My vote is the oldschool level:
NM drops 310
HM drops 320
Let the min/maxing come from perks. Recursive RNG can fuck off.
Oldschool would just be everything at 310 (even in HM).
My vote is the oldschool level:
NM drops 310
HM drops 320
Let the min/maxing come from perks. Recursive RNG can fuck off.
Oldschool would just be everything at 310 (even in HM).
I see that I can level up to lvl. 25 right away if I buy The Taken King, but if I do that, will I miss out on the vanilla Destiny, House of Wolves and The Dark Below quests, story etc.?
If you don't want to farm for a gun, then don't farm for the gun.
Just play the game as you would. Why is someone entitled to every gun in the game?
What's the point of loot drops if not for something to chase after? If you just gave me every gun in the game, what the hell is the point of chasing anything?
The weird thing is that some weapons take more motes than others to level up. Using a primary telemetry with First Curse leveled up twice as fast compared to using a scout telemetry with a legendary scout rifle. Why is that? Do legendary weapons just level up faster than exotics with motes across the board? Do primary telemetries work better than specific weapon telemetries? Did the primary telemetry and scout telemetry miraculously stack? Whhhhhhhyyyy?!?!???
No you will not.
If you don't want to farm for a gun, then don't farm for the gun.
Just play the game as you would. Why is someone entitled to every gun in the game?
What's the point of loot drops if not for something to chase after? If you just gave me every gun in the game, what the hell is the point of chasing anything?
I think I've used motes for only a couple faction rank ups. Maybe I'll just buy a bunch of ammo synth and use that. I'm always teetering on max glimmer.
But won't everything through the start of the game get easier then, now that I will be lvl. 25 instead of lvl. 1?
Using the same logic, someone can say, "If you don't want to do the quest for a gun, then don't do the quest." I still haven't done the Chaperone or The First Curse quests because I don't feel like dealing with the PvP requirements.
Still not seeing why guns need to be hidden under layers of RNG.
Lol I'm the worst. Was offline all last night, getting caught up on the thread now. Will PM in just a minute!
Wow this page top sucks.
Using the same logic, someone can say, "If you don't want to do the quest for a gun, then don't do the quest." I still haven't done the Chaperone or The First Curse quests because I don't feel like dealing with the PvP requirements.
Still not seeing why guns need to be hidden under layers of RNG.
But won't everything through the start of the game get easier then, now that I will be lvl. 25 instead of lvl. 1?
I swear it feels like exotic weapons level a lot faster than legendary weapons.
Because killing Omingul in a hallway then suiciding doesn't get boring fast? Who cares if everyone can get everything by working towards consistent and predictable goals? It doesn't bother me one bit if people who enjoy the game like I do can get the same items I have. I'm not a special snowflake.
Compounding a low drop rate on top of a low chance for good perks just makes it not worth the trouble.
Because a loot drop game without hard to obtain loot is boring.
I'm sure it's an unpopular opinion, but I think Xur, 3oC, and the TTK exotic quests are a huge mistake. I know that they wanted to make it easier for all people to get items, but when I play a loot game I don't want to have such easy solutions for drops.
Entitled might be the most overused and misused word in this thread. Did you even read my post? I specifically said people should have to WORK for the drops, that there is a chase involved. But make the progress more consistent and predictable, so that people have reassurance of their effort being rewarded. Not RNG on top of RNG on top of RNG where one kill might give you a god roll and 100 kills might give you nothing.
There is a happy middle ground between "entitled free loot for everyone herpderp" and "boring possibly infinite grind with no reward in sight."
Because a loot drop game without hard to obtain loot is boring.
I'm sure it's an unpopular opinion, but I think Xur, 3oC, and the TTK exotic quests are a huge mistake. I know that they wanted to make it easier for all people to get items, but when I play a loot game I don't want to have such easy solutions for drops.
Cool. Now if I can find a HM group playing when I can play that isn't all looking for 315+ light level...Yeah, you're ready for HM.
Using the same logic, someone can say, "If you don't want to do the quest for a gun, then don't do the quest." I still haven't done the Chaperone or The First Curse quests because I don't feel like dealing with the PvP requirements.
Still not seeing why guns need to be hidden under layers of RNG.
