Finished the daily and returned to the Tower. Now it's audio only, but with a white screen. Variety!
Black screen gotta be >>> than white screen.
White screen would be blinding
Finished the daily and returned to the Tower. Now it's audio only, but with a white screen. Variety!
Warlock jump is like a slow falling fairy glide.
Hunter jumps are like Samus Aran from Metroid. Double jump is pretty much pioneered here.
Titan jumps are like the rocketeer, being able to achieve top speeds. If you watched the movie, you also know that crashes happened as well.
How do you know that is their number one concern? Basically it seems like you're starting with a conclusion instead of drawing from the little information we do have, which is pretty stark and ridiculous to fathom, but also unambiguous. The investor report released this week shows 25 million players with an average playtime of "well above 3 hours per day." Back in February when the player number was 16 million the average daily playtime was "about three hours" as well. Meaning that the amount of time spent in Destiny across the playerbase either hasn't decreased or has actually gone up over the last 9 months and the addition of 9 million players. Do you have any idea what that number looks like from a product engagement perspective? Do you get how many developers and publishers struggle to come anywhere close despite "doing everything right" in comparison to the design decisions in this game? This affords Bungie/Activision "a little bit of leeway" in the same way Bruce Lee had a basic understanding of martial arts.We'll see. Sustaining the population is their number one concern though. Destiny would be a horrible experience with a low population.
Warlock jump is like a slow falling fairy glide.
Hunter jumps are like Samus Aran from Metroid. Double jump is pretty much pioneered here.
Titan jumps are like the rocketeer, being able to achieve top speeds. If you watched the movie, you also know that crashes happened as well.
I have no idea where to go after gabbing that first ghost. If I didn't have somebody else with me who died and then got rezzed in the right area, I might be there still jumping around in that maze of pillars and endless drops.I did solo.
They only part I died a little was in the first jump to get into the room to the secret path to find the firs ghost lol
Anyone still need to do HM Oryx? Have cp
1.Jafku
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Anyone here getting Black Ops 3?
C'mon... tell the truth
The older event with even laggier lobbies where worse loot takes way longer to get, is for some reason rarer than weekly TrialsGet out with your trials shit.
Do we know when the next Iron Banner is?
Warlock jump is like a slow falling fairy glide.
Hunter jumps are like Samus Aran from Metroid. Double jump is pretty much pioneered here.
Titan jumps are like the rocketeer, being able to achieve top speeds. If you watched the movie, you also know that crashes happened as well.
I have no idea where to go after gabbing that first ghost. If I didn't have somebody else with me who died and then got rezzed in the right area, I might be there still jumping around in that maze of pillars and endless drops.
Rocketeer. Damn I loved that movie so much as a kid. Does it hold up?
Yo. I'm on for the last time in maybe a month? Just floating in orbit, shoot me an invite if you feel like playing anything!Hell yeah. Would like to plow through the campaign with some folks from DGAF.
How do you know that is their number one concern? Basically it seems like you're starting with a conclusion instead of drawing from the little information we do have, which is pretty stark and ridiculous to fathom, but also unambiguous. The investor report released this week shows 25 million players with an average playtime of "well above 3 hours per day." Back in February when the player number was 16 million the average daily playtime was "about three hours" as well. Meaning that the amount of time spent in Destiny across the playerbase either hasn't decreased or has actually gone up over the last 9 months and the addition of 9 million players. Do you have any idea what that number looks like from a product engagement perspective? Do you get how many developers and publishers struggle to come anywhere close despite "doing everything right" in comparison to the design decisions in this game? This affords Bungie/Activision "a little bit of leeway" in the same way Bruce Lee had a basic understanding of martial arts.
I would wager that sustaining the population isn't their number one or even a top three concern. If I were to be as cynical as possible I would say that making money is obviously their number one concern and sustaining the population is not something that's on their main radar screen as a priority. I'd say population sustenance is probably something they feel like they can hang their hat on. Destiny is not massively multiplayer and doesn't count on ongoing revenue streams the way an MMO with a traditional subscription model or cash shop does. The maximum number of players that are needed to populate an individual instance is 12. The general tone of the game's official thread on NeoGAF is not the prevailing metric they're going to use to forecast the success of the game and their experience so far indicates that when they release something that costs money, it sells.
Damn right it does.
