Lighthouse
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Giving out HM totems checkpoint for the next 10 minutes. Join or send a FR to Dontbrickmebro
Interesting idea. One of the things I liked about the early TTK missions is seeing that all those npcs actually do have personalities. Could certainly be another way to explore that.
As much as an improvement as TTK was, I'm not sure if I have enough faith in Bungie just yet to do purely exploratory/story based missions with less gunplay.
To be honest, I still don't really know what sets my own guardian's story apart from every other npc guardian we come across.
Giving out HM totems checkpoint for the next 10 minutes. Join or send a FR to Dontbrickmebro
Destiny cultivates a strong "fear of missing out" effect in me. But I realized: I'm missing out already when I actually play the content by getting shards or getting drops that are just terrible.
That's part of why I'm having a hard time getting the motivation to try Oryx again, because that jerk gives me shards instead of a helmet. And why punish myself with Hard mode when the drops there are equally terrible reskinned versions of normal mode gear?
At a more basic level, Bungie's weapons parts "fix" of letting us purchase them instead of upping drop rates of parts and weapons is really dismaying. It shows that Bungie doesn't want Destiny to be rewarding even at a basic economy level. I want my "value" to come in the form of actual gear, not in the parts I need to use them.
I just keep thinking about Diablo 3's loot system. Where drops rain down on you. And there are always economy hiccups, but I feel awesome playing that game. It feels even more awesome playing with friends. My friends and I had a clan. The first thing I'd do when I logged in would be to check the news scroll to see the loot my friends had gotten. We regularly text each other, "check out this awesome ring I got!" or "I just cleared this rift tier!"
Destiny doesn't have that feeling with its loot (when was the last time you couldn't wait to tell people about a drop you got for a reason other than the light level) and it doesn't have that feeling with progression.
I feel like in Year Two with Destiny I'm again battling against Bungie's loot design instead of against awesome monsters.
I actually disagree with this. I think that maybe ruin is too strong but it did negatively affect other players: from players wanting ballerhorns only for Nightfall runs to folks blowing up stuff before other players can get in on the fun of the fight. As someone who never got one until the final sale, I definitely felt it.Yeah, the gun was "broken" but only against computer enemies. It didn't ruin the experiences of other players...
Yeah but ultimately you still end up on hamster wheel looking for very rare, very specific drops and getting rid of anything else. Not sure how that ends up being different from Destiny. There's more choices in builds, I guess, but it's not like you're not beholden to RNG there too. And the actual gameplay, to me, is less satisfying. Not that's not fun though.
Yeah...if Destiny could somehow adapt a loot set like that, it'd make Destiny possibly the best shooter/loot game out there.
Like, in D3 my favorite set is this because of how crazy it is(I do have all 6 piece, just deaths breath farming >_>)-
Imagine if Sunsingers had a set like that, they die a meteor falls, their fire grenades blow up the first 3 enemies hit, and eventually their fire weapons do stacking damage? Like...Bungie needs to go out there with their loot. Have elements mean something. Have classes that prefer this or that element and gain bonuses for it.
Yeah but if you go the lfg route vs playing with friends, you're always going to find this type of shit. Hell even NOW people require that you be 310+ for NM KF or even Nightfalls. Lfg has no idea what they're talking about half the time when forming groups.I actually disagree with this. I think that maybe ruin is too strong but it did negatively affect other players: from players wanting ballerhorns only for Nightfall runs to folks blowing up stuff before other players can get in on the fun of the fight. As someone who never got one until the final sale, I definitely felt it.
I would love more exploration. This was the best part about dreadnought patrol early on. We would run around and find fun new stuff that we didn't know about.
The only problem with more exploration is it isn't very repeatable. I think Bungie would be best served by focusing on creating very repeatable endgame activities that are enjoyable and rewarding. Exploration would make for an enjoyable experience, but we need more enjoyable stuff once we have exhausted all the content.
I actually had the exact opposite reaction to the weapon parts fix. I have been drowning in glimmer, and way short on weapon parts, so the fix seems like a good solution to both to me. I also kind of want more of the economy to circle around glimmer, which had become less and less important as time went on, so I'm glad it will be important again.
I'm in the 'optimize' phase of progression for my Titan and Hunter, and have been enjoying it as I regularly get weapons with better and better rolls. My Hunter just got a full set of burn / element resistance armor, and a killer scout rifle with nearly max stability and full auto that I just got leveled. My Titan just bagged a version of the Vanguard hand cannon, with Firefly and Third Eye that had me all but leaping out of my seat. A couple recent Armsday weapons had great perks.
It's always interesting to read impressions from you guys, since you're playing at a higher level than I (I don't do Trials or HM raid). Probably for that reason, the loot I get is still valuable to me, still moving me up and still driving optimization. There would definitely be a drop-off that enthusiasm if I were over 300 and had really optimized my character. At that point it just becomes running endgame activities for fun (as opposed to fun and loot) and waiting for more content.
