesto.
My bad, im on the Blade of Night quest anyway. Step 3
Still LFG for the NF if anyone is looking
PSN: sQuadon
There's nothing smart about getting a million Telestos and a 310 HM chestpiece.
Smart Loot is a myth - an urban legend if you will.
I wish.
There's nothing smart about getting a million Telestos and a 310 HM chestpiece.
Smart Loot is a myth - an urban legend if you will.
Keep in mind the Smart Loot system they talked about in the past is literally the system in place for 3oC.
As in, you kill a boss, it drops nothing, you now have a hidden modifier that slightly increases your chances at a real drop. This modifier climbs every time you don't get a real piece of loot, and just get shards.
The moment you get a piece of loot, the modifier resets to zero, and you start all over.
That's their "Smart Loot" system. It has nothing to do with giving players the gear they haven't gotten yet, or higher light level stuff.
I think someone along the way we misinterpreted what this system was supposed to do, and we're holding it to a standard it never had.
Do you remember more specifically which video this was and/or what part? I know there'd been a lot of smart loot comments until Luke posted shooting it down but I was trying to remember when the phrase or even the concept showed up from Bungie's side.
I remember something they said about Crota's End loot in one of the Game Informer TDB previews. And I remember something from TTK pre-release but not the actual source. Twitch stream and/or GInformer piece? Been curious to track it down.
Sad reality is that only ships/shaders/emblems from faction rewards packages have true smart loot: remember what you've gotten before and won't give you same stuff again.
Next run, you're getting booted!I'm 314 and have full Harrowed set on hunter. My loot has been smart indeed.
Anybody planning Oryx kill or a full run? Home today.
I'm glad it's for the right reasons, like playing with awesome DGAFers and friends, not just grinding for terrible drops
I'm starting to think about applying the 2nd alternative strat for Oryx... had no problem with the "easy strat" last week but yesterday was painful... kept wiping for almost 2 hours because of small errors or bad luck.
My loot wasn't so great either... was able to get a 319 ghost (up from 317) but rest of the loot was meh.
The time to take a break is approaching... never played Halo and just received my copy so might give it a try this weekend.
Well, during the Giant Bomb interview Luke was specifically asked why Brad kept getting a chest piece on his Titan. Luke's response was implying that, yes, you can get a repeated piece of gear, but the game is supposed to recognize what roll or LL you have on said gear, and give you something different.I don't recall Bungie saying raids would have smart loot.
Luke was right. It's not really smart loot.
I was laughing so hard when we were joking about "Australian wi-if hotspot in India" lag. Sometimes I get annoyed that our group is too critical and gets grumpy about dumb stuff (like starting Totems early or w/e) when it should just be about joking around. More light hearted while (ideally) still clearing content quickly.
I don't recall Bungie saying raids would have smart loot.
Do you remember more specifically which video this was and/or what part? I know there'd been a lot of smart loot comments until Luke posted shooting it down but I was trying to remember when the phrase or even the concept showed up from Bungie's side.
I remember something they said about Crota's End loot in one of the Game Informer TDB previews. And I remember something from TTK pre-release but not the actual source. Twitch stream and/or GInformer piece? Been curious to track it down.
Sad reality is that only ships/shaders/emblems from faction rewards packages have true smart loot: remember what you've gotten before and won't give you same stuff again.
I think I remember (was it Noseworthy?) talking about a more specific system than that... not from people saying it on the internet but from watching the Twitch reveals. Could be wrong, it was a while ago.
I wish I could remember a video and a time stamp. I also wish I had the time to go back and watch all of them again, to determine whether or not it's 100% accurate and to remember exactly what they said. I think it was in the first TTK twice reveal video though.
EDIT: I remember comments of the form "if you need a chest piece the game will notice that and be likely to give you one" and "the game will have a higher chance to give you an item at a power level that you need"... it sounds kind of like what the cryptarch does between levels 200-290... I had been under the impression that they said it would also apply to the Raid, but it was a while ago so I can't guarantee that what I remember is 100% accurate.
Ive got a digital copy of the Gameinformer mag and it says this about loot
A new behind-the-scenes reward system pays attention to the gear and weapons you already have, and not only attempts to avoid giving the same reward multiple times, but targets you for new loot that will be valuable for progression.
From memory thats pretty much what was said at the Twitch reveal as well