Finished the daily and returned to the Tower. Now it's audio only, but with a white screen. Variety!
you and me both, bro. :/I just want a Telesto!
Yo. I'm on for the last time in maybe a month? Just floating in orbit, shoot me an invite if you feel like playing anything!
I guess so. The video I was following for the ghost locations decided to completely gloss over where to go after finding that ghost.Might wanna watch a video. It's a bit hard to describe. You have to drop down to this big square thing and do a bit of platforming.
Bruce Lee had a basic understanding of martial arts.
you and me both, bro. :/
Hawkian it brings a tear to my eye seeing a fellow poster exhibit understanding of how business works. I applaud this post and give it a freshly obtained MBA seal of approval.How do you know that is their number one concern? Basically it seems like you're starting with a conclusion instead of drawing from the little information we do have, which is pretty stark and ridiculous to fathom, but also unambiguous. The investor report released this week shows 25 million players with an average playtime of "well above 3 hours per day." Back in February when the player number was 16 million the average daily playtime was "about three hours" as well. Meaning that the amount of time spent in Destiny across the playerbase either hasn't decreased or has actually gone up over the last 9 months and the addition of 9 million players. Do you have any idea what that number looks like from a product engagement perspective? Do you get how many developers and publishers struggle to come anywhere close despite "doing everything right" in comparison to the design decisions in this game? This affords Bungie/Activision "a little bit of leeway" in the same way Bruce Lee had a basic understanding of martial arts.
I would wager that sustaining the population isn't their number one or even a top three concern. If I were to be as cynical as possible I would say that making money is obviously their number one concern and sustaining the population is not something that's on their main radar screen as a priority. I'd say population sustenance is probably something they feel like they can hang their hat on. Destiny is not massively multiplayer and doesn't count on ongoing revenue streams the way an MMO with a traditional subscription model or cash shop does. The maximum number of players that are needed to populate an individual instance is 12. The general tone of the game's official thread on NeoGAF is not the prevailing metric they're going to use to forecast the success of the game and their experience so far indicates that when they release something that costs money, it sells.
Black screen gotta be >>> than white screen.
White screen would be blinding
I've had that happened but it's because I play on a faulty monitor at work. A simple action of switching the monitor OFF and ON does the trick.
nodsheadinagreement.gifWarlock jump is like a slow falling fairy glide.
Hunter jumps are like Samus Aran from Metroid. Double jump is pretty much pioneered here.
Titan jumps are like the rocketeer, being able to achieve top speeds. If you watched the movie, you also know that crashes happened as well.
Anyone here getting Black Ops 3?
C'mon... tell the truth
How do you know that is their number one concern? Basically it seems like you're starting with a conclusion instead of drawing from the little information we do have, which is pretty stark and ridiculous to fathom, but also unambiguous. The investor report released this week shows 25 million players with an average playtime of "well above 3 hours per day." Back in February when the player number was 16 million the average daily playtime was "about three hours" as well. Meaning that the amount of time spent in Destiny across the playerbase either hasn't decreased or has actually gone up over the last 9 months and the addition of 9 million players. Do you have any idea what that number looks like from a product engagement perspective? Do you get how many developers and publishers struggle to come anywhere close despite "doing everything right" in comparison to the design decisions in this game? This affords them "a little bit of leeway" in the same way Bruce Lee had a basic understanding of martial arts.
I would wager that sustaining the population isn't their number one or even a top three concern. If I were to be as cynical as possible I would say that making money is obviously their number one concern and sustaining the population is not something that's on their main radar screen as a priority. I'd say population sustenance is probably something they feel like they can hang their hat on. Destiny is not massively multiplayer and doesn't count on ongoing revenue streams the way a MMO with a traditional subscription model or cash shop does. The maximum number of players that are needed to populate an individual instance is 12. The general tone of the game's official thread on NeoGAF is not the prevailing metric they're going to use to forecast the success of the game and their experience so far indicates that when they release something that costs money, it sells.
Feel better Colonel. I don't have a Telesto either.
Hawkian it brings a tear to my eye seeing a fellow poster exhibit understanding of how business works. I applaud this post and give it a freshly obtained MBA seal of approval.
you had me at Bruce Lee
I haven't played in a week and am home sick. This is like Persona 4.
You feel your level may increase with the Gunsmith. Log on?
Anyone here getting Black Ops 3?