Yeah but if you go the lfg route vs playing with friends, you're always going to find this type of shit. Hell even NOW people require that you be 310+ for NM KF or even Nightfalls. Lfg has no idea what they're talking about half the time when forming groups.I actually disagree with this. I think that maybe ruin is too strong but it did negatively affect other players: from players wanting ballerhorns only for Nightfall runs to folks blowing up stuff before other players can get in on the fun of the fight. As someone who never got one until the final sale, I definitely felt it.
No question but RNG is still gonna RNG. Ultimately, though maybe this has changed, for the hardest tier activities, the amount of builds was not that great (though it's been a long time since I looked over the optimizing boards). There's still a lot that Destiny could learn from the D3 system and I'd love some different build-out meta to come to Destiny but, oddly given everybody else's experiences here, I haven't worried about being purely optimal. I like scout rifles so I run scount rifles. I alternate between fusions and snipers and I like my machine guns. That's how I roll. When I get something new, I try it out. If I like it, I tweak my loadout and work on its perks. If I don't, I trash it or use it for infusion and move on.But you have the option of builds. There is no build in Destiny. It's max intellect, chose a movement style that suits you, and then slap a Pulse Rifle (or Hung Jury) and your choice of Shotgun/Sniper and you're done with your build. There is no interaction between equipment and perks. In Diablo III I may be chasing end game gear but I can chase multiple kinds. I got a Three Thousand Year Spear with my Sword and Board Barbarian that was better than anything he had so I completely rebuilt my character around the glass cannon archetype (changing all my attacks and perks to ranged fighting) to make him stronger to complete higher level content I couldn't do before. I didn't have to keep searching for a higher power sword, it could have been a higher powered anything.
I used to love running into folks hammering the extraction crew public events with rockets before the troops hit the ground and losing out because I didn't get to inflict any damage on them. Gjally was brutal in those situations.I don't ever recall people "blowing up all the enemies before I could get in on the fun" at all.. and I didn't have one for a long time. Gjally was a boss killer.
I'm in the 'optimize' phase of progression for my Titan and Hunter, and have been enjoying it as I regularly get weapons with better and better rolls. My Hunter just got a full set of burn / element resistance armor, and a killer scout rifle with nearly max stability and full auto that I just got leveled. My Titan just bagged a version of the Vanguard hand cannon, with Firefly and Third Eye that had me all but leaping out of my seat. A couple recent Armsday weapons had great perks.
It's always interesting to read impressions from you guys, since you're playing at a higher level than I (I don't do Trials or HM raid). Probably for that reason, the loot I get is still valuable to me, still moving me up and still driving optimization. There would definitely be a drop-off that enthusiasm if I were over 300 and had really optimized my character. At that point it just becomes running endgame activities for fun (as opposed to fun and loot) and waiting for more content.
Sure but we're talking about patrol instances... and even then, they don't have infinite ammo. Other rockets/weapons with that kind of ammo would do tons of damage too if you were constantly running into folks in those instances.I used to love running into folks hammering the extraction crew public events with rockets before the troops hit the ground and losing out because I didn't get to inflict any damage on them. Gjally was brutal in those situations.
But single player. Stuff can be added to the planet a la the changes to the tower except not cosmetic but new missions or branches off them. Scan Kabr's watch and play that mission.
Next week is an artifact on a shelf or a downed ship or insert anything here. An npc you find in the wild.
But each thing you unlock tells you a story, not just kill everything. I don't know. I'm spit balling.
I actually had the exact opposite reaction to the weapon parts fix. I have been drowning in glimmer, and way short on weapon parts, so the fix seems like a good solution to both to me. I also kind of want more of the economy to circle around glimmer, which had become less and less important as time went on, so I'm glad it will be important again.
I'm in the 'optimize' phase of progression for my Titan and Hunter, and have been enjoying it as I regularly get weapons with better and better rolls. My Hunter just got a full set of burn / element resistance armor, and a killer scout rifle with nearly max stability and full auto that I just got leveled. My Titan just bagged a version of the Vanguard hand cannon, with Firefly and Third Eye that had me all but leaping out of my seat. A couple recent Armsday weapons had great perks.
It's always interesting to read impressions from you guys, since you're playing at a higher level than I (I don't do Trials or HM raid). Probably for that reason, the loot I get is still valuable to me, still moving me up and still driving optimization. There would definitely be a drop-off that enthusiasm if I were over 300 and had really optimized my character. At that point it just becomes running endgame activities for fun (as opposed to fun and loot) and waiting for more content.