Cool. Now if I can find a HM group playing when I can play that isn't all looking for 315+ light level...
I only play Destiny because it's such a good shooter - loot comes second. Secondly, having RNG for loot can get very annoying for the everyone that isn't Nami or Kadey. Those two get everything with perfect rolls. I wish Destiny was more like Reaper of Souls, where we just get shit thrown at us left and right. Make all of the loot good and give us a ton of options. Right now, the game is on the the stingy side.
Destiny + Reaper of Souls would be video game heaven.
Yuuup.The idea that a Grasp of Malok is hard to obtain is ridiculous. Someone could get a god roll on their very first kill. What's hard about that? It's a fucking grind for anyone but the lucky few. Not hard.
I only play Destiny because it's such a good shooter - loot comes second. Secondly, having RNG for loot can get very annoying for the everyone that isn't Nami or Kadey. Those two get everything with perfect rolls. I wish Destiny was more like Reaper of Souls, where we just get shit thrown at us left and right. Make all of the loot good and give us a ton of options. Right now, the game is on the the stingy side.
Destiny + Reaper of Souls would be video game heaven.
It would be great, yes, but PVP is holding PVE back from Reaper of Souls level of loot.
TTK gives out exotics like candy and there's also guns like Hung Jury readily available. Plenty of guns for you to obtain and use.
The fact that people are complaining about 1-3 guns that require farming to get it baffling to me.
Because a loot drop game without hard to obtain loot is boring.
It would be great, yes, but PVP is holding PVE back from Reaper of Souls level of loot.
Yuuup.
ToM, Black Spindle or the exotic swords are "hard" to obtain; getting a Grasp (with a good roll or not) just takes time, and nothing else.
People often mistake something taking time to obtain as being "hard".
Well, I got an emblem. Things are looking, I guess?
It would be great, yes, but PVP is holding PVE back from Reaper of Souls level of loot.
Hey Destiny-GAF,
I'm working on the No Time To Explain quest and I'm at the step where I need to do Vault of Glass. I've never actually done the raid before, but apparently I can still do the "Easy" version to advance the quest. Would anyone be down to try to help me through it? Is it possible to do with 4 or so 280+ guardians?
Hard to obtain does not have to mean 0.5% drop off one boss.
It'll be easy for some, I want hard stuff. I want quests that only open up after beating Oryx, gimmie hard stuff (ooooh) not boring low rate of random drop.
Yep, as soon as they separate PVP and PVE, Destiny will take off like crazy. Even more so than it is now.
This. I won't be returning to Destiny until they do this. Which they'll never do, so RIP. (They'd also have to get rid of 0 drops from a boss being a thing)My vote is the oldschool level:
NM drops 310
HM drops 320
Let the min/maxing come from perks. Recursive RNG can fuck off.
Nothing is hard to obtain then. As the guns you listed just take time.
Anybody looking to do a fresh normal King's Fall run? Need 4 (on ps4 btw)
PSN: ShinigamiFrost
I think it's a bit more than that.
In RoS, I was given a damn sword that summoned a ghost that was on fire that acted as a tank. It was insanely random and I loved it.
It would be great, yes, but PVP is holding PVE back from Reaper of Souls level of loot.
I think it's a bit more than that.
In RoS, I was given a damn sword that summoned a ghost that was on fire that acted as a tank. It was insanely random and I loved it.
Also, RoS dropped loot like no-one's business. On top of that, all your trash went toward better stuff.
Even without the hackneyed PvP/PvE marriage that Destiny has, RoS handles loot better.
Black Spindle was really fucking hard for me. I spent six hours the first week. Finally getting it was awesome because it had been hard. It felt like a test and I passed (the next week). I overcame something to obtain it.
I really hope they do this at least by the time Destiny 2 releases. Have they by chance said why they aren't separated? Too much work for them or what?Yep, as soon as they separate PVP and PVE, Destiny will take off like crazy. Even more so than it is now.
It would be great, yes, but PVP is holding PVE back from Reaper of Souls level of loot.
So we agree then?
A gun with a perk that summons a ghost or a clone would probably be OP or something in Destiny's PVP.
Beating Oryx isn't hard though.
Different strokes, different folks.