C'mon... tell the truth
HE LIVES! O.OHow do you know that is their number one concern? Basically it seems like you're starting with a conclusion instead of drawing from the little information we do have, which is pretty stark and ridiculous to fathom, but also unambiguous. The investor report released this week shows 25 million players with an average playtime of "well above 3 hours per day." Back in February when the player number was 16 million the average daily playtime was "about three hours" as well. Meaning that the amount of time spent in Destiny across the playerbase either hasn't decreased or has actually gone up over the last 9 months and the addition of 9 million players. Do you have any idea what that number looks like from a product engagement perspective? Do you get how many developers and publishers struggle to come anywhere close despite "doing everything right" in comparison to the design decisions in this game? This affords Bungie/Activision "a little bit of leeway" in the same way Bruce Lee had a basic understanding of martial arts.
I would wager that sustaining the population isn't their number one or even a top three concern. If I were to be as cynical as possible I would say that making money is obviously their number one concern and sustaining the population is not something that's on their main radar screen as a priority. I'd say population sustenance is probably something they feel like they can hang their hat on. Destiny is not massively multiplayer and doesn't count on ongoing revenue streams the way an MMO with a traditional subscription model or cash shop does. The maximum number of players that are needed to populate an individual instance is 12. The general tone of the game's official thread on NeoGAF is not the prevailing metric they're going to use to forecast the success of the game and their experience so far indicates that when they release something that costs money, it sells.
How do you know that is their number one concern? Basically it seems like you're starting with a conclusion instead of drawing from the little information we do have, which is pretty stark and ridiculous to fathom, but also unambiguous. The investor report released this week shows 25 million players with an average playtime of "well above 3 hours per day." Back in February when the player number was 16 million the average daily playtime was "about three hours" as well. Meaning that the amount of time spent in Destiny across the playerbase either hasn't decreased or has actually gone up over the last 9 months and the addition of 9 million players. Do you have any idea what that number looks like from a product engagement perspective? Do you get how many developers and publishers struggle to come anywhere close despite "doing everything right" in comparison to the design decisions in this game? This affords Bungie/Activision "a little bit of leeway" in the same way Bruce Lee had a basic understanding of martial arts.
I would wager that sustaining the population isn't their number one or even a top three concern. If I were to be as cynical as possible I would say that making money is obviously their number one concern and sustaining the population is not something that's on their main radar screen as a priority. I'd say population sustenance is probably something they feel like they can hang their hat on. Destiny is not massively multiplayer and doesn't count on ongoing revenue streams the way an MMO with a traditional subscription model or cash shop does. The maximum number of players that are needed to populate an individual instance is 12. The general tone of the game's official thread on NeoGAF is not the prevailing metric they're going to use to forecast the success of the game and their experience so far indicates that when they release something that costs money, it sells.
Hawkian it brings a tear to my eye seeing a fellow poster exhibit understanding of how business works. I applaud this post and give it a freshly obtained MBA seal of approval.
I'm down. FR sent.Anyone for nightfall? Mic is busted though.
PSN Hundere
Barring some catastrophic black swan, I think this game can afford to bleed players for a long time before it's an issue.I'll probably get it lol
Yes, player engagement and making money is utmost important to Activision and Bungie, but Destiny thrives on having all playlists being active with people. They want the world populated with players. Matchmaking is a fundamental aspect of Destiny and for it to be working properly, there needs to be people playing. On a console game, retaining a population is a luxury of its own and Bungie knows that. I don't see how population isn't important. I am not arguing that Bungie hasn't done a lot of things right and the numbers prove it.
I'll have to respectfully disagree with you, Hawk. Population will always be something I am concerned about on consoles. It's why I don't bother buying most MP games - no point in investing into a game that dies off within a month. Destiny has legs, but on the Xbox we have Halo 5, COD and Battlefront coming out. I already see a big hit.
^
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the only song NOT on the OST.
"Tell me why you did it...." (unintelligible) LOL
thanks man
part of me wants to level that Counterbalance Lyudmila
yeah, being sick sucks. get some rest, and chicken soup!you had me at Bruce Lee
I haven't played in a week and am home sick. This is like Persona 4.
You feel your level may increase with the Gunsmith. Log on?
thirded
do you even destiny? ;-)Feel better Colonel. I don't have a Telesto either.