But you have the option of builds. There is no build in Destiny. It's max intellect, chose a movement style that suits you, and then slap a Pulse Rifle (or Hung Jury) and your choice of Shotgun/Sniper and you're done with your build. There is no interaction between equipment and perks. In Diablo III I may be chasing end game gear but I can chase multiple kinds. I got a Three Thousand Year Spear with my Sword and Board Barbarian that was better than anything he had so I completely rebuilt my character around the glass cannon archetype (changing all my attacks and perks to ranged fighting) to make him stronger to complete higher level content I couldn't do before. I didn't have to keep searching for a higher power sword, it could have been a higher powered anything. That is where the interaction between class perks and weapons is so important, it removes a meta of a weapon. Spear, sword, axe, hammer, whatever, doesn't matter give it a perk that boosts my class perks and I can create an entire new build out of it.
Yeah but if you go the lfg route vs playing with friends, you're always going to find this type of shit. Hell even NOW people require that you be 310+ for NM KF or even Nightfalls. Lfg has no idea what they're talking about half the time when forming groups.
I'm saying the way the gun behaved in-game didn't not cause other players in the game to have a bad experience like a broken pvp weapon would/did.
I don't ever recall people "blowing up all the enemies before I could get in on the fun" at all.. and I didn't have one for a long time. Gjally was a boss killer.
people talk about how great the year 1 exotics were but once you had the horn that was the only thing ever worth equipping because it just far outclassed everything else
Right but this may be why they didn't want to continue that approach. It's always fun when you have it, a lot less fun when you don't....this is the side effect of having an actual powerful weapon. It sucks you didn't get to experience it dropping when it mattered...
Seriously, my TDB raid set should have made me explode like a cursed thrall whenever I was killed. My King's Fall set should make me leave a trail of taken aura behind me suppressing Sunbreaking titans chasing me. How is that not incredibly fun?! I'm actually not being sarcastic. We chase these raid sets but when we actually get a full set it doesn't do anything special.
NF x3 anyone?
No question but RNG is still gonna RNG. Ultimately, though maybe this has changed, for the hardest tier activities, the amount of builds was not that great (though it's been a long time since I looked over the optimizing boards). There's still a lot that Destiny could learn from the D3 system and I'd love some different build-out meta to come to Destiny but, oddly given everybody else's experiences here, I haven't worried about being purely optimal. I like scout rifles so I run scount rifles. I alternate between fusions and snipers and I like my machine guns. That's how I roll. When I get something new, I try it out. If I like it, I tweak my loadout and work on its perks. If I don't, I trash it or use it for infusion and move on.
snip
people talk about how great the year 1 exotics were but once you had the horn that was the only thing ever worth equipping because it just far outclassed everything else
Who got totems cp? I need it!
You the man, bro!I do logging on now.
you can still do that with bad juju and fourth horseman is also y2
obviously in pvp there were better options but for pve using anything else was purely for novelty sake
This is true up to a point but at the end, your choices for viability contract quite a bit (as I remember)....I'm talking about creating builds based off of equipment you find...
Juju is fine but shotguns aren't what they were, so horseman is pretty much out.
Fwiw, I'd rather have an Ice Breaker in Y1 than Gjallarhorn anyday. Infinite special weapon ammo for any special weapon I equip? Made pretty much any encounter bar Crota/Skolas trivial.
Yeah nothing like that 8 second regen rate just use Invective.
Random rumor.Did Iron Banner start today, or was that just some random rumor?
tbh, and I can't believe I'm saying this, but Borderlands (ick) deals with loot better and crazy abilities between classes.
Hell, perhaps crucible is what's preventing classes from being too different from one another.
Well...that and the drip of content over time.
Nah. Not doing alts runs this week. Thanks for the CP though.You need it on your others Name?
This is true up to a point but at the end, your choices for viability contract quite a bit (as I remember).
I think Destiny might be slowly building in more builds off of equipment-- there are some synergies with armor and subclass elements, and granting free class perks. It's not much but there's a hint of it and it's something they might build more of.
On the flip side, the nice thing about it is I can totally change up my character build practically on the fly and not have to ditch all my equipment. Zhalo is just as fun if I run Sunsinger than if I run arc-sith-lord. I'm not trapped by my equipment.
There is a Call of Duty thread on the gaming side about ethnicity.
Juju is fine but shotguns aren't what they were, so horseman is pretty much out.
Fwiw, I'd rather have an Ice Breaker in Y1 than Gjallarhorn anyday. Infinite special weapon ammo for any special weapon I equip? Made pretty much any encounter bar Crota/Skolas trivial.
Separate PvE and PvP.
(That feel when you think you're on ignore)
Trying to give the game some more exploratory type activity, people. What did you think?
And why not play some back story missions AS Cayde or Eris or whomever?
Don't know if you saw my post but I enjoyed watching you and drizzay carry train on your stream.Last night's stream is on youtube. https://www.youtube.com/watch?v=MjqINAFbpzs
Some highlights
First game is a 0-4 comeback
Dan Miller hops in at 2:35:00
Q&A starts around 3:43:00
My voice may sound a bit weird because it was late so I had to put the mic closer to my mouth so I could talk softer.