Dude thanks a lot. The hardest part of getting the degree was not letting you maniacs derail me too much from studying finally done though. Earned myself some vacations so I won't be playing after today until like a month from now.muchos gracias amigo and may the Cryptarch bestow on you a 310 Telesto
Hey congrats Business Master! MBA - nice work, man!
I'm sure there is some population floor that if breached will show up in visible QoL such as not being able to matchmake a full fireteam when running a strike, consistently seeing deserted public zones, etc. However, I would bet that they're so far above that number right now that they can afford to be patient at minimum through the holidays and see how where they stand after. Hardcore players constant gnashing of teeth aside, there is really no reason for them to do otherwise. They may even feel confident of gaining players through the holidays via discounted sales on the game, sales on the hardware, etc.I'll probably get it lol
Yes, player engagement and making money is utmost important to Activision and Bungie, but Destiny thrives on having all playlists being active with people. They want the world populated with players. Matchmaking is a fundamental aspect of Destiny and for it to be working properly, there needs to be people playing. On a console game, retaining a population is a luxury of its own and Bungie knows that. I don't see how population isn't important. I am not arguing that Bungie hasn't done a lot of things right and the numbers prove it.
I'll have to respectfully disagree with you, Hawk. Population will always be something I am concerned about on consoles. It's why I don't bother buying most MP games - no point in investing into a game that dies off within a month. Destiny has legs, but on the Xbox we have Halo 5, COD and Battlefront coming out. I already see a big hit.
you had me at Bruce Lee
I haven't played in a week and am home sick. This is like Persona 4.
You feel your level may increase with the Gunsmith. Log on?
thirded
I'm sure there is some population floor that if breached will show up in visible QoL such as not being able to matchmake a full fireteam when running a strike, consistently seeing deserted public zones, etc. However, I would bet that they're so far above that number right now that they can afford to be patient at minimum through the holidays and see how where they stand after. Hardcore players constant gnashing of teeth aside, there is really no reason for them to do otherwise. They may even feel confident of gaining players through the holidays via discounted sales on the game, sales on the hardware, etc.
Lude Mila - D
Because we all know what Mila wants...
To shoot stuff in the face.
yeah, being sick sucks. get some rest, and chicken soup!
Yes, player engagement and making money is utmost important to Activision and Bungie, but Destiny thrives on having all playlists being active with people. They want the world populated with players. Matchmaking is a fundamental aspect of Destiny and for it to be working properly, there needs to be people playing. On a console game, retaining a population is a luxury of its own and Bungie knows that. I don't see how population isn't important. I am not arguing that Bungie hasn't done a lot of things right and the numbers prove it.
I'll have to respectfully disagree with you, Hawk. Population will always be something I am concerned about on consoles. It's why I don't bother buying most MP games - no point in investing into a game that dies off within a month. Destiny has legs, but on the Xbox we have Halo 5, COD and Battlefront coming out.[/B ]I already see a big hit.
I'm up for it.
PSN Knight613
Haven't bought a CoD since WaW. Battlefront I'd consider if there was a decent SP element.Anyone here getting Black Ops 3?
C'mon... tell the truth
I'll give it a go later solo, otherwise I might wait for it to come around again and group up. I need to group up more, but my time with the game is so irregular it's hard to sort stuff out.You can die... you only can't restart getting the dead screen.
If you have another guy to help you can die until pass the parts because he will stay alive... just both of you can't die at the same time.
PS. When I died in the last jump part and used my self-res I waited 4 minutes to get the super again to try the jump lol
Except (and I hate making this comparison because I'm sure people will laser focus on it, instead of my actual point) Destiny is like the WoW of this particular nexus of games in that, thus far the pattern seems to be that people will "leave" Destiny for a month or two to play those other games and then come right back. Primarily because those other games are stand alone installments and you get pretty much all you could ask for in that period of play. By the time the gameplay experiences in those other games are no longer shiny and new, Destiny will likely have the next bit of new content out and people will cycle back.
Which is perfectly ok for a game like Destiny that doesn't need subs to survive.
Dude thanks a lot. The hardest part of getting the degree was not letting you maniacs derail me too much from studying finally done though. Earned myself some vacations so I won't be playing after today until like a month from now.
It breaks my freaking heart that I'll miss out on completing my Trials armor sets I'll have to do that later